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So CCP, when are you fixing the idiotic station Whack-a-mole "PVP"ing?

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Author
Freezehunter
#1 - 2012-07-30 19:50:54 UTC  |  Edited by: Freezehunter
I was in Jita today, and I spent 3 hours on the undock just to confirm something I've noticed since 2007, and what I saw cemented my opinion that PVP in High Sec, and Wardec mechanics in high sec in general are absolutely ********.

Literally all I saw for 3 hours was (except for the traders going in and out):

1) People camping the station entrance and the back of the station with logistics ships and neutral RR.
2) People camping station exit with PVP ships.
3) People undocking, being primaried and getting shot at for 10 seconds and then redocking without even getting 20% into armor.
4) Same **** rinse and repeat for literally HOURS ON END, DAY AFTER DAY, YEAR AFTER YEAR.

When does CCP intend to fix the absolutely pathetic station "PVP" system in this game?

How does CCP justify that stations allow you to dock in them WHEN YOU ARE BEING ACTIVELY SHOT AT?

I know that you are not allowed to dock after shooting someone for a minute, but if you just undock and do nothing, and you have war targets outside the station ACTIVELY ATTACKING YOU, you can just dock up and go AFK/log off no problem without a single risk of loss.

This kind of ******** gameplay mechanic is what allows griefer corps to wardec empire miner corps and corps like Eve Uni.

A year ago, a guy was paid by another guy to wardec every corp I joined for 3 months in a row, and guess what, I could not do jack **** about it because every time I went after the bastard, he would just play ******** undock games with me for hours on end until I got so bored of not being to do anything about it that I just quit the game for 6 months out of frustration, because I cannot justify paying for a game that I cannot defend myself from assholes in because they are exploiting a dumb game mechanic.

If you are under attack, you SHOULD NOT be able to dock, jump, or do anything that implies a session change.

Seriously, imagine a frigate IRL being under fire from another frigate, and then it decides that it should go to a ship yard and close the hangar doors behind it to save its ass. HOW DOES THAT MAKE SENSE???

Can you imagine how many players you lose with ******** gameplay mechanic mishaps like those CCP?

Not to mention that it's bad for the economy, because WAY fewer ships are blowing up.

In 0.0 it is just as stupid, but not as prevalent because you don't have a station in almost every system where you can run off like a *** to.

Edit:
To clarify: I am not complaining about station camping, I am complaining that assholes can abuse this mechanic and wardec people just to go kill them while they are mining or doing missions, and when those people decide to strike back, said ******* just plays undock games with ZERO risk.

Edit 2: Someone had a BRILLIANT idea I built upon:

MinefieldS wrote:
That's easy! CCP should just make stations have 1 entrance and 1 exit. When you undock you come out of the exit and to dock you have to fly all the way around the station to the entrance. When you warp to the station, you warp to the entrance.


A VERY good idea!

They are going to redo all stations and V3 them, they might as well make all stations have the exit on the bottom and the entrance on top, and you can only dock at the station by being within a few KM of the docking point.

That would be perfect actually!

Warping to station at 0 would land you within the dock range on top.
Warping to station within anything over 10k would land you somewhere at the middle.
Undocking would only spawn you on the bottom.

Edit 3: Another good idea:

Another good fix would be NOT allowing members of the corp that declared war to dock back up if under attack, but allow the members of the corp that was wardecced to dock after being attacked.

That way it stops people from being griefed AND makes griefers actually have to pay for being assholes, which is FAIR.

Inappropriate signature, CCP Phantom.

Thor Kerrigan
Guardians of Asceticism
#2 - 2012-07-30 19:54:58 UTC
I agree, minus the rage :)
El Cid Campeador
The Scope
Gallente Federation
#3 - 2012-07-30 20:00:09 UTC
What you are asking for would cripple small corps. Bigger corps always wardeccing them. They know where the smaller corps mainly stay, sit camp, kill after kill after kill. small corps can only lose from this.
Lin-Young Borovskova
Doomheim
#4 - 2012-07-30 20:01:17 UTC
Freezehunter wrote:
How does CCP justify that stations allow you to dock in them WHEN YOU ARE BEING ACTIVELY SHOT AT?


The only real question here is, why CCP aloud any one to use/abuse, exploit openly every game mechanic just to pave stupid unbrained risk aversion pussies kill board with station undocking kills?

CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


Cry me a river

brb

Shalua Rui
Rui Freelance Mining
#5 - 2012-07-30 20:07:58 UTC  |  Edited by: Shalua Rui
Lin-Young Borovskova wrote:
CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


Cry me a river


Once more, I find myself in agreement with you, Lin. Station camping is an abomination, and station authorities shouldn't stand for it. Sure, everyone entering lowsec is fair game, but what is fair (let alone logical) about station camping? If you are a criminal, you should be shot at on sight by ALL law abiding organisations... even lowsec station authorities.

If CCP must, they could add pirate stations to house and restock pirates...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Werst Dendenahzees
Ministry of War
Amarr Empire
#6 - 2012-07-30 20:09:51 UTC
Docking games are the worth things. Highsec wars aren't really wars because of them. Everyone just docks all the time. You can fit a 600k ehp proteus or an ASB rattlesnake, shoot at people, then if you feel threatened you use your neutral RR or wait 60 seconds to dock. It's ********.
Lin-Young Borovskova
Doomheim
#7 - 2012-07-30 20:13:47 UTC
Shalua Rui wrote:
Lin-Young Borovskova wrote:
CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


Cry me a river


Once more, I find myself in agreement with you, Lin. Station camping is an abomination, and station authorities shouldn't stand for it. Sure, everyone entering lowsec is fair game, but what is fair (let alone logical) about station camping? If you are a criminal, you should be shot at on sight by ALL law abiding organisations... even lowsec station authorities.

If CCP must, they could add pirate stations to house and restock pirates...


In low sec doesn't matter who's good or almost bad, shoot and station/gate sentry will open fire, and from my point of view those don't hit hard enough

There's nothing fair about gate or station camping is just a matter of knowing game mechanics and exploit them t'ill the last bone to get "kills", because that's what everything is about= "kills"
So the day those are kicked from high sec they will cry rivers oceans and entire water planets constellations and galaxies yadayada, then they will cry because gate/station guns harm them too much blahblahblah and then they will complain because they're not safe killing defenceless ships because bubbles, dictors and people actually playing pvp.

That's the real problem of this game.

brb

Garreth Vlox
Republic Military School
Minmatar Republic
#8 - 2012-07-30 20:18:33 UTC
Freezehunter wrote:
I was in Jita today, and I spent 3 hours on the undock just to confirm something I've noticed since 2007, and what I saw cemented my opinion that PVP in High Sec, and Wardec mechanics in high sec in general are absolutely ********.

Literally all I saw for 3 hours was (except for the traders going in and out):

1) People camping the station entrance and the back of the station with logistics ships and neutral RR.
2) People camping station exit with PVP ships.
3) People undocking, being primaried and getting shot at for 10 seconds and then redocking without even getting 20% into armor.
4) Same **** rinse and repeat for literally HOURS ON END, DAY AFTER DAY, YEAR AFTER YEAR.

When does CCP intend to fix the absolutely pathetic station "PVP" system in this game?

How does CCP justify that stations allow you to dock in them WHEN YOU ARE BEING ACTIVELY SHOT AT?

I know that you are not allowed to dock after shooting someone for a minute, but if you just undock and do nothing, and you have war targets outside the station ACTIVELY ATTACKING YOU, you can just dock up and go AFK/log off no problem without a single risk of loss.

This kind of ******** gameplay mechanic is what allows griefer corps to wardec empire miner corps and corps like Eve Uni.

A year ago, a guy was paid by another guy to wardec every corp I joined for 3 months in a row, and guess what, I could not do jack **** about it because every time I went after the bastard, he would just play ******** undock games with me for hours on end until I got so bored of not being to do anything about it that I just quit the game for 6 months out of frustration, because I cannot justify paying for a game that I cannot defend myself from assholes in because they are exploiting a dumb game mechanic.

If you are under attack, you SHOULD NOT be able to dock, jump, or do anything that implies a session change.

Seriously, imagine a frigate IRL being under fire from another frigate, and then it decides that it should go to a ship yard and close the hangar doors behind it to save its ass. HOW DOES THAT MAKE SENSE???

Can you imagine how many players you lose with ******** gameplay mechanic mishaps like those CCP?

Not to mention that it's bad for the economy, because WAY fewer ships are blowing up.

In 0.0 it is just as stupid, but not as prevalent because you don't have a station in almost every system where you can run off like a *** to.


Take out all of the rage, and hes got a point, unfortunately its the same one that has been made for the last 5+ years and CCP still doesn't give a **** and we all know what that means...

The LULZ Boat.

Shalua Rui
Rui Freelance Mining
#9 - 2012-07-30 20:20:12 UTC
Lin-Young Borovskova wrote:
That's the real problem of this game.


Yea, well, that was a quick discussion then.^^

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Richard Desturned
Royal Amarr Institute
Amarr Empire
#10 - 2012-07-30 20:21:12 UTC
Lin-Young Borovskova wrote:
CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


lmao

npc alts have no opinions worth consideration

Freezehunter
#11 - 2012-07-30 20:27:19 UTC
To clarify: I am not complaining about station camping, I am complaining that assholes can abuse this mechanic and wardec people just to go kill them while they are mining or doing missions, and when those people decide to strike back, said ******* just plays undock games with ZERO risk.

Inappropriate signature, CCP Phantom.

Thor Kerrigan
Guardians of Asceticism
#12 - 2012-07-30 20:27:45 UTC
Richard Desturned wrote:
Lin-Young Borovskova wrote:
CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


lmao


I know right? This quoted statement is so full of stupid it's funny.
Shalua Rui
Rui Freelance Mining
#13 - 2012-07-30 20:32:29 UTC
Freezehunter wrote:
To clarify: I am not complaining about station camping, I am complaining that assholes can abuse this mechanic and wardec people just to go kill them while they are mining or doing missions, and when those people decide to strike back, said ******* just plays undock games with ZERO risk.


Same problem, the other way around - same solution.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Lin-Young Borovskova
Doomheim
#14 - 2012-07-30 20:32:46 UTC
Thor Kerrigan wrote:
Richard Desturned wrote:
Lin-Young Borovskova wrote:
CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


lmao


I know right? This quoted statement is so full of stupid it's funny.



I'm sure you enjoy your Concord protection and don't even imagine the possibility of neutrals kicking your arse just because you undocked.

You're one of those elite pvp dudes right? -I'm laughing at you, and hard. Lol

brb

Vincent Athena
Photosynth
#15 - 2012-07-30 20:33:32 UTC  |  Edited by: Vincent Athena
Eventually it all cones down to: You cannot force someone to log in.

People undock to see if the camp is in place. If it is, they re-dock. Lets say we changed the game so they could not do that.

For example, say warp disruptors and scrams prevented docking, and to balance that it was possible to look out the window of a station to see whats out there. Two changes that balance each other. What would those camped in do? Look and see if its safe. If its not, do not undock. Now the campers just sit doing nothing. Fun Times!

Lets say we just had warp disruptors and scrams prevent docking, but no looking out the window. The camped-in would use a neutral alt to take a look, and not even log in their main unless it was safe.

Eventually it all cones down to: You cannot force someone to log in.

P.S. in real life if you are being shot at you can in fact run through a doorway and close the door.

Know a Frozen fan? Check this out

Frozen fanfiction

FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2012-07-30 20:34:20 UTC
Neutral RR is due to be nerfed in CrimeWatch. With all neutral assistance going suspect and being a valid target to the whole world AND not being able to instantly dock, we're going to see most of the station wh*res forced to radically change their play style. They'll lose the feeling of invulnerability and be a lot less likely to aggress outside jita when it's possible for an enemy to show up with a dozen tornadoes and demolish all of their logis before their aggression timers expire.

Posting in a stealth "my wartargets keep docking up and I don't like it" thread.

Founding member of the Belligerent Undesirables movement.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#17 - 2012-07-30 20:36:27 UTC
Lin-Young Borovskova wrote:
Thor Kerrigan wrote:
Richard Desturned wrote:
Lin-Young Borovskova wrote:
CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


lmao


I know right? This quoted statement is so full of stupid it's funny.



I'm sure you enjoy your Concord protection and don't even imagine the possibility of neutrals kicking your arse just because you undocked.

You're one of those elite pvp dudes right? -I'm laughing at you, and hard. Lol


yeah i definitely enjoy my concord protection when i'm -10

npc alts have no opinions worth consideration

Thor Kerrigan
Guardians of Asceticism
#18 - 2012-07-30 20:39:04 UTC
Lin-Young Borovskova wrote:
Thor Kerrigan wrote:
Richard Desturned wrote:
Lin-Young Borovskova wrote:
CCP should by now be able to state, despite your crocodile tears, whenever you commit a single empire crime you should be kicked in to low then null and never be able to come back, just enough years so you understand actions have consequences and you either take responsibilities or you just go play wow and STFU.


lmao


I know right? This quoted statement is so full of stupid it's funny.



I'm sure you enjoy your Concord protection and don't even imagine the possibility of neutrals kicking your arse just because you undocked.

You're one of those elite pvp dudes right? -I'm laughing at you, and hard. Lol


Concord offers no protection. NPC faction police do, to a certain extent.

If you get your facts wrong, how can your opinion be valid?
Jaison Savrin
Brave Empire Inc.
Brave United
#19 - 2012-07-30 20:41:07 UTC  |  Edited by: Jaison Savrin
Station docking games are quite possibly the most annoying thing in the world. I do think it would be appropriate to do something about them. I don't know about making it impossible to go into a station if you're under attack. Maybe making it so you can't re-dock with the station you were attacked at? At least that provides some means of escape and if your attackers aren't smart enough to tackle you quickly then you deserve the escape. Then again that is what safe spots are for too. I don't have a solution but I think a solution should be found and implemented. I'll stop rambling now.

Edited for poor phrasing Cool
Freezehunter
#20 - 2012-07-30 20:41:44 UTC  |  Edited by: Freezehunter
El Cid Campeador wrote:
What you are asking for would cripple small corps. Bigger corps always wardeccing them. They know where the smaller corps mainly stay, sit camp, kill after kill after kill. small corps can only lose from this.


If by small corps you mean one ******* and his 5 alts making his griefing corp just to wardec people because he is being paid to do so, then good.

If you ask me, corps that have under 10 members should be automatically disbanded after a week or two to avoid the creation of such corps.
Also, the character that started said corp should be put on a 1-6 month "new corporation creation" cooldown.

If you don't get enough members to make a proper corp within the first 1-4 weeks, then it should just die.

We have way too many 1-5-10 man corps in this game whose only purpose is tax evasion and griefing war decs.

Inappropriate signature, CCP Phantom.

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