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So CCP, when are you fixing the idiotic station Whack-a-mole "PVP"ing?

First post
Author
Vincent Athena
Photosynth
#61 - 2012-07-30 23:34:06 UTC
MinefieldS wrote:
That's easy! CCP should just make stations have 1 entrance and 1 exit. When you undock you come out of the exit and to dock you have to fly all the way around the station to the entrance. When you warp to the station, you warp to the entrance.

It occurs to me that with this idea there will be some approach directions for which ships will finish their warp by flying through the station. It would be nice if that did not happen. Placing the dock area above or below would fix most of that, but not all. Also, many stations do not have the styling needed to make that work.

My solution: The same one used for guns on our ships. When we place a gun on the ship we actually get two emplacements, one of which is actually active at a time depending on facing. In the case of warping to the station dock, have two of them. Say one on the right side and one on the left. A Warp to Zero would warp you to the closest station dock point. A warp to any other distance would also warp you to the closest dock point, just drop you the desired distance away.

This would give dock and undock points that are separate places, making re-docking right after docking take a little time and not have ships warping in through the station.

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Freezehunter
#62 - 2012-07-30 23:42:26 UTC  |  Edited by: Freezehunter
Vincent Athena wrote:
Freezehunter wrote:


They are not *MY* WTs, I am theirs.

I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me.

I try to go after him to make him get off my ass, GUESS WHAT, he plays docking games for ******* hours on end, and I don't have time to waste on that **** like some of the unemployed basement dwellers that play Eve 24/7.



If your goal of station camping is to get a kill you are doing it wrong. Either they will play station games, or if that becomes not-an-option due to a game change, they will not undock at all. The goal of a station camp is to keep them from getting out of the station.

If you want kills first do this, and do it out of docking range of a station:

"I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me."

Then when he comes after you, scram him and kill him. That will stop him from docking. If he manages to escape, do not go after him, just go back to doing what you consider fun, and wait for him to try again.


Problem is, the things I do require a PVE set-up on my ship, fitting a ship for PVP and attempting to PVE in it will get me killed by either mission rats or him and mission rats. Either way it would end up ****** for me because 1) I will have a pathetic loss mail that gets me laughed at and 2) The guy would just bring his alts to OGB him or RR him.

Or even worse, he'd use that annoying tactic where he brings an Orca and changes his ship mid fight.

Also, this guy was quite smart and also a pussy, so he always warped in an alt with a covops to check what I was doing and if I posed an actual threat.

Unless you have alts, such situations are unavoidable for a person like me, which does not have alts and that sucks ass to put it quite frankly.

In a FPS you win by skill and reflexes. In other MMOS you win by player skill and gear setup. in Eve you win by making 50 alts and basically cheating your way through the game.

Inappropriate signature, CCP Phantom.

Nylith Empyreal
Sutar Rein
#63 - 2012-07-30 23:47:32 UTC
Wasn't there something about Incarna and seeing 'outside' the station from inside? That said and exit / entrance on different sides of the station sounds like a sound plan assuming the former is ever implemented, and force them to chug back to the entrance, if the lemming undocks then ****'em.

Who's the more foolish the fool or the fool who replies to him?

Sid Hudgens
Doomheim
#64 - 2012-07-30 23:48:35 UTC
Ok, I'm going to give you all the secret to being able to have your own corp and still avoid being attacked by high-sec war dec corps.

Here it is:

After getting notified of wardec, fly immediately to either low or null sec space. Chances are, they won't follow you.

50% of high-sec wardeccers wouldn't dare set foot in low or null sec.
40% of high-sec wardeccers wouldn't dare set foot in low or null sec but will be along shortly to claim they would
The remaining 10% actually have some balls.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Freezehunter
#65 - 2012-07-30 23:50:54 UTC  |  Edited by: Freezehunter
Sid Hudgens wrote:
Ok, I'm going to give you all the secret to being able to have your own corp and still avoid being attacked by high-sec war dec corps.

Here it is:

After getting notified of wardec, fly immediately to either low or null sec space. Chances are, they won't follow you.

50% of high-sec wardeccers wouldn't dare set foot in low or null sec.
40% of high-sec wardeccers wouldn't dare set foot in low or null sec but will be along shortly to claim they would
The remaining 10% actually have some balls.


Good point.

I actually noticed that a few years back when I used to live exclusively in 0.0.

We had like 4-7 active wardecs at any one time but NO ONE ever came to our space in 0.0, they only got those of us who were dumb enough to still be in high sec, via gate/station camps, and mostly in Jita and around trade hubs.

But seeing as I am in a NPC corp ATM, that is not possible for me and it won't be for the near future due to RL schedule and obligations.

Inappropriate signature, CCP Phantom.

Freezehunter
#66 - 2012-07-30 23:53:13 UTC
Nylith Empyreal wrote:
Wasn't there something about Incarna and seeing 'outside' the station from inside? That said and exit / entrance on different sides of the station sounds like a sound plan assuming the former is ever implemented, and force them to chug back to the entrance, if the lemming undocks then ****'em.


That would also be good.

Have a button in station that basically allows you to send a camera drone in space, and the station would be like your ship, but you wouldn't be able to do anything but look around, check the overview, etc.

That way people without alts would not be at a disadvantage.

Inappropriate signature, CCP Phantom.

Mallak Azaria
Caldari Provisions
Caldari State
#67 - 2012-07-30 23:53:43 UTC
Freezehunter wrote:
Vincent Athena wrote:
Freezehunter wrote:


They are not *MY* WTs, I am theirs.

I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me.

I try to go after him to make him get off my ass, GUESS WHAT, he plays docking games for ******* hours on end, and I don't have time to waste on that **** like some of the unemployed basement dwellers that play Eve 24/7.



If your goal of station camping is to get a kill you are doing it wrong. Either they will play station games, or if that becomes not-an-option due to a game change, they will not undock at all. The goal of a station camp is to keep them from getting out of the station.

If you want kills first do this, and do it out of docking range of a station:

"I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me."

Then when he comes after you, scram him and kill him. That will stop him from docking. If he manages to escape, do not go after him, just go back to doing what you consider fun, and wait for him to try again.


Problem is, the things I do require a PVE set-up on my ship, fitting a ship for PVP and attempting to PVE in it will get me killed by either mission rats or him and mission rats. Either way it would end up ****** for me because 1) I will have a pathetic loss mail that gets me laughed at and 2) The guy would just bring his alts to OGB him or RR him.

Or even worse, he'd use that annoying tactic where he brings an Orca and changes his ship mid fight.

Also, this guy was quite smart and also a *****, so he always warped in an alt with a covops to check what I was doing and if I posed an actual threat.

Unless you have alts, such situations are unavoidable for a person like me, which does not have alts and that sucks ass to put it quite frankly.

In a FPS you win by skill and reflexes. In other MMOS you win by player skill and gear setup. in Eve you win by making 50 alts and basically cheating your way through the game.


So instead of out-playing them, you're content being the victim?

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Vincent Athena
Photosynth
#68 - 2012-07-30 23:56:16 UTC
Freezehunter wrote:
Vincent Athena wrote:
Freezehunter wrote:


They are not *MY* WTs, I am theirs.

I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me.

I try to go after him to make him get off my ass, GUESS WHAT, he plays docking games for ******* hours on end, and I don't have time to waste on that **** like some of the unemployed basement dwellers that play Eve 24/7.



If your goal of station camping is to get a kill you are doing it wrong. Either they will play station games, or if that becomes not-an-option due to a game change, they will not undock at all. The goal of a station camp is to keep them from getting out of the station.

If you want kills first do this, and do it out of docking range of a station:

"I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me."

Then when he comes after you, scram him and kill him. That will stop him from docking. If he manages to escape, do not go after him, just go back to doing what you consider fun, and wait for him to try again.


Problem is, the things I do require a PVE set-up on my ship, fitting a ship for PVP and attempting to PVE in it will get me killed by either mission rats or him and mission rats. Either way it would end up ****** for me because 1) I will have a pathetic loss mail that gets me laughed at and 2) The guy would just bring his alts to OGB him or RR him.

Or even worse, use that annoying tactic where they bring an Orca and change their ship mid fight.

Unless you have alts, such situations are unavoidable for a person like me, which does not have alts and that sucks ass to put it quite frankly.

In a FPS you win by skill and reflexes. In other MMOS you win by player skill and gear setup. in Eve you win by making 50 alts and basically cheating your way through the game.


If you fleet up with your corp mates you can mission in PvP fits. Remember to include remote rep. If your corp does not have the membership to do that, drop to an NPC corp for the duration. But do not mission in a PvE ship in a war unless the wartargets are not logged in. (Add them all to your watch list).

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Freezehunter
#69 - 2012-07-30 23:56:50 UTC  |  Edited by: Freezehunter
Mallak Azaria wrote:
Freezehunter wrote:
Vincent Athena wrote:
Freezehunter wrote:


They are not *MY* WTs, I am theirs.

I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me.

I try to go after him to make him get off my ass, GUESS WHAT, he plays docking games for ******* hours on end, and I don't have time to waste on that **** like some of the unemployed basement dwellers that play Eve 24/7.



If your goal of station camping is to get a kill you are doing it wrong. Either they will play station games, or if that becomes not-an-option due to a game change, they will not undock at all. The goal of a station camp is to keep them from getting out of the station.

If you want kills first do this, and do it out of docking range of a station:

"I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me."

Then when he comes after you, scram him and kill him. That will stop him from docking. If he manages to escape, do not go after him, just go back to doing what you consider fun, and wait for him to try again.


Problem is, the things I do require a PVE set-up on my ship, fitting a ship for PVP and attempting to PVE in it will get me killed by either mission rats or him and mission rats. Either way it would end up ****** for me because 1) I will have a pathetic loss mail that gets me laughed at and 2) The guy would just bring his alts to OGB him or RR him.

Or even worse, he'd use that annoying tactic where he brings an Orca and changes his ship mid fight.

Also, this guy was quite smart and also a *****, so he always warped in an alt with a covops to check what I was doing and if I posed an actual threat.

Unless you have alts, such situations are unavoidable for a person like me, which does not have alts and that sucks ass to put it quite frankly.

In a FPS you win by skill and reflexes. In other MMOS you win by player skill and gear setup. in Eve you win by making 50 alts and basically cheating your way through the game.


So instead of out-playing them, you're content being the victim?


Lets be realistic here, you probably have alts.

Imagine you had only one character and your corp mates were online only maximum 1-2 hours a day, sometimes A WEEK, and you had to go against a wardeccing griefer with 4+alts pretty much solo, or stay docked or not log in.

Can you honestly tell me that you would stand a chance and that you wouldn't just quit out of frustration eventually?

It's really sad that Eve, being my fav. MMO, is also the only MMO that I play where having alts actually gives you unfair advantages and the ability to bypass many gameplay mechanics and use them as they were not intended.

Take for example the bounty system, broken as hell, and pretty much no possible fix due to alts.

You can have a huge bounty on your alt, kill him with another alt, BAM you are rich out of nowhere.

Same goes for Cyno alts, RR alts and many other types of alts that allow players to basically play the game solo and still win over another single player. This should not be possible in any multiplayer game, and it is the only thing that totally kills Eve for me, it is literally the only thing I hate about this game.

Inappropriate signature, CCP Phantom.

Freezehunter
#70 - 2012-07-31 00:02:04 UTC  |  Edited by: Freezehunter
Vincent Athena wrote:
Freezehunter wrote:
Vincent Athena wrote:
Freezehunter wrote:


They are not *MY* WTs, I am theirs.

I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me.

I try to go after him to make him get off my ass, GUESS WHAT, he plays docking games for ******* hours on end, and I don't have time to waste on that **** like some of the unemployed basement dwellers that play Eve 24/7.



If your goal of station camping is to get a kill you are doing it wrong. Either they will play station games, or if that becomes not-an-option due to a game change, they will not undock at all. The goal of a station camp is to keep them from getting out of the station.

If you want kills first do this, and do it out of docking range of a station:

"I try to play the game, have some fun, GUESS WHAT, the ******* decides to undock and come after me."

Then when he comes after you, scram him and kill him. That will stop him from docking. If he manages to escape, do not go after him, just go back to doing what you consider fun, and wait for him to try again.


Problem is, the things I do require a PVE set-up on my ship, fitting a ship for PVP and attempting to PVE in it will get me killed by either mission rats or him and mission rats. Either way it would end up ****** for me because 1) I will have a pathetic loss mail that gets me laughed at and 2) The guy would just bring his alts to OGB him or RR him.

Or even worse, use that annoying tactic where they bring an Orca and change their ship mid fight.

Unless you have alts, such situations are unavoidable for a person like me, which does not have alts and that sucks ass to put it quite frankly.

In a FPS you win by skill and reflexes. In other MMOS you win by player skill and gear setup. in Eve you win by making 50 alts and basically cheating your way through the game.


If you fleet up with your corp mates you can mission in PvP fits. Remember to include remote rep. If your corp does not have the membership to do that, drop to an NPC corp for the duration. But do not mission in a PvE ship in a war unless the wartargets are not logged in. (Add them all to your watch list).


Yes, I always did that when at war, watch list is priceless for that, that's how I never lost anything in a war.

On the other hand I simply did not log in or logged in every 40 days to set up a new skill, which was basically like quitting.

Sucks when a game mechanic is broken so bad that it allows such massive amounts of griefing that it causes the griefed player to quit the game.

Inappropriate signature, CCP Phantom.

Pipa Porto
#71 - 2012-07-31 00:12:00 UTC  |  Edited by: Pipa Porto
Freezehunter wrote:

Lets be realistic here, you probably have alts.

Imagine you had only one character and your corp mates were online only maximum 1-2 hours a day, sometimes A WEEK, and you had to go against a wardeccing griefer with 4+alts pretty much solo, or stay docked or not log in.


If you don't have the membership to effectively fight a war, you don't have the membership for an effective corp.

Drop to an NPC corp, and you're fine.

Nothing is forcing you to be in a PC corp, and you just admitted that there aren't active people in the corp. Wars aren't your problem, being in an inactive corp is.

EvE: Everyone vs Everyone

-RubyPorto

Abel Merkabah
Caldari Provisions
Caldari State
#72 - 2012-07-31 00:14:43 UTC
Havent experienced either side of a station camp, but sounds boring as all hell...

I think you have the right idea going to null until this is looked into and corrected by CCP.

Seems like the best solution is to remove station camping IMO. But once again no experience on either side, so not sure if that is best solution, there probably are legitimate uses for station camps.

James315 for CSM 8!

Freezehunter
#73 - 2012-07-31 00:15:14 UTC  |  Edited by: Freezehunter
Pipa Porto wrote:
Freezehunter wrote:

Lets be realistic here, you probably have alts.

Imagine you had only one character and your corp mates were online only maximum 1-2 hours a day, sometimes A WEEK, and you had to go against a wardeccing griefer with 4+alts pretty much solo, or stay docked or not log in.


If you don't have the membership to effectively fight a war, you don't have the membership for an effective corp.

Drop to an NPC corp, and you're fine.

Nothing is forcing you to be in a PC corp, and you just admitted that there aren't active people in the corp. Wars aren't your problem, being in an inactive corp is.


That's what I did...

You see, people with no alts rely on friends to play with, and all my friends happen to be in FINKO, but they basically only log in once every 5 centuries to build stuff or whatever.

That means I need to join a bigger, more active corp and get some extra friends heh. :)

Anyway, I am going to bed, it's 2 AM.

Fly safe/dangerous/with a ballistic trajectory bros!
o7

Inappropriate signature, CCP Phantom.

Pipa Porto
#74 - 2012-07-31 00:22:08 UTC
Freezehunter wrote:
Pipa Porto wrote:
Freezehunter wrote:

Lets be realistic here, you probably have alts.

Imagine you had only one character and your corp mates were online only maximum 1-2 hours a day, sometimes A WEEK, and you had to go against a wardeccing griefer with 4+alts pretty much solo, or stay docked or not log in.


If you don't have the membership to effectively fight a war, you don't have the membership for an effective corp.

Drop to an NPC corp, and you're fine.

Nothing is forcing you to be in a PC corp, and you just admitted that there aren't active people in the corp. Wars aren't your problem, being in an inactive corp is.


That's what I did...

You see, people with no alts rely on friends to play with, and all my friends happen to be in FINKO, but they basically only log in once every 5 centuries to build stuff or whatever.

That means I need to join a bigger, more active corp and get some extra friends heh. :)

Anyway, I am going to bed, it's 2 AM.

Fly safe/dangerous/with a ballistic trajectory bros!
o7



Great. So your OP entirely missed the problem you were actually having, and before you wrote the OP, you had figured out the problem you were actually having. Why did you write the OP?

EvE: Everyone vs Everyone

-RubyPorto

Oraac Ensor
#75 - 2012-07-31 00:43:09 UTC  |  Edited by: Oraac Ensor
Freezehunter wrote:
Seriously, imagine a frigate IRL being under fire from another frigate, and then it decides that it should go to a ship yard and close the hangar doors behind it to save its ass. HOW DOES THAT MAKE SENSE???

Yeah, no RL warship captain would ever try a stunt like that.

Ah, wait - the captain of the German "pocket battleship" Admiral Graf Spee did exactly that at Montevideo in 1939.
Pipa Porto
#76 - 2012-07-31 00:45:20 UTC
Freezehunter wrote:
Seriously, imagine a frigate IRL being under fire from another frigate, and then it decides that it should go to a ship yard and close the hangar doors behind it to save its ass. HOW DOES THAT MAKE SENSE???


Ever heard the Phrase "A ship is safe in Harbor..." the hangar is the Harbor.

EvE: Everyone vs Everyone

-RubyPorto

El Cid Campeador
The Scope
Gallente Federation
#77 - 2012-07-31 00:49:37 UTC
Mallak Azaria wrote:
Freezehunter wrote:
El Cid Campeador wrote:
What you are asking for would cripple small corps. Bigger corps always wardeccing them. They know where the smaller corps mainly stay, sit camp, kill after kill after kill. small corps can only lose from this.


If by small corps you mean one ******* and his 5 alts making his griefing corp just to wardec people because he is being paid to do so, then good.

If you ask me, corps that have under 10 members should be automatically disbanded after a week or two to avoid the creation of such corps.
Also, the character that started said corp should be put on a 1-6 month "new corporation creation" cooldown.

If you don't get enough members to make a proper corp within the first 1-4 weeks, then it should just die.

We have way too many 1-5-10 man corps in this game whose only purpose is tax evasion and griefing war decs.


So what you're saying is those small corps are better than your large ones. Reminds me of the guy whose 1000 man corp is scared of 1 guy.


I dont think you read that.... If a fairly new corp of about 50 players, who can only field a fleet of 20 at any given time, and another more experienced corp of about 50 players who can also only field about 20 players at any time. Who wins? Most of the time, the more experienced. In no area did I say small corps were 1000 people vs 1 experienced person....
Pipa Porto
#78 - 2012-07-31 00:52:39 UTC
El Cid Campeador wrote:


I dont think you read that.... If a fairly new corp of about 50 players, who can only field a fleet of 20 at any given time, and another more experienced corp of about 50 players who can also only field about 20 players at any time. Who wins? Most of the time, the more experienced. In no area did I say small corps were 1000 people vs 1 experienced person....


Are you saying that experience counts for something when numbers are even? WhhhhaaaaAAAAAAT?

EvE: Everyone vs Everyone

-RubyPorto

ISD TYPE40
Imperial Shipment
Amarr Empire
#79 - 2012-07-31 01:13:11 UTC
Thread has been cleaned of some trolling and off topic posts, please keep it civil and on topic, thank you - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#80 - 2012-07-31 02:30:01 UTC  |  Edited by: Conrad Makbure
It's kinda odd how Concord allows all this violence right outside the station, regardless if the fight is sanctioned or not. What about a stray projectile round into a children's school module? Then there's merchant ships near by, all the other traffic. I always wondered about it.

Fighting by a station should be further away from the station.