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Initial mining barge changes are on the test server

Author
Denidil
Cascades Mountain Operatives
#21 - 2012-07-23 20:17:59 UTC
Salpad wrote:
Are the shield/armour resists changed?


resists are untouched in the data dump

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#22 - 2012-07-23 20:27:45 UTC
The skiff just made me **** in my pants (j/k)


[Skiff, inferno 1.2 test]

Damage Control II
Mining Laser Upgrade II

Adaptive Invulnerability Field II
Medium Shield Extender II
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
EM Ward Amplifier II

Modulated Strip Miner II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



effective mining output: 3.54 strip miners
EHP: 106,993 [76 260 shield / 11982 armor / 18750 hull]
shield resists: 82.2 / 77.4 / 83.0 / 84.2
tank (passive recharge) 407 HP/s


I now crown the new king of 0.0 mining.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Victoria Sin
Doomheim
#23 - 2012-07-23 20:32:54 UTC
What are the stats on the ice and mercoxit rigs?
Denidil
Cascades Mountain Operatives
#24 - 2012-07-23 20:37:48 UTC
Victoria Sin wrote:
What are the stats on the ice and mercoxit rigs?


ice rig:
iceHarvestCycleBonus: -12.0


mercoxit rig:
miningAmountBonus: 16.0


note: only one mining rig may be used on a ship



another skiff fit

[Skiff, inferno 1.2 test2]

Mining Laser Upgrade II
Mining Laser Upgrade II

Adaptive Invulnerability Field II
Medium Shield Extender II
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
EM Ward Amplifier II

Modulated Strip Miner II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


84.4k ehp, 365 ehp recharge tank

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Talon Kitsune
Deep Core Mining Inc.
Caldari State
#25 - 2012-07-23 20:38:30 UTC
Denidil wrote:
effective mining output: 3.54 strip miners
EHP: 106,993 [76 260 shield / 11982 armor / 18750 hull]
shield resists: 82.2 / 77.4 / 83.0 / 84.2
tank (passive recharge) 407 HP/s


And it'd still have a respectable cargo capacity, higher than most current hulks not afk spec'd. Yeah, if anyone's getting ganked after 1.2 by the 2 week alt on a catalyst with options like this out there, they are doing something seriously wrong. This thing could shrug off a nado gank.
Dave Stark
#26 - 2012-07-23 20:41:53 UTC
have ice/mercox bonuses been removed from ships?

also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.

overall good changes imo.
Denidil
Cascades Mountain Operatives
#27 - 2012-07-23 20:42:17 UTC  |  Edited by: Denidil
Talon Kitsune wrote:
Denidil wrote:
effective mining output: 3.54 strip miners
EHP: 106,993 [76 260 shield / 11982 armor / 18750 hull]
shield resists: 82.2 / 77.4 / 83.0 / 84.2
tank (passive recharge) 407 HP/s


And it'd still have a respectable cargo capacity, higher than most current hulks not afk spec'd. Yeah, if anyone's getting ganked after 1.2 by the 2 week alt on a catalyst with options like this out there, they are doing something seriously wrong. This thing could shrug off a nado gank.


a hulk with 2x expanded cargohold IIs and 2x cargohold optimization I rigs is 17199m3
with tech 2 rigs it is 18727m3


the mackinaw i listed above is 37500 (skills) and 50% more EHP than a "FU tanked" hulk - and the FU fitted tank has to give up it's MLUs which gives the mackinaw more mining output

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#28 - 2012-07-23 20:42:50 UTC
Dave stark wrote:
have ice/mercox bonuses been removed from ships?

also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.

overall good changes imo.


yes they have been removed - they've been moved to rigs

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Dave Stark
#29 - 2012-07-23 20:45:02 UTC
Denidil wrote:
Dave stark wrote:
have ice/mercox bonuses been removed from ships?

also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.

overall good changes imo.


yes they have been removed - they've been moved to rigs


good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained.
Zifrian
The Frog Pond
Ribbit.
#30 - 2012-07-23 20:46:42 UTC
Lot of good changes there. Looks like I gotta do some work on IPH soon. P

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Denidil
Cascades Mountain Operatives
#31 - 2012-07-23 20:59:23 UTC
Zifrian wrote:
Lot of good changes there. Looks like I gotta do some work on IPH soon. P


do you have a fitting tool in it? otherwise you don't really need to change anything - hulk w/ 2 MLUs is still king. a skiff or mackinaw with 2 MLUs comes out just above a hulk with no MLUs

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Nevryn Takis
University of Caille
Gallente Federation
#32 - 2012-07-23 21:11:45 UTC
Wow great... A hulk still can't mine more than 1 cycle ...
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#33 - 2012-07-23 21:13:55 UTC  |  Edited by: Barbara Nichole
Denidil wrote:
i was able to get the tanking attributes of the hulk modified - and here is the fit comparison for the following fit [which requires a CPU implant]

[Hulk, Highsec Gank proof]
Damage Control II
Micro Auxiliary Power Core I

Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Kernite Mining Crystal II
Modulated Strip Miner II, Kernite Mining Crystal II
Modulated Strip Miner II, Kernite Mining Crystal II

Medium Ancillary Current Router I
Medium Core Defense Field Extender I


Mining Drone II x5
Hobgoblin II x5



EFT stats (current): 30,235 EHP (20034 shield / 2292 armor / 7909 structure), 107 dps shield tank [passive recharge],
Pyfa (test server tank): 42,638 [29814 shield / 5010 armor / 7812 structure), 99.382 dps shield tank [passive recharge]


same stuff as always... I'm not happy with the small ore bay size reduction.. from 8000 to 7500.. if you had one cargo rig on your ship before your cargo hoild was bigger than 8000 now it will be smaller with no way to increase it.. the least they could do is maintain the original size of the ore containment.

How is someone testing the new stats on the test server when sisi changes aren't live that I can see.?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Denidil
Cascades Mountain Operatives
#34 - 2012-07-23 21:15:42 UTC
Nevryn Takis wrote:
Wow great... A hulk still can't mine more than 1 cycle ...


hulk is intended to be a fleet mining ship - dumping into something bigger. they said this from the start. a 2 MLU mackinaw is 80% of the yield of 2 MLU hulk and a lot more survivability [and ore bay]

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#35 - 2012-07-23 21:17:21 UTC
Dave stark wrote:
Denidil wrote:
Dave stark wrote:
have ice/mercox bonuses been removed from ships?

also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.

overall good changes imo.


yes they have been removed - they've been moved to rigs


good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained.

I really don;t want to see role bonus go completely away.. I think that would be fail.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Denidil
Cascades Mountain Operatives
#36 - 2012-07-23 21:17:22 UTC
Barbara Nichole wrote:


How is someone testing the new stats on the test server when sisi changes aren't live that I can see.?


i'm a software engineer and i took a look at pyfa and noticed they used a sqllite database to store the ship stats .. so i went an altered it and i've just been "pyfa warrioring". i don't know where Sarmatiko got his raw data dump.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#37 - 2012-07-23 21:19:25 UTC
Barbara Nichole wrote:

I really don;t want to see role bonus go completely away.. I think that would be fail.


the role bonus isn't gone.. it's different

procurer/skiff - survivability [deep space miner]
retriever/covetor - ore bay [solo miner]
covetor/hulk - mining yield [fleet miner]


generic ore vs mercoxit vs ice is all a fitting change now

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#38 - 2012-07-23 21:19:45 UTC
Denidil wrote:
Barbara Nichole wrote:


How is someone testing the new stats on the test server when sisi changes aren't live that I can see.?


i'm a software engineer and i took a look at pyfa and noticed they used a sqllite database to store the ship stats .. so i went an altered it and i've just been "pyfa warrioring". i don't know where Sarmatiko got his raw data dump.


oh I see... I was hoping to do real in flight tests.. I am gratful for the info.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Dave Stark
#39 - 2012-07-23 21:19:59 UTC
Barbara Nichole wrote:
Dave stark wrote:
Denidil wrote:
Dave stark wrote:
have ice/mercox bonuses been removed from ships?

also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.

overall good changes imo.


yes they have been removed - they've been moved to rigs


good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained.

I really don;t want to see role bonus go completely away.. I think that would be fail.


it will be a shame to see them go, but we've gone from a mining specialisation, to a role specialisation. consider it that the ship specialisations have changed, rather than been removed.
Pipa Porto
#40 - 2012-07-23 21:47:18 UTC
Tau Cabalander wrote:

On an slightly unrelated note, rookie ships getting powergrids boosted to 20 MW means a cyno can be fitted without a MAPC Big smile


Oooh. Me likey.

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-RubyPorto