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EVE Online: Inferno 1.2 to be deployed on August 8

First post First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#21 - 2012-07-23 15:40:42 UTC
Wu Jiaqiu wrote:
Alright, I hate to say it but the features page sucks. It sucks balls. Its nothing pictures. Theres nothing written really detailed about the patch or changes at all.

That is what devblogs are for.Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Wingmate
Perkone
Caldari State
#22 - 2012-07-23 15:46:05 UTC
Steijn wrote:
Madlof Chev wrote:
Oh, people are still whining about the inventory. I'm glad I don't come to these forums often, I can only take so much repetitive bleating from degenerates with a bee in their panties.


im only still here because i was stupid enough to re-subscribe just before they released it. Trust me, if it isnt sorted by the time the subs run out, you wont have to worry about me anymore.

you're going to unsubscribe from a video game because the inventory makes you mad?

what the hell is wrong with these people? this is like when they changed ship spinning and people were unsubbing. better off without them.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Y'nit Gidrine
Center for Advanced Studies
Gallente Federation
#23 - 2012-07-23 15:47:17 UTC
Brokers Clone wrote:
Erzak Ormand wrote:
I personally enjoy the new Inventory system. It keeps me from having to open 10 different windows.



Shouldn't that be... Prevents you from being able to...?


You can open an inventory in a new window by holding shift when you open the inventory. You can do this either by holding shift while you click "open cargo" or even by holding shift while clicking on the entry in the unified inventory system.
Dinta Zembo
Tea. Earl Grey. Cold.
#24 - 2012-07-23 15:56:54 UTC
Steijn wrote:
or are we just supposed to STFU and lump it?


In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it.


Nevertheless, looking forward to 50% more awesome mach model. Smile
Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#25 - 2012-07-23 16:02:03 UTC
CCP Phantom wrote:
Also we would like to draw your attention to the new video V3 shader for Angel ships here.

I don't like to complain, but where is the rust? These people are outcasts from the Minmatar and should be to hobos what hobos are to regular people, not these shiny black-and-white leopard cammo thingies.
Steijn
Quay Industries
#26 - 2012-07-23 16:03:04 UTC
Wingmate wrote:
Steijn wrote:
Madlof Chev wrote:
Oh, people are still whining about the inventory. I'm glad I don't come to these forums often, I can only take so much repetitive bleating from degenerates with a bee in their panties.


im only still here because i was stupid enough to re-subscribe just before they released it. Trust me, if it isnt sorted by the time the subs run out, you wont have to worry about me anymore.

you're going to unsubscribe from a video game because the inventory makes you mad?

what the hell is wrong with these people? this is like when they changed ship spinning and people were unsubbing. better off without them.



no, im going to unsubscribe from a video game because the forced upon us UI makes this enjoyable game, no longer enjoyable.

I dont see any reason why I should continue to subsidise a firm which says they listen to its subscribers, when the evidence proves that they may listen, but they only hear what they want to hear.
R0ze
Aliastra
Gallente Federation
#27 - 2012-07-23 16:12:28 UTC
I don't understand the concept of camouflage skins in space (ok I know I'm way too late since navy mega and the rest allready got theirs) but still..
What is the reason? Hide between asteriods?
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#28 - 2012-07-23 16:16:23 UTC
is that correct, that the machariel gets descaled by 500m and the cynabal and dramiel upscaled?

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Komen
Aliastra
Gallente Federation
#29 - 2012-07-23 16:18:14 UTC
I do not mind the inventory system per se.

I DO mind the lag that got introduced, and has not improved, while using the inventory in a POS in wormhole space.

AT BEST ship swapping is around 5 seconds, no biggie. AT WORST I swapped to a battleship, initiated a gang-warp. The gang, including my battleship, was still sitting in the POS on my screen. On my corp-mate's screens, however, my ship warped with them to a wormhole we were crushing. We delayed the crush. I then issued a 'warp to planet' gang warp. Once again, my corpmates see my ship in a fleet warp. I was STILL looking at the pos, and could access hangars.

It is NOT the inventory itself that is a problem, it is the CRIPPLING LAG that got introduced with it that is the problem.
Kaycerra
Center for Advanced Studies
Gallente Federation
#30 - 2012-07-23 16:26:07 UTC
New dev blog page is frustratingly inspecific. Clicking each feature simply takes you to the next slideshow screen of features, without providing any real detail, further description, or link to dev blogs commenting on said feature.

Also, would it really hurt to lighten up the ships I bit? Eve is so dark anyways, that if you don't have the sun behind the camera against the ship, you can't make out much on them anyways. Making big chunks of ships like the machariel really dark, just makes a really nice model have indistinguishable features.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#31 - 2012-07-23 16:28:45 UTC
Gustav Mannfred wrote:
is that correct, that the machariel gets descaled by 500m and the cynabal and dramiel upscaled?


Yes. I think they are starting to upscale all the ships so that the smaller NPC frigate rats can actually have space to fit the 5 turrets, 4 launchers and still see the ships hull....NPC mission 'breacher' hull for example...looks like someone welded as many turrets/launchers that they could find onto whatever surface they could find.

Just give them player builds and tweak their dmg amounts...no need to pile on the turrets when the hull can't even fit them.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Tippia
Sunshine and Lollipops
#32 - 2012-07-23 16:32:17 UTC  |  Edited by: Tippia
Erzak Ormand wrote:
I personally enjoy the new Inventory system. I keeps me from having to open 10 different windows.
The old inventory system kept me from having to open 10 different windows. At no point would I ever need (or even be able to, without additional work) to open more than four. The new UI forces me to open more windows than ever. I suppose I could contain it in one window, but that would make it four times slower (excluding UI lag) than before.

Either way, not enjoyable.

The fix that made some (but not all) windows remember (some of) their status fixed (some of) the annoyances, but still requires a ton of setup to make work and I dread the day a mistake or a patch resets the window settings. In a funny twist of irony, the new main UI window is now the one that is the least reliable in this regard. The old way where all windows remembered all of their status without any of the annoyances was still preferable.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#33 - 2012-07-23 16:33:48 UTC
Cow patterns on angel ships.

...


COW patterns on angel ships.



.....



COW PATTERNED ANGEL SHIPS AHAHAHAHAHAHAHAAHAHAHAHA XD XD XD XD XD !!!!!!!!!!!!



Seriously, i don't know what to think of it, but it really makes me laugh ! :D
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#34 - 2012-07-23 16:36:43 UTC  |  Edited by: Barbara Nichole
Steijn wrote:
What about the UI? What improvements are you making to the fail inventory system you have forced upon us? or are we just supposed to STFU and lump it?

Although I'm not thinking we needed the inventory change they gave us.. and though there were a lot of problems with it when it first arrived.. I can bite my tongue and use it IF ccp can please add the ORE BAY ENTRY back in the ORCA right click menu for in space mining ops. Without this it becomes a chore to dig an existing window back open and fish in the minimzed column for the ORE BAY to click on.

Without this ore bay start up entry, the lack is a nagging reminder that the inventory system isn't quite as good as the original system.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

KIller Wabbit
MEME Thoughts
#35 - 2012-07-23 16:42:47 UTC  |  Edited by: KIller Wabbit
Dinta Zembo wrote:
Steijn wrote:
or are we just supposed to STFU and lump it?


In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it.


Nevertheless, looking forward to 50% more awesome mach model. Smile



If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer.

The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change.

edit: And what's stupid funny about this - they still can't get the Jump Freighter fuel bay to work correctly. Apparently it can't do math if you try to put too much fuel in. Lame.
Psycho Shaishi
Stratotech Industries
Intrepid Crossing
#36 - 2012-07-23 16:47:07 UTC
CCP Phantom wrote:
Psycho Shaishi wrote:
Will there be a list of the new alchemy reactions?


All the new alchemy reactions should be covered by this devblog from CCP Fozzie.


But is it the final and accurate list?
Because a random "we decided to make a few twinks" right before or after the patch can really screw someones preparations.
Mad Mobius
VICE.
#37 - 2012-07-23 16:53:39 UTC
Kaycerra wrote:
New dev blog page is frustratingly inspecific. Clicking each feature simply takes you to the next slideshow screen of features, without providing any real detail, further description, or link to dev blogs commenting on said feature.

I agree about the how inspecific the devblog is. It is filled with a whole lot of nothing. The V3 has been around on sisi for a minute. Will there be another blog when the patchnotes get released? Rabble Rabble PATCH NOTES!
Marcus Loon Black
Doomheim
#38 - 2012-07-23 16:54:24 UTC
I will miss the Beat up, Used feel of the Cynabal Sad


But now it has Space Camo What? what ever that is worth when Destroying helpless CarebearsBig smile

Xyrrath Actault
Doomheim
#39 - 2012-07-23 16:55:42 UTC
Would love to see some extra info for mining barges so I can edit my Mining Fleet statistics.
Chokichi Ozuwara
Perkone
Caldari State
#40 - 2012-07-23 16:56:02 UTC
Madlof Chev wrote:
Oh, people are still whining about the inventory. I'm glad I don't come to these forums often, I can only take so much repetitive bleating from degenerates with a bee in their panties.

Oh, the irony of someone from Reddit complaining about repetitive bleating ...

Tears will be shed and pants will need to be changed all round.