These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Lets fix Null Sec, Tech, Afk Cloaking, Manufacturing... well.. Lets fix it all.

First post
Author
jimmy alt
Perkone
Caldari State
#81 - 2012-07-27 21:09:16 UTC  |  Edited by: jimmy alt
I like the idea of putting the infrastructure on a planet. Kind of puts me in Star Wars theme as the republic base where the shield generator that protected the death star was on a planet. Luke and friends had to take down the shield generator before the fleet could attack the death star (station).
Ashmenda
Doomheim
#82 - 2012-07-27 21:14:44 UTC
I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve.
Karmu Ivanostrov
Deep Core Mining Inc.
Caldari State
#83 - 2012-07-27 22:24:59 UTC
I love the idea of local resources to build fleets. Altough I dont know much about fleet theory crafting Im worried a bit of the idea since you pretty much see all the same fleet comps everywhere. Be it Drakes/Tengus, Maelstroms or Hellcats (anyone still using hellcats?).
Even tough you do need other kinds of ships for a fleet to work, the main ship will pretty much dictate what's needed to be produced on big quantities... be it HMLs, 1400mm or Mega Pulses.

Is it better than Tech tough?? Hell yeah
Karmu Ivanostrov
Deep Core Mining Inc.
Caldari State
#84 - 2012-07-27 22:25:58 UTC
Ashmenda wrote:
I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve.


I cant shake off the idea that WH Space is how Null should have been from day 1
D3F4ULT
#85 - 2012-07-27 22:37:45 UTC
Cloakers are the real carebears of eve.

"Bow down before the one you serve, you're going to get what you deserve"

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#86 - 2012-07-27 22:38:57 UTC  |  Edited by: Shepard Wong Ogeko
Karmu Ivanostrov wrote:
Ashmenda wrote:
I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve.


I cant shake off the idea that WH Space is how Null should have been from day 1



You mean, no gates, no outposts, no cynos, need to probe everything down?
Zagdul
Federal Navy Academy
Gallente Federation
#87 - 2012-07-27 22:39:37 UTC  |  Edited by: Zagdul
Karmu Ivanostrov wrote:
Ashmenda wrote:
I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve.


I cant shake off the idea that WH Space is how Null should have been from day 1

Removing local completely from null sec would make warping cloaked with a cyno horribly over powered and very unbalanced.

The way WH's work and Null are COMPLETELY different, what works for one will not work for the other and all sides of the sandbox need to be considered.

EDIT:
Not to mention how horrible finding fights would be if it were removed. Local is also used to find hostiles to shoot.

EDIT:
The issue with local is that it's too easy. As soon as someone enters local, you see them and this is a problem. You should only see them if they decloak while you're in local with them. I'm of the opinion that if someone is cloaked in a system before you entered, they wouldn't show up. However something would have to be done to counter balance warping cloaked with a cyno. This concept in known space would be pretty horrible.


Potentially adding a stat to covert ops cloaks that equipping the module increases CPU of cynos making them much harder to fit both. And if you did fit both, you'd have to completely sacrifice tank giving someone a chance to get out.

Dual Pane idea: Click!

CCP Please Implement

Tarsus Zateki
Viziam
Amarr Empire
#88 - 2012-07-27 23:01:19 UTC
Suqq Madiq wrote:
...I am illiterate...


Fixed your post for you bro.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Grarr Dexx
Now Look What You've Made Me Do
#89 - 2012-07-27 23:52:36 UTC
Another AFK cloaking whine? Get the **** out.
Lin-Young Borovskova
Doomheim
#90 - 2012-07-28 00:03:41 UTC
Zadgul, you just mentioned some good points that need improvements and i do agree with most of your ideas in their large lines, however there's far too much other stuff that need changes so small entities are attracted by this little "skirmish" stuff we like and this means also some work on travelling abilities and docking possibilities (non the least)

But over all +1

brb

Zagdul
Federal Navy Academy
Gallente Federation
#91 - 2012-07-28 00:37:38 UTC  |  Edited by: Zagdul
Lin-Young Borovskova wrote:
Zadgul, you just mentioned some good points that need improvements and i do agree with most of your ideas in their large lines, however there's far too much other stuff that need changes so small entities are attracted by this little "skirmish" stuff we like and this means also some work on travelling abilities and docking possibilities (non the least)

But over all +1


The points to note about skirmish warfare, or the lack thereof in null is something I touched on with some of the ratting changes.

My thought process on speculating how this would increase lies in the change to local by making it so that you don't appear until someone decloaks after a gate jump. This is first step to make hunting more appealing and draw that crowd back out. As it stands, ratters are too slippery and have it too easy.

If you're going to do such a change that hits ratters, it seems fair we throw them a bone... so lets do a little something with cloaking so that it involves player interaction with their game. This would be to help counter the tears/threadnaughts.

Now, to attract people and have sheep to prey on, you need to have value in null sec. This is where my addition to Farms and Fields comes in. Sovereignty is based on activity and people would/should feel as though they are actually contributing. This contributing factor has rewards not only for the alliance, but also for the member. It gives you a reason to hold space, a reason to be active in it and requires more effort if you hold a lot of it.

I speculate if these changes were to go in that alliances would be discouraged from holding vast quantities of space and would reap more benefits by focusing on 1-2 regions, even for very large alliances. Anything beyond that wouldn't be viable or valuable. It would centralize members and it would kind of 'force' them to move around in their sovereign space due to the need to rotate your crops. If you rat in a single system for too long, you have the potential to raise your security status to the point where only ports (lowest anomaly in null sec) would spawn and battleships in belts would literally be non existent.

Overall, it'd be more attractive to be in null sec due to the increased bounty, but you'd always be playing the game of chasing the lowest security status system.

Dual Pane idea: Click!

CCP Please Implement

Nikodiemus
Ganja Clade
Shadow Cartel
#92 - 2012-07-28 00:52:17 UTC
I like almost everything in here but have to agree CCP will never boost bounties like that nor should they, the economy has enough problems. Everything is a very good and sound solution not found in the normal box of banter and BS thrown around so casually by people with too much skin in the game on one side or the other. I would say that indexes need to be properly thought out and well constructed with a focus on ships/objects destroyed as the other aspects can be easily manipulated. Good post, poast moar.
Russell Casey
Doomheim
#93 - 2012-07-28 02:03:35 UTC
La Nariz wrote:


Only mess with AFK cloaking after AFK mining has been fixed.


You could fix both with an AFK logout timer....except this is the game that rewards you for finding creative ways not to play.
Jack Tronic
borkedLabs
#94 - 2012-07-28 02:22:07 UTC  |  Edited by: Jack Tronic
Remove local and afk cloaking is fixed.

Or

Remove wspace and tech 3s from the game as it cannot exist without cloaking.


Quote:

Removing local completely from null sec would make warping cloaked with a cyno horribly over powered and very unbalanced.


CCP broke cynos in wspace just months after releasing wspace and you can light them in wspace. Just nothing is in range technically.
Rico Ramos
See Red
#95 - 2012-07-28 03:07:28 UTC
Your name shows up even in cloak due to you using the Jump gate. ...or at least thats how I rationalize it.Blink Even when you dock and undock! Shocked

Or even if you logged in or out, you still came thru some kind of gate.

Internet Space Ships is Serious Business

Degren
The Scope
Gallente Federation
#96 - 2012-07-28 03:08:07 UTC
Hmm

Hello, hello again.

jimmy alt
Perkone
Caldari State
#97 - 2012-07-28 03:30:08 UTC
Zagdul wrote:
Karmu Ivanostrov wrote:
Ashmenda wrote:
I fell Local should have been killed along time ago for null sec. If wormhole guys can deal with it so can the rest of eve.


I cant shake off the idea that WH Space is how Null should have been from day 1

Removing local completely from null sec would make warping cloaked with a cyno horribly over powered and very unbalanced.

The way WH's work and Null are COMPLETELY different, what works for one will not work for the other and all sides of the sandbox need to be considered.

EDIT:
Not to mention how horrible finding fights would be if it were removed. Local is also used to find hostiles to shoot.

EDIT:
The issue with local is that it's too easy. As soon as someone enters local, you see them and this is a problem. You should only see them if they decloak while you're in local with them. I'm of the opinion that if someone is cloaked in a system before you entered, they wouldn't show up. However something would have to be done to counter balance warping cloaked with a cyno. This concept in known space would be pretty horrible.


Potentially adding a stat to covert ops cloaks that equipping the module increases CPU of cynos making them much harder to fit both. And if you did fit both, you'd have to completely sacrifice tank giving someone a chance to get out.


I have to say hot dropping random gangs would be foolish. There are prerequisites to dropping caps or even just bridging onto an opposing fleet. Local allows for control. Control being able to count out the numbers of the spy’d upon fleet, ship types, direction, who are there friends. As of now you get most of your Intel when a target enters local and you right click on their picture and show info.

Hot dropping or bridging your fleet onto opposing fleets is rare anyways. There only a handful of alliances or corporations that do this particular type of ambush pvp on normal bases. At the same time once you Titian bridge or drop a hand full of capitals on someone, that group tries to avoid you tell their friends, who tell their friends, who tell their friends who your cyno alt are and such, blaah blah. So the number of fights decreases significantly with this style of pvp. From personal experience in the big null fights I only see Titans wiped out for moving large fleets around during CTA's. You can send larger fleets farther for less the fuel then using the normal bridge network.
Snow Axe
Republic Military School
Minmatar Republic
#98 - 2012-07-28 04:34:54 UTC
Nice ideas, though I have to agree with the idea that AFK cloaking isn't a problem and thus doesn't need changes. It's an annoyance, sure, but certainly not worth changing the entire cloaking mechanic over (it's fine as it is).

Wait, I mean TL;DR GOON PETS SOMETHING SOMETHING

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Electra001
Doomheim
#99 - 2012-07-28 04:57:47 UTC
I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.

Why not create the following:

As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.

Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.

It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.

Thoughts?
Snow Axe
Republic Military School
Minmatar Republic
#100 - 2012-07-28 05:49:10 UTC
If the pilot is truly AFK the pilot is a threat to 0 people. Hence, not a problem that needs fixes or mechanic changes.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["