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Eve Online does not evolve quickly enough

Author
Private Pineapple
Brutor Tribe
Minmatar Republic
#41 - 2012-07-24 18:31:31 UTC  |  Edited by: Private Pineapple
Istvaan, those new technologies you suggested for the Caldari and Minmatar are not new weapons but instead new ammo. I, too, want to see new weapons but new ammo that actually do something new would still be an exciting concept.

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MeBiatch
GRR GOONS
#42 - 2012-07-24 18:31:41 UTC
Istvaan Shogaatsu wrote:
Disclaimer: this is a drunk post.

The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.

World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.

World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.

You see what I'm getting at, don't you?

We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...

But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.

No scientist in New Eden appears to be working on NEW WEAPONS.

Here's what I'd like to see:

The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.

The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.

The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.

The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic matter warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic matter with a few solid strikes.

And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.

tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.)


so what you want is tech II meta 2-4 versions of weapons?

cool story bro... i thought this was a good idea 2 years ago...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Istvaan Shogaatsu
Guiding Hand Social Club
#43 - 2012-07-24 18:31:59 UTC
FloppieTheBanjoClown wrote:
Istvaan Shogaatsu wrote:
10 years...

In World War II, designs went from blueprint to build within a span of months, not years.


Nobody was concerned about balance in WW2.

This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve.


So what you're saying is, "don't add anything new because I'm scared of having to adapt to something unpredictable." Gotcha.

Again, I'm not asking for superweapons. They were just examples of possible weapon designs, and for the Minmatar I wanted something unpredictable that could either fizzle, do damage no different to conventional warheads, or get lucky and blast away a huge chunk of a ship's HP in one hit.
Jim Era
#44 - 2012-07-24 18:46:33 UTC
Istvaan Shogaatsu wrote:
FloppieTheBanjoClown wrote:
Istvaan Shogaatsu wrote:
10 years...

In World War II, designs went from blueprint to build within a span of months, not years.


Nobody was concerned about balance in WW2.

This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve.


So what you're saying is, "don't add anything new because I'm scared of having to adapt to something unpredictable." Gotcha.

Again, I'm not asking for superweapons. They were just examples of possible weapon designs, and for the Minmatar I wanted something unpredictable that could either fizzle, do damage no different to conventional warheads, or get lucky and blast away a huge chunk of a ship's HP in one hit.




no "crit" plz

Watâ„¢

Karash Amerius
The Seven Shadows
Scotch And Tea.
#45 - 2012-07-24 18:54:06 UTC
I for one would love a "TAG" weapon or projectile that marks a ship for 15 minutes so you can warp-to zero on it. This in combo with passive target modules could be quite interesting.

Karash Amerius Operative, Sutoka

Private Pineapple
Brutor Tribe
Minmatar Republic
#46 - 2012-07-24 19:03:35 UTC
Let's take it even further. Let's get a tractor beam weapon that pulls your enemy closer to you or further away from you. Obviously this would not be black and white as it has to calculate mass and have small/med/large sizes so frigates can't just move battleships around on a dime, but battleships should be able to move frigates around. Obviously this can't be as fast as existing tractor beams because that would be overpowered, but being able to move a frigate at 500 m/s or something lower would be good, I think.

Oh and lets have a small, damaging Salvager weapon that attacks only your armor (and eventually, structure). I never understood why Salvager modules couldn't be used on "live" ships. It would be logical to have some kind of a module that takes apart another ship at range just like the real Salvager module would take apart a wreck.

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EvEa Deva
Doomheim
#47 - 2012-07-24 19:05:14 UTC
how about they fix the ones they have now?
Scatim Helicon
State War Academy
Caldari State
#48 - 2012-07-24 19:09:59 UTC
Listing the massive array of new weapons, hulls, modules, and structures that have been introduced in the last 9 years since Eve launched is far too much like effort for me.

Suffice it to say this is a silly thread.

Every time you post a WiS thread, Hilmar strangles a kitten.

Adalun Dey
Royal Amarr Institute
Amarr Empire
#49 - 2012-07-24 19:53:33 UTC  |  Edited by: Adalun Dey
FloppieTheBanjoClown wrote:
Nobody was concerned about balance in WW2.

This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve.

I think CCP is having a hard enough time as it is balancing out the current weaponry. If they'd be adding new ones bi-annually it would make the puzzle even more complex.

That said, It wouldn't necessarily threaten the balance too much if new weapons or ammunition with SLIGHTLY overpowered statistics would be introduced in LIMITED numbers. This could be in the shape of spreading non-original blue prints through exploration related activities.

By chance the explorer who would be lucky enough to come across such a blueprint would still need to involve resource gatherers and industrialists to acquire the end product (turrets, bullets, missiles, ....) and once those are destroyed/used the original balance would be restored.

On CCP's part it would allow them to experiment with items with potentially wildly different properties that might be fun enough to introduce - in a later stage - as a full fledged alternatives to the current weapons/ammunition.

[i]" Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "[/i]

Istvaan Shogaatsu
Guiding Hand Social Club
#50 - 2012-07-24 19:57:41 UTC
Indeed, I agree.

Another consideration is that it's probably a bit easier to design a turret model, than it is to design an entire ship.

New weapon types are a way to introduce lots of exciting new content, with (comparably) little modeling work.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#51 - 2012-07-24 20:16:18 UTC
i want misles at move slowly but shoot lasers while they fly

http://dl.eve-files.com/media/1206/scimi.jpg

Private Pineapple
Brutor Tribe
Minmatar Republic
#52 - 2012-07-24 20:19:45 UTC
i want misles at move slowly but update my market orders while they fly

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baltec1
Bat Country
Pandemic Horde
#53 - 2012-07-24 20:24:40 UTC
I want misles at move slowly but RR me while they fly
Alara IonStorm
#54 - 2012-07-24 20:32:08 UTC
I want misles at move slowly but post memes on the forum while they fly
Mallak Azaria
Caldari Provisions
Caldari State
#55 - 2012-07-24 20:37:19 UTC
Istvaan Shogaatsu wrote:
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.


This has potential.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#56 - 2012-07-24 20:40:44 UTC
FloppieTheBanjoClown wrote:
Nobody was concerned about balance in WW2.


This.

When the Americans found out that the Germans were creating a new weapon of unparalleled destruction, the Atomic Bomb, they weren't concerned about balance.... Oh wait

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Plaude Pollard
Aliastra
Gallente Federation
#57 - 2012-07-24 20:57:48 UTC
For a drunk post, that's actually a pretty good suggestion. You'd kinda expect the various factions to work on developing new weapons.
Maybe even add CIWS (Close-In Weapon System) usable only by Battleship hulls? (To those who don't know what CIWS is, it's typically very small automated machineguns mounted to protect a ship against incoming missiles and small planes)

Just my idea for new weapons, that I've actually missed for a long time.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Forum Clone 77777
Doomheim
#58 - 2012-07-24 21:14:55 UTC
Why do people always have a need to excuse their post "cuz i drunk" ?
Does it make you cool or something?
Istvaan Shogaatsu
Guiding Hand Social Club
#59 - 2012-07-24 21:19:16 UTC
Forum Clone 77777 wrote:
Why do people always have a need to excuse their post "cuz i drunk" ?
Does it make you cool or something?


Well, I AM extremely cool, so I guess it's working.
Private Pineapple
Brutor Tribe
Minmatar Republic
#60 - 2012-07-24 21:51:20 UTC  |  Edited by: Private Pineapple
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baltec1 wrote:
I want misles at move slowly but RR me while they fly

Alara IonStorm wrote:
I want misles at move slowly but post memes on the forum while they fly


And here folks we have two shining examples of fail posts.

Read them closely. Note how these two failures capitalized the 'i' at the beginning of the sentence, meaning they did not properly copy the post from which this series of posts originated from:

MotherMoon wrote:
i want misles at move slowly but shoot lasers while they fly


Note the letter i:

MotherMoon wrote:
i want misles

MotherMoon wrote:
i


So please do not make the grave mistake that these two have made. Thank you.

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