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Mining barge changes [now with feedback]

Author
Denidil
Cascades Mountain Operatives
#1 - 2012-07-23 15:20:42 UTC  |  Edited by: Denidil
title says all

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Sarmatiko
#2 - 2012-07-23 15:35:45 UTC  |  Edited by: Sarmatiko
First raw stats from static data: http://pastebin.com/frBc2muR

Let The EFTing Begin! Bear

ps: as always this may not be the final stats (look at those 33.33%, 66.66%..). Just raw diff because you want it "here and now"
Sheynan
Lighting the blight
#3 - 2012-07-23 16:01:34 UTC
that said, is an Inferno 1.2 version already available somewhere of EFT/Pyfa whatever program ?
Denidil
Cascades Mountain Operatives
#4 - 2012-07-23 18:10:04 UTC  |  Edited by: Denidil
i love those changes... my mining char has a 37500m3 ore bay on her mack with those stats and bonuses.. ME GUSTA

[edit]
mackinaw hold capacity bonus is based on barge not exhumer skill level

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#5 - 2012-07-23 18:30:26 UTC
hulk bonuses are unchanged so (so it's mining yield is unchanged) so we can figure out all the mining rates relative to a hulk

these calculations are based on Exhumers V/Barge V char, for mining rock not ice - this is without MLUs


Ship - Strips * modifiers = effective # of strip mining modules

Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675
Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15
Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15

Covetor - 3 strips * 1.2 (barge V) = 3.6
Retriever - 2 strips * 1.5 (role bonus) = 3 strips
Procurer - 1 strips * 3 (role bonus) = 3 strips


or % relative to a hulk

Mackinaw: 79.4%
Skiff: 79.4%

Covetor: 90.7%
Retriever: 75.6%
Procurer: 75.6%

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#6 - 2012-07-23 19:16:21 UTC
Feedback: i think all barges could use a PG boost.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

corestwo
Goonfleet Investment Banking
#7 - 2012-07-23 19:39:13 UTC  |  Edited by: corestwo
Denidil wrote:
Feedback: i think all barges could use a PG boost.


Why? Fiddling with what this enables now (rigs used for tank instead of expanders) and I can get about 16k out of a hulk now, that'll go to 30k or so post-patch. Ganking that will require three tornados. Is that not good enough for you?

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Soon Shin
Scarlet Weather Rhapsody
#8 - 2012-07-23 19:46:11 UTC
LOOK at the Rookie Ships changes!
JamesCLK
#9 - 2012-07-23 20:17:01 UTC
Soon Shin wrote:
LOOK at the Rookie Ships changes!

Dat ECM Ibis... Shocked

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#10 - 2012-07-23 20:20:17 UTC
so you can't actually test these changes.. they are all data mined....? everything works the same way it did on sisi.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Denidil
Cascades Mountain Operatives
#11 - 2012-07-23 20:25:42 UTC  |  Edited by: Denidil
corestwo wrote:
Denidil wrote:
Feedback: i think all barges could use a PG boost.


Why? Fiddling with what this enables now (rigs used for tank instead of expanders) and I can get about 16k out of a hulk now, that'll go to 30k or so post-patch. Ganking that will require three tornados. Is that not good enough for you?


i didn't say a large increase.

[edit]
note: the skiff got an increase and it was enough to make the new possible fits to make me **** my pants [j/k]

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Dave Stark
#12 - 2012-07-23 20:37:47 UTC
corestwo wrote:
Denidil wrote:
Feedback: i think all barges could use a PG boost.


Why? Fiddling with what this enables now (rigs used for tank instead of expanders) and I can get about 16k out of a hulk now, that'll go to 30k or so post-patch. Ganking that will require three tornados. Is that not good enough for you?


does this mean there's going to be an increase on hulkageddon payouts in order to compensate for more/bigger ships needed to gank hulks and keep it profitable for the gankers?

or, are the high sec miners safe now?
Denidil
Cascades Mountain Operatives
#13 - 2012-07-23 20:39:31 UTC
Dave stark wrote:
corestwo wrote:
Denidil wrote:
Feedback: i think all barges could use a PG boost.


Why? Fiddling with what this enables now (rigs used for tank instead of expanders) and I can get about 16k out of a hulk now, that'll go to 30k or so post-patch. Ganking that will require three tornados. Is that not good enough for you?


does this mean there's going to be an increase on hulkageddon payouts in order to compensate for more/bigger ships needed to gank hulks and keep it profitable for the gankers?

or, are the high sec miners safe now?


a skiff can get a 84k EHP tank and get the effective output of 3.99 strip miners ( a hulk with 2 MLUs is 5 effective )

it can get a 107k ehp tank if it gives up an MLU for a DCU

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#14 - 2012-07-23 20:42:34 UTC
Anyone know what "eliteBonusBarge" 1, 2, and 3 is?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Dave Stark
#15 - 2012-07-23 20:43:36 UTC
Denidil wrote:
Dave stark wrote:
corestwo wrote:
Denidil wrote:
Feedback: i think all barges could use a PG boost.


Why? Fiddling with what this enables now (rigs used for tank instead of expanders) and I can get about 16k out of a hulk now, that'll go to 30k or so post-patch. Ganking that will require three tornados. Is that not good enough for you?


does this mean there's going to be an increase on hulkageddon payouts in order to compensate for more/bigger ships needed to gank hulks and keep it profitable for the gankers?

or, are the high sec miners safe now?


a skiff can get a 84k EHP tank and get the effective output of 3.99 strip miners ( a hulk with 2 MLUs is 5 effective )

it can get a 107k ehp tank if it gives up an MLU for a DCU



if goons are paying enough, you'll still have people ganking a ship with that much ehp. never underestimate goon spending power.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#16 - 2012-07-23 20:44:38 UTC  |  Edited by: Barbara Nichole
Dave stark wrote:
corestwo wrote:
Denidil wrote:
Feedback: i think all barges could use a PG boost.


Why? Fiddling with what this enables now (rigs used for tank instead of expanders) and I can get about 16k out of a hulk now, that'll go to 30k or so post-patch. Ganking that will require three tornados. Is that not good enough for you?


does this mean there's going to be an increase on hulkageddon payouts in order to compensate for more/bigger ships needed to gank hulks and keep it profitable for the gankers?

or, are the high sec miners safe now?



nothing is every 100% safe from gank unless it's parked in an NPC station.

Quote:
if goons are paying enough, you'll still have people ganking a ship with that much ehp. never underestimate goon spending power.


or their muleishly dull bull headed stubornness.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Dave Stark
#17 - 2012-07-23 20:47:49 UTC
Barbara Nichole wrote:
Dave stark wrote:
corestwo wrote:
Denidil wrote:
Feedback: i think all barges could use a PG boost.


Why? Fiddling with what this enables now (rigs used for tank instead of expanders) and I can get about 16k out of a hulk now, that'll go to 30k or so post-patch. Ganking that will require three tornados. Is that not good enough for you?


does this mean there's going to be an increase on hulkageddon payouts in order to compensate for more/bigger ships needed to gank hulks and keep it profitable for the gankers?

or, are the high sec miners safe now?



nothing is every 100% safe from gank unless it's parked in an NPC station.


very true, but there's no doubt ganking miners is currently as popular as it is because of goon payouts.

i feel i've somewhat derailed the thread, sorry.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#18 - 2012-07-23 20:52:52 UTC  |  Edited by: Barbara Nichole
so we're going from a 5% bonus to ice miner duration reduction to 1% on the Mack... does the new rig make up for this loss?

oh never mind, they increase the role bonus and reduced the barge per level boost. still might be less for maxed characters.. til they add the new rig.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

MotherMoon
Tribal Liberation Force
Minmatar Republic
#19 - 2012-07-23 20:56:01 UTC
JamesCLK wrote:
Soon Shin wrote:
LOOK at the Rookie Ships changes!

Dat ECM Ibis... Shocked


red versus blue just got much more interesting.....

http://dl.eve-files.com/media/1206/scimi.jpg

Unit757
North Point
#20 - 2012-07-23 20:56:23 UTC  |  Edited by: Unit757
There doesn't seem to be any reason to fly a Mackinaw, when the skiff brings in the same yield, with more tank?

IMO, the skiff and Mackinaw seem WAY to AFK friendly.

Interesting changes none the less, I'm willing to bet that people still won't tank them though.
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