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Barge Changes.... Why not just make them a new ship class?

Author
rodyas
Tie Fighters Inc
#21 - 2012-07-27 23:01:15 UTC
Tomnio wrote:
rodyas wrote:

Yeah tank and nerfs, but I might have been short sighted on their nerfs. Was thinking/getting hinted at that the hulk nerfs are part of a larger CCP plan, but not sure or what time frame that is suppose to be worth it.

They stated, their goal is to make the hulk a fleet ship, that is why they nerfed its cargo. That might hint at buffing the hulk or giving it more qualities once it is in a fleet, or can only be operated in one. We shall see if they do improve it after it has to be tied to an orca to operate or how long it will take for the hulk to get them.


The hulk already is a fleet ship. You waste so much time trying to solo with a hulk with warping back and forth or jet canning. If you're running a hulk you need a dedicated hauler. What is it, a can every 12-15 minutes or so? I forget and I don't want to break out the calculator... seems about right tho... The nifty thing about having a Orca is that it's a armored can and gives you bonuses that make the hulk even more sick... :)


Well then all the barges are fleet ships anyhow. Was mostly going on CCP quotes. That is the other main problem is the undocking. Just I went with the power of two deal, from allaince tourny X, and so got a nice badger. Was gonna train for orca and hulk set up, but might go for two macks now with this patch.

Well they are just nerfing the cargo on the hulk and its not getting any new changes. CCP said that was to move it into a fleet position for it to only be used. It does seem a bit weak leaving it at that, why I thought maybe CCP would buff it after it was only useable in fleets, but who knows.

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DarthNefarius
Minmatar Heavy Industries
#22 - 2012-07-28 01:47:25 UTC
Tomnio wrote:

I also like the idea of bigger belt rats in highsec. Force some of the companies mining to actually have a Drake out there for fleet protection while you have an Orca and 2-3 hulks going.




They already have that... in Incursion systems. Its also the reason all mining stops until the mothership dies or the Incursion withdraws completely
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Alavaria Fera
GoonWaffe
#23 - 2012-07-28 05:05:47 UTC
Tomnio wrote:
Hence why not make them another class, like a T3 barge or something like that to aspire to. Give me a reason to train something again for mining....

There was such a huge sense of accomplishment when you finally got Astrogeology V done... :)

Strategic miner.

Choose between:
ORE Yield Maximizer Subsystem
CONCORD Defense Subsystem

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rodyas
Tie Fighters Inc
#24 - 2012-07-28 05:07:47 UTC
^ Sounds boring

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Alavaria Fera
GoonWaffe
#25 - 2012-07-28 05:11:44 UTC
There's others like the mids eg:

CPU Output Maximizer
Shield Generator Buffer
Modular Utility Unit

...


Warp Stabilizer
Cargo Maximizer
Agiliy Retro Rockets

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rodyas
Tie Fighters Inc
#26 - 2012-07-28 05:14:47 UTC
Give it an early detect system, then we are talking.

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Alavaria Fera
GoonWaffe
#27 - 2012-07-28 05:24:21 UTC
rodyas wrote:
Give it an early detect system, then we are talking.

If only such a thing existed already.

Besides an illegal bot, of course.

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rodyas
Tie Fighters Inc
#28 - 2012-07-28 05:26:09 UTC
T3 mining barges don't exist, but you were trying to create one anyhow.

Those are nice ideas, but people are too good at sticking ya. Would still feel like a mistake trusting it.

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