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[PROPOSAL] FW PLEXING

Author
Alaekessa
Matari Combat Research and Manufacture Inc.
#1 - 2012-07-21 21:00:00 UTC  |  Edited by: Alaekessa
Make it so that the button timer doesn't start until after you've killed a FW WT in the plex

EDIT: Also, take the PVE element entirely out of the plexes
Sheynan
Lighting the blight
#2 - 2012-07-21 22:13:26 UTC
Yeah, that sounds totally unexploitable....


...wait, it doesn't.
Alaekessa
Matari Combat Research and Manufacture Inc.
#3 - 2012-07-22 00:39:26 UTC
Sheynan wrote:
Yeah, that sounds totally unexploitable....


...wait, it doesn't.


As though the system we currently have isn't exploited daily......
Alaekessa
Matari Combat Research and Manufacture Inc.
#4 - 2012-07-23 22:54:47 UTC
So I guess everyone is happy with the current situation of no-guns fitted, cloaky plexing ships as being the exploit du jour.
Cearain
Plus 10 NV
#5 - 2012-07-24 14:22:17 UTC
Alaekessa wrote:
So I guess everyone is happy with the current situation of no-guns fitted, cloaky plexing ships as being the exploit du jour.


I don't think that is the problem with you solution.

If the timer doesn't start until you kill a faction war target in the plex, why would a defender ever go in a plex the enemy opened?

The only enemies coming in the plex to potentially get killed and therefore allow the timer to run would be the plexers own alts.

There are other solutions to the problem you describe though.

1) require Kill all npcs.
2) give pvpers notifications when plexes are entered so plexes can't be ninjaed
3) after someone is chased out have the timer they ran start counting down automatically.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815