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T3 mining ships

Author
Amsterdam Conversations
Doomheim
#41 - 2011-09-29 11:07:12 UTC  |  Edited by: Amsterdam Conversations
AureoLion wrote:

Propulsion Subsystems
Interdiction Nullifier - Immune to bubbles, +2 warp strenght, stacks with power relay. +1 low.

This is probably the most ******** thing you could ever do. Not only does it allow for safe 0.0 mining, even more so it makes botters completely uncatchable. Even without the nullification thingy, I would never give a default WCS to any ship but those who have them. The T2 haulers have 20 seconds align time, so it's fine, but I can already see players crying for mining ships with 30k m³ cargo bay, +2 warp stab, nullifier, covert cloak and 10 seconds align time.

T3 nullifiers were one of the worst things CCP has done recently. I don't really mind them on T3 cruisers, but on mining ships that is pure comedy. Maybe if in turn they took 30 seconds to align, but other than that, no.

And to clarify: I don't ever bubble camp, I use nullified T3s sometimes too, and yeah they're terribly broken.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#42 - 2011-09-29 11:33:07 UTC
why do you need a new t3 ship?

just get ORE to release a new line of INDUSTRY subsystems for the current t3 ships

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

ehon
Native Freshfood
Minmatar Republic
#43 - 2011-09-29 19:35:34 UTC
Tau Cabalander wrote:
There can never be more yield than a Hulk. CCP won't accept that, as it would affect the markets.


every thing effects every thing thus one has to do things no matter what it does....
ehon
Native Freshfood
Minmatar Republic
#44 - 2011-09-29 19:39:40 UTC
i don't see the t3 making the yields killer higher really. i was hoping for some other stuff like being able to fit a tank while having max mining speeds. cargo space could be nice. Plus null keeps complaining about their null sec not moving the resources it needs the t3 could be more of a battle ship size with a tank some hold and yield.

the biggest complaint i have had for this inferior barges has been the complete lack of tank ability. even focused on pure tank they could not surpass a basic crusier fit.
Father Ted
Hedion University
Amarr Empire
#45 - 2011-09-29 22:04:31 UTC
I could see a T3 only ships miner module that compressed the ore.
T2 miners (not strip miners) with compression unit in High Mid or Low.
Limited by the subsystems and how many turrets they allow.

Same yield as any t2 miner, so less than Hulks.
But he compression would make the smaller volume hold worth while for low and null sec mining.
Vanessa Vansen
Vandeo
#46 - 2011-09-30 06:36:39 UTC  |  Edited by: Vanessa Vansen
There were several similar threads in the old forum e.g.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1568829

The following corresponds to post 14 of the thread mentioned above

Quote:
The bonus of the industrial modules correspond now to the exhumer bonus, i.e. more yield instead of faster cycles.

1. Industrial ("offensive") subsystem
the first three subsystems should lead to a similar yield than the corresponding exhumer but with faster cycles

a) ore prospector (resembles Hulk)
3 high slots
Able to equip Strip Miner and Ice Harvester turrets.
15% better yield for Strip Miner (covers Mining Barge Skill Bonus)
3% better yield for Strip Miners per level. (covers Exhumers Skill Bonus)

b) icebreaker (resembles Mackinaw)
2 high slots
Able to equip Strip Miner and Ice Harvester turrets.
100% bonus Ice Harvester yield but 25% penalty to ice harvester duration
5% reduction in Ice Harvester duration per level.

c) mercoxit prospector (resembles Skiff)
1 high slot
Able to equip Strip Miner and Ice Harvester turrets.
15% better yield for Strip Miner (covers Mining Barge Skill Bonus)
60% bonus to Mercoxit Mining Crystal yield multiplier per level

d) gas harvester
5 high slots
100% bonus Gas Cloud Harvester yield but 25% penalty to Gas Cloud Harvester duration
5% reduction in Gas Cloud Harvester duration per level.

2. "Electronics" subsystem

a) Harvester/Miner Range
5% bonus to range of strip miners/ice harvester/gas cloud harvester per level. (max. targeting range should be able to cover that with maximum skills)

b) Survey Range
50% bonus to range of survey scanner per level

c) Emergent Locus Analyzer
see corresponding T3 cruiser sub system

d) Improved Mercoxit Mining
20% reduced chance of Mercoxit gas cloud forming per level

3. "Engineering" subsystem
4500m3 Cargo hold (that should do), 25m3 drone bay, 25 Mbit/sec drone bay, 2 low slots, 4 medium slots

a) Covert Reconfiguration
Can fit covert ops cloaks.
-96% to -100% reduced CPU need for cloaking device per level.

b) Ore Packing
4000m3 Ore Hold per level.

c) Warp Stabilizing
+0.4 warp strength per level.

d) Drone Upgrade
5m3 drone bay per level.
5 Mbit/sec bandwidth per level.

Defensive and Propulsion similar to corresponding Tengu subsystems, warfare processor -> foreman processor with bonus on Mining Foreman Links.


Please notice that it is not possible to have all three sub-systems (covert reconfiguration, warp stabilizing and interdiction nullifier) at once, but two off them.
Hebrang
Doomheim
#47 - 2011-09-30 10:34:13 UTC
How about they just fix harvester implants and turn them into what we want .... and have money to pay.... +5s with bonus to striper range.... cause +3 no thank you thats for pvp
AureoLion
The Scope
Gallente Federation
#48 - 2011-09-30 12:36:27 UTC
Amsterdam Conversations wrote:
AureoLion wrote:

Propulsion Subsystems
Interdiction Nullifier - Immune to bubbles, +2 warp strenght, stacks with power relay. +1 low.

This is probably the most ******** thing you could ever do. Not only does it allow for safe 0.0 mining, even more so it makes botters completely uncatchable. Even without the nullification thingy, I would never give a default WCS to any ship but those who have them. The T2 haulers have 20 seconds align time, so it's fine, but I can already see players crying for mining ships with 30k m³ cargo bay, +2 warp stab, nullifier, covert cloak and 10 seconds align time.

T3 nullifiers were one of the worst things CCP has done recently. I don't really mind them on T3 cruisers, but on mining ships that is pure comedy. Maybe if in turn they took 30 seconds to align, but other than that, no.

And to clarify: I don't ever bubble camp, I use nullified T3s sometimes too, and yeah they're terribly broken.

Apart that tacklers for gangs with multiple points are quite common, yes, that subsystem (AND the other +warp ones) are meant to increase inertia substantially, since the inertia is derived from the warp core in this universe.
Forgot to mention that, i seem to take fluff as gameplay value. with both stabilizing subs and no nano's, it should align in 40s or so. That ship tanks quite a bit, and it's not meant to be shotted by a scout, anyway.
We can't motivate ship balancing on bots, though.
Weaselior
GoonWaffe
Goonswarm Federation
#49 - 2011-09-30 14:40:50 UTC
there's never going to be any more t3 ships, all the people involved are now making pretty dresses for your dollies

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Sobkilla
The Phoenix Reborn
RAZOR Alliance
#50 - 2011-09-30 20:48:57 UTC
id have to say the best t3 miner would be to take a hulk give it a lil more ehp/tank and 1 extra high slot for a covert ops cloak all that is needed null / low sec mining would become alot more popular then it is now. which would not hurt the market values of ore as there would still be plenty of them getting caught uncloaked and destroyed.
Fiedems
Perkone
Caldari State
#51 - 2011-10-01 05:43:04 UTC
I like a lot of the ideas here, really like the idea of my hulk being able to survive a bit longer. However, I kinda wish they would just fix the hang ups on asteroids.

I'm so tired of not being able to warp because I'm stuck on a piece of space dust.

Recruiter for CIRAD We are always looking for good pilots

Doracos
EVE University
Ivy League
#52 - 2011-10-01 12:43:02 UTC
t3 could bring one important thing....
MORE HP - make the more difficult to gang in hi sec.
Igniskhin
Fortis Fortuna Adiuvatt
#53 - 2011-10-02 01:01:48 UTC
Although a T3 industrial ship would awesome (cov-ops, nullifier, better align times, etc etc.) am i the only one who would be happy if they tripled the Hulk's power grid allowing for a cruiser size tank?
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#54 - 2011-10-02 09:21:00 UTC
the only thing needed for miners would be a bigger tank and more storage.
higher speed, allign and manouverability would be a nice kandy.
but they shouldnt have more mining yield then a hulk with max skills

simply said WE NEED A HULK WITH MORE EHP :D ^^
WHDolphin
W.H. Inc.
#55 - 2011-10-02 09:43:19 UTC
as both a group and solo miner in Eve starting back in 07, I can say the yeld of a hulk is a great yeld. and I would say the people in this form saying the miners dont need a T3 ship probly belong to the people that like to gank us at the belts. We Miners Need A Tank Mining Ship. And That Type of ship would bring more miners into Low Sec if not into the 0.0
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#56 - 2011-10-02 13:19:16 UTC
Skippermonkey wrote:
why do you need a new t3 ship?

just get ORE to release a new line of INDUSTRY subsystems for the current t3 ships



this one Idea
Battle On
GoonWaffe
Goonswarm Federation
#57 - 2011-10-02 15:53:50 UTC
i would like to see the T3 mining ship as following:

just like a T3 Cruiser, you can modify it however you like.

if you wanna mine ice, you can fit it with 3 icemining lasers and some modules to boost cycletime/range
if you wanna mine regular ore, you can fit 3 regular stripminers and some subsystems to boost your cycletime/range
if you wanna mine morphite, you can fit it with 2 deepcore stripminers ans some subsystems to boost your cycletime/range/chance on explosion decrease
if you wanna harvest gas, you can fit it with 6 gasharvesters and some special subsystems for more yield (a rokh can fit 8 harvesters so it woul be a shame is a BS would beat a T3 miner).
if you wanna do this all, you can choice a combined one with with 4 slots (3 for turrets and 1 for something else like a cloak) and subsystems for the thing you are doing.

also there should be subsystems for faster ability, so that it will be faster then the exhumers and mining barges. the cargo will be depending on which subsystem you use. instead of an "cargo hold" you will have a "ore hold" (like an orca), "ice hold" or "gas hold" + a cargohold of 1,000 m3 for the crystals. the amount of cargo these will have, will be the job of CCP.
if you ask me i would say give the ore on 10,000m3, the ice one 15,000m3 and the gas one 5,000m3.

midslots will be depending on which subsystem you use for that. you can choice for boosting stuff or for tanky stuff.
same goes for lowslots.

this all wouldnt effect the market too much and will give more satisfaction to the player for the more profit he makes.

Jita Exiles Productions is RECRUITING

Join -JXT- Public for more information

Vanilla Twilight
Partido dos Trabalhadores
#58 - 2011-10-02 17:49:57 UTC
T3 miner should have a better tank to be against suicide ganks.
Weaselior
GoonWaffe
Goonswarm Federation
#59 - 2011-10-02 18:13:59 UTC
we'd still suicide them

all miners will hang

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

grumpyguts1
Science and Trade Institute
Caldari State
#60 - 2011-10-02 18:41:57 UTC
Weaselior wrote:
we'd still suicide them

all miners will hang


You really are short sighted, no miners, less minerals(can get some from mission salvage).. no shiny ships to gank or gank in DOH!!!!