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Changes are Coming. High, Low and Null will be Mixing More

Author
Vaerah Vahrokha
Vahrokh Consulting
#121 - 2012-07-23 23:06:25 UTC  |  Edited by: Vaerah Vahrokha
Simi Kusoni wrote:
Vaerah Vahrokha wrote:
Simi Kusoni wrote:
If you can't get a few BPOs across Eve you should just uninstall now.


I am not talking of your frigate BPOs, not going to move them in solo. Also, once you are out of hi sec and ofc you have to setup 3-4 POSes you have also the bellyache job of fueling them and the crotch-ache of defending them. Not worth bothering.

Get an alt and scout or cyno them in? As much as I hate JF logistics the mechanic is currently available and easy to use.

But yes, null sec industry does need a revamp. So do a lot of things in Eve. This isn't because moving stuff is hard, its simply because null sec industry provides no real benefits.


"buy 2+ accounts to play". While I have 4-5 accounts, I always found this to be borderline of a scam imposed on players.
Never needed to do that in any other MMO.


Anyway another thing that keeps being overlooked is how for many beginning with me, EvE is just a pass time, a stop gap while not doing something else. Thus it gets a very low priority and all those oh-so-important achievements like passing 40 0.0 systems in an unescorted ship become a waste of time. To me, spending 2-3 hours (that's how long it took to go to Stain the last time I went there from south of Amarr in a Hurricane) is not fun.

If I find 30 minutes to play, I WANT them to be meaningful. This is why while I only play PvP games, I don't PvP in EvE (any more).
I want to kill faces not to roam for 1 hour just to get hot dropped nor to waste 3 hours of my life to make some moon goo overlord richer.

Also, I want to kill faces in a team of 5 (guild wars) or 6 (WAR) not of 50 or 5000. I want a fair fight to compete, not some 10:1 "outcome is decided before opening fire" typical EvE situation.

EvE is good for manufacturing and playing the markets, both things that don't require going the extra miles and sinking hours and hours just to go from A to B.

I am sorry to say it, but for being a PvP game, EvE's actual "on the field" PvP experience blows.
Simi Kusoni
HelloKittyFanclub
#122 - 2012-07-23 23:13:43 UTC
Vaerah Vahrokha wrote:
Simi Kusoni wrote:
Vaerah Vahrokha wrote:
Simi Kusoni wrote:
If you can't get a few BPOs across Eve you should just uninstall now.


I am not talking of your frigate BPOs, not going to move them in solo. Also, once you are out of hi sec and ofc you have to setup 3-4 POSes you have also the bellyache job of fueling them and the crotch-ache of defending them. Not worth bothering.

Get an alt and scout or cyno them in? As much as I hate JF logistics the mechanic is currently available and easy to use.

But yes, null sec industry does need a revamp. So do a lot of things in Eve. This isn't because moving stuff is hard, its simply because null sec industry provides no real benefits.


"buy 2+ accounts to play". While I have 4-5 accounts, I always found this to be borderline of a scam imposed on players.
Never needed to do that in any other MMO.


Anyway another thing that keeps being overlooked is how for many beginning with me, EvE is just a pass time, a stop gap while not doing something else. Thus it gets a very low priority and all those oh-so-important achievements like passing 40 0.0 systems in an unescorted ship become a waste of time. To me, spending 2-3 hours (that's how long it took to go to Stain the last time I went there from south of Amarr in a Hurricane) is not fun.

If I find 30 minutes to play, I WANT them to be meaningful. This is why while I only play PvP games, I don't PvP in EvE (any more).
I want to kill faces not to roam for 1 hour just to get hot dropped nor to waste 3 hours of my life to make some moon goo overlord richer.

EvE is good for manufacturing and playing the markets, both things that don't require going the extra miles and sinking hours and hours just to go from A to B.

Buy 2+ accounts, or make some friends. This is common in MMOs, game mechanics create dependency on others for specific roles or class skills. This dependency can be removed using alts, it is extremely common. The only difference in my experience is generally that Eve is better for multi-boxing in terms of performance.

Also, if you are PvPing by simply flying 40 jumps around a random area then you aren't doing it very well. That's generally a good strategy only if you want to get ganked or hot dropped.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Dirk Culliford
Zero G Universal Enterprises
#123 - 2012-07-23 23:21:52 UTC
Dave stark wrote:
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?


and if 2 frigates tackle you, you need 4 of them to escape. (unless there's a limit on -warp strength that i'm unaware of)



What's that, two players fit for close range tackling can lock down a solo hostile ship!? good gods what is this game coming to!


Hint - you don't need any wcs to escape two frigates. I'll give you two ideas to start you off, I'm sure if you engage your brain you will find more.

1) shoot back and kill the buggers, they're only frigs!

2) they are within 10km to scramble you, fit a neut and cap them out. (while doing so, you could also see point 1)
Dave Stark
#124 - 2012-07-23 23:26:20 UTC
Dirk Culliford wrote:
Dave stark wrote:
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?


and if 2 frigates tackle you, you need 4 of them to escape. (unless there's a limit on -warp strength that i'm unaware of)



What's that, two players fit for close range tackling can lock down a solo hostile ship!? good gods what is this game coming to!


Hint - you don't need any wcs to escape two frigates. I'll give you two ideas to start you off, I'm sure if you engage your brain you will find more.

1) shoot back and kill the buggers, they're only frigs!

2) they are within 10km to scramble you, fit a neut and cap them out. (while doing so, you could also see point 1)


you give me that advice as if i was complaining rather than merely stating a fact.
Danny Diamonds
Fabricated Reality
#125 - 2012-07-24 00:32:51 UTC
Dave stark wrote:
Taranius De Consolville wrote:
NULL SEC is boring

End of conversation

you're so wrong it's painful.

null is the most fun area of the game. the people are better, the array of activities are broader, there are no limits to what you can do in null in comparison to high sec.



It isn't possible for an opinion to be wrong. You can't argue against an opinion either.
Doc Severide
Doomheim
#126 - 2012-07-24 01:40:33 UTC
Din Chao wrote:
Strike Severasse wrote:
CCP needs ppl in low and null sec for Dust 514 to work.
EVE needs Dust 514 to do well and get EVE subscriptions Increasing.

These are facts, plain and simple.

These are opinions.

Stopped reading here.

No kidding. Some fewl always wants to give us facts when they really know nothing... I stopped reading there too...
Bootleg Jack
ACME Mineral and Gas
#127 - 2012-07-24 02:16:20 UTC
Danny Diamonds wrote:
Dave stark wrote:
Taranius De Consolville wrote:
NULL SEC is boring

End of conversation

you're so wrong it's painful.

null is the most fun area of the game. the people are better, the array of activities are broader, there are no limits to what you can do in null in comparison to high sec.



It isn't possible for an opinion to be wrong. You can't argue against an opinion either.


Everyone is welcome to have an opinion, as long as it is mine Cool

I'm an American, English is my second language...

Misanth
RABBLE RABBLE RABBLE
#128 - 2012-07-24 03:48:45 UTC
Strike Severasse wrote:
How to Get HighSec types into Low and Null (aka lower sec) ?? What's stops them? How can it be fixed?


Step one is to fix the mentality of players. I.e. have people realise it's not so damn a) bad to lose a ship, b) dangerous in low- or null. Then all the false information/expectations people have, needs to be cleared out too.

For example; alot of players believe you have to be a 'fulltime' gamer or 'elite' or something to live in null. It's really far from truth. If you pay your sub via CC or similar, you really don't have to log at all. And there's plenty of alternative alliances/corps that keep casual players around.

Another example; alot of players believe you have to be in blob X or defend space Y to live in null. That's bullshit. My corp is ~20man, we live in hostile space (right now I've been sitting in local with 450+ people duking it out) and do just fine. We make isk, we kill stuff, we have fun. You don't need to own space, or have taxes, or have CTA. You can cut your own slice of the cake wherever you want, if you just are open minded and have a go at it.

The mentality is the issue, nothing else. Mechanics are already in place. Yes, they favour space owners, that's to be expected tho (why else own space?). Perhaps it should be less appealin to own large chunks of space, give slices to 'own' or 'control' space for smaller groups (even tho it's not needed, but alot seems appealed by that idea). There's not alot of changes that has to be done, to be fair. The issue is with the playerbase, the false interpretation and picture of low- and null. Combine that with the (now) high income in high-, and there's very little incentitives, and very much that scares people away. Start by spreading proper information, and step two would be to cut highsec income, and you come a long way already.

AFK-cloaking in a system near you.

Beekeeper Bob
Beekeepers Anonymous
#129 - 2012-07-24 05:50:23 UTC
Nonsense opinions presented as fact.....
Most lowsec is very lightly populated, and easy to travel thru. Only a few lowsec gates are regularly camped, and they are fairly well known access points to 0.0.

Regional gates into 0.0 are almost impossible to camp effectively unless you employ a ton of people. Or someone is dumb enough to jump in in a BC/BS and get caught.

Forcing people into lowsec 0.0 will not solve any of your points, it will simply drive people out of the game. Roll



1/10

Signature removed - CCP Eterne

Al Kickaurazz
Ministry of War
Amarr Empire
#130 - 2012-07-24 06:12:36 UTC
Bunnie Hop wrote:
Edited out because I honestly just don't care enough anymore.


You can click a poster and choose to ignore his posts you know. Does wonders for reading troll-free (and idiot free) threads in here..
Misanth
RABBLE RABBLE RABBLE
#131 - 2012-07-24 06:25:50 UTC
Al Kickaurazz wrote:
Bunnie Hop wrote:
Edited out because I honestly just don't care enough anymore.


You can click a poster and choose to ignore his posts you know. Does wonders for reading troll-free (and idiot free) threads in here..


Enjoying talking to yourself yet? P

AFK-cloaking in a system near you.

Zapson
University of Caille
Gallente Federation
#132 - 2012-07-24 10:18:02 UTC
Caghji wrote:
stoicfaux wrote:
Low-sec is "useless" because it's full of random, mindless PvP. If you want low-sec to be useful then it needs some "empire building" ability, (i.e. the ability for players to create security and stability so they can build a "town" (aka civilization)) otherwise it will always be a lawless wasteland. No one is going to bother investing in low-sec if they're just going to get steamrolled by pirates or an alliance. No profit, no low-sec colonization.

And if low-sec ever becomes civilized, then the pirates are just going to start whining about no longer being able to effectively function in low-sec.

Just be done with it and replace low-sec with null-sec.



Wrong – Just plain Wrong

This line is said over and over again and again

And I know it to be completely wrong. It is the comment of people who have no imagination, who live in fear and refuse to take a risk.

My Story – abridged form

2 and ½ years ago I bought 3 moons in low sec that helped build hypersynaptic fibres

We had very limited (read none) PvP protection – so in our Corp description we wrote in English and in Russian that we were a null sec Russian logistics corporation – Enquiries to my CEO – recruitment closed – NBSI

Needless to say we were neither Russian nor had any of our 5 corp members ever lived in null

We went untouched for 6 months.

In those six months I scanned every low sec moon in the region recording what minerals and who controlled them.

This allowed me to discover 2 new tungsten moons which were not recorded on dotlans – it also allowed to identify the political landscape.

We expanded our moon mining to the tungsten moons and paired low grade moons – 7 moons in total.

I had identified two areas in the region which would be off limits to us – one was a pipe which had the biggest quantity of expensive moons – the other was right next door to a null entrance.

Then one of our moons got attacked by a new alliance moving into the area – they had already taken the expensive ‘pipe’ making it their ‘home’ and now were looking around for more moons – Now one skill I have is negotiation – I do not know why this is but I am pretty good at it – and I negotiated a ‘reasonable protection fee’ to be paid to hold onto the moon.

I eventually got access to the alliances INTEL channel as well and built a relationship without ever joining them officially.

They the alliance attacked a neighboring moon of someone else’s but got hot dropped and their capitals destroyed – so they stopped expanding and withdrew to their pocket

I made contact with the neighbor and arranged to supply info from the alliance INTEL channel – over the course of the next 6 months the alliance suffered numerable ship losses and were contained.

During all this time I became a recognized hauler in the area and became friendly with the ‘local’ pirates occasionally helping some of their new members in ratting sites they were finding difficult – this meant the local pirates left me alone.

As players came and went from the system more and more moons came up for sale and I bought them. My neighbor asked if I could manage his 3 moons while he went off PvPing so another 3 + 3 low grades were added.

I eventually negotiated a drop of the ‘protection fee’ as the alliance left their pocket and went to null (where on a side note they were completely humiliated and destroyed – when they came back to the pocket they never asked for that protection money again) – I made a point of not buying any of the pocket moons though.

After 1 and ½ years my corp of 6 indi players (we had recruited one player in that time) was in control of 29 low sec moon mining moons.

In the final 6 months we went completely unchalleneged – we built 25 POCO’s when they became available with the local pirate groups helping us destroy the CO’s that were there so that got blue standings and low tax.

We then got the opportunity to move to null which we took.

Over the course of 4 weeks we took down and sold our assets (29 large POS + mods sold on the market – that was a nice wind fall) + the moons that we could – we kept the POCO’s

We bowed out graciously.

In all that time strategy, diplomacy, and calculated risk taking got us through. In all that time we could have called upon maybe 10 BS pilots.

Low sec provides a different environment.

One key element to understand is that only ‘small’ alliances bully in low sec – because if they are big they go to null sec

If you can make yourself ‘seem’ big the small bullies will not touch you.

When we finally had 29 moons, new reds coming to our back yard just had to look around and see 29 moon mining POSs – The thought in their heads would be we are not big enough to take on anyone with that size infrastructure – and anyone who was big enough – they went directly to null.

Low sec provides a different environment – its not high or null (doh!) discover what it is and adapt to it.

Regards

Caghji



Really? Really? You bring yourself 1(!!!) person as an argument for the whole(!) low-sec situation?

Sorry, but your story sounds nice and sure one "could" do it that way, but this is not how it currently is in general, plus this was only possible due to certain circumstances + simple luck.
Jojo Jackson
Dead Red Eye
#133 - 2012-07-24 10:50:19 UTC
Strike Severasse wrote:

Those in low and null sec are already there doing what CCP wants you to do, so unless being constructive, need not comment.

That's new to me. I ever thought SANDBOX means "I can do what I decide I want to do".

Strike Severasse wrote:

How to Get HighSec types into Low and Null (aka lower sec) ?? What's stops them? How can it be fixed?
CCP has already started to nurf high sec rewards. CCP is starting down the path and it's about time! I've got friends lining up for a more mixed up game play. It's not going to be halo vs ponies anymore.

Some thoughts....

1 Stargate Camping at entry points
Like it or not, choke points prevent high sec types from entering lower sec. Argue all you want but entry systems are choke points that make most of EVE players skip the fun of lowersec. I know camping busy gates, choke points, is fun ..but in the end, it would be more fun to hunt in space then camp, really. On top of that, without choke points, hunting would offer much better ships and skill options as we would see bigger and more expensive ships in lower secs.

CCP needs to fix this, offer paid gates or random gates, something, anything, Fix it and campers get use to it. You will love it in the end and you know it or are to stupid to realize. So you know it right!

Here I agree and I said it loooooong time ago allready.

Many Highsec players would love to "explore" or "discover" lowsec/nullsec ... but they like to do it with some sort of safty-net.
Atm you get the full punishement of PvP as soon as leave highsec. No slow-introducen, no time to addept. It's BAM ... here you are.

Like my first contact with low sec.
Bought my very first Destroyer from ALL the ISK I hardly earned at that time, got an invite from random guy (didn't know NEVER NOT to except them at that time), he cryed for help and told me a system where he should be in trouble. As a kindly person I wanted to help him and jumpt into this system ....... BIG MISTAKE!
The random guy was a bait and behind the gate his mates where waiting for me .... I am in my very first Destroyer bought with all the ISK I had (had maybe 10 ISK left) ... they with all T2 remote rep/boost 10 man gang.

After this I didn't play for over 1 week ... and avoied null/low for nearly 3 years.
Not to mention I didn't comunicate/group with anyone for much longer then 3 years .... which is pure fail for a MMO!!

PvP is fine.
Warzones (null/low secure) are fine.
The way you are thrown in in EVE is NOT fine!

That's why I respect and like CVA & RvB so much. Both groups build up waya to SLOWLY introduce a new highsec player into EVEs PvP.

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Demolishar
United Aggression
#134 - 2012-07-24 10:51:48 UTC
Meh. The greatest risk and reward is and always has been in Jita 4-4.
Sarcasim
HOW to PEG SAFETY
#135 - 2012-07-24 16:12:38 UTC
Simi Kusoni wrote:
Sarcasim wrote:
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?



I am less then 2 weeks old, but if I understand correctly if you have like 5 people pointing you then stabiliser is useless??

Not if you have six warp core stabs.

But realistically a few warp core stabs, some nanos and a mwd+cloak and any ship can run through pretty much any camp unhindered.


As a new player I can fly a ship in null with 6 stabs and a cloak? So all I could do is fly around bc all my modules are used to avoid the gate camp? yea null sounds great where do I sign up?
Bugsy VanHalen
Society of lost Souls
#136 - 2012-07-24 17:45:25 UTC

Will we really see major changes with DUST??

The information available is a little vague, but from what I understand after reading everything I could find, the majority of interaction from EVE to PVP in DUST, at least in the beginning, will be through the faction wars systems, and will only start out with access to temperate and barren planets. In fact I believe the DUST beta tests are even linked to test servers not TQ, but I could be wrong there. I understand there will be high sec PVE in Dust, Planet defenders in high sec will be NPC's. I also understood that the null sec integration elements would not be added until later. Unless I am massively miss informed or major changes have been made to its planed deployment that I have not read about. I really don't care much about DUST either way. I will not go out and buy a PS3 just to play DUST. I have a PS2 I have not even turned on since I got a good rig and started playing PC games. It has been in a box not even hooked up for over 5 years. I no longer have any interest in console gaming. If I buy a new consol for my kids it will be XBOX 360, not PS3 If DUST is released for PC I will very likely give it a try, but I do not expect to go out of my way to experience the DUST content that will eventually be integrated into EVE.
If DUST makes EVE PI a pain in the posterior, I will just focus on other passive sources of income. I only do PI because it takes very little effort to bring in some decent passive income. And simplifies the logistics with supplying POS fuel. Nothing DUST does will make or break my EVE experience. CCP is not the stupid. They will not force DUST interaction on EVE players. At least not until all the interface issues are ironed out and it becomes a fully integrated part of EVE. And that will take years. I hope it adds to the depth of the EVE universe and does well. But I will not go out of my way to help DUST become a success. If I can benefit from it with out excessive risk or investment I will. otherwise there are many other aspects of EVE to focus on.
Oona Kasenumi
Doomheim
#137 - 2012-07-24 20:11:55 UTC  |  Edited by: Oona Kasenumi
I didn't read the whole thread, but someone said a few pages back that the only way you can really nerf highsec is by fundamentally changing it; I agree with this 100%. Either that or you are going to need to hit HS with the nerf bat hard, and I mean really hard. The risk/reward ratio is totally screwed up right now between HS and LS/NS, because HS is just so damn safe if you have half a brain, which makes HS the default isk making environment for alts/new players/bad players.

That said, I think doing something drastic to alter the current (albeit messed up) risk/reward ratio in HS isn't an option for a couple of reasons. How do you expect people to get the isk they need to start playing in Low/Null if you nerf HS to the point where the rewards equal the risks? Say what you want about the current system, but HS does offer new players/corps who want to get out in low/null/WH space the financial means to do so.

Certain things in HS (*cough* incursions *cough*) need a nerf, but I think that ultimately the way to get people more involved in Null and particularly Low is to make it more fun. Low in particular needs to be more dynamic; something like the ability to set up a limited presence in a system and control it would be good(yes, FW, I know...). As others have said you will always have care bears in HS, but my feeling is that the "hardcore" care bears are in the minority, and there are many HS players that would be doing PvP if someone came along and gave them a nudge.
Dr Eastwood
Oshaima Exports
#138 - 2012-07-24 20:50:26 UTC
There are bears everywhere in this game, and they resent each other equally. When you have a strong alliance and you whine about high sec players, you're no better than them.

"Endless ISK, the sinews of war"

Renan Ruivo
Forcas armadas
Brave Collective
#139 - 2012-07-24 21:14:08 UTC
Strike Severasse wrote:
http://mabricksmumblings


Stopped reading right about there.

The world is a community of idiots doing a series of things until it explodes and we all die.

Gogela
Epic Ganking Time
CODE.
#140 - 2012-07-24 21:54:56 UTC
I'm going to keep this really simple for you OP... the volume of changes needed to be made to get people interested in null sec and even more so low sec are too great for the now far more timid CCP to approach. They won't do it for years if ever. They need to greatly incentiveize the rewards for the individual living in null in order to motivate them to join a null sec alliance or corp. They need to straight up NERF almost every revenue stream in high sec, which will in turn create more tears than CCP can stomach. They need to fix the speed at which vast fleets breeze across the map effortlessly (and without any meaningful logistical risk). I'm not even going to talk about supers. They need to develop more compelling gameplay for lowsec. Do you think that's going to happen? Ha!

At least we have new POS's coming.

Signatures should be used responsibly...