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Barge Fairy Tale

First post First post
Author
Pipa Porto
#3141 - 2012-09-01 04:43:58 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:


Thank you for viruses.

Pipa Porto wrote:
And yes, I am. Because otherwise, HS mining is a risk free enterprise. Risk free enterprises aren't good for the game. Is there some reason why HS miners deserve to be the only people in the game who run no risk of loss in the performance of their economic activities?


So, make so that suicide ganking barges/exhumers doesn't involve any investment from gankers. Means barges/exhumers should be gankable with noobships.

Perfect solution for the game about griefing risk averse people. Doesn't break the game in any way.

Oh, and make it so that if you gank with noobship Concord doesn't spawn.


Sounds like you don't understand what .jpgs are.

Secondly, when you point out where I said any of that (besides the hilarious, but irrelevant fact that any ship can be suicide ganked by enough newb ships), I'll stop making fun of your blatantly obvious attempts at setting up straw men (first link was a picture of straw, second link was the symbol of Mars, also commonly used as the symbol for man).

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#3142 - 2012-09-01 04:54:57 UTC
Buck Futz wrote:
REAL TIERICIDE:
Hulk - fastest miner, 2nd most EHP - balanced by pain in the ass Ore bay.
Mack - weakest EHP, maximum cargo - AFK-ability balanced by risk of ganking.
Skiff - highest EHP, less cargo, less yield - for mining when you know ganking is going on.

This way, there is no longer a 'slam dunk' decision, pushing everyone out of Hulks and into Macks.


That's an improvement over the current situation, but still runs into the problem of one ship being effectively worthless. The Hulk would then be able to tank enough to remove any significant risk of suicide ganking, and the Skiff has the same cargo as the previous Cargo hulk while being nigh-invulnerable. So why would you ever use a Mackinaw.

I don't see any reason for the Hulk and Mack to have different tanks, nor do I see any reason for the Mack and Skiff to have different Yields, nor do I see any reason for the Hulk and Skiff to have different cargo bays.

Let each one have one pillar of the three useful ones where it flies high. Give the Skiff its current fantastic tank, but make it just as much effort to use as the Hulk (as far as hauling) so you have to pay attention to avoid waste. Give the Hulk its current great yield, but let it be vulnerable, so you have to pay attention to keep it safe. Give the Mack it's current fantastic Hold, so you don't need a hauler to support it, but let it be vulnerable, so you have to pay attention to keep it safe.


The problem with just changing the Mackinaw is that if you do it enough to make it require active safety measures to remain unprofitable to gank, the Skiff becomes purely dominant over it because of its 15k Ore bay.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#3143 - 2012-09-01 04:58:20 UTC
Jorma Morkkis wrote:
Mara Pahrdi wrote:
Hulk is underperforming in relation to both the Skiff and the Mack. Switching the tank would solve this.


Triple the yield -> problem solved!

Drop EHP to ~3k.


Bad Jorma. No Strawmen. Bad.

EvE: Everyone vs Everyone

-RubyPorto

Mara Pahrdi
The Order of Anoyia
#3144 - 2012-09-01 13:06:01 UTC  |  Edited by: Mara Pahrdi
Pipa Porto wrote:
Buck Futz wrote:
REAL TIERICIDE:
Hulk - fastest miner, 2nd most EHP - balanced by pain in the ass Ore bay.
Mack - weakest EHP, maximum cargo - AFK-ability balanced by risk of ganking.
Skiff - highest EHP, less cargo, less yield - for mining when you know ganking is going on.

This way, there is no longer a 'slam dunk' decision, pushing everyone out of Hulks and into Macks.


That's an improvement over the current situation, but still runs into the problem of one ship being effectively worthless. The Hulk would then be able to tank enough to remove any significant risk of suicide ganking, and the Skiff has the same cargo as the previous Cargo hulk while being nigh-invulnerable. So why would you ever use a Mackinaw.

I don't see any reason for the Hulk and Mack to have different tanks, nor do I see any reason for the Mack and Skiff to have different Yields, nor do I see any reason for the Hulk and Skiff to have different cargo bays.

Let each one have one pillar of the three useful ones where it flies high. Give the Skiff its current fantastic tank, but make it just as much effort to use as the Hulk (as far as hauling) so you have to pay attention to avoid waste. Give the Hulk its current great yield, but let it be vulnerable, so you have to pay attention to keep it safe. Give the Mack it's current fantastic Hold, so you don't need a hauler to support it, but let it be vulnerable, so you have to pay attention to keep it safe.


The problem with just changing the Mackinaw is that if you do it enough to make it require active safety measures to remain unprofitable to gank, the Skiff becomes purely dominant over it because of its 15k Ore bay.


wtf?

Wheres my post? CCP, fix this forum SadRollEvilAttention

Remove standings and insurance.

Jorma Morkkis
State War Academy
Caldari State
#3145 - 2012-09-01 13:14:18 UTC
Pipa Porto wrote:
Sounds like you don't understand what .jpgs are.


http://www.symantec.com/security_response/attacksignatures/detail.jsp?asid=21552

Pipa Porto wrote:
Jorma Morkkis wrote:
Mara Pahrdi wrote:
Hulk is underperforming in relation to both the Skiff and the Mack. Switching the tank would solve this.


Triple the yield -> problem solved!

Drop EHP to ~3k.


Bad Jorma. No Strawmen. Bad.


I thought you wanted easy targets.
Frying Doom
#3146 - 2012-09-01 13:17:06 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Sounds like you don't understand what .jpgs are.


http://www.symantec.com/security_response/attacksignatures/detail.jsp?asid=21552

Pipa Porto wrote:
Jorma Morkkis wrote:
Mara Pahrdi wrote:
Hulk is underperforming in relation to both the Skiff and the Mack. Switching the tank would solve this.


Triple the yield -> problem solved!

Drop EHP to ~3k.


Bad Jorma. No Strawmen. Bad.


I thought you wanted easy targets.

No easy targets that have trouble affording the replacement ship.

So
1/3 the yield

Drop EHP to ~3k

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Jorma Morkkis
State War Academy
Caldari State
#3147 - 2012-09-01 13:56:44 UTC
Frying Doom wrote:
No easy targets that have trouble affording the replacement ship.

So
1/3 the yield

Drop EHP to ~3k


Or CCP could expand crafting so that griefers could install bombs to those ships when they craft them. Those bombs would explode if pilot activates at least one strip miner.
Frying Doom
#3148 - 2012-09-01 13:58:30 UTC
Jorma Morkkis wrote:
Frying Doom wrote:
No easy targets that have trouble affording the replacement ship.

So
1/3 the yield

Drop EHP to ~3k


Or CCP could expand crafting so that griefers could install bombs to those ships when they craft them. Those bombs would explode if pilot activates at least one strip miner.

Or ganking could be used as a method of killing people that did not reward the ganker, except in laughs.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Buck Futz
Sebiestor Tribe
Minmatar Republic
#3149 - 2012-09-01 17:11:22 UTC
Frying Doom wrote:

Or ganking could be used as a method of killing people that did not reward the ganker, except in laughs.


Um, that is already the case.

But why shouldn't there be a reward if you do it well?

If it costs too much to gank (or requires too large a group of gankers in cheap destroyers) - in the end ganking is reduced.

This is a bad thing because ganking was the ONLY threat miners had to deal with.
Yes, I understand that miners want to farm AFK and get free ISK with zero effort or risk, doesn't mean it should happen.

I love the carebears who justify this patch with, "It was too easy before, now they have work at it, hurrr."

Remember, gankers DID adjust and came up with 'new tactics' - Smodab and Herr Wilkus come to mind.
Both techniques were immediately patched out of the game after carebears' tears flooded the zone.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#3150 - 2012-09-02 08:25:50 UTC
Buck Futz wrote:
Frying Doom wrote:

Or ganking could be used as a method of killing people that did not reward the ganker, except in laughs.


Um, that is already the case.

But why shouldn't there be a reward if you do it well?

If it costs too much to gank (or requires too large a group of gankers in cheap destroyers) - in the end ganking is reduced.

This is a bad thing because ganking was the ONLY threat miners had to deal with.
Yes, I understand that miners want to farm AFK and get free ISK with zero effort or risk, doesn't mean it should happen.

I love the carebears who justify this patch with, "It was too easy before, now they have work at it, hurrr."

Remember, gankers DID adjust and came up with 'new tactics' - Smodab and Herr Wilkus come to mind.
Both techniques were immediately patched out of the game after carebears' tears flooded the zone.



where as when the barge changes went on sisi gankers didn't just cry a river they cried whole oceans forgetting the barge changes are part of the ONGOING ship re-balance to ALL ships.

what i've read/seen ccp are considering nerfing the cane "because it does too many things too well" where as I'd point to the cane and say it's probley the best designed T1 BC in the game and the rest need work, take the drake I've never gotten why a ship thats shield tanked like that is so damn slow it might as well be armour tanked? another thing belive CCP are considering doing is nerfing T3s so they cant use the 100mn fits.
as said the barge chances are just part of the ongoing ship rebalances.
betoli
The Scope
Gallente Federation
#3151 - 2012-09-02 10:11:06 UTC
Buck Futz wrote:
[quote=Frying Doom]
This is a bad thing because ganking was the ONLY threat miners had to deal with.
Yes, I understand that miners want to farm AFK and get free ISK with zero effort or risk, doesn't mean it should happen.


ISK/risk/attention balance.

AFK missioning:

more ISK
similar attention
similar risk (after the barge buff)

I do think there should be some risk in mining, but to make out this is the worst offender is hilarious.




Buck Futz
Sebiestor Tribe
Minmatar Republic
#3152 - 2012-09-02 16:26:25 UTC
betoli wrote:
Buck Futz wrote:
[quote=Frying Doom]
This is a bad thing because ganking was the ONLY threat miners had to deal with.
Yes, I understand that miners want to farm AFK and get free ISK with zero effort or risk, doesn't mean it should happen.


ISK/risk/attention balance.

AFK missioning:

more ISK
similar attention
similar risk (after the barge buff)

I do think there should be some risk in mining, but to make out this is the worst offender is hilarious.




Of course mining ISK varies with mineral value. Removal of drones and ganking was having an upward impact on mineral prices. Miners who adjusted were earning the highest income rate ever due to high min/ice prices.

Turning around and rebalancing the new barges to be both highly gank-resistance AND bot friendly?
Its almost like CCP wants miner income to be as low as possible by lowering the bar even further.

baltec1
Bat Country
Pandemic Horde
#3153 - 2012-09-02 16:32:35 UTC
Buck Futz wrote:



Of course mining ISK varies with mineral value. Removal of drones and ganking was having an upward impact on mineral prices. Miners who adjusted were earning the highest income rate ever due to high min/ice prices.

Turning around and rebalancing the new barges to be both highly gank-resistance AND bot friendly?
Its almost like CCP wants miner income to be as low as possible by lowering the bar even further.



Ore prices have indeed started their march dowards in value. All the hard work goons put into making mining a worth while venture is now undone, miners have destroyed themselves.
Pipa Porto
#3154 - 2012-09-02 18:30:01 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Sounds like you don't understand what .jpgs are.


http://www.symantec.com/security_response/attacksignatures/detail.jsp?asid=21552


Which relates to the links....?

Quote:
Pipa Porto wrote:
Bad Jorma. No Strawmen. Bad.


I thought you wanted easy targets.


So now you want us to believe that you don't understand what the purpose of making strawmen arguments is?

EvE: Everyone vs Everyone

-RubyPorto

Yokai Mitsuhide
Doomheim
#3155 - 2012-09-02 20:44:53 UTC
baltec1 wrote:
Buck Futz wrote:



Of course mining ISK varies with mineral value. Removal of drones and ganking was having an upward impact on mineral prices. Miners who adjusted were earning the highest income rate ever due to high min/ice prices.

Turning around and rebalancing the new barges to be both highly gank-resistance AND bot friendly?
Its almost like CCP wants miner income to be as low as possible by lowering the bar even further.



All the hard work goons put into making mining a worth while venture


ahhhh hahahahahahahaaaha hahahahahahahaa!
baltec1
Bat Country
Pandemic Horde
#3156 - 2012-09-02 20:54:40 UTC
Yokai Mitsuhide wrote:


ahhhh hahahahahahahaaaha hahahahahahahaa!


Go take a look peasent. My corp forced up Caldari ice value with just a month of bot hunting and its value stayed put right up untill the macks were buffed. Now we have AFK ice bot fleets back in the forge and the value is dropping like a rock and there is very little we can do to save the miners again.

We want miners to make better isk.
betoli
The Scope
Gallente Federation
#3157 - 2012-09-02 21:38:07 UTC
Yokai Mitsuhide wrote:
baltec1 wrote:
Buck Futz wrote:



Of course mining ISK varies with mineral value. Removal of drones and ganking was having an upward impact on mineral prices. Miners who adjusted were earning the highest income rate ever due to high min/ice prices.

Turning around and rebalancing the new barges to be both highly gank-resistance AND bot friendly?
Its almost like CCP wants miner income to be as low as possible by lowering the bar even further.



All the hard work goons put into making mining a worth while venture


ahhhh hahahahahahahaaaha hahahahahahahaa!


I'm training irony to level 5 next :-)
Yokai Mitsuhide
Doomheim
#3158 - 2012-09-02 22:12:11 UTC  |  Edited by: Yokai Mitsuhide
baltec1 wrote:
Yokai Mitsuhide wrote:


ahhhh hahahahahahahaaaha hahahahahahahaa!


Go take a look peasent. My corp forced up Caldari ice value with just a month of bot hunting and its value stayed put right up untill the macks were buffed. Now we have AFK ice bot fleets back in the forge and the value is dropping like a rock and there is very little we can do to save the miners again.

We want miners to make better isk.


I don't mine ice, so I don't care. Ore has always sold well for me for the few years I have been playing, that is all I care about in relation to mining.
And if you're going to call me a Peasant, at least spell it correctly.

Edit: You guys have the manpower and funds to keep ganking bots, don't let a little buff in hitpoints stop you. Use more ships.
Agent Akari
Absolute Order XVIII
Absolute Will
#3159 - 2012-09-03 04:08:54 UTC
If you are tired of gankers in Thrasers and Catalysts, you will need to get defensive upgrades instead of going full out for mining yield. Or just get a Skiff. This is what they are made for.

You would probably make more ISK with a Skiff then a Hulk, seeing that the Hulk is blown up everytime, making you farm more iskies again.

Somehow I see a balance in this.
Pipa Porto
#3160 - 2012-09-03 09:09:31 UTC
Agent Akari wrote:
If you are tired of gankers in Thrasers and Catalysts, you will need to get defensive upgrades instead of going full out for mining yield. Or just get a Skiff. This is what they are made for.

You would probably make more ISK with a Skiff then a Hulk, seeing that the Hulk is blown up everytime, making you farm more iskies again.

Somehow I see a balance in this.


Except that the Mackinaw tanks plenty to deal with any profit motivated ganks, and mines the same or better than the skiff while having double the cargo hold. So why use the Skiff?

EvE: Everyone vs Everyone

-RubyPorto