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Free or Not, Mining Minerals

Author
Dalton Fen
Viziam
Amarr Empire
#1 - 2012-07-28 08:03:00 UTC
Greetings fellow Capsuleers,
I have come here today to ponder this question, and to get feedback on the logical process I will outline below.

As most of you probably know already, mining minerals comes down to can I make more ISk mining as opposed to other EVE activities? Mostly, the answer is no. While you are mining, you could be running sites, or doing L4 missions, all of which typically give you more ISK than just plain old mining. Especially if you include salvage.

This is pretty common knowledge and it makes sense. Here's where the cookie crumbles however.

When you log into EVE, do all of you, always do something? Do you always run sites, do level 4 missions, go kill juicy targets in low/null sec? The answer is no, you don't. Sometimes, you just sit in a station, watch your ship spin, browse the market for stuff you don't care about because you can't use it anyway, and chatting with your EVE buddies. Sometimes you spend hours just talking. I know I do.

Finally the thesis.

If you go and mine minerals while doing all of the above, because you don't really need to pay too much attention when in HiSec, are your minerals free or not?

I say they are because if you weren't mining, you would be chilling at the station.

What say you?
Vaerah Vahrokha
Vahrokh Consulting
#2 - 2012-07-28 08:17:53 UTC  |  Edited by: Vaerah Vahrokha
Not a single instant of your life is free.

The real and most valuable currency behind every other currency is Time (which in my own wicked philosophy, does not exist. Time for me is an alias for speed of universe constituents wave reconfigurations).

Your choice to use it for different activities (including ship spinning in a game) convert it into other, less valuable currencies.
The ratio you convert it at is determined by how much profitable those activities are.

So, if you convert Time to ship spinning, you get about zero (> zero since apparently you find ship spinning worth doing so you are converting Time into "fun" currency).

If you convert to mining then you get a value that is bigger than zero and less than doing something else.

If you don't play EvE and flip a burger you have just converted your Time in something more valuable than most EvE professions may offer.
flakeys
Doomheim
#3 - 2012-07-28 08:49:50 UTC
Your account costs isk or cash as such nothing you do is free .

Only free thing i can think of is if someone where to GIVE you something for free ingame , and with my above statement even that could be open for discussion Blink.

We are all born ignorant, but one must work hard to remain stupid.

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#4 - 2012-07-28 17:56:58 UTC
I think it all depends on ones vantage point...

100% Paid Subs vs 100% PLEX Subs vs Mixed Subs

100% Paid Subs:

You've already made the decision to commit resources (RL money + Time) to Eve and as such ingame activities have no bearing or consequence on the perpetuation of playing ...so minerals mined are free.

100% PLEX Subs:

All ISK earnt will have an intrinsic RL value. You can calculate the ISK per hour (based on the time you commit) required to perpetuate playing ...so minerals mined are NOT free.

Mixed Subs:

Something inbetween the above (e.g. 1 paid account, 2 PLEXed) ...so minerals mined are ???? I think this is where the confusion over whether the minerals mined are free.

Ultimately most of us undertake an activity (hobby / vice) with an assocaited RL money or time cost. Normally the output from that activity is not a prerequisite for its perpetuation as one has already assigned RL money or time to the activity.

Hope this makes some sence. Lol

Fly safe. o7




It's broken and it's been broken for a long time and it'll be broken for some time to come.

mechtech
Ice Liberation Army
#5 - 2012-07-28 19:51:05 UTC
Stigman Zuwadza wrote:


100% Paid Subs:

You've already made the decision to commit resources (RL money + Time) to Eve and as such ingame activities have no bearing or consequence on the perpetuation of playing ...so minerals mined are free.


No. Minerals are never free, period. Even if you subscribe with real money and don't see isk as having a real life value, minerals are still not free, they have an isk cost.

If you go out and mine ore for 10 hours to gather all of the components for a ship, when you could have just sucked on the high end roids for 10 hours and bought 3 of the ships, the logical fallacy is immediately clear.

If you mine for 10 hours for 100m worth of ore in order to build a ship, when you could have bought the ship outright for 75m, you have just spent extra time to lose 25m isk.
flakeys
Doomheim
#6 - 2012-07-28 20:01:20 UTC
Stigman Zuwadza wrote:
I think it all depends on ones vantage point...

100% Paid Subs vs 100% PLEX Subs vs Mixed Subs

100% Paid Subs:

You've already made the decision to commit resources (RL money + Time) to Eve and as such ingame activities have no bearing or consequence on the perpetuation of playing ...so minerals mined are free.





I'd go as far as say it is quite the opposite.With a paid sub it is not free isk it even costed you RL money wich in my book is even ''less free'' then using isk for a plex.

We are all born ignorant, but one must work hard to remain stupid.

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#7 - 2012-07-28 20:11:05 UTC  |  Edited by: Stigman Zuwadza
flakeys wrote:
I'd go as far as say it is quite the opposite.With a paid sub it is not free isk it even costed you RL money wich in my book is even ''less free'' then using isk for a plex.


We should consider that most people that pay to play Eve are hopefully using their disposable income (or play money as I've seen it referred to) to do so. The idea of disposable income is exactly that, somewhere along the line the financial value of ones disposable income changes into some magical hedonistic value.

mechtech wrote:
[No. Minerals are never free, period. Even if you subscribe with real money and don't see isk as having a real life value, minerals are still not free, they have an isk cost.

If you go out and mine ore for 10 hours to gather all of the components for a ship, when you could have just sucked on the high end roids for 10 hours and bought 3 of the ships, the logical fallacy is immediately clear.

If you mine for 10 hours for 100m worth of ore in order to build a ship, when you could have bought the ship outright for 75m, you have just spent extra time to lose 25m isk.


As to your example, for the purpose of answering the OPs question, is what you mine free, one can take this to be free from self imposed targets as such as you have presented in your example.

Maybe the concept of 'what I mine is free' has many variables to consider and a clear definition / outline of a particular ingame action needs to be explained with a particular attached context so that it can be properly accessed or compared to the same action but under different circumstances, ie, with or without a target for example.

Have a good one. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Dalton Fen
Viziam
Amarr Empire
#8 - 2012-07-28 20:58:04 UTC
I don't see how RL money factors into it. Like the man said, you use your petty cash (play cash) to pay for EVE, this is the money that you would spend on roller coaster ride, or a parachute jump, or a day in a museum. Its the cash that you use to have fun. But unlike all these activities, you pay $15 for a month, not $15 for a log in.
This allows you to log in, and spend as much time logged in as you wish. Doing things, or not doing things is your problem since it's your dime.

Now, are minerals I mined free if I mined them during my active play hours? No, because I could have been running missions, sites &c. so the price of those minerals is what I could have had if I had done something else.

But if you mine during your passive hours, which are those when you just sit about, chat with your buddies, browse cool looking titans and dream about how you would totally kick ass and chew bubble gum, or not even that because you are hunched down over a load of Calculus II homework, or you're trying to market your small business product on the internet, all the while your EVE is running and you're not making any money. Instead, if you set your miner to mine in your passive time, this will become "a passive income" because then your minerals indeed are free because you are making money, as opposed to not making money.

Tell me if that's not so.

And listen, I do understand what you all are saying, I started this post after extensive debates in my alliance chat. And I wanted to know how other people feel about it. So, Im basically arguing for the sake of Argument.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2012-07-28 21:10:13 UTC  |  Edited by: Abdiel Kavash
The "opportunity cost" argument is void here, as you don't have the opportunity (attention span) to do anything more profitable than mining.

However, the "saved costs" argument still holds - if you turn 15M worth of "free" minerals into a ship worth 13M, you are still losing money. Simply selling the minerals would get you more ISK. The act of manufacturing decreases your NAV.

Addendum, if you consider the minerals you mined free, sell them to me for 1 ISK per unit. I'm giving you money for something you consider free - you are essentially making free ISK!
MinefieldS
1 Sick Duck Standss on something
#10 - 2012-07-29 04:03:33 UTC
Most of my minerals are free because I scam them from miners.
Davi Arbosa
Sebiestor Tribe
Minmatar Republic
#11 - 2012-07-29 06:10:10 UTC
Time is money.

It is that simple, your life has a clock and it is running down no idea how much is on the clock but you have a rough estimate.

This same concept applies to EVE, do you spend your time doing one of the things you described or do you sit and mine while talking to your friends? As much as you deny it you are still giving attention to what your mining ship is doing that is attention that you could apply to other things, market games? Running items across space in a ship. In the end your time is not free. You even payed for your time in EVE. $20 or 500 Million, what ever it was you payed for every second you are in the game.
Vaerah Vahrokha
Vahrokh Consulting
#12 - 2012-07-29 06:24:55 UTC
Davi Arbosa wrote:
Time is money.

It is that simple, your life has a clock and it is running down no idea how much is on the clock but you have a rough estimate.



Exactly. As I posted above, every breath you take, is one breath less you have before you die (creepy, isn't it? Ugh).

Paying a game (PLEX or sub does not matter) just compounds with the above.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#13 - 2012-07-29 17:50:11 UTC
It seems to me that people are not making the distiction between RL and ingame. Maybe this would give things a better context if this distinction was made.

In RL we have our daily cycle, we get up, we go to sleep, this can be expanded to encompass each breath one takes if one so pleases. For me I generally see my time split up between sleep, income generation, obligation and free time. Of these only income generation is governed by the RL construct of 'time is money' and obligation fights with free time. For me my free time is not governed by time or money but some other metric, maybe we can call it 'fun'. The only thing I'm sure of is that this fun metric has no RL money / time metric comparison, its merely my free time.

So my free time in combination with my disposable income generates fun, which has no RL comparison and certainly no time or money constraints. If you feel that your free time or disposable income could be better used it may be that you've not truely accessed what you consider your free time or disposable income and how these are used in conjuction with each other to create your own fun (metric).

Now, if the distiction between RL and ingame is made then my daily cycle as such can then be superimposed into my Eve universe and as such I would have the same sleep, income generation, obligation and free time. From a RP perspective one can introduce the RL element of 'time is money' is they so wish, now unless you are RMT'ing your actions ingame to generate income have no bearing on your RL so their value is .....well for me it equates to some of my fun metric, however that may be measured. One things for sure is that my use of 'time is money' ingame is not going to put food in my cupboards or pay my bills.

Anyhows, enough waffle. Big smile

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Alecium
Edison Innovations
#14 - 2012-07-29 18:09:41 UTC
It doesn't matter how you pay for your subscription, nor how much effort or attention you put into acquiring any item(s) in the game even if they are given to you as a gift. Minerals, or any other item, are never 'free' regardless of how you acquire them simply because they have a value if you sell them.

For example, imagine you have one account/toon that sat in a station but was given 1000 units of Tritanium as a gift, and you had another account that was paid for via PLEX and a toon on that account mined Veldspar and refined the ore into 1000 units of Tritanium, and also had a third account that was paid for with real $$$ and a toon on that account ran a mission and refined some loot to receive 1000 units of Tritanium. Regardless of how the account is paid for or how the 1000 Tritanium was 'earned' or how much effort it took to accumulate the Trit, the 1000 units of Trit would have the same value if sold on the market, therefore, in no case are the minerals ever 'free'.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#15 - 2012-07-29 19:14:59 UTC
Using my rationale:

Alecium wrote:
For example, imagine you have one account/toon that sat in a station but was given 1000 units of Tritanium as a gift


RL / ingame view: the Trit is gifted, it was free.

Alecium wrote:
...and you had another account that was paid for via PLEX and a toon on that account mined Veldspar and refined the ore into 1000 units of Tritanium


RL view: PLEXed accounts, fall under income generation (governed by RL time is money) / obligation (of time) as ingame ISK needs to be converted into PLEX (for game time) which has a RL value. This Trit is not free.

Alecium wrote:
...and also had a third account that was paid for with real $$$ and a toon on that account ran a mission and refined some loot to receive 1000 units of Tritanium.


RL view: providing this was paid for with disposable income and played during ones free time, the Trit is free.

I don't think anyone disagrees that free items however acquired have some ingame value. It could be viewed that the ISK acquired from selling the free minerals generated free ISK and the free ISK was used to by a ship which inherits the element of free ...somewhere, maybe. Smile

For me it depends which viewpoint I wish to view the scenario with, a RL one or an ingame one, if I decide upon an ingame viewpoint its all RP. In the end each scenario could be viewed differently depending on which RL or ingame time element I utilized to acquire said minerals.

Remember folks, if you want free minerals remember to mine in your ingame free time. Blink

Have a good one. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Akita T
Caldari Navy Volunteer Task Force
#16 - 2012-07-29 19:28:13 UTC  |  Edited by: Akita T
@OP

Long story short, COST and VALUE are not necessarily the same thing.
And you need to realize which of those two things actually matters at any given time.
The minerals you mine are indeed as good as free (in sufficient cases), but their value is guaranteed to be more than zero (in fact, it's more or less whatever local market forces say their value is at that time).
That's one crucial distinction that many people fail to sufficiently and consistently take into account.

Side-note
Here, "free" being defined as "gratis", or "not costing currency", but only approximately/figuratively, not literally.
As in, you discount the fact you actually need to pay a fee to play the game at all, be it in cash or via PLEX with ISK. And you also might somewhat downplay the time/effort investment component of it for reasons to be discussed further below.
If you want, call it sunk costs and use that as reason for disregarding those things, even if technically nothing you do in Eve is ever actually completely free, even by loosely interpreting that definition.
Either way, let's not get side-tracked in semantics, so let's agree that this is an almost completely different and not very crucial discussion for the purpose of this particular issue.
End side-note


As far as opportunity cost goes, yes, comparing mining with ALL other activities possible in Eve-Online might NOT be very appropriate, but there ARE other activities in Eve-Online that can somewhat fit a similar "attention scheduling" profile, things like PI, trading, courier missions, and probably quite a few more activities, albeit a bit more tenuously.
Some of those things can also be done WHILE mining, but possibly at lower efficiencies, so you can't always consider their full estimated revenue magnitude when trying to determine opportunity cost.
The elusive "fun" factor also needs to be taken into account (some people can actually enjoy mining while doing other fun things, but not enjoy doing any of the other ISK-earning things, or vice-versa), and after all, the only truly important currency in Eve is "how much fun you're having" (with ISK being a pretty good facilitator, but not the only requirement) - we have to remember that Eve is a game, an optional past-time, not a full-time job neither a necessity for living, therefore, if something stops being "fun enough" for an individual, he will cease doing it or even quit the game altogether. And that's a huge headache to even begin to calculate.
Basically, opportunity cost varies from person to person, heavily, depending on way too many factors to give a concrete general answer. And it might also vary for the same person at different times. So, it's really complicated to estimate, even on average and/or statistically speaking.

Cost of getting minerals might be minimal (even the so-called opportunity cost might also be minimal) and varies from person to person, but the value of minerals is pretty much invariant (in a certain geographical area and in a limited timespan anyway) and set by market forces (i.e. the combined actions of everybody contributing).
The only thing that really matters therefore in this particular case is the MARKET VALUE of minerals, not the cost of obtaining them (which might as well indeed be as good as "free" for at least some people at certain times).

In other words, you are free to consider mining as "free" for yourself and book all mining income as profit.
However, as soon as you turn those minerals into something else and try to sell THAT instead of minerals, you can't possibly consider whatever income you get from the manufacture product sales as pure profit, you have to "internally book" the VALUE of minerals as COSTS for the manufacture process input... and you might observe that manufacture becomes not "pure profit" (like some rush to claim) but can actually result in a net loss of total asset value if you manufacture the wrong thing, or in the wrong place, or at the wrong time, or a combination of those factors.

Sometimes (usually) it's better to just sell the minerals directly "as is" if you can't manufacture something else that's actually profitable.
Other times (rarely), it might be better to indirectly sell the minerals even at a slight loss via manufacture, but only if you think the volume of mineral trades at the desired level and current/desired price could not be sustainable (i.e. you'd crash the local mineral market if you would sell the minerals directly).
So, even that is (occasionally) a bit more complicated than it might look at first sight.

...

I hope that helps.
Talon Kitsune
Deep Core Mining Inc.
Caldari State
#17 - 2012-07-29 21:07:11 UTC  |  Edited by: Talon Kitsune
I think it depends on a lot of factors that you can't account for in a generalized statement of certainty. How much does a miner make per hour? Seems like a simple equation right. How much does he get per cycle, etc. etc. but it's not.

Take two equal yield miners and put them in high sec. One might make 10 mil an hour while the other makes 20 mil an hour, why? Because no two people play the game the same really. One might cherry pick, one might miss cycles because he's half afk. One might waste full cycles on roids with 10 seconds worth of ore left in them. Maybe one drops everything in a can and gets it's jacked from under him. Maybe one employs a hauler so he never has to stop his cycles. One uses miner drones while the other uses combat to keep rats off him. One belt mines, the other mission mines or grav site mines. There are a lot of factors that go into how much do you make an hour mining, which is why if you look at any thread about that question, you get a bunch of different answers.

So it really comes down to each player. For some it's more profitable to mission, for some to mine, for some to explore, for some to pvp. It all depends on how they do what they do, and in essence what they are good at.

Edited: It cut this part off and didn't notice.
As to whether it's free or not? Depends on how you look at the game. I personally don't see anything I do in the game as free because it costs me both time and ISK. If I'm mining I'm spending some on mining crystals (granted not much), if I'm missioning ammo. If I'm pvp'ing, ships and ammo. Etc.
GreenSeed
#18 - 2012-07-30 04:21:08 UTC  |  Edited by: GreenSeed
Minerals bought off the market in "real life" include on their price more than the time invested to obtain them and a profit margin, they also include insurance, amortization, transportation costs, etc. if they didn’t, all the people that make a business out of their extraction would eventually go bankrupt.

On eve, due to the way the game is designed, there’s no reason things should be any different. But miners are a special breed, and so minerals on the market often include just the time invested to extract them and a VERY small profit margin.

Miners don’t realize their profit is so small because they devaluate their time, simply because this is a game and they actually have fun while mining or maybe they watch a movie, TV , play another game, or they just masturbate. Neither do they value the cost and risk of hauling, and let’s not start with the idiocy of miners who refuse to accept that losses are inevitable, and don’t set aside part of their profits to fund their eventual loses. (Self-insurance)

And so, if you are like the average miner, mining your own minerals will not be free at all, but will be less expensive than buying off market. You will "pay" the time cost of the minerals with your own time, and you just add the profit margin of the mineral extraction to your total profit, since you are not paying it to anyone else. But keep in mind that you will be “paying” the time with your own time at the lowest the market will pay you for it! If you don’t like what the market will pay you, then just don’t mine and buy off the market instead.

Now, if you are a smart person who knows this isn’t a game of perpetual accumulation, but instead a game where both goods and the tools to create them can be lost or destroyed, you will find that mining your own minerals can at times be extremely expensive.

Undocking a ship means putting it in danger, that alone makes your own minerals more expensive. Why would you choose to account for that danger by reducing your profits? Because that’s what you would do if you are a real miner. Part of your profit MUST fund your eventual loses.

So you see where im going with this?

Why would you value your time at the lowest the market will pay you for it, when you know the lowest the market will pay in eve does NOT include amortization costs?

Just buy off market, let the suckers fight each other to sell you their time AND let them carry the cost of potential losses.

It’s almost machiavellian, but that’s the way it goes. You see this on real life too, with countries destroying their own environment because they “are making money and giving jobs”. little do simple minded people know about the real cost of the things they sell.
Annie Freemont
Doomheim
#19 - 2012-07-30 17:42:39 UTC
I think it boils down to what the individual believes the minerals to be valued. Akita T. is spot on, but it always boils down to the individual. One of my corp mates insisted that his minerals were free. Therefore anything he built from those minerals was placed on the market to sell. He didn't care that the sell price placed the item below the point where it would be profitable to reprocess the item and sell the minerals. To him the minerals were free because he had a paid sub. And no amount of arguing could persuade him otherwise. Looking at some of the prices on the market and I think many more people feel the same way.

Yes, I am an alt.

Dave Stark
#20 - 2012-07-30 18:30:27 UTC
a miner's minerals are worth exactly what his time is worth.
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