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CCP, please allow us to combat AFK Cloaking. Idea inside....

Author
Electra001
Doomheim
#1 - 2012-07-28 05:02:48 UTC
I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.

Why not create the following:

As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.

Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.

It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.

Thoughts?
Dave Stark
#2 - 2012-07-28 06:09:48 UTC
you can combat afk cloaking, you do it by getting the **** on with whatever else you were doing.

they're afk, they're hardly going to hot drop you while you're ratting.
Implying Implications
Sebiestor Tribe
Minmatar Republic
#3 - 2012-07-28 06:23:02 UTC
Show me on the doll where the AFK-cloaker touched you.
Ned Black
Driders
#4 - 2012-07-28 07:36:43 UTC
The problem is that you know the cloaker is there in the first place. Remove the cloaker from local and you can do whatever you like for as long as you like without any kind of fear of AFK cloakers...

You would have to be a bit scared about ACTIVE cloakers thought... but the AFK cloaking problem surely would go away.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#5 - 2012-07-28 08:15:39 UTC
Electra001 wrote:
I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.

Why not create the following:

As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.

Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.

It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.

Thoughts?


The best solution to this non-problem..is to remove the cloaked from local so you can give your poor tired worry wart a rest. The AFK are not something you have to combat by nerfing all of cloakdome. Any type of implementation of your proposal would kill cloaking for things like legitamate recon, gate camp circumnatigation, and wormhole traversal. I'm sure all the nerfherders think the ideas great.. even though it's not.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Electra001
Doomheim
#6 - 2012-07-28 08:45:50 UTC
Barbara Nichole, i see where you are coming from. But i did mention that if you are moving around while cloaked, you cannot be found. Duties such as legitimate recon, traversing wormholes etc wouldnt be affected. You would need to sit still for a certain amount of time (depending on ship size) and yes, most people say that if the person is actually AFK while cloaked, they post no threat. The victims do not know they're afk, and creating that false belief is what gets people killed when they presume that person is afk.

Long story short, if CCP are willing to punish botters because the player isnt at their computer, how is afk cloaking any different? Its a cheap and unfair tactic that has no immediate counter.
Mag's
Azn Empire
#7 - 2012-07-28 08:59:17 UTC
Electra001 wrote:
Barbara Nichole, i see where you are coming from. But i did mention that if you are moving around while cloaked, you cannot be found. Duties such as legitimate recon, traversing wormholes etc wouldnt be affected. You would need to sit still for a certain amount of time (depending on ship size) and yes, most people say that if the person is actually AFK while cloaked, they post no threat. The victims do not know they're afk, and creating that false belief is what gets people killed when they presume that person is afk.

Long story short, if CCP are willing to punish botters because the player isnt at their computer, how is afk cloaking any different? Its a cheap and unfair tactic that has no immediate counter.
Because botting directly gains you items for profit, without any player input. AFKing doesn't.
It's also the direct opposite to botting. Botting requires action on your account. Whereas AFKing, requires absolutely no action whatsoever.
Please don't suggest a link again, it's ridiculous.

As far as your idea is concerned, answer me this.... What game mechanic are they using, to interact with you and attempt to create fear, through psychological warfare?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Electra001
Doomheim
#8 - 2012-07-28 10:42:13 UTC
The idea of a sandbox reality should not elicit the acceptance of players going afk, preventing others to go about their business by someone who isnt even at their computer. Yes, the psychological warfare becomes apparent to those who cannot determine if the instigator is actually on their pc or not. Either way, the results of cause and affect, which is what depicts a sandbox theme, shouldnt include afk tactics. If that kind of play is accepted, then we need to have a counter. And of course, there can be ways around being discovered. The stealthy ship would simply need to keep active and change locations every 30 minutes or so...or even uncloak to attack which would be one objective of the pilot, forcing him to actually be at the computer.

A direct answer to your question is the simple fact that AFK tactics are well known to result in monetary loss to players, in some cases, at an alliance level. Every kind of tactic should have a counter, including afk cloaking. If you're worried that this would prevent the effectiveness of cloaking, i completely disagree. Infact, it would hardly make any difference to how cloaking works now...except sitting still for so long, allowing players to begin locating the offenders ship.
Mag's
Azn Empire
#9 - 2012-07-28 11:59:18 UTC
Sandbox is just that, whether I'm at the keyboard or not is irrelevant.

Those AFK do not prevent anyone from doing anything. They cannot stop your ship from warping, using gates, mining, ratting, docking, undocking and using modules etc.etc. The only one that can stop that, is you.

You can disagree all you like about it's nerfing effects, the fact is it would reduce the cloaks effectiveness and it's roles.
You talk of cause and effect, but have yet to mention the actual cause.

So before we go on, please answer my question. What game mechanic are they using, to interact with you in an attempt to create fear through psychological warfare?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Electra001
Doomheim
#10 - 2012-07-28 12:18:14 UTC
First of all, I answered your question in my previous post.

Secondly, you've answered your own question with your opinion. Bold and repeat wont make much difference. Ive made my points to the flaud reasoning behind ccp allowing AFK cloaking to continue, you've given me your opinion. Cheers.
Mag's
Azn Empire
#11 - 2012-07-28 12:47:24 UTC
Electra001 wrote:
First of all, I answered your question in my previous post.

Secondly, you've answered your own question with your opinion. Bold and repeat wont make much difference. Ive made my points to the flaud reasoning behind ccp allowing AFK cloaking to continue, you've given me your opinion. Cheers.
You didn't answer it. I'll simplify it for you.

What game mechanic are they using to interact with you, whilst AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Herold Oldtimer
State War Academy
Caldari State
#12 - 2012-07-28 12:57:14 UTC
Remove afk players from local list.
Afk players are prevented from running modules.
Nikk Narrel
Moonlit Bonsai
#13 - 2012-07-28 13:41:44 UTC
So, you want to take a covert scout watching a gate, and force them to periodically abandon their observation post so they can keep your tachyon number down.

Maybe they are keeping a station under surveillance, so they can know when a wanted criminal exits without being seen themselves.

It's called covert for reasons like that.

My signature even has ideas you might like.
Electra001
Doomheim
#14 - 2012-07-29 03:18:43 UTC
Nikk Narrel wrote:
So, you want to take a covert scout watching a gate, and force them to periodically abandon their observation post so they can keep your tachyon number down.

Maybe they are keeping a station under surveillance, so they can know when a wanted criminal exits without being seen themselves.

It's called covert for reasons like that.

My signature even has ideas you might like.


Your signature has brilliant ideas. The module timer for a cloak would also be a great option. And to be honest, it wouldnt be hard to change either. Big smile
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#15 - 2012-07-29 03:23:31 UTC
Electra001 wrote:
problem


what problem?
Mag's
Azn Empire
#16 - 2012-07-29 08:56:54 UTC  |  Edited by: Mag's
Electra001 wrote:
Your signature has brilliant ideas. The module timer for a cloak would also be a great option. And to be honest, it wouldnt be hard to change either. Big smile
You keep avoiding all the difficult questions and answers. We can all see that's always the way to win an argument. Especially when you don't have one. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Americe Zane
The Lucky Punx
#17 - 2012-07-29 09:32:27 UTC
This thread again?

Why not just delete Cov Ops from game? Disrupting the enemy is part of the Cov Ops role.
Austneal
Nero Fazione
#18 - 2012-07-29 14:35:40 UTC
Put speed mods on cheetah.
Move in one direction.
Prober scans down your cloaked ship and warps to you.
Finds nothing because by the time he's landed, you're 9-10km away from him in an unknown direction.
Marsan
#19 - 2012-07-29 19:18:06 UTC
I love the constant AFK cloaker "problem" discussions. They basically come down to NS carebears wanting to be safer in mining and ratting in NS than HS. Oh no there is non blue in local I have to stay docked up. Try wormholes where if you want to mine or rat you take your chances and watch dscan obsessively. Beside as Austneal points out a speedy bomber or covert ops frigate can warp to a safe spot, decloak and get up to a speed that they can't caught. So even if the cloak nerf happened there would be new method to annoy you.


PS- My one point of sympathy is that in NS is the amount of hot-dropping that goes on, which leads to one cloaker becoming a fleet of cap ships. It's one of the main things that keeps me out of NS.


Former forum cheerleader CCP, now just a grumpy small portion of the community.

YoNightmare
Doomheim
#20 - 2012-07-29 21:14:22 UTC
Idea Why not just simply have the server disconnect players after 15mins like most games?

At least it would help with the lag in the game, and make it harder to bot. P
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