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CCP: How is the Supercap change coming along?

Author
Mocam
Aliastra
Gallente Federation
#41 - 2012-07-23 16:14:40 UTC
Pharon Reichter wrote:
FU10011101 wrote:
Pharon Reichter wrote:
FU10011101 wrote:
all supercapitals deseve to get nuked.


Well it's clear that you wont be able to do that if they aren't fielded do we agree on that ? And they wont be fielded if there is no incentive to do that.

Or maybe you are referring to nuking by CCP ? I'd agree with you only they'd be reimbursed. Still i'd personally prefer the much more fun first option ;)



actually i would be happy if CCP would make it so that no more supers can be built and those that allready are in game can stay in game but when u lose em thats it.

or just remove em all by CCP and give invested isk and skillpoints back but that is never going to happen.


Since we both agree reimbursement will never happen , nor that ccp will stop their build we can look at other options. If you take a look on eve-kill.net on "big kills" you will find out that since January supercap kills have slowly decreased in number to an standstill these last months.

I don't have any facts but i'm sure production haven't slowed however. So ... what did the nerf accomplish aside for making them really useless ? ( i will agree here that for 'certain alliance' that used to grind structures with drakes being able to shoot posses and stations with titans is a BIG improvement , but the novelty will wear off soon. So ... what next ?


Just wondering...

If they are so useless that they aren't worth using like you imply, then why would they still be produced at the same rate?

If they are being produced at the same or higher rates, then that would be more indicative of "stockpiling" coupled with risk aversion versus their being "nerfed to uselessness".

Capitals were beefed up a bit recently and they seem to be getting a bit more use than before. If production of supers is still staying high, with the heavy costs associated with doing that... It just doesn't add up like you present it.
Pharon Reichter
R.I.P. Legion
Fanatic Legion.
#42 - 2012-07-23 16:36:23 UTC  |  Edited by: Pharon Reichter
L Salander wrote:
Pharon Reichter wrote:
Well how can it be ?

Unexpected ( :shock: ) we are back to a pure numbers game , supers & titans shoot only structures ( when they do shoot something ). Usually they don't shoot anything and aren't shot by anything.

A big chunk of players are happy about this change on the short term ( again :shock: as to which chunk - might be the same chunk that found out earlier about the tech changes ? ) but overall eve is more boring than before.

Meanwhile in CCP HQ developers are having INTENSE brainstorming sessions as to weather to change harpy's bonuses or not. Of course , inventing a MINING FRIGATE is presented as a complete victory over balancing issues in eve. Sure it only took 4-5 months since the team was appointed to it but it god damn worth it. Eve players are holding their breath waiting for the destroyer balancing witch should ONLY take another 5-6 months.

Honestly my only question is what the 'big group' of players will next cry to happen more ? nerf supers more ( just because the average 1 year noob cant buy one ) or buff them because they just realized now they can build enough but cant to anything with them ?


why fix the higher levels of gameplay that only affects players who've already shown they're willing to sub and play for years when you can change frigates and destroyers to try and win over newbies who may be a bit more on the fence

As much as i'd like to adhere to this point of view ( which actually is the only one that makes some sense ) the problem here is that the "old player base" is still needed since they have shown dedication , they built empires they grinned countless rats to get in supers, they wrote fan fiction and made fan sites , while all this time paying their sub for them and their alts. you cannot know if the new players are just playing FOTM or will remain dedicated customers.

Where i'm trying to get is that not all short term economical decisions have a good long term result , and even fewer are good as game design. I'm not saying that balancing frigs isn't something long overdue. But killing endgame and then having a slow-release cycle starting on the smallest of ships isn't by far the best answer.

Players will whine no matter what and will consider what's the oponent having as overpowered no matter what ( no sooner than today i saw someone saying that Blackops are perfectly fine ) but just giving into pressure and making 3 nerfs in 6 months is as bad as it can be. Of course the complete oversight of the issue afterwards isn't doing much good either.

Again i'll direct you to eve-kill where it's easy to see how the supercap kills went to almost none. Witch is bad as even the youngest of eve players will eventually get bored of shooting drakes and structures. I remember when i was fairly noob i had the pleasure of getting on a couple of titan killmails and thos were indeed truly EPIC events. I remember back then , when there was the grid-wide DD we would go with some drakes to do 'titan baiting' ... ofc most of the times we'd return home in a pod , but that didn't make any of us go 'to the forums' and whine ... just try to do better next time.

So yeah it's sad when instead of educating the player base as to how to get better the company just takes the easy exit - nerf whatever seems to be hard to counter.


As to why they are still in production ? novelty ... ISK and minerals have to go somewhere and new people getting into one dont realyse the state that they are now ;) they will ofc soon when structure grinding wont be as fun as it looks like.
iskflakes
#43 - 2012-07-23 19:43:45 UTC
Bring back the subcap doomsday, revert titan tracking, give supercarriers back their drones, but require supers to be spaced out and not all ontop of each other (e.g. give them a 15% resistance loss for every other super within 20km due to the effects of their engines). Everybody wins: No super blobbing, super pilots can actually kill stuff, supers will actually be used in battle and in numbers small enough that they can potentially all die and don't break the fight.

-

James Amril-Kesh
Viziam
Amarr Empire
#44 - 2012-07-23 22:46:29 UTC
iskflakes wrote:
Bring back the subcap doomsday, revert titan tracking, give supercarriers back their drones, but require supers to be spaced out and not all ontop of each other (e.g. give them a 15% resistance loss for every other super within 20km due to the effects of their engines). Everybody wins: No super blobbing, super pilots can actually kill stuff, supers will actually be used in battle and in numbers small enough that they can potentially all die and don't break the fight.

Congratulations, you just nerfed them into oblivion even worse than CCP could ever hope to achieve. Do you even understand any of the mechanics you're discussing?

Enjoying the rain today? ;)

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