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Barge Fairy Tale

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Mallak Azaria
Caldari Provisions
Caldari State
#3041 - 2012-08-29 09:03:43 UTC  |  Edited by: Mallak Azaria
Yokai Mitsuhide wrote:
No matter how you look at it, exhumers deserved better tank/ehp than they previously had. They are the highest end mining vessels you can fly, but they were far to weak even with tanks fit.


People too greedy, stupid or both made them appear too weak. Fitting a shield booster in the mids & continuing to fit cargo rigs & yield lows does not count as tanking your mining ship. Unfortunately a lot of miners could not get this around their heads.
If I want to have an awesome armour tank on a ship, I have to sacrifice dps capability & mobility. If I want an awesome shield tank, I have to sacrifice utility & some dps if I want to have more mobility. It was exactly the same for miners.

As it stands now, if a miner wants to have a good tank, he doesn't have to sacrifice a thing because his Mackinaw not only has a carghold that lasts for an hour, but a base tank that rivals battlecruisers before fitting any mods. Please tell me how that makes them balanced?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Shalua Rui
Rui Freelance Mining
#3042 - 2012-08-29 09:22:31 UTC  |  Edited by: Shalua Rui
Mallak Azaria wrote:
As it stands now, if a miner wants to have a good tank, he doesn't have to sacrifice a thing because his Mackinaw not only has a carghold that lasts for an hour, but a base tank that rivals battlecruisers before fitting any mods. Please tell me how that makes them balanced?


Sorry, but untrue... the old barges were far too weak for the time and affort you had to put into skilling them. How long do you have to skill for BCs (in example a Drake) to use and tank them efficiently? A month? No comparison possible... concidering that miners have to learn many side skills, like refining and ore specialisation to be really effective at all... a L3 mission runner on the other hand...

Also, you are able to balance out a combat ship to good on dps AND defenses... you couldn't balance barges/exhumers before. Either you had a (still meager) tank OR good yield... and that only on one ship (Hulk). Same goes for ore holds. They where simply missing. Only because JC mining was an astablished MO for miners since EVE came to be, it doesn't mean it ever was intended... I highly doubt it, tbh.

...and besides all that: Why do people care, really? So, mining is "easier" now... maybe AFK mining/botting will increase... the economy can take it. I'll still tank my barges and I'll still not AFK mine... So SGing is no longer cost effective/profitable... then find a new hobby... or wait 'till another "trendy past time" comes along. Roll

EDIT: And... as a personal thought... we miners are a valuable part of the EVE economy... gankers are just rabble... so who cares if they whine? Big smile

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Mallak Azaria
Caldari Provisions
Caldari State
#3043 - 2012-08-29 09:58:59 UTC
Shalua Rui wrote:
Mallak Azaria wrote:
As it stands now, if a miner wants to have a good tank, he doesn't have to sacrifice a thing because his Mackinaw not only has a carghold that lasts for an hour, but a base tank that rivals battlecruisers before fitting any mods. Please tell me how that makes them balanced?


Sorry, but untrue... the old barges were far too weak for the time and affort you had to put into skilling them. How long do you have to skill for BCs (in example a Drake) to use and tank them efficiently? A month? No comparison possible... concidering that miners have to learn many side skills, like refining and ore specialisation to be really effective at all... a L3 mission runner on the other hand...


You're trying to compare T2 hulls with T1 hulls in regards to skilling. Yes, training for T2 hulls does take longer than training for a T1 BC... So yes, you were correct in saying "No comparison possible". However, you can skill for a retriever & use it efficiently in a little over a week.
The fact remains that if you want to be good at one thing, you have to sacrifice other capabilities. This no longer applies to mining ships. I mean you can literally make a Skiff tank better than a HIC & it's a fair bit cheaper too, all the while happily chewing away at whatever asteroid.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Frying Doom
#3044 - 2012-08-29 11:13:37 UTC
Mallak Azaria wrote:
Shalua Rui wrote:
Mallak Azaria wrote:
As it stands now, if a miner wants to have a good tank, he doesn't have to sacrifice a thing because his Mackinaw not only has a carghold that lasts for an hour, but a base tank that rivals battlecruisers before fitting any mods. Please tell me how that makes them balanced?


Sorry, but untrue... the old barges were far too weak for the time and affort you had to put into skilling them. How long do you have to skill for BCs (in example a Drake) to use and tank them efficiently? A month? No comparison possible... concidering that miners have to learn many side skills, like refining and ore specialisation to be really effective at all... a L3 mission runner on the other hand...


You're trying to compare T2 hulls with T1 hulls in regards to skilling. Yes, training for T2 hulls does take longer than training for a T1 BC... So yes, you were correct in saying "No comparison possible". However, you can skill for a retriever & use it efficiently in a little over a week.
The fact remains that if you want to be good at one thing, you have to sacrifice other capabilities. This no longer applies to mining ships. I mean you can literally make a Skiff tank better than a HIC & it's a fair bit cheaper too, all the while happily chewing away at whatever asteroid.

But are miners not sacrificing something? So tell me were do I put the 8 HAM launchers on a skiff?
In normal ships you have tanking and guns but cant mine for crap. Mining barges cant shoot people but why can't they have mining and armour?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Pipa Porto
#3045 - 2012-08-29 11:31:15 UTC
Frying Doom wrote:
But are miners not sacrificing something? So tell me were do I put the 8 HAM launchers on a skiff?
In normal ships you have tanking and guns but cant mine for crap. Mining barges cant shoot people but why can't they have mining and armour?


They can. They always could.

They just couldn't have Convenience, Tank, and the best yield in the game all at the same time.

The Rokh had great yield, great tank, but was inconvenient.
The Hulk (Cargo Rigged, 2 MLUs) had the best yield in the game, poor tank, and was pretty convenient.
The Hulk (Tanked) had great yield, good enough tank, and reasonable convenience.
The Hulk (All Cargo) had great yield, poor tank, and fantastic convenience.


The Miners just got the idea that they were entitled to have the best yield in the game without having to give up anything else mining related.


(By the way, claiming that Mining barges are giving something up by not being able to fit 8 missile launchers is like claiming the Abaddon's giving up something because it can't fit a whole rack of missile launchers instead of just 1, it's an insane argument and you look silly making it.)

EvE: Everyone vs Everyone

-RubyPorto

Frying Doom
#3046 - 2012-08-29 11:50:36 UTC  |  Edited by: Frying Doom
Pipa Porto wrote:
Frying Doom wrote:
But are miners not sacrificing something? So tell me were do I put the 8 HAM launchers on a skiff?
In normal ships you have tanking and guns but cant mine for crap. Mining barges cant shoot people but why can't they have mining and armour?


They can. They always could.

They just couldn't have Convenience, Tank, and the best yield in the game all at the same time.

The Rokh had great yield, great tank, but was inconvenient.
The Hulk (Cargo Rigged, 2 MLUs) had the best yield in the game, poor tank, and was pretty convenient.
The Hulk (Tanked) had great yield, good enough tank, and reasonable convenience.
The Hulk (All Cargo) had great yield, poor tank, and fantastic convenience.


The Miners just got the idea that they were entitled to have the best yield in the game without having to give up anything else mining related.


(By the way, claiming that Mining barges are giving something up by not being able to fit 8 missile launchers is like claiming the Abaddon's giving up something because it can't fit a whole rack of missile launchers instead of just 1, it's an insane argument and you look silly making it.)

8 missile launchers or 3 hybrid railguns, doesn't matter crap the fact is that barges give up the ability for offensive weapons to gain a mining advantage.

And if you think the old Hulk had a good tank try flying around a Battleship or for that matter a battle cruiser with that crappy amount of tank and I'm talking the T1 battle ships or battle cruisers while you seem to think a T2 ship should have a crap tank and no ability to shoot back. I love the good enough tank reference, by what do you class as good enough? good enough to go boom with 3 or 4 catalysts?

Personally I think your argument is insane. A fully tanked T2 ship should not be able to be swatted out of the sky by a handful of crappy T1 destroyers while not having the ability to fight back.

Looks like you just want easy ganks, so why don't you just find some of those catalysts, there are plenty flying around.

Why don't you go gank them or are you worried they can shoot back?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Mallak Azaria
Caldari Provisions
Caldari State
#3047 - 2012-08-29 12:21:09 UTC
Frying Doom wrote:
Pipa Porto wrote:
Frying Doom wrote:
But are miners not sacrificing something? So tell me were do I put the 8 HAM launchers on a skiff?
In normal ships you have tanking and guns but cant mine for crap. Mining barges cant shoot people but why can't they have mining and armour?


They can. They always could.

They just couldn't have Convenience, Tank, and the best yield in the game all at the same time.

The Rokh had great yield, great tank, but was inconvenient.
The Hulk (Cargo Rigged, 2 MLUs) had the best yield in the game, poor tank, and was pretty convenient.
The Hulk (Tanked) had great yield, good enough tank, and reasonable convenience.
The Hulk (All Cargo) had great yield, poor tank, and fantastic convenience.


The Miners just got the idea that they were entitled to have the best yield in the game without having to give up anything else mining related.


(By the way, claiming that Mining barges are giving something up by not being able to fit 8 missile launchers is like claiming the Abaddon's giving up something because it can't fit a whole rack of missile launchers instead of just 1, it's an insane argument and you look silly making it.)

8 missile launchers or 3 hybrid railguns, doesn't matter crap the fact is that barges give up the ability for offensive weapons to gain a mining advantage.

And if you think the old Hulk had a good tank try flying around a Battleship or for that matter a battle cruiser with that crappy amount of tank and I'm talking the T1 battle ships or battle cruisers while you seem to think a T2 ship should have a crap tank and no ability to shoot back. I love the good enough tank reference, by what do you class as good enough? good enough to go boom with 3 or 4 catalysts?

Personally I think your argument is insane. A fully tanked T2 ship should not be able to be swatted out of the sky by a handful of crappy T1 destroyers while not having the ability to fight back.

Looks like you just want easy ganks, so why don't you just find some of those catalysts, there are plenty flying around.

Why don't you go gank them or are you worried they can shoot back?


The point of those barge changes was to make it so they could not be profitably ganked at the base level. Here's a shocker: You could already do that. You could get them to 38k EHP with out using expensive modules & they could not be profitably ganked.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Shalua Rui
Rui Freelance Mining
#3048 - 2012-08-29 12:27:02 UTC  |  Edited by: Shalua Rui
Mallak Azaria wrote:
The point of those barge changes was to make it so they could not be profitably ganked at the base level. Here's a shocker: You could already do that. You could get them to 38k EHP with out using expensive modules & they could not be profitably ganked.


Yea, sure... and now compare the (relative) amount of ISK you could make with that fitting in an hour, compared to a solo L3 mission runner that didn't spend half as much time skilling... still not even close on the SP/ISK investment vs. profit diagram. No mentioning the fact that nobody would try to suicide gank said mission runner while he is making his money in highsec.

That's all I'm saying...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

pussnheels
Viziam
#3049 - 2012-08-29 12:41:32 UTC
When is this thread going to die

Barges didnt got a buff they still yield the same amount even lass if you tank them which isn t really that simple finding the right balance between yield and protectin
And gankers got them selves a nice gankmobile in the form of the tornado but now need to put in more work setting up their gank
Both win and lose
What is worrying me most is that alot of miners flying around with a false sense of security and soon some of them start demanding new buff and we have thise debate aml over again

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Shalua Rui
Rui Freelance Mining
#3050 - 2012-08-29 12:47:06 UTC
pussnheels wrote:
What is worrying me most is that alot of miners flying around with a false sense of security and soon some of them start demanding new buff and we have thise debate aml over again


I agree... but doubt it, concidering how long we had to wait for the current, long overdue buff. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Jorma Morkkis
State War Academy
Caldari State
#3051 - 2012-08-29 12:59:51 UTC
pussnheels wrote:
What is worrying me most is that alot of miners flying around with a false sense of security and soon some of them start demanding new buff and we have thise debate aml over again


Gankers are always welcome to shoot my full tank no-MLU Procurer. Cool
Mallak Azaria
Caldari Provisions
Caldari State
#3052 - 2012-08-29 13:02:20 UTC
Shalua Rui wrote:
Mallak Azaria wrote:
The point of those barge changes was to make it so they could not be profitably ganked at the base level. Here's a shocker: You could already do that. You could get them to 38k EHP with out using expensive modules & they could not be profitably ganked.


Yea, sure... and now compare the (relative) amount of ISK you could make with that fitting in an hour, compared to a solo L3 mission runner that didn't spend half as much time skilling... still not even close on the SP/ISK investment vs. profit diagram. No mentioning the fact that nobody would try to suicide gank said mission runner while he is making his money in highsec.

That's all I'm saying...


SP investment has nothing to do with the choices people make. Using your logic, it's unfair that someone can spend a few days training Trade skills & start raking in billions of isk each day.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Frying Doom
#3053 - 2012-08-29 13:21:38 UTC
Mallak Azaria wrote:

The point of those barge changes was to make it so they could not be profitably ganked at the base level. Here's a shocker: You could already do that. You could get them to 38k EHP with out using expensive modules & they could not be profitably ganked.

You might want to check that the fitting states "Effective HP: 26,653" not 38k, its only 36k in kinetic/thermal

Also some of the comments
One said "Catalyst has 700 dps, overheated.

Concord response time is almost 30 seconds in a 0.5 system, Ryu so your times are wrong. 0.8 is closer at 10/12 seconds iirc, maybe 15 secs. Longer if there's been a diversion to drag Concord away."

So 700dps is 21000 in 30 seconds so 2 catalysts and it goes BOOM!

Yeah really not profitable to gank, if you so 50% of the module cost is still 13 million and then you have the salvage off of a T2 ship. So you don't make a huge profit but it was still profitable and a thorax costing 36,140,583 so 1/8 the cost has stats almost the same
Thorax
"EHP: 31,302 / RESISTS: EM 68,1% TH 58,6% KN 58,6% EX 42,6%

DPS: 615 / VOLLEY: 802 / OPTIMAL: 2,3 + 1,9 FALLOFF - WITH: VOID M - and DRONES

DRONES DPS: 158,4 / TURRET DPS: 456,8/ 525,3 OVERHEATED for short time

CAP lasts: 2m 43s / STABLE at 71% w/o MWD

MOBILITY: 1212m/s 10,4s align with MWD / 204m/s 8s align w/o MWD / 1715 MWD heat

You can also swap both MAG STABS for another EANM and a EXPLOSIVE HARDENER ( you'll need to swap the web and the scrambler to named ones to save cpu for this, they are more expansive but the same.) gaining 12k EHP but losing 124 of the DPS."

and it can shoot back.

It was just stupid that a T1 cruiser could have the same armour levels as a T2 mining ship that has no offensive capability.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Shalua Rui
Rui Freelance Mining
#3054 - 2012-08-29 13:22:12 UTC
Mallak Azaria wrote:
SP investment has nothing to do with the choices people make. Using your logic, it's unfair that someone can spend a few days training Trade skills & start raking in billions of isk each day.


...you really read what you want to... a common problem on this forums. Blink

Sure, you are absolutely right... even thouge I doubt it is that easy with a single, new born char ... without alts or whatever.... but "fairness" wasn't one of my points... investment efficiency and choice were. If you compede on the field of trading, you are competing eye to eye with others that invested the same time and money then you... atleast potentially. The char is isueless in almost all other regards, but a capable trader... your choice.

Mass "harvesting" miners with cheap ships and nearly newborn chars on the other hand... you tell me where that left the EVE principals of choice and max investment efficiency?

Ah well, "pussnheels" is right, this thread should die. The changes are in, period.

If anything, I thank the goons (and others) for showing CCP where the weaknesses in their system lie.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Pipa Porto
#3055 - 2012-08-29 13:38:46 UTC
pussnheels wrote:
And gankers got them selves a nice gankmobile in the form of the tornado but now need to put in more work setting up their gank
Both win and lose


So you're going to skip right over the fact that at the same time the tornado was introduced and the destroyers got buffed, ganking got a direct nerf in the form of insurance payouts meaning that, overall the cost to gank anything increased... OK.



Frying Doom wrote:
You might want to check that the fitting states "Effective HP: 26,653" not 38k, its only 36k in kinetic/thermal

Also some of the comments
One said "Catalyst has 700 dps, overheated.

Concord response time is almost 30 seconds in a 0.5 system, Ryu so your times are wrong. 0.8 is closer at 10/12 seconds iirc, maybe 15 secs. Longer if there's been a diversion to drag Concord away."

So 700dps is 21000 in 30 seconds so 2 catalysts and it goes BOOM!

Yeah really not profitable to gank, if you so 50% of the module cost is still 13 million and then you have the salvage off of a T2 ship. So you don't make a huge profit but it was still profitable and a thorax costing 36,140,583 so 1/8 the cost has stats almost the same
Thorax
"EHP: 31,302 / RESISTS: EM 68,1% TH 58,6% KN 58,6% EX 42,6%

DPS: 615 / VOLLEY: 802 / OPTIMAL: 2,3 + 1,9 FALLOFF - WITH: VOID M - and DRONES

DRONES DPS: 158,4 / TURRET DPS: 456,8/ 525,3 OVERHEATED for short time

CAP lasts: 2m 43s / STABLE at 71% w/o MWD

MOBILITY: 1212m/s 10,4s align with MWD / 204m/s 8s align w/o MWD / 1715 MWD heat

You can also swap both MAG STABS for another EANM and a EXPLOSIVE HARDENER ( you'll need to swap the web and the scrambler to named ones to save cpu for this, they are more expansive but the same.) gaining 12k EHP but losing 124 of the DPS."

and it can shoot back.

It was just stupid that a T1 cruiser could have the same armour levels as a T2 mining ship that has no offensive capability.


To start, Concord response time is 20s in a .5 system, thanks to the CONCORD response time buff that was quietly put into place a while ago. So a proper fit Hulk would require 3 T2 Catalysts (or a swarm of cheapfit Catalysts if you have the manpower). Thanks for playing, you're not making money there.


As for the rest,
Comparing the Hulk's capabilities to a Combat ship is silly and you should feel silly. It's like saying the Freighter's underpowered because it can't fit a DCII and a Cargo Expander. The equivalent to the Thorax's Magstabs are built into the hull. Adding more MLUs costs you your shot at defense.

EvE: Everyone vs Everyone

-RubyPorto

Mallak Azaria
Caldari Provisions
Caldari State
#3056 - 2012-08-29 13:54:17 UTC  |  Edited by: Mallak Azaria
Frying Doom wrote:
Mallak Azaria wrote:

The point of those barge changes was to make it so they could not be profitably ganked at the base level. Here's a shocker: You could already do that. You could get them to 38k EHP with out using expensive modules & they could not be profitably ganked.

You might want to check that the fitting states "Effective HP: 26,653" not 38k, its only 36k in kinetic/thermal.


That is only 1 of many fits that were available with very litte in the way of shield training. With a little creativity it could easily go to 38k. If 3 month old ice miners can spend 500mil on an ice harvesting hardwire or 1 bil on a mindlink, then what's the problem with buying a 3% PG implant to increase tanking capability? The fact remains that when tanked properly, Hulks & Macks could not be ganked for profit unless they went out of their way to make it profitable.

Frying Doom wrote:
It was just stupid that a T1 cruiser could have the same armour levels as a T2 mining ship that has no offensive capability.


T2 mining ships were for mining & did that really well. They also tanked really well if you bothered to try. Said T1 cruiser is a combat ship, not a strip miner. Also, I take it you've never seen a combat Hulk in action?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Frying Doom
#3057 - 2012-08-29 14:59:23 UTC
Pipa Porto wrote:

Comparing the Hulk's capabilities to a Combat ship is silly and you should feel silly. It's like saying the Freighter's underpowered because it can't fit a DCII and a Cargo Expander. The equivalent to the Thorax's Magstabs are built into the hull. Adding more MLUs costs you your shot at defense.

Yeah because it would be stupid if a ship designed for mining with all these combat ships around to actually have reasonable defenses, the fact is exactly that it makes no sense at all to design a mining ship that can just get blown out of the water by any old crap T1 or 3 in the case of catalysts.
As to adding more MLUs actually I haven't used them in years and the tank for such an expensive ship was a bloody joke. To use your freighter example, the old hulk was like having an obelisk with only 80k ehp but I suppose that would make a lot of sense to you as well.

Your whole argument is it is so nasty now that 3 T1 destroyers can't kill a T2 ship with a Mass 7 times there combined mass.

I noticed you didn't reply about ganking ships that can shoot back and I think that is the whole point to this thread.

You want easy kills that can't shoot you back.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#3058 - 2012-08-29 15:02:23 UTC
Mallak Azaria wrote:


Frying Doom wrote:
It was just stupid that a T1 cruiser could have the same armour levels as a T2 mining ship that has no offensive capability.


T2 mining ships were for mining & did that really well. They also tanked really well if you bothered to try. Said T1 cruiser is a combat ship, not a strip miner. Also, I take it you've never seen a combat Hulk in action?

So your saying battle ships tank really well so they don't need guns? or maybe that battle cruisers have a good DPS so they have no need for any tank?

Saying that the hulk did one thing well so it needs no other, really is stupid.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Mallak Azaria
Caldari Provisions
Caldari State
#3059 - 2012-08-29 15:05:07 UTC  |  Edited by: Mallak Azaria
Frying Doom wrote:
Pipa Porto wrote:

Comparing the Hulk's capabilities to a Combat ship is silly and you should feel silly. It's like saying the Freighter's underpowered because it can't fit a DCII and a Cargo Expander. The equivalent to the Thorax's Magstabs are built into the hull. Adding more MLUs costs you your shot at defense.

Yeah because it would be stupid if a ship designed for mining with all these combat ships around to actually have reasonable defenses, the fact is exactly that it makes no sense at all to design a mining ship that can just get blown out of the water by any old crap T1 or 3 in the case of catalysts.
As to adding more MLUs actually I haven't used them in years and the tank for such an expensive ship was a bloody joke. To use your freighter example, the old hulk was like having an obelisk with only 80k ehp but I suppose that would make a lot of sense to you as well.

Your whole argument is it is so nasty now that 3 T1 destroyers can't kill a T2 ship with a Mass 7 times there combined mass.

I noticed you didn't reply about ganking ships that can shoot back and I think that is the whole point to this thread.

You want easy kills that can't shoot you back.


You keep bringing up cost & size comparisons when neither of them are valid arguments. I'm pretty sure the size, mass & cost of the WTC towers was a lot higher than the planes that brought them down.

What exactly is stopping a mining ship from shooting back? We all know they can use drones.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Frying Doom
#3060 - 2012-08-29 15:09:17 UTC
Mallak Azaria wrote:


You keep bringing up cost & size comparisons when neither of them are valid arguments. I'm pretty sure the size, mass & cost of the WTC towers was a lot higher than the planes that brought them down.

What exactly is stopping a mining ship from shooting back? We all know they can use drones.

You bring up a good point if you want to pack your ships with a volatile substance and smash into a hulk so you can die a permadeath while screaming for Allah, be my guest.

Other than that it doesn't make much sense, kind of like firing a machine gun at a battleship and hoping it sinks.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!