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EVE Online: Inferno 1.2 to be deployed on August 8

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Author
LoRDa RaMOs
Vicious Traditions
#41 - 2012-07-23 16:57:07 UTC  |  Edited by: LoRDa RaMOs
KIller Wabbit wrote:
Dinta Zembo wrote:
Steijn wrote:
or are we just supposed to STFU and lump it?


In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it.


Nevertheless, looking forward to 50% more awesome mach model. Smile



If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer.

The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change.

edit: And what's stupid funny about this - they still can't get the Jump Freighter fuel bay to work correctly. Apparently it can't do math if you try to put too much fuel in. Lame.


Please quit it. Already.

I'd like to point the devs (again) to these wonderful suggestions from he community:

Dual pane inventory FTW! http://i.imgur.com/j8Jyn.jpg
A good list of stuff https://forums.eveonline.com/default.aspx?g=posts&m=1239629#post1239629

Something unrelated to the UI for a change
https://forums.eveonline.com/default.aspx?g=posts&m=1649019#post1649019

And the commend about angel cow ships... Awesome.!

Maybe it's time for some extra love on the UI again.
VLAD VIRONS
Evolve Xcellence
#42 - 2012-07-23 16:58:45 UTC
This camouflage pwnage What?
CCP Phantom
C C P
C C P Alliance
#43 - 2012-07-23 17:14:59 UTC
Psycho Shaishi wrote:
CCP Phantom wrote:
Psycho Shaishi wrote:
Will there be a list of the new alchemy reactions?
All the new alchemy reactions should be covered by this devblog from CCP Fozzie.
But is it the final and accurate list?
Because a random "we decided to make a few twinks" right before or after the patch can really screw someones preparations.
The final stats are always published in the patch notes. The above mentioned dev blog specifically says that numbers still can change. If some numbers would change, then we wouldn't do that because we want to screw over our players and then laugh at then, we would do such a change only because we would think that it is essential and very important.

CCP Phantom - Senior Community Developer

Gilbaron
The Scope
Gallente Federation
#44 - 2012-07-23 17:18:06 UTC
EcthelionStrongbow wrote:
Have the details of the barge updates been posted and if so where? If not, can they be posted?



http://pastebin.com/frBc2muR <- raw data for the mining barge rebalancing, also some changes to noobships and two new modules that boost ice and merkoxit mining

(thank sarmatiko for his ebil haxx0r skillz)
CCP Phantom
C C P
C C P Alliance
#45 - 2012-07-23 17:21:46 UTC
Xyrrath Actault wrote:
Would love to see some extra info for mining barges so I can edit my Mining Fleet statistics.
We will publish these numbers as soon as they are finalized! We had and have some well deserved summer vacations recently and also some people were sick and couldn't work.

CCP Phantom - Senior Community Developer

Aenrea
Terpene Conglomerate
#46 - 2012-07-23 17:27:29 UTC
If someone from devs knows the answer to this question, please reply - Will Micro Jump Drive make it in to this release? :) (I read somewhere, it could be included in august release)

Thanks! Smile

CEO of Terpene Conglomerate, Amarrian FW & exploration corp formed from  Khanid, Amarrian and Caldari pilots.

Selas Rega
New Republic
Paper Numbers
#47 - 2012-07-23 17:27:53 UTC
Still no fixes for the inventory?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#48 - 2012-07-23 17:32:51 UTC
Selas Rega wrote:
Still no fixes for the inventory?

Right click options are back and the drag out windows are on Sisi.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lyron-Baktos
The Scope
Gallente Federation
#49 - 2012-07-23 17:33:27 UTC
can we get a dev blog from the art team sometime soon? really would like to know where they are wanting to take the art. Especially with making all the ships much darker and muted than originally
Komen
Aliastra
Gallente Federation
#50 - 2012-07-23 17:34:14 UTC
CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem

I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#51 - 2012-07-23 17:35:40 UTC
Komen wrote:
CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem

I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know.

Only way to know is to build a pos on Sisi and find out. Sadly

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rrama Ratamnim
Republic University
Minmatar Republic
#52 - 2012-07-23 17:41:18 UTC
Micro jump drive coming with this release??!?!?!?!?!?!?!?!

Any New Modules?!?!?!?!?1

We were told modules would be a continually released evolving development, so far we have seen 1.1 and now 1.2 but no mention of new modules? come on guys do us proper.


Lag on POS's seems fine i have one with ~60 mods and all loads nice and snappy on sisi...


'....

I WILL SOOOOO BACK THIS UP

"Can we get a dev blog from the art team soon"

I mean seriously, the lack of the summit minutes, and the lack of any art blogs in what feels like forever has me truely depressed.
KIller Wabbit
MEME Thoughts
#53 - 2012-07-23 17:41:18 UTC
Salpun wrote:
Komen wrote:
CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem

I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know.

Only way to know is to build a pos on Sisi and find out. Sadly



Would that even be a good test? Where's the lag coming from, client or server? Sisi, being lightly loaded most of the time, wouldn't be a good test if server side. I'm betting on server side, btw.

Horus V
The Destined
#54 - 2012-07-23 17:42:04 UTC  |  Edited by: Horus V
I hope you guys improve the new UI. Im tired of ussing shift keys and closing windows by myself. Nobody is happy about it and its not something we can adapt to - its somethig that has to be changed. ( make it bahave just like old Ui, keep the tree closed untill someone needs it)

Edited: ah yes and ussing POS its laggy and slow as hell !!!!

V

KIller Wabbit
MEME Thoughts
#55 - 2012-07-23 17:43:48 UTC
LoRDa RaMOs wrote:


Please quit it. Already.



Uh let me think on that for a split of a second. No.
Komen
Aliastra
Gallente Federation
#56 - 2012-07-23 17:45:10 UTC
Salpun wrote:
Komen wrote:
CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem

I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know.

Only way to know is to build a pos on Sisi and find out. Sadly


Thus far. We'll see. I've stuck by this (terrible, amusing, crazy, deep, silly, awesome) game for so long its become an ingrained habit. CCP has gotten better at communicating but still has some room to improve. I don't need an answer right NOW, but say, within a couple days. Even just to say 'sorry, nothing currently planned for this patch'. I'd be disappointed in the lack of attention but pleased by an honest reply. Silence is the worst.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#57 - 2012-07-23 17:46:47 UTC  |  Edited by: Salpun
KIller Wabbit wrote:
Salpun wrote:
Komen wrote:
CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem

I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know.

Only way to know is to build a pos on Sisi and find out. Sadly



Would that even be a good test? Where's the lag coming from, client or server? Sisi, being lightly loaded most of the time, wouldn't be a good test if server side. I'm betting on server side, btw.


how many pos do you use and where?

Is the issue large ammont of items in the pos or is it lots of mudules?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Komen
Aliastra
Gallente Federation
#58 - 2012-07-23 17:50:32 UTC
Salpun wrote:
KIller Wabbit wrote:
Salpun wrote:
Komen wrote:
CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem

I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know.

Only way to know is to build a pos on Sisi and find out. Sadly



Would that even be a good test? Where's the lag coming from, client or server? Sisi, being lightly loaded most of the time, wouldn't be a good test if server side. I'm betting on server side, btw.


how many pos do you use and where?

Is the issue large ammont of items in the pos or is it lots of mudules?


3 ship hangars + 3 corp hangars in a cluster, various security allowances, 1 ship and 1 corp hangar are offline (to maintain a healthy level of online weaponry). This seems to be the worst. Other corp hangars in the POS, in the wall of industry for instance, don't generate this lag. Most of the lag seems to be around ship maint arrays. This is by observation only, on tranq.
Vanessa Vansen
Vandeo
#59 - 2012-07-23 17:55:07 UTC
Gilbaron wrote:
EcthelionStrongbow wrote:
Have the details of the barge updates been posted and if so where? If not, can they be posted?



http://pastebin.com/frBc2muR <- raw data for the mining barge rebalancing, also some changes to noobships and two new modules that boost ice and merkoxit mining

(thank sarmatiko for his ebil haxx0r skillz)


Thanks!

You managed to do post the current numbers, which was obviously too difficult for CCP!
Lettuce Prey
Rhinoceros Kitchen
#60 - 2012-07-23 17:57:26 UTC
ON THE UI INVENTORY THING

maybe the devs know something that we the players don't know about this new setup.

maybe they thought we would just figure it out on our own and we would see that this new way of doing the inventory is MUCH better than the old way.

much better.

that means that my problem with it is that i have not given it enough thought at finding this new and easy method of using this newer and easier inventory screen.

maybe i am just not smart enough.

so i'll just ask the question.

how is this new inventory setup better than the old one?