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Assassination

Author
Ivy Romanova
State Protectorate
Caldari State
#1 - 2012-07-30 03:28:36 UTC  |  Edited by: Ivy Romanova
Every time **** hits the fan and the enemy starts legging it or docking up , does it not frustrate you?
All the time and ammo spent , only to see him disconnect / dock up and go speaks **** against you on the local chat

Now how about an assassination system using DUST 514?

Once the pilot has docked in , you can pay a DUST player to carry out assassination missions
while at the same time, pilots can hire npc body guards
Depending on the style of the assassin's approach , he may slit the throats of the guards and slip through undetected and assassinate the pilot
Or he could risk it , go in gun blazing and risk alerting the target and he'll undock
(some opportunity in that)

but this idea will further the notion of
NOWHERE IS SAFE
not high sec , not low sec , not even stations.
You may log off , but your assets are always present .

Wont that be a fantastic and exciting concept?


now if you don't want to pvp fine , hire an army of npc bodyguards to make attacking you unprofitable
as in the end , it'll be a one assassin vs lots of heavily armed bodyguard
It'll be nightly expensive
But then, that will be the price of being a capsuleer

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sobaan Tali
Caldari Quick Reaction Force
#2 - 2012-07-30 04:07:21 UTC
I believe CCP and players hinted at being interested at the idea of a sort of assassination system during Incarna, well before they decided to shift gears away from strictly in-station content. It would be difficult to set up, I would think, all things considering. It would be kinda cool, though, if it becomes possible.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Nyreanya
Serenity Labs
#3 - 2012-07-30 04:53:57 UTC
I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.

Also, Features & Ideas Discussion subforum is down there somewhere.

[/sarcasm]

Ivy Romanova
State Protectorate
Caldari State
#4 - 2012-07-30 05:10:35 UTC
Nyreanya wrote:
I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.

Also, Features & Ideas Discussion subforum is down there somewhere.


nah
that sort of PVE would be unfair to the to be assassinated
lets balance things out here

lets keep that straightly pvp

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Balthazar Weston
Ministry of War
Amarr Empire
#5 - 2012-07-30 05:45:22 UTC  |  Edited by: Balthazar Weston
I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship.
To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.

If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.

The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.

Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.

Can 'low yield' explode and destroy all cargo on board only.

Can ECM burst, jamming the ship for 60 seconds

Can Nuke capacitor for 10,000 cap

Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#6 - 2012-07-30 06:44:03 UTC
Wouldn't a change like this just cause players to log off when they undock?

Simply dock and log as soon as you see the station environment. Nothing can happen to you when you're offline (and seriously, nothing should that'd just be downright lame. This thing called RL still exists...)

If you introduce such a risk to being docked then that means there needs to be some sort of possible reward for being docked to prevent the above scenario from simply happening. And that's just a downright bad idea that'll only worsen the problem, rewards for being docked up.

And no, being safe does not qualify as a reward. You also get that for simply logging off.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#7 - 2012-07-30 06:48:05 UTC
Cpt Gobla wrote:
Nothing can happen to you when you're offline


You're new here, welcome Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#8 - 2012-07-30 06:52:41 UTC
Surfin's PlunderBunny wrote:
Cpt Gobla wrote:
Nothing can happen to you when you're offline


You're new here, welcome Big smile


Please do explain what can happen to me, my clone, whilst I'm offline. Having logged off without being tackled.
Ivy Romanova
State Protectorate
Caldari State
#9 - 2012-07-30 07:10:54 UTC
Balthazar Weston wrote:
I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship.
To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.

If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.

The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.

Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.

Can 'low yield' explode and destroy all cargo on board only.

Can ECM burst, jamming the ship for 60 seconds

Can Nuke capacitor for 10,000 cap

Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.


EXCELLENT IDEA!!!
get yourself to CCP right away
THEY NEED TO HEAR THIS
but.. looking at how long it took them to get walking in station sorted...
eh......

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Syphon Lodian
Fabled Enterprises
#10 - 2012-07-30 07:33:44 UTC  |  Edited by: Syphon Lodian
This would have been something pushed in with Incarna developments.

But since people threw a hissy fit, we may never have "Walking In Station" development ever again. Ever again. We're back down to player numbers we saw during or before Incarna.

I'd be surprised if we see anymore development towards WiS. I'd love to see it. I love me some FiS, but you can only add so many ships, and you can only add (then subsequently abandon) so many features (FW e.g.) before it gets redundant. I've seen some of the Dust 514 beta, and not to break the NDA, but some of the content is clearly "WiS" material. So the framework is there, hopefully not totally abandoned.

People throw a **** fit if mining barges get changed. So if they added "Cantinas" into the next update, people would probably start going mental, I guess?
Syphon Lodian
Fabled Enterprises
#11 - 2012-07-30 07:36:13 UTC  |  Edited by: Syphon Lodian
Balthazar Weston wrote:
I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship.
To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.

If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.

The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.

Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.

Can 'low yield' explode and destroy all cargo on board only.

Can ECM burst, jamming the ship for 60 seconds

Can Nuke capacitor for 10,000 cap

Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.


This is really bad ass dude.

It doesn't even require Walking In Station features. It can be done from the UI.

To add to it, I think you shouldn't be able to do this unless you're at War, or have a bounty on you. Otherwise it could get redundant... maybe not. I'd love to see something like that either way. You could even add in some sort of real-time tracker package, that gives you location updates, and tells you if the pilot is in warp/motion etc.
Halcyon Ingenium
Caldari Provisions
Caldari State
#12 - 2012-07-30 07:42:26 UTC
Ivy Romanova wrote:
Every time **** hits the fan and the enemy starts legging it or docking up , doesn't is frastrats you?


Not really Skwisgaar.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Samoth Egnoled
Caldari Provisions
#13 - 2012-07-30 07:59:52 UTC
Syphon Lodian wrote:
This would have been something pushed in with Incarna developments.

But since people threw a hissy fit, we may never have "Walking In Station" development ever again. Ever again. We're back down to player numbers we saw during or before Incarna.

I'd be surprised if we see anymore development towards WiS. I'd love to see it. I love me some FiS, but you can only add so many ships, and you can only add (then subsequently abandon) so many features (FW e.g.) before it gets redundant. I've seen some of the Dust 514 beta, and not to break the NDA, but some of the content is clearly "WiS" material. So the framework is there, hopefully not totally abandoned.

People throw a **** fit if mining barges get changed. So if they added "Cantinas" into the next update, people would probably start going mental, I guess?



AFAIK there is still a team working on WIS, but its not a priority, so we may see some stuff every now and then.

As for assassination, i would love to dock up my ship, log onto a Dust514 and raid someones hanger. Though if you are offline with no agression i dont think you should be able to be a target. As its just not fair that (yes i'm aware this is eve, hello kitty that way ---> etc) someone could affect your account whilst your offline and no agression. there has to be a limit.

i would also like to be able to 'breach' someones station in 0.0. Like sending a boarding onto a ship.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#14 - 2012-07-30 08:07:34 UTC  |  Edited by: Nirnias Stirrum
Ugh what planet would these dust players be on? And how do they get to station? Who is to say the station the player docked at isnt 50 jumps away from the planet the Dust player is on?

Are the Dust accounts not seperate accounts, or are they tied to your eve character? I havnt really read much into Dust, didnt really take my fancy.

I like the idea though.
Balthazar Weston
Ministry of War
Amarr Empire
#15 - 2012-07-30 08:52:06 UTC  |  Edited by: Balthazar Weston
Syphon Lodian wrote:
Balthazar Weston wrote:
I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship.
To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.

If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.

The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.

Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.

Can 'low yield' explode and destroy all cargo on board only.

Can ECM burst, jamming the ship for 60 seconds

Can Nuke capacitor for 10,000 cap

Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.


This is really bad ass dude.

It doesn't even require Walking In Station features. It can be done from the UI.

To add to it, I think you shouldn't be able to do this unless you're at War, or have a bounty on you. Otherwise it could get redundant... maybe not. I'd love to see something like that either way. You could even add in some sort of real-time tracker package, that gives you location updates, and tells you if the pilot is in warp/motion etc.


I agree though, being at War or maybe a Low Sec station, to be able to do that.

Oh a real time tracker is really good... better than a locator agent. See this could really work. That would be epic.
Also, if they're in warp and an explosive bomb goes off and takes out all the hull, the pod dies too, insane speeds, suddenly w/o ship.. vaporised.
Ms Kat
Brutor Tribe
Minmatar Republic
#16 - 2012-07-30 08:57:37 UTC
Man up and kill your targets faster so they dont have a chance to escape!!
Ivy Romanova
State Protectorate
Caldari State
#17 - 2012-07-30 10:53:45 UTC
Ms Kat wrote:
Man up and kill your targets faster so they dont have a chance to escape!!


man up and be constructive in the evolution of your own game

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#18 - 2012-07-30 11:08:01 UTC
Ivy Romanova wrote:
Ms Kat wrote:
Man up and kill your targets faster so they dont have a chance to escape!!


man up and be constructive in the evolution of your own game



I thought he was being constructive.




The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out.
Ivy Romanova
State Protectorate
Caldari State
#19 - 2012-07-30 11:11:16 UTC
Sabrina Solette wrote:
Ivy Romanova wrote:
Ms Kat wrote:
Man up and kill your targets faster so they dont have a chance to escape!!


man up and be constructive in the evolution of your own game



I thought he was being constructive.




The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out.



but this idea will further the notion of
NOWHERE IS SAFE
not high sec , not low sec , not even stations.
You may log off , but your assets are always present .

Wont that be a fantastic and exciting concept?

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#20 - 2012-07-30 11:17:17 UTC
Ivy Romanova wrote:
Sabrina Solette wrote:
Ivy Romanova wrote:
Ms Kat wrote:
Man up and kill your targets faster so they dont have a chance to escape!!


man up and be constructive in the evolution of your own game



I thought he was being constructive.




The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out.



but this idea will further the notion of
NOWHERE IS SAFE
not high sec , not low sec , not even stations.
You may log off , but your assets are always present .

Wont that be a fantastic and exciting concept?





Problem is that if people are not online then they have no way to actually do anything about it.

No that will not be a fantastic concept as people pay real money and invest their time into the game so they must be ingame to be able to react to changing circumstances.
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