These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Isk problems

Author
A Soporific
Perkone
Caldari State
#1 - 2012-07-30 18:05:32 UTC  |  Edited by: A Soporific
So, I was going over a variety of Fanfest prestentations and there was something that alarmed me. There is way more isk being created than destroyed. I don't know if y'all are aware, but that's a bad thing because the value of currency itself changes over time. There being more money in everyone's pocket makes each unit of currency is worth less and therefore you need more of it in order to buy the same amount of stuff. If your income isn't increasing at the same rate or faster than that process leads to people getting frustrated, poor, and ultimately playing other games.

Currently, money leaves only when paying taxes, skill books, insurance, and fees. The VALUE of the economy is balanced by ship destruction, but no money is lost when a ship explodes. So, the total number of isk doesn't go down, even though that explosion requries some of that isk move around.

So, the point. How do we get rid of the actual isk themselves in a way that doesn't hurt our souls and make us howl with rage? What can we do that allows us to dump hard currency out of circulation entirely that doesn't replace people creating value by their own hard work?

I don't want to sit down and have to suggest isk-shooting gatling cannons.


EDIT:
Ideas worth further review:
- Isk for Corporate skins from LP shops.
- Shifting isk from bounties higher security but lower overall.
- Additional expense to rapid remaps (only available in low sec?)
- More/higher fees and taxes for NPC corps and/or Null Sec Alliances
- Exchange (with additional fee) for tags for Faction Ships/Modules
- Exponentially more expensive new level of Sov Mods and other 0.0 Alliance space holding equipment.
- Increasing prices of founding Corporations by a factor of 100
- Turning Time Bonus into an LP instead of ISK bonus.


Questionable ideas:
- Pay for play Private Police in Low Sec
Corina Jarr
en Welle Shipping Inc.
#2 - 2012-07-30 18:08:03 UTC  |  Edited by: Corina Jarr
We know... its been this way for years, made worse by Incursions.


Solving this is tricky, because you want a sink that does not effect a specific set of players.


I really don't have any suggestions on improving the isk in vs isk out. Not savvy with economic stuff.

Edit: nevermind, suggestion. NPC sold snowballs. For our snowball launchers.
Charles Baker
Aliastra
Gallente Federation
#3 - 2012-07-30 18:10:10 UTC
99 problems but ISK ain't one.
highonpop
KarmaFleet
Goonswarm Federation
#4 - 2012-07-30 18:12:01 UTC
It is entirely too easy to Rat your way to billions of ISK

Incursions were a pretty bit flow of ISK, but they were a drop in the bucket compared to nullsec ratting.


When you can set a bot to run 10 toons in tengus for you and never violate the EULA you can make tons of ISK.

Or

Just get a corp mate to undock his carrier with max output of fighter drones and go running Anoms all day.

FC, what do?

Rengerel en Distel
#5 - 2012-07-30 18:13:52 UTC
Obviously the key is to have fewer players.

With the increase in shiptoasting, the Report timer needs to be shortened.

Julius Rigel
#6 - 2012-07-30 18:14:52 UTC
Gee, I'm glad you decided to put your five minutes of economics education to good use. (Don't quit your day-job.)

Your analysis is lacking a lot of essential data, such as inactive accounts, and any type of numbers what-so-ever. Numbers seem like an important part of an economic analysis. There's hundreds of million of ISK disappearing every day from the Jita market PER ITEM alone. That seems highly relevant.

I'd like to suggest putting a little more effort into your proposal, and basing your claims on actual research, whether it be your own or someone else's. Also, ideas and suggestions shoul be posted in FAID, not GD.
Velicitia
XS Tech
#7 - 2012-07-30 18:16:03 UTC
Corina Jarr wrote:

Edit: nevermind, suggestion. NPC sold snowballs. For our snowball launchers.

CCP, DO THIS NAO!

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Phill Esteen
Federal Navy Academy
Gallente Federation
#8 - 2012-07-30 18:16:33 UTC
dear OP

I am truly sorry to read you have run out of isk. If you contact me in-game, I will be happy to supply you with one (1) unit of Draeks.

sincerly, Phill

– postum faex est – 

never forget

Ban Bindy
Bindy Brothers Pottery Association
True Reign
#9 - 2012-07-30 18:17:21 UTC
When people stop playing their isk no longer matters, even though it is technically still part of the game. The biggest isk sink is the players who leave the game. And lots of players leave.
A Soporific
Perkone
Caldari State
#10 - 2012-07-30 18:18:09 UTC
I must admit, I'm not doing the number, mostly because the Quarterly Economic Reports and the Fanfest presentations already did those numbers. Honestly, I just want some help brainstorming.

Maybe picking up some amusing comments or something.

It's just that this is a problem and I've been doing a **** poor job of coming up with a solution on my own.
A Soporific
Perkone
Caldari State
#11 - 2012-07-30 18:19:39 UTC
Phill Esteen wrote:
dear OP

I am truly sorry to read you have run out of isk. If you contact me in-game, I will be happy to supply you with one (1) unit of Draeks.

sincerly, Phill


I have not run out of ISK. Thank you for your concern, but your lack of reading comprehension isn't my problem.
DarthNefarius
Minmatar Heavy Industries
#12 - 2012-07-30 18:35:29 UTC  |  Edited by: DarthNefarius
A Soporific wrote:

Currently, money leaves only when paying taxes, skill books, insurance, and fees.


You forgot to include the 2nd largest ISK sink: LP store... which I'm curious if with the ISK sink reduction of FW Tier 5 will decrease significantly from 6 trillion per month ( http://twostep4csm.blogspot.com/2012/03/its-econmony-stupid.html )or not, exacerbating the problem slightly.
I'm willing to bet Incursions dropped to 1-2 trillion with the Escalation NERF & bounties jumped to 40 trillion... CCP Diagoras still alive out there?

PS: I think an above poster probably hit the nail on the head with the largest ISK sink being inactive accounts, but that is a tuff number to account for given they may come back.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Vincent Athena
Photosynth
#13 - 2012-07-30 18:40:25 UTC
Some growth in the isk supply is needed. It needs to grow in proportion to the total pilots in the game, and it needs to grow as the average pilot gets older. That is the longer you play, in general you need more isk as you can fly more expensive ships and do bigger project.

CCP: what would be interesting to know: Is the average one year old pilot richer now than the average one year old pilot last year, or the year before that?

Know a Frozen fan? Check this out

Frozen fanfiction

A Soporific
Perkone
Caldari State
#14 - 2012-07-30 18:48:11 UTC
DarthNafarious: I knew I had forgotten something, but I doubt that a new level of LP rewards would come anywhere close. I would rather have new mechanics to remove isk from circulation and be a little looser with base income for newer players.

Vincent: Of course you need to scale up, but you don't need an overall increase in the total amount of currency in order to make that happen. You simply need a methodology that allows the transfer of existing currency out of null sec alliances back into new characters, or to leave existing income in place and place new sinks in null sec, so that new players are uneffected by those sinks while they are climbing from newbie ships to cruisers and battleships.
Tippia
Sunshine and Lollipops
#15 - 2012-07-30 18:56:29 UTC
highonpop wrote:
Incursions were a pretty bit flow of ISK, but they were a drop in the bucket compared to nullsec ratting.
No, they really weren't. Incursions generated about ⅓ as much ISK as NPC bounties did in total, and those bounties were split between ratting and missions. So depending on how popular you want to assume highsec missions are, incursions generated somewhere between the same and half the amount of nullsec ratting.

That's not a drop in the bucket. It's a massive hose into an overfilled bath tub.
Roll Sizzle Beef
Space Mutiny
#16 - 2012-07-30 19:02:34 UTC  |  Edited by: Roll Sizzle Beef
Make new skins for ships.
Make skin application a rig like addition that paints the ship and in turn is lost when ship pops.
Paint costs a lot of isk. Screw Aur.

Oh, and nerf insurance more.
Make NPC corp tax 50%
Charles Baker
Aliastra
Gallente Federation
#17 - 2012-07-30 19:04:10 UTC
Roll Sizzle Beef wrote:
Make new skins for ships.
Make skin application a rig like addition that paints the ship and in turn is lost when ship pops.
Paint costs a lot of isk. Screw Aur.

Oh, and nerf insurance more.
Make NPC corp tax 50%


I'd agree to all of that, but instead make Paints be sold for each corporations colour scheme through LP store (with a hefty ISK cost too) I want a Roden Skin for my Megathron damnit!
DarthNefarius
Minmatar Heavy Industries
#18 - 2012-07-30 19:09:08 UTC
Tippia wrote:
NPC bounties did in total, and those bounties were split between ratting and missions. So depending on how popular you want to assume highsec missions are, incursions generated somewhere between the same and half the amount of nullsec ratting.



I'd be very curious what the split between bounties for any single month since Inferno release from null/lo/hi sec ( and WH NPC buy orders) CCP Diagoras' vacation from tweets unfortunely will be 2 months on the 4th.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
A Soporific
Perkone
Caldari State
#19 - 2012-07-30 19:09:32 UTC
I don't know how much pressure skins would put on the server. Or, maybe it can be something that's exclusively client side so that you see your own stuff better, but then doesn't effect anything in a big fleet fight.



That's actually a pretty good idea.


I would rather put a higher tax on space-owning alliances than NPC corps, actually. You'd get a great deal money out of the 0.0 alliances, and if you put the onus on the leadership rather than rank and file players we might see more game changing, hillarious alliance collapses more often.
Josef Djugashvilis
#20 - 2012-07-30 19:33:24 UTC
The real isk problem, is that Eve has too much and I have too little.

This is not a signature.

123Next pageLast page