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How to manufacture and sell Ships

Author
Shimaya Khamsi
Doomheim
#1 - 2012-07-24 04:31:23 UTC
Hey guys...yea im aware that there are probably 6 dozen and a half threads about this already on the forum, but i'll be damned if i could find any threads entertaining the exact same questions i have in my extensive (3 1/2 minute) search for HOW THE HELL TO MAKE SHIPS AND SELL THEM FOR PROFIT.

So i have a blueprint (whew.) Now what? I've completed the tutorial missions, so i know how to physically manufacture the items. But where and how do i get the materials? Do you experienced industrialists have some mineral wholesaler that you buy from? Cause last i checked, buying the minerals alone costs more than buying the ship pre-made from someone on the market. And that doesnt include the possible cost of contracts to transport it. (I priced it out for an Abaddon...cost in minerals alone from different sellers was over 300 mil while a pre-built ship on the market runs for about 250 mil...) thats a savings of about 50 mil, which is a really significant number to me. How the hell do you guys make money off of this? Tell me everything you're willing to share, please.

Thanks in advance, (But please leave out the eve-lingo...Theres a big noob in the room)
Casiella Truza
Ecliptic Rift
#2 - 2012-07-24 06:04:08 UTC
First, and this isn't snark but genuine advice, don't build ships. Everyone does, so there's more supply than the market can handle. Yes, some ships routinely sell below build cost. There are exceptions and explanations but they may not be useful to you right now.

Second, never build anything costly without Production Efficiency V trained.

Third, use buy orders to get your minerals rather than sell orders. This can really drive down costs in some areas.

Fourth, if your research still shows that a ship sells below build.cost, then it will be cheaper just to buy it straight out. In fact, you might reprocess it if you have the skills & standings and make a profit.
Mara Rinn
Cosmic Goo Convertor
#3 - 2012-07-24 06:16:45 UTC
Check out the Manufacturing entry in the Evelopedia.
Tomcio FromFarAway
Singularity's Edge
#4 - 2012-07-24 08:31:06 UTC
If you are a noob then don't start with ship production. It requires much more materials and hauling.
Start with ammo/drones and some basic modules. That way you won't have troubles hauling that stuff to market hubs. You can easily haul using basic transport ships ( T1 industrials like Iteron for instance ).

Ship production is more advanced stuff really. It's not intended to be easily available to new pilots. Being a good manufacturer is not easy thing. You really need to train a lot of skills and do a lot of research ( especially market research ).

Never buy minerals directly from sell orders. Train trading skills and setup your own mineral buy orders. At the very beginning ( when you don't have enough capital ) you can even mine it yourself but it won't work in the long run so those trading skills are important.

Train for freighter. You will need it to do some serious hauling in the future ( especially ships ).

Train material efficiency to level 5. That will greatly reduce required materials.

Train science skills and research your blueprints ( ME - material efficiency will reduce wastage factor, which leads to reduction of required materials for production ). It won't be easy to find empty ME research slots in hisec so you will probably need to find some lowsec research stations. Later you can also setup your own research POS ( your own starbase ) in hisec but you need standings for that.

Of course doing all of this on single character won't be easy so think about training additional chars.
For instance :
1 char - manufacture + research
2 char - hauling
3 char - trading

You can use additional character slots on your main character ( at least for trading alts - they normally sit at the station where you want to sell your stuff ).

This is how I did it when I started ( not doing it anymore ) :

Train your main character in manufacture and research. Create another character on the same account and train him/her for hauling. Train third character on the same account and train for trading.
That was enough to run a one man manufacturing operation effectively and with nice profits.
Alyssa SaintCroix
Leihkasse Stammheim
#5 - 2012-07-24 09:11:55 UTC
You have to face the reality that some ships after you construct them, you will never make profit on, ever. I've made some profit on battlecruisers but not nearly enough to make it a full time pursuit and I wouldn't even look at battleships The sad fact of the matter is people will indeed sell ships at a loss because they came into their minerals either cheap and they're dropping the price in the market to compete with other sell orders or they're in the "minerals I mined are free" crowd.

That being said, there are however, certain ships that you can indeed make a profit on. You just need to look and find them.
Ginger Barbarella
#6 - 2012-07-24 16:26:36 UTC  |  Edited by: Ginger Barbarella
Maximize production efficiency; identify how you're acquire the required minerals with the least OUT OF POCKET expense to yourself; identify where you can build them for the least OUT OF POCKET EXPENSE; identify whether you feel this may be a career, or whether you're just dipping your toes in to play around (invest in your own tower, do the work in low, wait to do the work in high); identify the markets where you can maximize your profits in.

Where do you get the answers to these questions?
1) Tutorial missions
2) MULTIPLE threads in Sci & Industry
3) MULTIPLE stickies in Sci & Industry
4) Research.
5) Google.
6) Don't be lazy.
7) Read anything Tao Cabalander and Akita T post.

"Blow it all on Quafe and strippers." --- Sorlac

Huttan Funaila
Caldari Provisions
Caldari State
#7 - 2012-07-24 22:47:06 UTC
The blueprint will have some waste, in both materials and time. You, yourself, will have some waste in materials.

To eliminate your personal waste, you get Production Efficiency to 5.
To eliminate material waste in the blueprint, you research Material Efficiency on the blueprint.
To eliminate wasted time in the blueprint, you research Production Efficiency on the blueprint.


Sample: Drake Blueprint On the upper right, it will show the various materials consumed during manufacturing with different levels of Production Efficiency skill.

A raw BPO that comes fresh from the NPC merchant has ME:0 and PE:0. That's a 10% waste in each of materials and time. Getting a blueprint down to under 1% waste is desireable. Getting them to 0% waste is usually impractical (some need dozens of years to get to 0.00% waste).

BPO calculator: http://zofu.no-ip.de/bpo
Type in "Drake" in the text box and hit submit. It will show you the various times to manufacture an item with various skills and blueprint values. You will see that it takes about 1 year in research to get a Drake blueprint down to 0.1% wasted materials, and more than 5000 years to get to a perfect - 0.000000% waste - blueprint).

At this time, I don't make ships for sale. I usually make them for myself, or my corp. When I make them for myself, I'm frequently mining the materials myself, and only purchasing the materials that I cannot mine myself (perhaps the ore comes from places I am not comfortable mining in, or cannot get to). In such cases, a Drake takes about 7-8 million isk in materials I had to purchase. Similarly, when making them for the corp, the minerals (and other bits) are provided from the results of mining operations. If I calculate the cost of the materials I mine at market prices, and add the cost of materials I cannot mine, I get within 5% of the Jita price of the hull.

This part of the game needs very sharp Excel skills to determine what is profitable to make, and for what price. The horrible lead time involved in high-sec research stations means that you have to plan things out several months in advance. This will result in lots of mistakes, and things that were profitable back in February will now bleed isk. When you are calculating the cost of materials, you may also want to calculate the time it takes to gather those materials. Finally, knowledge is critical for making money as an industrialist. You will do a great many hours of "homework" on the web outside of Eve to find out details. There is no shortcut for this homework.
Lambert Simnel
PWLS Enterprises
#8 - 2012-07-25 03:18:33 UTC
You can make a profit on ship hulls if you have the skills and know where to buy and where to sell.

The best advice I can give you is to try this http://sourceforge.net/projects/eveiph/ which can be a really handy tool to help you choose a BPO and assess its profitability before you buy it
Galadriel Vasquez
Project Omega Industries
Fraternity.
#9 - 2012-07-26 04:29:24 UTC
We all started at the point you're at now - the other guys have said all that needs saying except I would start small and work up, you will then be able to absorb the financial hit from your mistakes as you learn. Yes you will make some. If I were you I'd look at ammo manufacture - a perfect beginners project.
Look on contracts for researched Blueprint originals - go to chrukke.de eve site and look at scaling of research values. Most BPO's are overkilled on ME levels.

I have tin foil hat trained to 5.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2012-07-26 10:04:56 UTC
Production Efficiency to 5. Or you'll be wasting a bunch of isk.

Ignore the advice of using savings from buying minerals with buy orders, to reduce the price you're willing to sell at. If you do that, you're probably as well off just selling the minerals back on the market.

Sure, you've turned a profit, but you've spent the time getting everything together and tying up a build slot.

Buy 3 apples for 50 cents. Make an apple pie with them and sell it for 2 dollars. Where you could have resold the apples for a dollar each.


As for blueprint stuff, check the site in my sig. There's yet another blueprint calculator there which you can adjust sliders on, so see how the price adjusts (all prices are based on a simulated 5% buy from jita. provided by eve-marketdata).

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Korsiri
Federal Navy Academy
Gallente Federation
#11 - 2012-07-26 16:43:29 UTC
if you're seriously interested in industry start with ammo (someone already probably said this and I missed it, but just in case...) it's cheaper overall, and has tight margins which imo can help you identify issues you have before you loose a ton of isk on something big like a ship.
Lambert Simnel
PWLS Enterprises
#12 - 2012-07-27 00:21:32 UTC  |  Edited by: Lambert Simnel
In regards to the blueprint you already have - there are a couple of things you can do:

You could just resell it and then scale down to ammo or modules production (but research the margins first as even then not all ammo is profitable). There is no real point trying to research the blueprint to make it more productive or efficient unless you have access to you own POS (google it ) - I've never seen a material efficiency slot available in an NPC station and even then it could take weeks to get the material efficiency level down to profitable numbers (this is how the guys in Jita make their profit)

or

Train to Production Efficiency 5 and take a huge risk and manufacture it yourself. If you do then I have two words - mission hubs. It is amazing what our PvP/PvE friends will spend when they want to reship very quickly in th eheat of battle. However, even then you could be sitting on that hull for a long time.

Best of luck
Ginger Barbarella
#13 - 2012-07-27 00:40:45 UTC
Steve Ronuken wrote:
Buy 3 apples for 50 cents. Make an apple pie with them and sell it for 2 dollars. Where you could have resold the apples for a dollar each.


That analogy couldn't be any more wrong (or irrelevent to EveO) if you'd actually tried.

"Blow it all on Quafe and strippers." --- Sorlac

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-07-27 01:12:27 UTC
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2012-07-27 01:30:22 UTC
Ginger Barbarella wrote:
Steve Ronuken wrote:
Buy 3 apples for 50 cents. Make an apple pie with them and sell it for 2 dollars. Where you could have resold the apples for a dollar each.


That analogy couldn't be any more wrong (or irrelevent to EveO) if you'd actually tried.



So what analogy would you use, when someone uses a buy order to buy 1000 trit at 6.1, makes some ammo with it, and sells that for a combined total of 6500. When they could have sold the Trit on the market for 6.6 each?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Styth spiting
Brutor Tribe
Minmatar Republic
#16 - 2012-07-27 05:48:52 UTC
Ore prices are very affected by market speculation right now, so prices are fluctuating quite a bit right now. This makes it pretty difficult to build anything that uses minerals at the moment.

Also the thing to remember is that all T1 ships (well everything really, but more so T1 items) is that there are people who have been doing it for years. They have all the skills maxed, bpo's maxed, most likely a POS and so on. So don't expect to make much isk if you do not have production efficiency V or perfect bpo's (bpo's with an ME that has zero waste). Same goes with trade skills, and standing's which will affect broker and taxes. If you want to get into manufacturing you wont be able to compete price wise against people who have been doing it for a while.

You also can't simply pick what ship you feel like making in hopes of selling it, you need to pick a ship that you can make right now for a profit in your area. Also don't sell to buy orders. Buy orders are almost always people buying cheap to sell high somewhere else. So chances are you'll be selling at a price someone else will make a profit from. Why would you do that? Make that profit yourself.

Best advice I could give. Get production efficiency V, train up some alts for ME researching and start picking ships you might use; and buy the bpo's and start researching them. Hopefully after the 6 weeks of research you will be able to sell them off at a profit. When you manufacture an item sell it though a sell order (not in jita, or trade hubs). In fact go as far away from a trade hub as you can. People are willing to pay more to travel less. Convince is the 2nd biggest isk maker in the game right behind stupidity.
Galletrix
Deep Core Mining Inc.
Caldari State
#17 - 2012-07-29 17:27:37 UTC
I don't understand this whole ' don't build ships ' mentality. I do just fine making ships, and I've only been doing this for 6 months. 200 mil+ profit on one 2 day production run, for just one of my bpos. I might get a lot of indy hate from this, but here's what I've learned over the past months producing ships;

Make a spreadsheet with all your bpos, etc. All you now have to enter in is the price of minerals at your hub, the price of the ship, and the spreadsheet you create should give you an isk/hr ( if you set it up that way). Takes all the guess work out of which bpo you should be using.

It's been said already, but don't but minerals from sell orders. However, I've found that there are some exceptions. Minerals like zydrine and megacyte sometimes don't get shipped in quick enough. On top of that, because the spread on those minerals are HUGE, you tend to get .01 isked really quickly in most hubs. In all honesty, when you find that a specific mineral you are in the market for isn't getting into your pocket quick enough, just buy it. Theres no point in you sitting there for 3 hours .01 isking to get your last group of megacyte. By that time, if you had just bought the material, you would have probably already made back the spread between the two. If you're not producing, you're not making money.

If you have an alt ( you can just make one ), then don't just buy minerals from one hub, and sell from that hub. Chances are, multiple people do this out of laziness, so the profit margin on your ships are going to be very thin. Instead, compare prices from multiple hubs. I buy from at least from 3 different hubs. Let me provide an example;

Currently, with one of my BC bpos, I stand to make just 87 mil for a 2 day production run, at jita prices. However, if I grab some minerals from the other 2 hubs that I buy from, that profit turns to 203 mil. That's a 100+% INCREASE in profit, for maybe 45+ mins more of 'waiting' time.

Trit and pyerite should be your main focus when placing your buy orders. Don't let those buy orders sit too long in the hub! The reason being that the .01 isking can be devastating if you're dealing in low ticket items like trit. Having to add .02 isk to your buy order on something like, 80mil trit is 1.6mil out of the profit you calculated. If you leave that order over-night, theres a chance it could go up .4 isk (due to the crazy volatility of the market these days), which would be a whopping 32 mil. So, if you have the time, get that trit and pyerite out of the way asap.

Get a freighter, or 4.

There are tools online that help you calculate what levels you should research to, in regards to your bpos. Sometimes, it just isn't worth researching a BPO if the time it takes to research it outweighs the money you would be making if you just started to produce it.

I would note, however, that you should start by using BPCs. This gives you a fairly good understanding of which items you could make money on. If you buy a batch of say, drake bpcs, and the finished product flies out the door with you making bank, then rinse and repeat until you're sure its a good, sustainable item. Only then should you buy the BPO. It is crucial that you understand that you havent made a PROFIT on the item until you make enough to 'pay off' the BPO.

Watch out for undercutters! Sometimes if you have your item out there on a buy order, you can get into a .01 cutting war with another seller. If you're on top of it, sometimes you can get him to rage, and post the item at a price FAR lower than what you were cutting at. If this happens, and the quantity isn't too great (1-5), just go ahead and buy him out, and post at the price you were .01 cutting from. Most of the time, you wont be making a huge profit from this, but you're not wasting time having to wait for his orders to sell. However, be VERY careful. There are some people out there who wil undercut you like this, and keep putting up items at this price, so you buy them all out. They just ( most likely ) made a profit, and now you're stuck with 30+ of your item. If you see someone doing this ( usually after the first one ), just pull out. It's not worth the effort and money.

If you have an item that's selling well, don't lump all your cash up and use it on one production run. Instead, buy enough minerals to do half the production run, and while that is being produced, start putting up your orders to do the other hald of the production run. This way, you can keep that line going 24/7, instead of having to wait for your buy orders, wait for the manufacturing, and then wait for your sell orders to get the liquid cash back. If you're wasting time, you're wasting money. The key is to be ALWAYS producing something.

These are the things I've learned from doing manufacturing in EVE. Now I'm going to give you some tips from a RL standpoint that I've learned are effective in EVE ( I'm a business-Econ major, so basically principles I've learned from school that are relevant).

Your BPOS, and everything you have is an asset. Don't ever think of BPOS, or the like as money that is 'gone'. Think of it as an investment. The price of this investment may fluctuate over time, and you may make less on it than you paid for it initially, but it is still something you could make money back on. Given that, you have a property of assets known as liquidity. Liquidity can be either strong or weak based on the need for the item that you're trying to get rid of. Something like a drake fully researched drake BPO is going to have more liquidity than a osprey BPO, simply because of the demand for it. So the rough definition of liquidity is the ability to sell an asset for liquid cash.

In good business practice, you want to make sure your business ( in this case, your manufacturing ) is remaining as liquid as possible. You don't want to have too much of your liquid cash tied up in assets, or the reverse; too much liquid cash and nothing (cont.)
Galletrix
Deep Core Mining Inc.
Caldari State
#18 - 2012-07-29 17:56:32 UTC
to do with it. The balancing trick is to make sure you're making a good profit off of your asset, while also keeping up a fair amount of liquidity if you need to switch quickly to another venue. You don't want your assets tied down to a production line that isn't profitable. Always think to yourself before investing in an asset ' If things get sour, can I get out of this investment quickly? '.

Don't ever under-estimate the power of volume. Walmart works as well as it does because of the sheet volume it is able to purchase. If you're working with big volume, don't be afraid to ask for a reduced price with your supplier. As a businessman, I would much rather sell trit for 5.9 in a straight up transaction for 1bil units, than I would selling these at 5.95 isk over a week. This leads me to my next point:

Don't just buy from the market. If you see a heavy indy corp in your area, or know of one somewhere, strike a deal with them for a steady supply of minerals. Work a price, and negotiate contracts and the like accordingly. In EVE, there is a middleman (that acts as more of an obstacle) between you and your supplier; the market. You'll be spending money and time to essentially getting around this middleman to get to your supplier. The smartest thing you can do in this situation is to get around that middleman, and go directly to your supplier. Don't be afraid to ask less than market price for the item! Keep in mind that your supplier has to haul the minerals to his hub, and either put up the sell order himself, or fill a buy order at a reduced price. Instead, strike him a deal that says you will pick up his product from a certain station, at a certain reduced price. When negotiating prices, try to make the price is just enough so that he's reasonably making enough on his product, while enjoying the luxury of not having to do all the work. in some cases, this can be a HUGE chunk of profit in your pocket over the long-haul, while also offering the benefit of a steady supply you can feed off of.

People WILL PAY to be lazy. This means that, if you're able to provide a product to a consumer in an area that the demand heavily outweighs the supply ( Low-sec and null-sec ), then do it! Volume is important, yes, but if you can reasonably sell enough of that item to outweigh the profit you would be making from selling by sheer volume alone, then do it! This may require a little bit more annoyance on your part due to logistics, but sometimes the money is worth it!

Logistics is key! Devise ways to get your product to your consumer quickly, while getting supplies from your supplier efficiently. Ultimately, this will probably mean having multiple characters with freighters, but don't be afraid to outsource the work! If you can find someone who is wiling to haul minerals at a price that still keeps your runs productive; do it! This lets you focus on your job of production. There ARE people and corporations still out there who make money hauling items for people.

I probably missed a whole bunch, but this is in general the tactics I've used to make a profit in eve.
Herr Hammer Draken
#19 - 2012-07-30 07:08:45 UTC
In the end I would say only buy BPO for ships you will use yourself. Build your own and if you can make a profit at times then build some for the market as well. But in the end this is the reason why profit margin is so slim on T1 ships. Because anyone can get the BPO's and build their own. Supply and demand is a little diffrent on hard to find ship BPO's and T2 ship BPC's.

Profit margin on those are a bit higher.

Also consider markets where your customers are unlikely to have the skills to build their own ships. These customers are traped consumers and have to buy your wares. But you will not be the only guy in those markets so competition is involved.

Herr Hammer Draken "The Amarr Prophet"

shockwaves2009
Unknown Union
Unknown Holding Alliance
#20 - 2012-08-03 10:24:55 UTC
i can make every T1 ship below high-sec prices
because it's gona cost only time to mine the minerals
and have almost every bpo researched in stock with 100 me and 100 pe

other people calculate the prices for a ship by buying the minerals

a example you want to sell a carrier for 1.3 bil the only thing you gona buy is the bpc pack thats around the 200 mil so the profit is already 1.1 bil iff you mine your minerals your selfe

so iff you can't do caps just start building the ships they use for pvp and sell them in the systems close to the low-sec systems

greetings shock
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