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EVE Online: Inferno 1.2 to be deployed on August 8

First post First post
Author
Bubanni
Primal Instinct Inc.
The Initiative.
#241 - 2012-07-25 02:51:48 UTC
CCP Soundwave wrote:
CCP Explorer wrote:
Rattus Norwegius wrote:
Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave?
We'll draw his attention to this thread.


Hello!

I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week.


What about the "little things" soundwave... after our Jita Rage... that showed how much little things meant to us..., maybe fixing some little things + inventory will make us all more happy again? :3

And if you have to do bigger things too... could you look into warp mechanics? (make smaller ships, specially interceptors, accelerate to max warp speed faster, and perhaps come out of warp faster too)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

MotherMoon
Tribal Liberation Force
Minmatar Republic
#242 - 2012-07-25 04:00:56 UTC
I don't when it will become possible to fix warp speeds but man that is straight up one of the highest changes on my list. but I have a feeling ,maybe next summer? this winter is most likely already planned out.

http://dl.eve-files.com/media/1206/scimi.jpg

rodyas
Tie Fighters Inc
#243 - 2012-07-25 04:06:34 UTC
Richard Desturned wrote:
rodyas wrote:
^ Tell him goon, this isn't sandbox, just do what you are told, then the game makes sense and you will enjoy it.


sandbox doesn't mean "the devs mold the game into whatever you desire" hope this helps


Almost, it almost helps.

Signature removed for inappropriate language - CCP Eterne

rodyas
Tie Fighters Inc
#244 - 2012-07-25 04:09:00 UTC
CCP Soundwave wrote:
CCP Explorer wrote:
Rattus Norwegius wrote:
Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave?
We'll draw his attention to this thread.


Hello!

I am in China right now (it's pretty much the same as Iceland, except everything is upside down).


I bet that makes it interesting to meet women, and kind of awkward to meet men. You down there to help tear down the cyber wall?

Signature removed for inappropriate language - CCP Eterne

Callidus Dux
School of Applied Knowledge
Caldari State
#245 - 2012-07-25 06:31:32 UTC  |  Edited by: Callidus Dux
CCP Explorer wrote:

*snip
To follow up on CCP Affinity's post; releasing features as optional is something that we have a technical framework for, but: It's not possible in all cases and we can't do it for all features even when it's possible. In some cases it may not be possible to have the new and the old systems live side-by-side. We would have to maintain full backwards compatibility in the underlying frameworks to support the old systems and that might not always be possible or hamper the development of the new systems. We would not consider to do it for all features where it would be possible, for the reasons CCP Affinity mentioned above: Large code-dependencies and maintenance burden.

In general, we would possibly consider this when releasing new features but in general not when re-factoring older systems.


Dear CCP Explorer. Thank you for your explanation. But can you answer ONE more question to me? You have NOW managed to be able to open new independent windows via SHIFT+click. Why would it be so hard to implement a checkbox within the ESC-menu to open a new window AS DEFAULT? (including a permanently ban of this crap tree view!) JUST one small change.. several windows as default (always use "autoshift" to open new seperate windows) and we would nearly have the option to have the olde behavior of the old UI / inventory. After that I could almost live with the bug / bad idea that it is currently NOT POSSIBLE to have different views of different cargo containers. My container "not refine" is set to a view of icons; my container "Good Loot" is set to the view of a list.. sorted according meta level. NOW I have to switch between these two views if I open my containers. WHY??

You have to understand that I absolute hate the idea from Arrow and his team about the tree view and the "just one window" solution.
I love drag and drop. But this will only work with 2 (in words two) seperate windows. Your tree view is useless. Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
Eckyy
Sebiestor Tribe
Minmatar Republic
#246 - 2012-07-25 06:57:13 UTC  |  Edited by: Eckyy
I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.

I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey.
G01kur Kisel
Federal Defense Union
Gallente Federation
#247 - 2012-07-25 07:02:41 UTC
As a free human being ( can be argued about ) you have the choice of at least selecting the things you enjoy doing in your free time.

It seems to me that most people who complain and argue about the game making statements of how much they hate this or that in fact isn't telling the truth.


In all simplicity if you dislike something or hate something, you discontinue pursuing that goal.

If you had no choice ( can be argued here again since you always have a choice however limiting it may seem ) one could say that your complaints and discomforts are valid, however in this case since it revolves around your personal free choice of choosing a recreational game/ activity all comments about complaints are not valid.

Simply choose something else to do that you find love in doing. ( unless complaining is what you find love in doing : (


So my conclusion is that if you don't like something, don't do it. The irrational idea of complaining about something and still continue with that activity is beyond me. One must obviously still like the activity enough to disregard the complaining he/she is making. Until the breaking point is reached as I think many are aware of. However the double moral still persist since you have a choice on what to do with your free time and how to spend it.
Callidus Dux
School of Applied Knowledge
Caldari State
#248 - 2012-07-25 07:29:26 UTC  |  Edited by: Callidus Dux
Eckyy wrote:
I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.

I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey.

+1 I fully agree with you!

G01kur Kisel wrote:
[...]
Simply choose something else to do that you find love in doing. ( unless complaining is what you find love in doing : (

So my conclusion is that if you don't like something, don't do it. The irrational idea of complaining about something and still continue with that activity is beyond me. One must obviously still like the activity enough to disregard the complaining he/she is making. Until the breaking point is reached as I think many are aware of. However the double moral still persist since you have a choice on what to do with your free time and how to spend it.

I loved EVE till 22.05.2012. After that the unified inventory came up! Now I cant play EVE anymore without to hate these Crapified UI and the dumb ideo of just one window.
To follow your arguments I should then be quiet and should simple choose something other I like? NO! Thats a bad idea.
I hate the Unified Inventory and want that it will be changed so that I can love EVE again.
Just leaving the game without quoting my voice is not an option for me! If you want to change something; you have to talk about it!
KIller Wabbit
MEME Thoughts
#249 - 2012-07-25 07:41:02 UTC
Eckyy wrote:
I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.

I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey.


I've been wondering if this UdI (To distinguish it from the rest of the UI - whose caretakers are running away from the UdI as fast as possible) was brought on by Dust needs. The UdI certainly doesn't support the needs of any EVE player that moves material around for a living.

Silath Slyver Silverpine
Aliastra
Gallente Federation
#250 - 2012-07-25 07:50:10 UTC
Interested in the new mining changes; looks like my indy character will be switching out of the hulk soon for the 'solo' vessels (Was it supposed to be the the retriever series? I can't remember.)
As for the unified UI, it took a little getting used to but it's not terrible. Mostly I'm just annoyed at the (slight) UI lag it has introduced, although I'm glad to see it wasn't just my computer getting old ; Wouldn't say I really have a preference for unified UI or the old one.

Can't say I blame the Dev's for not wanting to post though, perhaps they should grow a thicker skin, but still; who wants to put up with the kind of crap they get whenever they post? I wouldn't. Maybe if you all weren't so bloody hostile for no reason they would be more forthcoming. Mutual respect and all that, hard to have when you blame the wrong people for the wrong thing and have utterly unrealistic expectations. No wonder they needed a vacation.

Looking forward to future devblogs with some hard numbers. Until then you all need to relax, it's neither the end of the world nor the end of EVE. Everything's gonna be OK.
Inspiration
#251 - 2012-07-25 08:32:10 UTC  |  Edited by: Inspiration
Fenria Del'tore wrote:
Please show me this 2% loss in math , because I don't see it at all. The hulk is the exact same mining wise except for an increase in the Ice mining bonus


No math, i simple measured it and compared to what it is currently. All my arguments were valid, it is all about trade offs....your selling me short here. And I like your idea about smaller crystals, I usually have like 950m3 in crystals in my hulk...that is not going to fit very well now.

Fenria Del'tore wrote:
Quote:
In almost all situations the mackinaw is the much better ship now. That 15.5% mining loss can be partially compensated by with implants and a drone rig. The hulk really needs 2.5k more for a total of 10k ore hold to be still in the game for me. I sure am liking the Mackinaw more now over a hulk, given how things stand. Small errors in mining will undo that 15.5% theoretical benefit pretty quick and being able to watch a movie will be good.


Those implants work for the hulk if you fly it same as they would for anything else. Saying it makes up for the 15.5% mining loss is silly. Any errors in mining you make with a Hulk you would make with a Mack, so that comment seems silly unless I misunderstood you.


You misunderstand me, the trade offs are different now, making an otherwise risky and costly 5% investment in a second 5% mining yield implant suddenly more worth it. Also the bonuses on the Mackinaw and especially the Skiff cause for a lot more ore to come out per cycle, per miner. You will probably have to stop a cycle manually in order not to 'overshoot' and start mining a new rock instead before the natural cycle ends. It changes how you will mine and I think it will be a bit easier then before where I often had my hulk mine a whole cycle of a very small leftover amount of ore (a lot of waste). The potential for wast is more now, but it is easier to keep track off and intervene on the Mackinaw and Skiff.


Quote:
I haven't looked at the ice numbers, but expect the numbers to scale similar. Mackinaw remains king there with such a large or hold...the bots will tank CCP once more! It is like it was made with them in mind!


Cargo hold size has nothing to do with CCPs ability to detect bots. Your comment makes no sense.[/quote]Just because you do not see the connection does not mean it isn't there! If you see local filled up with a single player name and just different numeric suffixes and you see an ice belt with ship endlessly moving from belt to station and back. You will have to assume it must be bots, but CCP will not do so. They ignore behavioral evidence and this large cargo hold will make those bots more efficient and stand out less. In other words, it will make it harder to sniff them out as a player and gank them.

These changes really are a bot owners gift from paradise...just saying!

I am serious!

Tarryn Nightstorm
Hellstar Towing and Recovery
#252 - 2012-07-25 09:17:20 UTC
Is it to be gief patch-notes tyme soon, plees?

Kthxbai, xoxoxoxoxoxo

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Shko Grahl
SniggWaffe
WAFFLES.
#253 - 2012-07-25 10:28:23 UTC
Any idea how big the patch will be?
I'm ta a holliday park on a cellphone connection.

Already did set some long skills if I'm not able to dld it Evil

Regards,

SG
CCP Affinity
C C P
C C P Alliance
#254 - 2012-07-25 10:34:03 UTC  |  Edited by: CCP Affinity
Callidus Dux wrote:

*snip*
Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.


I have filed a defect on this after talking with CCP Arrow

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Callidus Dux
School of Applied Knowledge
Caldari State
#255 - 2012-07-25 10:43:55 UTC
CCP Affinity wrote:
Callidus Dux wrote:

*snip*
Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.


I have filed a defect on this after talking with CCP Arrow

Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. Big smile
arria Auscent
Center for Advanced Studies
Gallente Federation
#256 - 2012-07-25 10:49:49 UTC
that camo design looks rubbish
there in space not in a jungle
best camo design would be black or make it look like an asteroid

hate the camo on my comet
pity i cant buy the police designBig smile
Shokre O'Corwi
The Squid Squad
#257 - 2012-07-25 11:01:54 UTC  |  Edited by: Shokre O'Corwi
CCP Affinity wrote:
CCP RubberBAND made a great post summarising all the issues you guys posted all over the forums into one thread - they are working on it and will continue to do so .. or they can spend all day posting on the forums about issues they already know about and not get any work done. Everyone knows the unified inventory isn't perfect, but they have already released fixes and will continue to do so.


I haven't read an understatement of these proportions in a loooong time...
Octoven
Stellar Production
#258 - 2012-07-25 11:07:48 UTC
Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.

At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment.
CCP Affinity
C C P
C C P Alliance
#259 - 2012-07-25 11:20:08 UTC
Octoven wrote:
Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.

At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment.


http://en.wikipedia.org/wiki/Dazzle_camouflage

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Phantom
C C P
C C P Alliance
#260 - 2012-07-25 11:22:17 UTC
Pat0chan wrote:
BTW when does the UK residents will pay the promessed £9.99/ month? (Fanfest 2012)
The option for UK residents to pay with GBP was introduced on May 1, 2012, as outlined in this devblog. The details about the current pricing (£9.99 per month and less) can be found here.

I would like to add a more general note: please keep this thread polite and constructive.

CCP Phantom - Senior Community Developer