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Mining barge changes [now with feedback]

Author
Dave stark
#81 - 2012-07-24 18:03:49 UTC
Tippia wrote:
Vaerah Vahrokha wrote:
Yes they did.
So in other words, it's not a problem — put the crystals in the Orca.


except only the pilot can get stuff out of the corp hangar unless you have roles in the corp... trust me, it's a problem i have daily.
Droxlyn
School of Applied Knowledge
Caldari State
#82 - 2012-07-24 18:05:55 UTC
Tippia wrote:
Vaerah Vahrokha wrote:
Yes they did.
So in other words, it's not a problem — put the crystals in the Orca.


That doesn't help the people in other corps in your fleet. It takes 3k m3 to carry 4 of each crystal. Double that if you have to have both T1s and T2s (for the Orca you claim should be carrying it.)

Too bad the tractor beam can't be a repulsor beam to send a can to the mining vessel. (Or too bad CCP can't give the mining ships utility High-slots for tractor beams, cloaks, and probe launchers.)

Drox
Tippia
Sunshine and Lollipops
#83 - 2012-07-24 18:31:51 UTC
Dave stark wrote:
except only the pilot can get stuff out of the corp hangar unless you have roles in the corp... trust me, it's a problem i have daily.
…so they didn't fix the problem. Look, I can go off and test it if people want to, but I'd prefer to just ask. It's just that the answers are pointing in pretty much every direction right now. Ugh

Droxlyn wrote:
That doesn't help the people in other corps in your fleet.
So organise your fleet better. Have each corp form an Orca-based group. Use shuttle services if Orca pilots are that few and far between (which seems highly unlikely in a corp with any kind of mining ambitions). Alternatively (or additionally), assign roles — who does what, and let people pick up what they need before you begin. It's not like there aren't ways to hand off equipment to surrounding ships. The whole notion that every ship needs to carry every crystal is pretty silly to begin with, and keeping the Hulks fed with charges is just something to plan the fleet around.

Quote:
It takes 3k m3 to carry 4 of each crystal. Double that if you have to have both T1s and T2s (for the Orca you claim should be carrying it.)
Ugh Riight… 16×30m³×4 = 1,920m³ for the T1s, 16×50m³×4 = 3,200 for the T2s = 5120 in total… that's pretty much not a single number correct (not to mention a pretty poor mix of crystals). It's not so much me who's claiming the Orca should carry it — it's the express purpose of the design change for the Hulk: to be used in a fleet where a separate ship takes care of the ore. The Hulk is just meant to sit and suck up rocks and immediately spit them out again. The same ship that takes care of the ore will be available to feed the Hulk with whatever crystals it needs.

That said, giving the Hulk a utility high would actually be interesting for a number of purposes.
Dave stark
#84 - 2012-07-24 18:34:49 UTC
big ass red letters "you don't have the required role to view". i'm in the same corp. i can put stuff in, but not take it out.
Droxlyn
School of Applied Knowledge
Caldari State
#85 - 2012-07-24 18:41:10 UTC
Tippia wrote:

Quote:
It takes 3k m3 to carry 4 of each crystal. Double that if you have to have both T1s and T2s (for the Orca you claim should be carrying it.)
Ugh Riight… 16×30m³×4 = 1,920m³ for the T1s, 16×50m³×4 = 3,200 for the T2s = 5120 in total… that's pretty much not a single number correct (not to mention a pretty poor mix of crystals). It's not so much me who's claiming the Orca should carry it — it's the express purpose of the design change for the Hulk: to be used in a fleet where a separate ship takes care of the ore. The Hulk is just meant to sit and suck up rocks and immediately spit them out again. The same ship that takes care of the ore will be available to feed the Hulk with whatever crystals it needs.

That said, giving the Hulk a utility high would actually be interesting for a number of purposes.


So I forgot that T1s are smaller.
Also, if you're mining Mercoxit, you aren't going to be mining anything else, so it's 15 crystals or 1 crystal that you care about. 15 * 4 * 50 = 3000. I'm glad that if you need to shlep about with T1s that it isn't as bad as I made it out to be, but still.

A proper mining operation has:
1 Rat tank ship if needed.
1 Orca sitting around pulling in jetcans and providing boosts. If there's a Rorqual involved, he's hiding next to a Deathstar POS compressing ore and providing bonuses, the orca just mentioned turns into:
Another Orca snagging ore from the stationary one.
Everybody else is in a Hulk.
If there are enough hulks, you wind up with two Orcas hauling with little down-time.
There is nobody left to pass around crystals or have an Orca/corp, etc.
Orcas have an insane tractor beam range, you may as well ask the Hulk to warp back to the station when they need crystals that they don't have on them.

So, um, who is supposed to get the crystals from the Orca to the Hulks?

Drox
Doddy
Excidium.
#86 - 2012-07-24 18:41:36 UTC
Dave stark wrote:
big ass red letters "you don't have the required role to view". i'm in the same corp. i can put stuff in, but not take it out.


So your corp don't trust you enough to access even 1 hangar, isn't that your problem?
Doddy
Excidium.
#87 - 2012-07-24 18:43:27 UTC
Droxlyn wrote:
Tippia wrote:

Quote:
It takes 3k m3 to carry 4 of each crystal. Double that if you have to have both T1s and T2s (for the Orca you claim should be carrying it.)
Ugh Riight… 16×30m³×4 = 1,920m³ for the T1s, 16×50m³×4 = 3,200 for the T2s = 5120 in total… that's pretty much not a single number correct (not to mention a pretty poor mix of crystals). It's not so much me who's claiming the Orca should carry it — it's the express purpose of the design change for the Hulk: to be used in a fleet where a separate ship takes care of the ore. The Hulk is just meant to sit and suck up rocks and immediately spit them out again. The same ship that takes care of the ore will be available to feed the Hulk with whatever crystals it needs.

That said, giving the Hulk a utility high would actually be interesting for a number of purposes.


So I forgot that T1s are smaller.
Also, if you're mining Mercoxit, you aren't going to be mining anything else, so it's 15 crystals or 1 crystal that you care about. 15 * 4 * 50 = 3000. I'm glad that if you need to shlep about with T1s that it isn't as bad as I made it out to be, but still.

A proper mining operation has:
1 Rat tank ship if needed.
1 Orca sitting around pulling in jetcans and providing boosts. If there's a Rorqual involved, he's hiding next to a Deathstar POS compressing ore and providing bonuses, the orca just mentioned turns into:
Another Orca snagging ore from the stationary one.
Everybody else is in a Hulk.
If there are enough hulks, you wind up with two Orcas hauling with little down-time.
There is nobody left to pass around crystals or have an Orca/corp, etc.
Orcas have an insane tractor beam range, you may as well ask the Hulk to warp back to the station when they need crystals that they don't have on them.

So, um, who is supposed to get the crystals from the Orca to the Hulks?

Drox


Why does this mining op not just have different ships mining different ores instead of everyone mining all of them? Would that maybe require organisation? P
Droxlyn
School of Applied Knowledge
Caldari State
#88 - 2012-07-24 18:49:05 UTC
Doddy wrote:

Why does this mining op not just have different ships mining different ores instead of everyone mining all of them? Would that maybe require organisation? P


Because they are organized by physical location along the length of the belt or the miner didn't know what he was going to mine until he got there.

They should give all of the barges 3k crystal ammo bays and be done with it. (Or shrink the hell out of these 3.68m cube crystals or 12 foot/side for the non-metric folks.)

Drox
Tippia
Sunshine and Lollipops
#89 - 2012-07-24 18:51:15 UTC  |  Edited by: Tippia
Droxlyn wrote:
So, um, who is supposed to get the crystals from the Orca to the Hulks?
From that list? Use the ratter as a shuttle — it's a combat ship and should be fitting an MWD anyway.

As for the whole “they need crystals that they don't have on them”, that just comes down to planning. Pick one or two ores each, depending on how common they are in the belt. Your 500m³ hold can now hold at least a full replacement set for each pick, plus spares, giving you plenty time to have that shuttle come by with replacements if you manage to burn out all three strips in one go.

edit: Even if you don't know what to mine until you get there, again: the Orca can carry the crystals. Pick what you need from the pile and get to work.
Dave stark
#90 - 2012-07-24 19:09:49 UTC
Doddy wrote:
Dave stark wrote:
big ass red letters "you don't have the required role to view". i'm in the same corp. i can put stuff in, but not take it out.


So your corp don't trust you enough to access even 1 hangar, isn't that your problem?


afaik it's a pretty new corp and the ceos are still sorting things out *shrug* when in space i can access everything as the pilot, so it's not a big issue but it's inconvenient.
Infinite Force
#91 - 2012-07-24 19:15:46 UTC
Tippia wrote:
…as was his insinuation that you're screwed if you can't, personally, carry along 2k m³ worth of crystals, so he'd just be trading one awful strategy for another and not be worse off.

You are referring to me I think, so correct me if I'm wrong on this, but I tell it as I see it.

It is my opinion, that the cargo holds do need to be bigger - across the board if they're not going to reduce mining crystal size.

The Cargohold of a Barge needs to be able to hold 3 types of Ore crystals with 1 spare.
The Cargohold of an Exhumer needs to be able to hold 5 types of Ore crystals with 2 spares.
(see the T1 / T2 advantage progression there?)

So, let's compare: T1 crystals are 30 m3 each, T2 are 50 m3.

We'll use T2 crystal math (since they are bigger).

Cargohold Size = T2 Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types

Procurer / Skiff : CH range is : 300 - 750 m3
- T1: 2 crystals / 3 ores: 50 * 1 * 2 * 3 = 300 m3
- T2: 3 crystals / 5 ores: 50 * 1 * 3 * 5 = 750 m3

Retriever / Mackinaw : CH range: 600 - 1500 m3
- T1: 2 crystals / 3 ores: 50 * 2 * 2 * 3 = 600 m3
- T2: 3 crystals / 5 ores: 50 * 2 * 3 * 5 = 1500 m3

Covetor / Hulk : CH range: 900 - 2250 m3
- T1: 2 crystals / 3 ores: 50 * 3 * 2 * 3 = 900 m3
- T2: 3 crystals / 5 ores: 50 * 3 * 3 * 5 = 2250 m3


Just like using T2 crystals in fighting ships - the only difference is that it's a "mining ship" so their crystals seem to need to be 30 - 50 times larger.

Either reduce crystal size or increase the cargoholds - it's that simple.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Dave stark
#92 - 2012-07-24 19:18:48 UTC
Infinite Force wrote:
Either reduce crystal size or increase the cargoholds - it's that simple.


don't even need to do that, just adjust the split between ore and cargo. the hulk has "wasted" space in the ore bay. the bay can't hold a second cycle so why not move that space in to the ore bay to hold crystals?
Athos Maulerant
The Scope
Gallente Federation
#93 - 2012-07-24 19:23:00 UTC
Crystals increase yield, therefore there needs to be a disadvantage to combat the advantage they provide. Somebody already said they are cheap, so that means the storage issue is it, since cost is not. Don't want to worry about where to put backup crystals? Use T1 miners or head back to the base to pick up new crystals for your T2. Easy peasy.
Unit757
North Point
#94 - 2012-07-24 19:24:17 UTC
So its an issue, because you cant carry enough of every god damn crystal in the game? Cool, I can't carry every single type of hybrid charge in the game, and have sufficient quantity. The solution is extremely simple, miners must adapt to new method because of the mining changes. PVPers have had tons of changes they have to adapt to, you can deal with just one change.

Solution is simple, dedicate each ship to one type of ore. A hulk can carry 9 reserve crystals in its cargo hold, PLUS it already will have 3 loaded. A machinaw, can carry 6 reserve crystals, plus 2 pre-loaded.

If you want to claim it as a problem, don't try to justify it because the only reason your whining is because you cant carry 6 crystals for every ore in the game. Hulk = FLEET BARGE. Note the word FLEET, meaning more then one ship. Focus on one type per ship.
Dave stark
#95 - 2012-07-24 19:24:29 UTC
Athos Maulerant wrote:
Crystals increase yield, therefore there needs to be a disadvantage to combat the advantage they provide. Somebody already said they are cheap, so that means the storage issue is it, since cost is not. Don't want to worry about where to put backup crystals? Use T1 miners or head back to the base to pick up new crystals for your T2. Easy peasy.


there already is a drawback, they use more cap.
Athos Maulerant
The Scope
Gallente Federation
#96 - 2012-07-24 19:31:28 UTC
Dave stark wrote:
Athos Maulerant wrote:
Crystals increase yield, therefore there needs to be a disadvantage to combat the advantage they provide. Somebody already said they are cheap, so that means the storage issue is it, since cost is not. Don't want to worry about where to put backup crystals? Use T1 miners or head back to the base to pick up new crystals for your T2. Easy peasy.


there already is a drawback, they use more cap.


And they require skills to use. I think the changes are great. I guess I'm just not that change resistant.
Jake Rivers
New Planetary Order
#97 - 2012-07-24 19:32:19 UTC
I love the new ore bay, finally a place for ore where it does not get mixed up with my hold of crystals, but when mining multiple ores to strip a belt/grav (especially if its a small grav where a lot of the rocks vanish after just a few cycles) you need a far bigger selection than the 500m3 hold can carry, and no I don't want to shuttle back and forth to a station/pos/orca/rorq to change up my crystals each time you suck a roid dry and need to change over.

Simply reduce the size of these crystals, can you imagine how annoying it would be for combat if you could only carry 1 or 2 types of lenses for your lasers?
Unit757
North Point
#98 - 2012-07-24 19:36:54 UTC  |  Edited by: Unit757
Jake Rivers wrote:
I love the new ore bay, finally a place for ore where it does not get mixed up with my hold of crystals, but when mining multiple ores to strip a belt/grav (especially if its a small grav where a lot of the rocks vanish after just a few cycles) you need a far bigger selection than the 500m3 hold can carry, and no I don't want to shuttle back and forth to a station/pos/orca/rorq to change up my crystals each time you suck a roid dry and need to change over.

Simply reduce the size of these crystals, can you imagine how annoying it would be for combat if you could only carry 1 or 2 types of lenses for your lasers?


I can't speak for everyone else, but I usually only carry conflag and sorch, and MAYBE a faction MF. So, it isn't to annoying
Arctos Canis
Ice Wolves
#99 - 2012-07-24 19:38:14 UTC  |  Edited by: Arctos Canis
Hello. I have seen some people asking about ICE aspects. I did some personal calculations in TQ and SISI today just for myself. But since i noticed nobody is even mentioning it in this thread i will share it so that the people who did not do that would at least have raw impression how much worse it will be,

Curent Mach. - 2 x IHU + 3% yeti + maxed out orca boost. Has an interval of 49 seconds per ice block. 49/1

After pache

Mach - 3 x IHU + 3% yeti + maxed out orca boost + ICE RIG. 51/1
skiff - 2 x IHU + 3% yeti + maxed out orca boost + ICE RIG. 56/1
Hulk - 2 x IHU + 3% yeti + maxed out orca boost + ICE RIG. 47/1
Andoria Thara
Fallen Avatars
#100 - 2012-07-24 19:49:01 UTC
When I mine, I hate having crystals in my cargo hold cluttering things up (since they don't stack after use), so I keep them all in the orca.