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Skills for solo hulk ganking

Author
Mar Mite
24th Imperial Crusade
Amarr Empire
#1 - 2012-07-24 19:35:17 UTC
I'm looking for a minimum training plan for some solo high sec ganking. The group of bots I'm targeting have similar fits, the one below being the best of the bunch, others have varying degrees of lesser tanks.

Even though this will not always be the case, I'd like to assume the ganks will take place in a 0.7 system and target's relevant skills are all V's.

[Hulk]
Expanded Cargohold II
Expanded Cargohold II

EM Ward Field II
Thermic Dissipation Field II
Small Shield Extender II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Cargohold Optimization I
Medium Core Defense Field Extender I

EHP: 12,198 (uniform damage profile - EX/KIN ~1500EHP less)
EM 71.9 TH:77.5 KN:62.5 EX:65
Sig: 160m

I'm not particular on race or weapons, my #1 priority would be to minimize training time. Cost of ships, skills, fitting, implants - within reason - should not be a problem. Obviously I'll need to train the weapons, hull, thermodynamics, but unsure how far I need to take these skills and what support skills will be most helpful.

Mostly I'm unsure what hull and weapons I should going for, the rest should I should be able to discern from EFT.

Any suggestions would be appreciated.

thanks


Gwarlord
Brave Newbies Inc.
Brave Collective
#2 - 2012-07-24 20:32:11 UTC
Try the build above and go mine somewhere while AFK. Eventually you will get ganked. Look at the killmail and see what killed you, then learn the skills needs to match that build. Then learn to troll.
Mar Mite
24th Imperial Crusade
Amarr Empire
#3 - 2012-07-24 20:43:11 UTC
Lol...great response. About what I expected, but I'll bet someone gives me a good answer or two, so no worries.

Obviously I'm a huge carebear and have no ganking experience, but doesn't mean I'm trolling. Roll

You would think with all the whining children like you do about carebears, when one actually wants to blow some sh*t up, you might be more helpful.





Mallak Azaria
Caldari Provisions
Caldari State
#4 - 2012-07-24 20:58:38 UTC
Train up destroyers then about 8 hours of gunnery skills. Fly a Catalyst.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Zyella Stormborn
Green Seekers
#5 - 2012-07-24 21:12:11 UTC
After you do your destroyer training, start working on BCV and corresponding weapon systems. After update you will need them as things stand (read thread on upcoming miner buffs), https://forums.eveonline.com/default.aspx?g=posts&t=136222&find=unread

You may be looking at a Tornado, or other high alpha ship, and may have to move down to .6 or .5 systems to catch Hulk's or Covetors and drop them in time. If they are any of the other miners, don't bother, you most likely wont be able to take them down before CCP arrives, even in those lower sec zones.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Mar Mite
24th Imperial Crusade
Amarr Empire
#6 - 2012-07-24 21:23:09 UTC
With some basic eft'ing, the dessie's look like i could take out untanked hulks in .5, but a few of these guys stay in .7/.8 systems and plug their EM hole.

Thanks for the link to the barge buffs, I didn't realize those changes had been quantified yet. And the tornado is definitely on my list, though skills like BCV are aweful long for my short term purposes. Also been looking at arty cane and blaster brutix which seem a little quicker train.

Best answer may just be to go with dessie and fleet up with a couple others, though I doubt many in my corp would be interested. Be much easier if I can manage to solo

thank you both for your responses!
Forum Clone 77777
Doomheim
#7 - 2012-07-24 21:27:06 UTC
No offense, but people coming to the forum in search of "SOLO GANKING A HULK: THE GUIDE" are pretty pathetic to me.
Cant even manage to gank a hulk? Why are you even playing?
Mar Mite
24th Imperial Crusade
Amarr Empire
#8 - 2012-07-24 21:33:55 UTC  |  Edited by: Mar Mite
Forum Clone 77777 wrote:
No offense, but people coming to the forum in search of "SOLO GANKING A HULK: THE GUIDE" are pretty pathetic to me.
Cant even manage to gank a hulk? Why are you even playing?



Lol, I love it. You are very creative, I bet mommy and daddy are proud. Least other people in C&P seem to have the guts to act like a douche on their main Oops


I didn't ask for a guide, or can you not read? I asked for a specific situation in .7 space which anyone who pays attention knows would be a challenge versus popping untanked hulks in .5(which I didn't ask about)
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-07-24 21:34:56 UTC
No worries, no one ganks hulks Straight

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Dave Stark
#10 - 2012-07-24 21:38:15 UTC
google it, there's a guide for it written by the people organising hulkageddon. i found it the other day.
Forum Clone 77777
Doomheim
#11 - 2012-07-24 21:44:32 UTC
Mar Mite wrote:
Forum Clone 77777 wrote:
No offense, but people coming to the forum in search of "SOLO GANKING A HULK: THE GUIDE" are pretty pathetic to me.
Cant even manage to gank a hulk? Why are you even playing?



Lol, I love it. You are very creative, I bet mommy and daddy are proud. Least other people in C&P seem to have the guts to act like a douche on their main Oops


I didn't ask for a guide, or can you not read? I asked for a specific situation in .7 space which anyone who pays attention knows would be a challenge versus popping untanked hulks in .5(which I didn't ask about)


Are you trying to act as if the fit in your OP is a Tanked hulk? Slapping on 2 hardeners hardly makes for a tank.
See a damage control, shield rigs etc on it then we'll talk.
And obviously, you dont understand my post, so Ill make it simple for you: Ganking a hulk is the most pathetically easy thing to do, regardless of sec status, as sec status rises it more or less just becomes more expensive. 2 People can gank a hulk in 1.0 sec space but it will cost them, hell, maybe 1 guy can do it, I dont quite have the numbers.
So need advice on how to do it just proves that youre some kind of "want to be pvp'er but is too scared/dumb/ignorant/clueless/boring/unimaginative/etc"

Whining that Im posting on ZE ALT is the oldest sorta argument ever, when thats the only thing people can come up with, you know you've won. Try again.
Mar Mite
24th Imperial Crusade
Amarr Empire
#12 - 2012-07-24 21:49:46 UTC  |  Edited by: Mar Mite
Forum Clone 77777 wrote:
Mar Mite wrote:
Forum Clone 77777 wrote:
No offense, but people coming to the forum in search of "SOLO GANKING A HULK: THE GUIDE" are pretty pathetic to me.
Cant even manage to gank a hulk? Why are you even playing?



Lol, I love it. You are very creative, I bet mommy and daddy are proud. Least other people in C&P seem to have the guts to act like a douche on their main Oops


I didn't ask for a guide, or can you not read? I asked for a specific situation in .7 space which anyone who pays attention knows would be a challenge versus popping untanked hulks in .5(which I didn't ask about)


Are you trying to act as if the fit in your OP is a Tanked hulk? Slapping on 2 hardeners hardly makes for a tank.
See a damage control, shield rigs etc on it then we'll talk.
And obviously, you dont understand my post, so Ill make it simple for you: Ganking a hulk is the most pathetically easy thing to do, regardless of sec status, as sec status rises it more or less just becomes more expensive. 2 People can gank a hulk in 1.0 sec space but it will cost them, hell, maybe 1 guy can do it, I dont quite have the numbers.
So need advice on how to do it just proves that youre some kind of "want to be pvp'er but is too scared/dumb/ignorant/clueless/boring/unimaginative/etc"

Whining that Im posting on ZE ALT is the oldest sorta argument ever, when thats the only thing people can come up with, you know you've won. Try again.




Lol, love this guy, he's like one of those telephone tough guys, but when you show up at his door, he's 15 with braces and and covered in acne.

And yes, I proclaimed myself a carebear in my second post, that was part of my ingenious plan show you what an elite pvp'er i am.

And, for someone who runs his mouth like such a little b*tch, yes, it is lame to post on your alt.

I expected plenty of trolls in the thread, so it's all good.

Aggravating bottom feeders like this **** warms my heart, maybe I should come here more often.
Daemon Ceed
Ice Fire Warriors
#13 - 2012-07-24 21:54:57 UTC  |  Edited by: Daemon Ceed
Thank you for your interest in the "Ganking for Profit and Tears" program. To get you started I'll give you my best bits of advice. I would suggest for solo ganking that you use a T2 fitted Catalyst since the Hulk had a small buff to EHP recently, especially if you are ganking tanked Hulks in anything other than 0.5 space. So, here we go:

[IMPORTANT TIP FOR GREAT SUCCESS: Do NOT start shooting until you are at least 2km from him. Have a scout bookmark a can he's using or use scan probes to quickly get his position in the belt and squad warp you on top of the Hulk. I like scan probes - especially since miners rarely ever check d-scan. Locate belt he's in, warp to at least 14.5AU away, drop probes, put to 1AU, situate them over the belt, scan and pull the probes back just in case he is paying attention.

1.) Gunnery Gunnery Gunnery.

  • Gunnery 5
  • Rapid Firing 4
  • Small Hybrid Turret 5
  • Motion Prediction 3
  • Small Hybrid Turret Specialization 3-4
  • Sharpshooting 3-4
  • Surgical Strike always a plus! Get it to 3-4. It increases your alpha.
  • Weapons Upgrades 4 - You'll want to use Magnetic Field Stabilizer II's if going solo on a tanked Hulk.
  • Thermodynamics 1-2 (not a Gunnery skill, but you'll always want to overheat your guns for maximum dps)


2.) Fitting Skills

  • Engineering 5. No ifs/ands/or butts. You're gonna need all the powergrid you can get
  • Electronics 5 - CPU's gonna be tight. This will be a necessity I believe.
  • Advanced weapons upgrades 1-2. Helps and takes very little time to train if you are still needing powergrid.


3.) Propulsion Jamming (gotta keep the bears from running away!)

  • Propulsion Jamming 1
  • Navigation 2


4.)Optional (but helpful)

  • Jury Rigging 3
  • Hybrid Weapon Rigging 1-3 (depending on how much their drawback affects your fittings)


This is not an exhaustive list, but it should yield good results. I've honestly had better luck doing it with 2 T1 fitted Catalysts pilots that have decent gunnery skills and maybe a 2% Surgical Strike implant.

Now - to the ideal fit!

==========================

[Catalyst, Ganker T2 Neutrons]

8x Light Neutron Blaster II (Void S) - 160 rounds

Initiated Harmonic Warp Scrambler I

3x Magnetic Field Stabilizer II

Small Processor Overclocking Unit I
Small Hybrid Burst Aerator I


[optional modifications to play with - remove a mag stab, put in a sensor booster with scan resolution script, and swap out the Small Processor Overclocking Unit for a Collision Accelerator Rig. It'll help you lock them faster and you may get off an extra volley or two and possibly catch the pod.
===========================

Now I know what you may be saying. It looks pricey, and it kinda is. Probably around 16mil. Keep in mind though that with a good friend to act as scooper and salvager to clean up the carnage you should easily make back what you put into this ship and probably a lot more. T2 salvage from the Hulk and getting your guns and Mag Stab II's back is your first priority. If you net a single Intact Armor Plate from the Hulk you are pretty much already back in the black for the loss of your ship.

Also, if you don't care about the security status of your ganker toon and want to ensure that it's more difficult for the miner to come back and get his crap, pod him if you can while you're at it. You probably won't have much time now that Hulks have had a small buff to EHP and if it's above a 0.5 system, but always go for it. You'd be suprised what some people have in their pods. I got a pod recently worth about 760mil! Don't forget to scoop the corpse. They are always a nice trophy to have.

Also, have your scooper either grab his ore if he's jetcan mining and use it to build more Catalysts. If you have no interest, flip the can and blow it up. It's hilarious and an extra slap in the face.

Happy Gankivus! (it's a new holiday, dontcha know?)
Mar Mite
24th Imperial Crusade
Amarr Empire
#14 - 2012-07-24 21:58:52 UTC
Dave stark wrote:
google it, there's a guide for it written by the people organizing hulkageddon. i found it the other day.



Yeah, there is a lot of info out there, my google fu is not that useless. If people used the info out there exclusively, there wouldn't be any forum discussions at all.

Even in this guide, it says: (http://tacticalentertainment.tv/hulkageddon-guide-2012)



As a baseline, the following chart uses a 0.5 system (with slow CONCORD response times) as an example:


Target Ship Thrashers Catalysts Tornados
Retriever 1 1 OVERKILL
Mackinaw 2-3 1-2 1
Hulk 4-5 3-4 1-2



So, like I said, to solo gank a hulk in .7 space, I'm looking for some guidance from people who have presumably done exactly that before.
Mar Mite
24th Imperial Crusade
Amarr Empire
#15 - 2012-07-24 22:03:40 UTC
Daemon Ceed wrote:
Thank you for your interest in the "Ganking for Profit and Tears" program. To get you started I'll give you my best bits of advice.



Awesome, thanks! I do have alts for warp in and salvage. I also intend the pop the pods if given the chance. Gonna try some runs on sisi with an alt i have trained up already and see how it goes.
Daemon Ceed
Ice Fire Warriors
#16 - 2012-07-24 22:06:51 UTC
Mar Mite wrote:
Daemon Ceed wrote:
Thank you for your interest in the "Ganking for Profit and Tears" program. To get you started I'll give you my best bits of advice.



Awesome, thanks! I do have alts for warp in and salvage. I also intend the pop the pods if given the chance. Gonna try some runs on sisi with an alt i have trained up already and see how it goes.


May Allah bless you and fleas never infest your camels.
Pizza Face
Doomheim
#17 - 2012-07-24 22:11:32 UTC
Popped a Hulk in an 0.7 three weeks ago in virtually the same catty fit as Daemon provided.

Hulk was fitted thus:

SSE II
Invul II
Small SB II

2 x Med Core Def Field Purgers

Alt has fairly mediocre gunnery support, but I have installed a couple of +3 damage hardwirings which helps. It's unlikely you're going to get podded unless you're a total c*ck, so shove 'em in.
Mar Mite
24th Imperial Crusade
Amarr Empire
#18 - 2012-07-24 22:17:46 UTC
Pizza Face wrote:
Popped a Hulk in an 0.7 three weeks ago in virtually the same catty fit as Daemon provided.

Hulk was fitted thus:

SSE II
Invul II
Small SB II

2 x Med Core Def Field Purgers

Alt has fairly mediocre gunnery support, but I have installed a couple of +3 damage hardwirings which helps. It's unlikely you're going to get podded unless you're a total c*ck, so shove 'em in.




That's good to hear, i didn't really expect a catty to do the job in .7. Even though the SB and purgers are a bit....useless?....at least there was some tank on there and pretty similar ehp to my worst case targets.

And +3's are definitely on my agenda, plenty cheap enough and probably have what I need laying around.

thanks!
Daemon Ceed
Ice Fire Warriors
#19 - 2012-07-24 22:34:59 UTC
Mar Mite wrote:


That's good to hear, i didn't really expect a catty to do the job in .7.

thanks!


Unless your going to use a Tornado, I don't know of any other ship short of a fully skilled T2 fitted Brutix that will put out the relative DPS you'll need. Remember, you want to try to make back as much ISK as possible from ganking for a sustained campaign.

But, if you got the ISK and really don't care, go for broke. An Arty Nado will typically do 8,000-10,000 dmg/volley but with the slight EHP buffs on Hulks it may not be enough to get a 2nd volley off to kill the damn thing before Concordokken.
Pizza Face
Doomheim
#20 - 2012-07-24 22:41:31 UTC
Daemon Ceed wrote:


But, if you got the ISK and really don't care, go for broke. An Arty Nado will typically do 8,000-10,000 dmg/volley but with the slight EHP buffs on Hulks it may not be enough to get a 2nd volley off to kill the damn thing before Concordokken.



This. Nothing worse than waiting for your guns to cycle around for the killing volley and getting Conked just before it happens.
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