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[Proposal] Cyno Rework

Author
Saithe
Caldari Provisions
Caldari State
#1 - 2012-07-25 19:16:58 UTC  |  Edited by: Saithe
BEFORE I GO ANY FURTHER LET ME MAKE THIS PERFECTLY CLEAR: THIS IS NOT A "WAHH REWORK CYNO GRAPHIC" THREAD.

Now that I have gotten that out of the way, I propose a game-balancing change to Cynosural Fields. Require cynosural fields to be at least 2,000 meters from any celestial, much like cloaks. If you want to cyno to a station, then you have to actually watch local for possible ganks. This would promote the use of Cyno Generators and Jump Chain Networks with POS's, to regain 'risk-free jumping'. Currently I can be drunk, half asleep, and not worry about losing my carrier as long as I cyno to a station. If I had to light the cyno at least 2,000 meters from the station, chances are I wouldn't try it drunk and/or half asleep. Given EvE's nature, nothing should be 'risk free', and currently jumping any sort of capital (even jump freighters) is 100% 'risk free'.

Being next to a ship would not disallow a cyno either. Cyno's would still be able to be lit at a POS, as long as it was at least 2,000 meters from an anchored object. Supers/Titans would be unaffected as they cannot dock anyway, and cynos would still be able to be lit next to POS shields.

Also: I have flown capitals for over 3 years. I'm not some scrublord new to capitals.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#2 - 2012-07-26 12:50:58 UTC  |  Edited by: Zloco Crendraven
i like it. Capital ships should die more often and not only by big blobs. Small pirate gangs that dwelve around lolsec should ve more possibilities.

BALEX, bringing piracy on a whole new level.

Saithe
Caldari Provisions
Caldari State
#3 - 2012-07-27 00:14:40 UTC  |  Edited by: Saithe
Zloco Crendraven wrote:
i like it. Capital ships should die more often and not only by big blobs. Small pirate gangs that dwelve around lolsec should ve more possibilities.


Capitals are currently the 'safest' ship to fly around as long as you don't fly it in combat. Even safer than mining barges. This is not 'easy-mode online'. This needs to be changed, pronto.

Edit: This may even take some of the QQ away from the miners, as pirates would have real ships to kill instead of ganking afk miners. They still will, I'm sure, but now they'll have the option to gank either afk miners OR Capitals.
Ellariona
B52 Bombers
#4 - 2012-07-27 04:46:21 UTC
tld;dr "+1"


let me guess, you've been farming officer MWD's but there's not enough demand? :)

I like the idea, as it will allow people in a corp/alliance with less than over9000 ganknado's to kill caps and supercaps who stupidly cyno into a very hostile system. And I assume people who are into factional warfare to like this too, as it will restrict the number of systems for an enemy capital to jump to safely.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#5 - 2012-07-27 04:47:17 UTC
Saithe wrote:
BEFORE I GO ANY FURTHER LET ME MAKE THIS PERFECTLY CLEAR: THIS IS NOT A "WAHH REWORK CYNO GRAPHIC" THREAD.

Now that I have gotten that out of the way, I propose a game-balancing change to Cynosural Fields. Require cynosural fields to be at least 2,000 meters from any celestial, much like cloaks. If you want to cyno to a station, then you have to actually watch local for possible ganks. This would promote the use of Cyno Generators and Jump Chain Networks with POS's, to regain 'risk-free jumping'. Currently I can be drunk, half asleep, and not worry about losing my carrier as long as I cyno to a station. If I had to light the cyno at least 2,000 meters from the station, chances are I wouldn't try it drunk and/or half asleep. Given EvE's nature, nothing should be 'risk free', and currently jumping any sort of capital (even jump freighters) is 100% 'risk free'.

Being next to a ship would not disallow a cyno either. Cyno's would still be able to be lit at a POS, as long as it was at least 2,000 meters from an anchored object. Supers/Titans would be unaffected as they cannot dock anyway, and cynos would still be able to be lit next to POS shields.

Also: I have flown capitals for over 3 years. I'm not some scrublord new to capitals.


I have a better idea. Why dont you start lighting your cynos 2km away from the objects and leave the rest of us alone.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ellariona
B52 Bombers
#6 - 2012-07-27 05:12:58 UTC
Asuka Solo wrote:
Saithe wrote:
BEFORE I GO ANY FURTHER LET ME MAKE THIS PERFECTLY CLEAR: THIS IS NOT A "WAHH REWORK CYNO GRAPHIC" THREAD.

Now that I have gotten that out of the way, I propose a game-balancing change to Cynosural Fields. Require cynosural fields to be at least 2,000 meters from any celestial, much like cloaks. If you want to cyno to a station, then you have to actually watch local for possible ganks. This would promote the use of Cyno Generators and Jump Chain Networks with POS's, to regain 'risk-free jumping'. Currently I can be drunk, half asleep, and not worry about losing my carrier as long as I cyno to a station. If I had to light the cyno at least 2,000 meters from the station, chances are I wouldn't try it drunk and/or half asleep. Given EvE's nature, nothing should be 'risk free', and currently jumping any sort of capital (even jump freighters) is 100% 'risk free'.

Being next to a ship would not disallow a cyno either. Cyno's would still be able to be lit at a POS, as long as it was at least 2,000 meters from an anchored object. Supers/Titans would be unaffected as they cannot dock anyway, and cynos would still be able to be lit next to POS shields.

Also: I have flown capitals for over 3 years. I'm not some scrublord new to capitals.


I have a better idea. Why dont you start lighting your cynos 2km away from the objects and leave the rest of us alone.


actually, he said 2000m from the objects, not 2000m from docking range :) so it doesn't matter much
Saithe
Caldari Provisions
Caldari State
#7 - 2012-07-27 05:16:13 UTC  |  Edited by: Saithe
TIL: 2k off station = 1500m from dock, depending on where you land. could be @ 0, could be 6500m off.