These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123
 

Vargurs and ASB's

Author
Liang Nuren
No Salvation
Divine Damnation
#41 - 2012-07-25 02:29:04 UTC
Guillame Herschel wrote:
Liang Nuren wrote:
Ed: And really, all this talk about how "ASBs only last for 30s-1m" is misleading. The reality is that they last much longer when metered back to previous active tanking values.


Yep. Nobody runs a oversized conventional shield booster continuously. Even a right-sized booster can't be run continuously on a BC without cap booster support. It's the same with a ASB - you burst it, it doesn't run continously, so it lasts longer than the sum of the boost cycles. Yet, oversized ASB ships can still be jammed, making their OP tank useful only for creating enough time to chat with the victors before the inevitable.

Which brings up the only module even more OP than the ASB.... TwistedBlink


The Cyno?

-Liang

I'm an idiot, don't mind me.

Guillame Herschel
Buffalo Soldiers
#42 - 2012-07-25 02:34:29 UTC
Well, if we're going that way, PLEX are the most OP item in the game.
Ginger Barbarella
#43 - 2012-07-25 02:44:28 UTC
All I hear are people whining about ASB being OP, not broken. I suspect, though, that the whinage comes from people losing to other pilots using them.

Learn, adapt. Whining on the forums just makes you look like a b!tch.

"Blow it all on Quafe and strippers." --- Sorlac

Eternal Error
Doomheim
#44 - 2012-07-25 05:26:24 UTC
Ginger Barbarella wrote:
All I hear are people whining about ASB being OP, not broken. I suspect, though, that the whinage comes from people losing to other pilots using them.

Learn, adapt. Whining on the forums just makes you look like a b!tch.

Really sick of reading posts like this. If you make posts like this, you are one or more of the following:
1.) Bad at math
2.) Bad at eve
3.) Inviting a large amount of powercreep into Eve for no reason other than "hurr durr change"

illirdor
Upper Class Goat
#45 - 2012-07-25 09:45:52 UTC
Ginger Barbarella wrote:
All I hear are people whining about ASB being OP, not broken. I suspect, though, that the whinage comes from people losing to other pilots using them.

Learn, adapt. Whining on the forums just makes you look like a b!tch.


wow arnt you the hardcore pro 1337 master pvper....

Soooo this is my sig.... 

Naomi Wildfire
Sonnenlegion
Shadow Cartel
#46 - 2012-08-04 14:08:17 UTC
ASBs arent op, Dual ASBs are Op.
Just limited them to one like DCs and everything is fine again.

Dual ASBs have pretty much no weaknesses except for the high CPU need which you can deal with pretty easily.
The only downside from chosing a ASB instead of an Cap-Tank ist one of the strengths at the same time: To be cap unindependant. With the old Boosters you always had a Cap Injector fitted, so you were able to run your point/propulsion everytime you needed it, with the ASBs you are very vulnerable to neuts if you wanna keep a target pinned.

And to those idiot saying "Vulnerable to alpha" is a weakness: Are you new to active tanking? Everything not buffered is vulnerable to alphastriking.



in short: Limit to 1 per ship

ISD BH Newmind > Jingle bells, Tuxford smells, Falcon laid an egg =D

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#47 - 2012-08-04 16:22:38 UTC
Limit ASBs to one per ship and most of the problems are gone.
Zarnak Wulf
Task Force 641
Empyrean Edict
#48 - 2012-08-04 17:36:55 UTC
Also supporting a one per ship limit.
Dinsdale Pirannha
Pirannha Corp
#49 - 2012-08-04 17:45:47 UTC
I am loving the fact that the ASB's are not a NPC Corp seeded BPO.
Picked up a 50 run Large ASB BPC from a non-faction BS rat in low sec, and got lucky finding a 25 run X-Large BPC on contracts for 13.5 M.
Naomi Wildfire
Sonnenlegion
Shadow Cartel
#50 - 2012-08-05 01:20:49 UTC
Dinsdale Pirannha wrote:
I am loving the fact that the ASB's are not a NPC Corp seeded BPO.
Picked up a 50 run Large ASB BPC from a non-faction BS rat in low sec, and got lucky finding a 25 run X-Large BPC on contracts for 13.5 M.

And now you want a cookie for that? I cant express how much i dont care for that

ISD BH Newmind > Jingle bells, Tuxford smells, Falcon laid an egg =D

Dinsdale Pirannha
Pirannha Corp
#51 - 2012-08-05 06:38:18 UTC
Naomi Wildfire wrote:
Dinsdale Pirannha wrote:
I am loving the fact that the ASB's are not a NPC Corp seeded BPO.
Picked up a 50 run Large ASB BPC from a non-faction BS rat in low sec, and got lucky finding a 25 run X-Large BPC on contracts for 13.5 M.

And now you want a cookie for that? I cant express how much i dont care for that


Not much I can do with cookies. Now ISK, that is another matter.
And yes, I am crushed to think you don't care what I do in game, simply crushed.
How will I sleep at night?
Katalci
Kismesis
#52 - 2012-08-08 06:17:16 UTC  |  Edited by: Katalci
Fon Revedhort wrote:
Rip Marley wrote:
The biggest problem I have with ASB's is that they rep for more than the best deadspace boosters.

If the meta 1 ASB had similar throughput to a meta 1 normal shield booster, it would be fine. Then they could introduce T2, faction and deadspace variants that ramp up to what the current one does, with the appropriate increase in price for this kind of performance.

That's right.

Reducing boosting values of ASBs in half looks pretty good.

Having a spare mid and neut-immunity might be balanced with a reload timer. But CCP decided that on top of that these free mods should give as much tank as the very best deadspace boosters. How can anyone sane consider it balanced?

The faction boosters are still better -- they have their effect amplified by Vulture/Tengu links, while ASBs simply run out of cap boosters faster when linked.
However, I'd like it if (unfueled) local tanking were buffed but links were made to only affect remote repair (keep the resistance bonus the same of course). Currently, ASBs are really the only viable solo active shield tanks if you don't have a link alt.

Zarnak Wulf wrote:
Also supporting a one per ship limit.

why

Eternal Error wrote:

3.) Inviting a large amount of powercreep into Eve for no reason other than "hurr durr change"

It's only powerful for soloers or people in very small gangs. You will die in a fire flying any active-tanked ship above a certain level of incoming damage or alpha.

X Gallentius wrote:
I just want an armor repper that functions the same as it normally does but doesn't require me to use a medium slot for cap boosters to make it work. As it is, it takes 2-3 medium reppers are required for a Myrm to rep enough damage. I should not have to spend two mid slots on cap boosters as well.

Tell me more about how your armor tank uses midslots for resistances.
Seishi Maru
doMAL S.A.
#53 - 2012-08-08 10:45:35 UTC
Veshta Yoshida wrote:
They won, didn't respect the power of the Sentinel is all ... Smile

The ASB has been outed as being 'broken' in its current form in quite a lot of threads though .. stupidly powerful with no real downside. Why do you think that the Cyclone hulls have been abused so heavily in this tourny .. sure projectiles are out of whack but no way that alone can explain the Mime dominance.

CCP broke it .. again. Smile



No real downsides? How ab out 1 minute of life PERIOD? What doe snto have downsides is the dual ASB.


You can say that multiple oversized plates on a tripple trimarked ships with slaves are also stupdly overpowered with no real drawback on same basis that peopel say ASB are broken.


In fact an abaddon on this scenario can survive MUCH logner than a maelstrom with a single ASB and crystal set would on a normal small fleet dps (somehtign on the range of 2k dps
Vizvig
Savage Blizzard
#54 - 2012-08-08 11:07:01 UTC
Haha, polots of tengu's whine about ASB, nice.
Joneleth Rein
#55 - 2012-08-08 11:37:10 UTC
Ravenclaw2kk wrote:

TLDR; The only problem with them is people not used to seeing gimped ships actually having a use now.


This.

And not just empty quoting

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

Pinky Denmark
The Cursed Navy
#56 - 2012-08-08 11:38:10 UTC
In itself I find ASB modules a nice addition to the game, however they don't solve the original problems with active tanks not being usefull for even small scale pvp unless including warfare links, boosters and crystals...

On TQ people doesn't seem to have tremendous difficulties killing ships with ASB tanks, however it can be impossible to kill ships using dual oversized ASB tanks... Also ofcourse the current ASB modules should likely be considered T2 modules once they get released and the variations should boost less and/or keep fewer cap boosters.

Lets hope they get the adaptive hardener to work properly and maybe dual armor repairers might start to work for small scale pvp as well to give some balance. Apart from this I find the PG/CPU available on most minmatar ships and the fall-off bonus on tracking enhancers to be the biggest issue in this debate...

Pinky
Previous page123