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Lets fix Null Sec, Tech, Afk Cloaking, Manufacturing... well.. Lets fix it all.

First post
Author
Mallak Azaria
Caldari Provisions
Caldari State
#41 - 2012-07-27 12:14:20 UTC
Akirei Scytale wrote:
Mallak Azaria wrote:


If arguing facts makes you feel this way, then I don't know what to tell you.


Use your damn brain, man. I refuse to believe it is this hard for you to grasp such a simple concept.

It is a name. The whole point is that no one except the pilot "afk cloaking" knows if he is afk or up to something. That is literally the only reason it is a viable tactic. afk cloaking does not specifically refer to the case of the pilot actually being afk.


I see what you're trying to say but generalising doesn't make you correct any more than insulting some one that disagrees with you does.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Akirei Scytale
Okami Syndicate
#42 - 2012-07-27 12:15:25 UTC
Mallak Azaria wrote:

I see what you're trying to say but generalising doesn't make you correct any more than insulting some one that disagrees with you does.


Dealing with willful ignorance is very tiring and honestly I have no patience for it.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#43 - 2012-07-27 12:17:46 UTC
Internet Lawyer Steve wrote:
I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.


thank you for your registering your opinion, noted nullsec expert Internet Lawyer Steve of noted nullsec corporation Imperial Academy

npc alts have no opinions worth consideration

Scatim Helicon
State War Academy
Caldari State
#44 - 2012-07-27 12:21:23 UTC
Internet Lawyer Steve wrote:
I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.

nerf friendmaking

Every time you post a WiS thread, Hilmar strangles a kitten.

Mallak Azaria
Caldari Provisions
Caldari State
#45 - 2012-07-27 12:23:44 UTC
Scatim Helicon wrote:
Internet Lawyer Steve wrote:
I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.

nerf friendmaking


Having friends in an online multiplayer game is clearly overpowered & something must be done to give the solo players a fair chance at owning hundreds of systems & moons single handedly. CCP, I demand you take action immediately!

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#46 - 2012-07-27 12:27:19 UTC
you see Internet Lawyer Steve of noted player corporation Imperial Academy, nullsec is for large empires, not friendless nobodies out for goodfights and irrelevance

npc alts have no opinions worth consideration

Dragon Outlaw
Rogue Fleet
#47 - 2012-07-27 12:39:29 UTC
Endless blue lists should be nerfed...if you want to make friends...go on Facebook.
Aruken Marr
The Scope
Gallente Federation
#48 - 2012-07-27 12:50:23 UTC
Dragon Outlaw wrote:
Endless blue lists should be nerfed...if you want to make friends...go on Facebook.

Subscribes to massively online multilayer game. Plays solo online single player game.
Dragon Outlaw
Rogue Fleet
#49 - 2012-07-27 12:53:49 UTC
Aruken Marr wrote:
Dragon Outlaw wrote:
Endless blue lists should be nerfed...if you want to make friends...go on Facebook.

Subscribes to massively online multilayer game. Plays solo online single player game.


Did I say Eve should be played solo?
Aruken Marr
The Scope
Gallente Federation
#50 - 2012-07-27 13:01:59 UTC  |  Edited by: Aruken Marr
Dragon Outlaw wrote:
Aruken Marr wrote:
Dragon Outlaw wrote:
Endless blue lists should be nerfed...if you want to make friends...go on Facebook.

Subscribes to massively online multilayer game. Plays solo online single player game.


Did I say Eve should be played solo?


No. Just pointing out the idiocy of complaining about other peoples diplomatic ability when you yourself most likely impose a self determined limit on your blue list. Mad props for goin small scale and doing what you want. But why should anyone else be forced to follow your self imposed limit? Unless it isn't actually self imposed and you're just really really bad at making friends in one of the most friend starved game genre's of all time.

Edit-

@OP: I'm not sure afk cloaking or local is in need of a change. Although I like the idea on the not appearing in local until you've uncloaked. It atleast gives the hunter a fight chance to get to something before all the targets get away.

I'm not a big fan of the cloaking requiring fuel though. I had heard of another proposed change a while back about cloaked ships becoming increasingly more probe-able with increasing periods of inactivity. Even if it's easily circumvented at least it forces someone to be at their keyboard.

Other than that I really like your ideas on active contribution and how activity affects the quality and defensibility of sov.
Xel Set
Center for Advanced Studies
Gallente Federation
#51 - 2012-07-27 15:01:27 UTC
Internet Lawyer Steve wrote:
I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.



Three ships jumping on a solo pilot is okay.

But 300 ships jumping on 250 is blaaaauuuuubbbing.

Whatever you say, Cheese Whiz.
BoBoZoBo
MGroup9
#52 - 2012-07-27 16:02:46 UTC
Stil have not heard an explanation as to how one can prove someone is AFK anything.

Primary Test Subject • SmackTalker Elite

Cebraio
State War Academy
Caldari State
#53 - 2012-07-27 16:03:34 UTC
I think OP made a good start. Sad to see that the "discussion" is on the same ****** level as always.
Ki're Suahien
Center for Advanced Studies
Gallente Federation
#54 - 2012-07-27 16:26:17 UTC
Great ideas. My favorite being how local minerals/moon goo are used to produce their local faction's items. It makes sense both in a "story" view point as well as an economic one. It will definitely make the tech problem far better, and make other regions valuable enough that people may want to actually hold on to them.

For the local/cloaking issues, the people saying, "DEAL WITH IT, IF YOU DON'T LIKE IT DON'T PLAY"...well that's a terrible attitude to have. Things can always be improved. I like the idea of not showing in local until you uncloak. I think that will also play a role in battles as well, not just hunting for ratters.

I don't like the timer/fuel idea for stealth. However, I don't like stealth that much either. My biggest problem with stealth is that you are invulnerable; there is literally nothing, anywhere, anyone, anyhow can do to find you. As someone who usually has 2-3 cloakies in hostile ratting systems taking advantage of current mechanics, it's really dumb. Any mechanic that lets you influence your enemy (whether they be ratting, missioning, mining, small gang or fleet pvp) while you aren't actively playing is enormously stupid; end of story.

I'm a huge fan of the "increasing probe-ability" of cloaked ships. I think having to warp >1au or your signature increases over time not only makes it so you have to be active at your keyboard, but is also interesting while acting as a scout, making it so you can't just sit 400km off and watch the enemy for hours. Perhaps special types of probes are required to find a person with an active cloak, forcing you to specialize your own ships. Make it a cat and mouse game between covops pilots, which as of now is fairly dull work.

Cloaking is just an invulnerability button...and I've never seen a game where those were considered good.


Also, FA shot first.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#55 - 2012-07-27 16:39:32 UTC
Warning: I'm not an expert on sov mechanics at all. What I say from here on should not be taken too seriously, as I've made it a point to avoid playing the nullsec politics game and have never had the opportunity to learn first-hand the workings of sov. I've read the wikis, but we all know that's not the same. Now, on to my point...

I kind of like the idea of making POCOs the controlling factor of sov. After all, it makes sense that planetary systems would be the ultimate objective of controlling a star system; the vast and unseen empires of Eve aren't the ships in space, but the people on the ground. The billions upon billions of individuals who toil down below, who we seek to conquer and exploit.

It would also add a bit of a "terrain" feel to combat, where you fight from location to location in a system, moving from one to the next in a war of conquest.

As for the "problem" of afk cloaking: DO NOT TOUCH MY COVOPS CLOAK. Period. Timers and fuel requirements just make long-term scouting operations a practical impossibility. It utterly defeats the purpose of covops cloaks, and you might as well yank them out of the game. No, a thousand times no.

Founding member of the Belligerent Undesirables movement.

Zagdul
Federal Navy Academy
Gallente Federation
#56 - 2012-07-27 16:41:45 UTC
Internet Lawyer Steve wrote:
I read all of your words, but the main problem with Null Sec is your Mega Blob and Blue list.



Well, with the ideas I've posted, maybe null sec will be attractive enough so what ever alliance you're from can recruit and get enough to blob us back =D

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#57 - 2012-07-27 16:52:17 UTC
FloppieTheBanjoClown wrote:
Warning: I'm not an expert on sov mechanics at all. What I say from here on should not be taken too seriously, as I've made it a point to avoid playing the nullsec politics game and have never had the opportunity to learn first-hand the workings of sov. I've read the wikis, but we all know that's not the same. Now, on to my point...

I kind of like the idea of making POCOs the controlling factor of sov. After all, it makes sense that planetary systems would be the ultimate objective of controlling a star system; the vast and unseen empires of Eve aren't the ships in space, but the people on the ground. The billions upon billions of individuals who toil down below, who we seek to conquer and exploit.

It would also add a bit of a "terrain" feel to combat, where you fight from location to location in a system, moving from one to the next in a war of conquest.

As for the "problem" of afk cloaking: DO NOT TOUCH MY COVOPS CLOAK. Period. Timers and fuel requirements just make long-term scouting operations a practical impossibility. It utterly defeats the purpose of covops cloaks, and you might as well yank them out of the game. No, a thousand times no.
The thought process I was going on with the poco's was two fold.

1. That IHUBS suck and POS's suck more so there needs to be a happy medium where you have a back and forth or tug of war that draws strategic objectives out. If a single system is going to be a deciding factor to a war, make that system mean something and be worth fighting over. Give the attackers incentive to attack and give the defenders incentive to defend.

2. DUST 514 is coming up. I'm sure there's some kind of griefing tactic that can be brought into EVE where Dusters can shut upgrades down or an entire customs office.


Timers and fuel requirements for cloaks don't make it an impossibility. It just makes it more challenging. You need to plan the logistics to refuel and if there's some kind of a timer on the covert ops one, you need to be active at your computer.

I'm kind of sorry I added those last two points because I should have known that this is what people would fixate on.

Dual Pane idea: Click!

CCP Please Implement

Ron Mexxico
ElitistOps
Snuffed Out
#58 - 2012-07-27 17:06:30 UTC
zagdul you a ****** ofc you would want a nerf to cloaking in your systems
Shepard Book
Underground Stargate
#59 - 2012-07-27 17:08:58 UTC
Remove local and you cloaking is solved. I agree they should remove the free intel tool that is local.
Ki're Suahien
Center for Advanced Studies
Gallente Federation
#60 - 2012-07-27 17:11:00 UTC
Ron Mexxico wrote:
zagdul you a ****** ofc you would want a nerf to cloaking in your systems


Because it only stops cloaking in HIS systems, amirite? And nullsec groups *never* cloak in their enemies systems.