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PvE vs PvP .... Why?

Author
Ivy Romanova
State Protectorate
Caldari State
#41 - 2012-07-30 03:21:27 UTC
Mystic Lore Arcanium wrote:
(It's a simple thing to get your head around really, although I can hear the Tsunami of NO approaching.)

Why is PvE and PvP so different in a game like this?

Wouldn't it be far better to just rebalance the Missions, Belt Ratz, and such to having the same comparable offensive and defensive capacities that the Players have?

I say let the only difference be NPC AI vs Players, just rebalance the missions to a small handful of NPC's, do away with the Mission Blobs of NPC RED. If you want to Solo, then you can probably handle L1-2, but once you start into L3's you should be needing a few friends to fly with. It would also be to encourage PvP style ship fittings and tactics. That would balance the game quite nicely, and it would better prepare folks for PvP Combat since there would be no substantial difference other than AI vs Player unpredictability.

Now.... Unleash the Trolls.... my Tear Bucket is at the ready.


how about a cycling array of npc . some that will randomly warp out once their main tanks go low , and a new patch of randomly generated , NOS and webbing enemies comes in

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

the plague
Anthraxus Defense Laboratories
#42 - 2012-07-30 03:28:55 UTC  |  Edited by: the plague
Bootleg Jack wrote:
First, you improve PvP to draw from the millions of PvPers world wide.

1. Ignore the carebears, they make lousy PvPers, have to be either bribed and/or protected...


Your vision of the game is so narrow and blind there's hardly any point discussing the issue further because you're already convinced you know what makes other gamers tick. I've been working in the games industry for going on 12+ years and I don't even make that claim.

The one thing I do know is that gamers are resourceful and never fail to surprise with their innovation and passion for the games they love. Give them good, quality content and they'll do all sorts of interesting stuff with it. The problem with EVE's current PvE is that is so unnecessarily limited that it doesn't really fit into CCP's overall design paradigm. Sure, it's served its purpose, at least up to a point. But I fully expect that sooner or later CCP will get around to overhauling the entire PvE component of EVE Online. And when they do, making it more dynamic, more challenging, and more closely related to the PvP portion of the game ought to be the roadmap.

In short, PvP and PvE need not be entirely separate, but rather different sides of the same coin. And the CCP devs have the talent and the tools to make that a reality. Hell, there have been plenty of interesting ideas submitted by the players over the years that would go a long way toward making EVE's PvE vastly more entertaining and challenging than it currently is.

I'm confident that at some point in the future CCP will take steps to incorporate at least some of those ideas. They have a long track record of doing things other people say can't be done.
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