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Observations and recommendations after 2 years in Drone Boats‏

Author
Sukur
WhiteOps
#41 - 2012-07-23 09:54:47 UTC
Dread Varesk wrote:

B) Your position is illogical. If you are 50km away from your target and and you need to GTFO the *LAST* thing you want to be using is drones. If you abandon your drones and warp away you have basically lost your primary weapon system for the rest of the fight (combat drones on a drone ship). If your flying a gun or missile based ship and you warp out you still have your primary weapon system intact and available for immediate use again.



droneboats have big drone bays, just take out another flight when you return to the fight. That compared to blasterboats its a blessing, isnt it?.
Batelle
Federal Navy Academy
#42 - 2012-07-23 14:14:28 UTC
Combining the omnidirectional tracking links and the navigation computers into a single mod would be absolutely amazing.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#43 - 2012-07-23 15:13:58 UTC
Interesting thread. Dread, you brought up some good points, but I just have one question for you - do you fly primarily drone boats? I believe you said you don't earlier. Why? If drone boats are just fine and dandy and balanced, why don't you use them? This is what I find the most ironic about people claiming drone boats are just fine - none of them fly them as their primary ship type. I've yet to meet someone who mostly flies drone boats and thinks they're just fine the way they are.

Next, let me expand the same question to include most EVE players. Data is scarce, but if you look at ships killed, ships doing the most killing, etc., at places like EVE-Kill, you will not find any drone boats listed in the top 20. You might make the tired old argument that this is because drone boats don't really fit into any currently established fleet or gang doctrine. To this, let me once again ask WHY that is? If drone boats are so balanced, shouldn't there be at least one facet where they excel? After all, drones are supposedly one of 3 major weapon systems - turrets, missiles, drones. There should be a 1 in 3 chance, if they were balanced, that a drone boat would be chosen for a particular task, statistically speaking. Currently, their representation seems to be zero across the board.

Next and finally, let me expand it one more step. I have not watched any of the Tournament finals. But for those of you who have, let me ask you this - how many drone boats were in the tournament? I'm going to go out on a limb and guess none. Or a mere handful. And the team that fielded them, if any, probably didn't win. Am I correct? If yes, why, if they're so balanced?

See, that's the thing that bothers me the most about the state of drone boats in this game. People who don't fly them every day say they're just fine. People who fly nothing but drone boats (like myself) think they are well and truly broken and no bandaid solution is going to fix it. They need a complete and total overhaul and rebalance, up to and including the drone control UI and the AI behaviour. The truth is probably somewhere in the middle, but still.

Someone (I forget who, sorry) mentioned that drones switch to the next closest size target, and so on. In theory, yes. In practice, it's quite random. I have seen drones finish a cruiser and move on to a battleship, with other cruisers present. Further, I've seen them finish a frigate orbiting at 2km, and head for a cruiser that's 30km away, with several other frigates present and much closer than that.

Drones also still split damage, with focus fire option enabled, and they do it often, Especially when there's a multitude of targets in a relatively small space around drones, I've even seen a 3-way split of 5 drones - they went 1, 2 and 3 on 3 separate targets. Granted, this was in a mission, not 1v1 PvP, but this alone nullifies any argument of drone AI being EWAR resistant, because such a split wouldn't even bust through most tanks in time against an NPC, never mind a player.

Also, I see no mention of smartbombs, or a speed tank where drones simply get wiped out or cannot keep up to apply any damage at all. Also no mention of target ship's own drones (which have the same AI, and all the same benefits and shortcomings) going after drone boat's drones, killing them. Remember, on a non-drone boats the drone damage is a fraction of total, while on the drone boat it's bulk. Drone boat's drones have to stay on target.

To further expand this, a non-drone boat can field a full flight of ECM drones only losing a tiny percentage of its DPS. A drone boat cannot do the same without losing half or more of its DPS. Balanced? Hardly.

And finally, remember that in an engagement that is not point-blank, drones will MWD to target in a straight line. MWD blows up their sig radius, straight line approach reduces their transverse velocity to zero. Pop pop, down go the drones. Yes, most drone boats have large drone bays, but even the largest subcap drone boat in the game can only hold 3 flights of large drones. With those gone, the drone boat's DPS is cut anywhere from 50% to 100%, depending on setup. In other words, 3 warpouts and you're heading back home to rearm, and along the way you are defenseless, which is a logistical nightmare.

Further, the lack of drone boats in general is really harmful to people who primarily trained drones. For instance, I'm in FW militia now. And when a gang of frigates and destroyers assembles to run minor plexes, guess what? As a drone user, I end up flying a turret or missile boat I have no skills for, because there are no drone boat frigates or destroyers. Just another big hole that's been there for what, 9 years now?

Bottom line, I see drones as being incredibly broken as a weapon system. Starting from silly AI, to horrendous UI, to lack of ships, to lack of thought given to many mechanics.
Dread Varesk
Omnes Est Irritum
#44 - 2012-07-23 15:42:36 UTC
Jame Jarl Retief wrote:
Interesting thread. Dread, you brought up some good points, but I just have one question for you - do you fly primarily drone boats? I believe you said you don't earlier. Why? If drone boats are just fine and dandy and balanced, why don't you use them? This is what I find the most ironic about people claiming drone boats are just fine - none of them fly them as their primary ship type. I've yet to meet someone who mostly flies drone boats and thinks they're just fine the way they are.

Next, let me expand the same question to include most EVE players. Data is scarce, but if you look at ships killed, ships doing the most killing, etc., at places like EVE-Kill, you will not find any drone boats listed in the top 20. You might make the tired old argument that this is because drone boats don't really fit into any currently established fleet or gang doctrine. To this, let me once again ask WHY that is? If drone boats are so balanced, shouldn't there be at least one facet where they excel? After all, drones are supposedly one of 3 major weapon systems - turrets, missiles, drones. There should be a 1 in 3 chance, if they were balanced, that a drone boat would be chosen for a particular task, statistically speaking. Currently, their representation seems to be zero across the board.

Next and finally, let me expand it one more step. I have not watched any of the Tournament finals. But for those of you who have, let me ask you this - how many drone boats were in the tournament? I'm going to go out on a limb and guess none. Or a mere handful. And the team that fielded them, if any, probably didn't win. Am I correct? If yes, why, if they're so balanced?

See, that's the thing that bothers me the most about the state of drone boats in this game. People who don't fly them every day say they're just fine. People who fly nothing but drone boats (like myself) think they are well and truly broken and no bandaid solution is going to fix it. They need a complete and total overhaul and rebalance, up to and including the drone control UI and the AI behaviour. The truth is probably somewhere in the middle, but still.

Someone (I forget who, sorry) mentioned that drones switch to the next closest size target, and so on. In theory, yes. In practice, it's quite random. I have seen drones finish a cruiser and move on to a battleship, with other cruisers present. Further, I've seen them finish a frigate orbiting at 2km, and head for a cruiser that's 30km away, with several other frigates present and much closer than that.

Drones also still split damage, with focus fire option enabled, and they do it often, Especially when there's a multitude of targets in a relatively small space around drones, I've even seen a 3-way split of 5 drones - they went 1, 2 and 3 on 3 separate targets. Granted, this was in a mission, not 1v1 PvP, but this alone nullifies any argument of drone AI being EWAR resistant, because such a split wouldn't even bust through most tanks in time against an NPC, never mind a player.

Also, I see no mention of smartbombs, or a speed tank where drones simply get wiped out or cannot keep up to apply any damage at all. Also no mention of target ship's own drones (which have the same AI, and all the same benefits and shortcomings) going after drone boat's drones, killing them. Remember, on a non-drone boats the drone damage is a fraction of total, while on the drone boat it's bulk. Drone boat's drones have to stay on target.

To further expand this, a non-drone boat can field a full flight of ECM drones only losing a tiny percentage of its DPS. A drone boat cannot do the same without losing half or more of its DPS. Balanced? Hardly.

And finally, remember that in an engagement that is not point-blank, drones will MWD to target in a straight line. MWD blows up their sig radius, straight line approach reduces their transverse velocity to zero. Pop pop, down go the drones. Yes, most drone boats have large drone bays, but even the largest subcap drone boat in the game can only hold 3 flights of large drones. With those gone, the drone boat's DPS is cut anywhere from 50% to 100%, depending on setup. In other words, 3 warpouts and you're heading back home to rearm, and along the way you are defenseless, which is a logistical nightmare.

Further, the lack of drone boats in general is really harmful to people who primarily trained drones. For instance, I'm in FW militia now. And when a gang of frigates and destroyers assembles to run minor plexes, guess what? As a drone user, I end up flying a turret or missile boat I have no skills for, because there are no drone boat frigates or destroyers. Just another big hole that's been there for what, 9 years now?

Bottom line, I see drones as being incredibly broken as a weapon system. Starting from silly AI, to horrendous UI, to lack of ships, to lack of thought given to many mechanics.


As a general rule I do not use drone centric ships in sub-cap pvp because they are fielding the weakest of the three primary weapon systems (guns, missiles, drones) and pvp is hard enough without gimping yourself before u even undock. There are a few pvp oriented drone ships that work well (Ishkur & Curse come to mind) but they do well because they are very good at what they do BEYOND drones.

Pure drone ships like Domi's and Gila's are in most situations are just outclassed in pvp, and the recent matches in Alliance Tournament X showed (in a small controlled environment where people cant warp in/out of combat and the situation is as good as its ever going to get for drones) they get steamrolled by high dps and fast moving ships, just like they do most of the time in normal open space.
Dread Varesk
Omnes Est Irritum
#45 - 2012-07-23 15:46:13 UTC
continued....


The reason most non-drone user say that drones are fine is because they are protecting thier edge, and dont want to lose it. Its like the people who said the insanely OP original remote Titan DD was fine, untouchable speed tanking flyers in the golden age of nano said everything was fine, and Amarr laser users in the first two years of EVE said everything was fine. They were at the top of their niche in the game and they didnt want CCP to come along and "even the playing field". Looking back now almost everyone agrees the above three situations were way out of balance, but at the time people fought tooth and nail to keep things as the were and the motto of the day was "its fine, l2p noob"..... Roll
Dread Varesk
Omnes Est Irritum
#46 - 2012-07-23 16:16:18 UTC
Sukur wrote:
Dread Varesk wrote:

B) Your position is illogical. If you are 50km away from your target and and you need to GTFO the *LAST* thing you want to be using is drones. If you abandon your drones and warp away you have basically lost your primary weapon system for the rest of the fight (combat drones on a drone ship). If your flying a gun or missile based ship and you warp out you still have your primary weapon system intact and available for immediate use again.



droneboats have big drone bays, just take out another flight when you return to the fight. That compared to blasterboats its a blessing, isnt it?.


I think your confusing two different ideas: ranged vs close in fighting and selecting the best weapon system to use if your ranged fighting.

1) Ranged vs close in fighting: blaster boats (and other short range fighting ships/weapons) are a different style of play than ranged. Normally its a trade off: short range ships tend to do way more damage, lock down their target with point/webs, have stiffer tanks, and have to commit to the fight to the end usually as they are often counter pointed/webbed after engaging. The big advantage you seem to like is that ranged attackers often are normally outside of point/web range and thus dont have to fully commit to the fight and are free to warp away if they get in trouble. While that is indeed handy it isnt the be all end all advantage as often you have the problem of (A) you oppenent is ALSO out of point/web range and thus is equally able to warp away if he is in danger and (B) applying enough damage fast enough to kill your enemy before his tank can compensate or he warps away.

2) Best weapon system for ranged attackers: while all three primary pvp weapon systems have their uses when attacking at range ONLY drones are lost if you have to warp out the fight quickly and cant recover them. Though it is true that many drone boats will sill have some drones left in the bay for use later, the simple fact is you have lost the drones you left behind. Gun and missile users NEVER experience this loss, their weapon mods and ammo in their cargo holds always moves with them and cannot be lost by warping away from a fight and thus are by definition (all other things being equal) a superior system in this regard.
whaynethepain
#47 - 2012-07-23 18:23:49 UTC  |  Edited by: whaynethepain
What great loads of twaddle.

All of them last few posts, that's what happens chatting alone y see.

To be fair, the other guy started it.

Getting you on your feet.

So you've further to fall.

Sukur
WhiteOps
#48 - 2012-07-23 18:53:15 UTC
I didnt express myself well.

When the **** hits the fan, the droneboat warps out comes back taking another drone flight from his pocket. The blasterboat dies in a fire.

BTW, i did used Dboats before I hibernated, never liked the concept (why taking out a little ship to do the dakkadakka if you can do it yourself?) and fought with people who used and against them, but learned to respect the ishtar. Dboats are good in small engages being among the best in solo, but much less reliable when battles escalate beyond 10 people, this a good reason why people do not see them as their main ship.

Also, nosferatu nerf was also a nerf to Dboats, before that they where quite OP.

But i will concede that drone upgrades may use some love, and maybe speed bonus for Ishtar, domi and myrmi would be ok, but nothing really game changing.
Noisrevbus
#49 - 2012-07-23 22:22:41 UTC  |  Edited by: Noisrevbus
Jame Jarl Retief wrote:

See, that's the thing that bothers me the most about the state of drone boats in this game. People who don't fly them every day say they're just fine. People who fly nothing but drone boats (like myself) think they are well and truly broken...


The problem is that you, along with Mariner and Dread, who claim to fly drone boats almost exclusively still seem somewhat incompetent at using them. I don't mean that as a slant, it's just that as people who have flown drones "for two years", "since 2004" or "almost only fly drone ships" each of you have trouble seeing the bigger picture. Maybe the problem is that there are no "primary ships" in EVE past a certain point and you are staring yourselves blind at something that just isn't there. Ships in EVE are balanced per functionality, not to cater to a racial choice in such a way.

You ask questions in rhetoric that you should already know the answer to, Dread dabbles in circumstantial details and Mariner doesn't provide a leveled description of the issues he try to raise. That's why i enjoyed (and repped) Windorian's post on page one: it still raises the issues, but do so in a more balanced and credible manner.

Your next segment offer up a good example, so i'll use that as an entry point for discussing the thread.

Quote:

Next, let me expand the same question to include most EVE players. Data is scarce, but if you look at ships killed, ships doing the most killing, etc., at places like EVE-Kill, you will not find any drone boats listed in the top 20. You might make the tired old argument that this is because drone boats don't really fit into any currently established fleet or gang doctrine. To this, let me once again ask WHY that is?


You are mixing things up. The old tired argument is the use of EVE-kill's top20 list to shoehorn an explanation for an argument you want to use, but is simply not there. Pointing out that it's a flawed approach is the natural retort to a stupid argument and you will see it repeat as long as people attempt using metrics for inaccurate representation. Validity.

If you bothered to look beyond the initial counter-argument you would have seen alot of people throughout the years answering the questions you pose and helping you appreciate your drone-boats more. I'll provide you with some that i have made a couple of times already myself:


So, WHY?

1. Drones themselves, and the subcapital ships that use them are not very easy to use and not very cost-effective so they don't scale and the top20 list is all about scale (Carriers and Supercarriers are also drone ships, they get used).

2. Drones and your ability to control them do not scale very well to performance-demanding situations that occur as you scale up (not only do the drone AI itself become a problem in lag, but your own reaction time as well).


Do we have any historical use to support that?

When AHACs first began to profile in 2009-2010 the two groups most renown for using them in that era (CH and SoT) both built them around a drone-heavy setup (Ishtars). They were purpose built for countering the Drake- and SR BS trends budding at the time, at a medium size or scale (let's throw out 15-100 just to give you a general sense of direction). They were incredibly effective within that environment.

When they were getting picked up by larger groups (such as PL) in 2010 they were quickly outphased to Zealots. Not because the Zealot is a better choice in any controlled environment, but simply because they got scaled up to a size where cluster performance would begin to keep recalled drones in combat, lag- or completely miss issued commands and where the players were faced with slow response on both pilot and ship while things like bombs or warp-in traps that rely on much more simplistic mechanics fare better in that element.

The Sentry Ishtars they used back then are still just as potent in their right element today. They are still excellent at killing Drakes (provided you can muster 150m ships to deal with ships that are essentially free), and since Crucible they have excellent new targets in the BS-turret, high range, low buffer Tier 3 BC. If you look at any actual form of balance (ships and mechanics maintained by game design) you will see this. They are not popular however because they don't scale, they are not cost- or risk-free and they are not trendy. Popularity feed itself, trend is trending.

25-man Ishtar gangs are less popular today as are all HAC and all 25-man gangs.

When you make posts and pull statements out on their own, as all three of you do, you need to see that larger perspective. Sentry drones are a BS-size weapon. You can claim they track poorly all you like, but you need to look at what they actually are and how they present themselves in that element. If BS-turrets assume tackle- and signature support, maybe the drones do too? They become excellent with other Gallente support or when those modules are put onto the bountiful slot-layout of a drone ship itself. Would you need to make sacrifices to specialize? Surely, most ships do. It is at the same time quite an important thing to consider when you spurt out comments like "drone ships have split weapon systems, need utility slots and have fitting issues" since nothing could be further from the truth. Most drone ships are balanced with the drones ontop.

A final, somewhat amusing, observation is this: drone boats are versatile in many ways and one of those ways are on-grid versatility. That is something they have in common with some of the popular missile-tank platforms (such as the Drake). Ships like the Domi and Ishtar have certain specialist appeal to them, while at the same time they are far from helpless when that extreme is overrun.

That redundancy is rarely appreciated at a scale where contingency is no longer in ships, it's in new ships.
Roime
Mea Culpa.
Shadow Cartel
#50 - 2012-07-23 23:35:05 UTC
Only thing I'd like to see is giving drone boats the bonus to all drone effects. This, coupled with nerfing of ECM drone strenght, would be all that is needed.

New drone UI has already been in the works, let's see what Punk & co come up with.

Oh and gief Myrm 100mbit/s! Twisted

Rememeber kids- guns don't kill people, drones do.

.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#51 - 2012-07-24 01:26:04 UTC
Noisrevbus wrote:
Jame Jarl Retief wrote:
Maybe the problem is that there are no "primary ships" in EVE past a certain


That's true, but to a degree. Drone boats are simply missing in the ship progression. I mentioned being in FW militia, and as a drone user being left in the cold when people I fly with decide to do minor plexes. There's various turret boats, there's various missile boats, there's a turret and missile destroyers, covering all three turret systems (projectiles, lasers and hybrids), but there's no drone boats! Not a single drone-bonused T1 hull in sub-Cruiser range. Further, if I progressed past the Dominix to Marauders for example, my drone skills would go to waste because the Gallente marauder is a turret boat, not a drone boat.

So the whole progression is weird, if not to say utterly blipping borked.
Frigs? Nothing.
Dessies? Nothing.
Cruisers? Vexor.
BCs? Myrm.
BS? Domi.
Mara? Nothing.

That's three "holes" out of 6 tier progression.

Now compare that to someone who only trained missiles and Caldari ships. In EVERY tier, he has viable ship or ships. Frigates? Kestrel. Destroyer? Cormorant. Etc., etc. Though arguably T3 BC is a bad joke. My point is, a Caldari skilled char can use his SP effectively. A Caldari can just train missiles, shields and Caldari hulls, and have a smooth and happy progression from A to Z. A Gallente drone user can't. Hardly seems like good design, and far from balanced.

And yes, this could be a HUGE factor in drone boats not being popular. There simply aren't enough of them in the game. And few are decent, like Curse or Ishtar (both of which are freakishly expensive and virtually uninsurable, which doesn't help).

Quote:
1. Drones themselves, and the subcapital ships that use them are not very easy to use and not very cost-effective so they don't scale and the top20 list is all about scale (Carriers and Supercarriers are also drone ships, they get used).


Yes...? I think this is a perfect argument to buff the hell out of drones and drone boats. Don't you? If a weapon system is not cost-effective, doesn't scale AND is hard to use? Isn't that the very definition of unbalanced?

Quote:
2. Drones and your ability to control them do not scale very well to performance-demanding situations that occur as you scale up (not only do the drone AI itself become a problem in lag, but your own reaction time as well).


Again, perfect reason to completely redo drone AI, which is a joke. Just the fact that AI aggro still splits when you specifically tell the drones to focus fire, that by itself is proof-positive end-of-discussion kind of event as far as I'm concerned. What are we even arguing about when BASIC mechanics don't function correctly? Imagine turrets, you order them to shoot one target, and half of them decides to shoot at something else? Can you imagine the uproar? But it is an everyday reality for drone users. Is it any wonder we ask for drones to be revisited?

UI is largely what is affecting player's ability to control drones. Drone users are not given the same tools as turret or missile users by the UI, as it's a totally different UI for drones, which is once again unbalanced. If turret users had to deal with all the crap drone users have to deal with before they could get their guns to fire, drone boats might be a lot more popular.

Do you ever wonder why PC gamers and console gamers are usually not allowed to play the FPS games on the same server? It's because a PC player would BUTCHER a console player, there's just no competition in speed and accuracy and customization of PC UI and controllers vs console controller and uncustomizable UI. But that's how things stand with turrets/missiles and drones.

[quote]They are not popular however because they don't scale, they are not cost- or risk-free and they are not trendy. Popularity feed itself, trend is trending.


All very true, but again, isn't this the definition if imbalance? If A scales, and B doesn't scale, and both A and B are same tier ships (cost the same, take the same time to train for, etc.), shouldn't ship B be made to scale as well? I don't know, maybe I'm clinically insane or irretrievably stupid (or both), but that's just the way I see it.

Bottom line, for me at least, is that drones in this game are incredibly broken. From the ground up. Little things and big things. Consider something like drone rigs. There are rigs to increase sentry damage, but not any other drone type. Look at Sentry drones, T2 variants do not require and do not benefit from racial drone specializations, when lights/mediums/heavies do. That's a huge inconsistency right there. There's mods that increase drone travel speed, and mods that increase drone tracking speed, but not both, unlike turrets where a single mod loaded with different script can perform a different function. Drone damage mod (new one) is weaker than turret/missile counterpart. Drone control range is set in stone by skills, at 60km with all V. This is WAY too much for frigate hulls, WAY too low for BS hulls. Granted, with DLA you can extend that by 20km, but not all ships have free slots or are able to fit it even if their role demands it. Further, why can't a Sentry, with its 100km range, SHOOT at a target 80km away if the control range is 60km, and the ship controlling the drones is sitting 1 km away from them? Makes absolutely no sense.

I could go on and on with all these minor annoyances, but you get the picture. And it's not pretty. Though I freely admit that I am heavily biased. I mostly play 'drone users' in other games, even MMOs. Some of them do it well, some very poorly. EVE drones is an example of "go home and do it again". And I am saying it from a loving place.
Abannan
Federal Navy Academy
Gallente Federation
#52 - 2012-07-24 08:02:28 UTC
It wouldn't completly fix the issues we have with drones, but I think maybe a module used to rep your drones (low/mid slot(thats not a remote armor repair module Twisted)) wouldn't go amiss.
Sukur
WhiteOps
#53 - 2012-07-24 09:49:32 UTC
Jame Jarl Retief wrote:
Noisrevbus wrote:
[quote=Jame Jarl Retief]Maybe the problem is that there are no "primary ships" in EVE past a certain



Frigs? Nothing.
Dessies? Nothing.
Cruisers? Vexor.
BCs? Myrm.
BS? Domi.
Mara? Nothing.




You dont have a marauder droneboat, but you have a black ops droneboat, the Sin.

I think you should stop focusing on drone weakness and start looking at their strengths.
Nicaragua
Federal Navy Academy
Gallente Federation
#54 - 2012-07-24 10:07:58 UTC
Drone boats are in no way as broken as what you are suggesting, and yes I’m drone boat user.

The power of the drone boat is versatility and a greater choice in how you fight. Im currently in FW and flying a mix of Gallente and Guristas drone boats and they kick ass across many roles without having to keep swapping modules.

For example if im in my Gila.

Im in a small gang which is engaging another gang. I can warp in at 70 km and snipe away with sentries. An enemy frigate closes in to tackle me – no problem, i pull in the sentries and deploy a set of light drones which shreds them so they either pop or warp off. Then a cruiser warps in next to me – i pull in my lights and deploy 5 heavy neut drones which, along with the 2 medium neuts i have fitted, suck his cap completely dry and then i swap out for my 5 heavies (with increased damage due to my 2 x drone damage mods) and rip him a new *******. All of this from one cruiser.

It can attack at long range
It can brawl at close range
It has weapon systems that are extremely effective against targets much larger or smaller than itself.
It can neut or EWAR or Remote rep extremely effectively, or a combination of the 3 to a lesser degree.

Now obviously the above is just one scenario and it would vary greatly depending on which ships were attacking me. Also that scenario would be completely different if i was flying solo and I would certainly be getting my ass kicked – but the same could be said of any ship. The main point is that a well piloted drone ship is a very versatile jack of all trades which is ”good” in various roles, and can swap roles very quickly and on the fly. Its certainly not as good in each of those roles as a specialised ship but thats the payoff.

Yes drones have drawbacks but so does everything else.
Yes drones could use a bit of tweaking but are they broken – no.
Would i like to see more drone boats – yes, but we know from dev blogs that there are more incoming such as destroyer sized drone ships.

So to summarise – solo they are very capable and flexible ships, in a gang they are a massive force multiplier as they can fill many roles at the same time without being gimped.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#55 - 2012-07-24 10:26:52 UTC  |  Edited by: ChromeStriker
I like the idea of ewar drones doing mixed types. Its generally agreed that theyre all pretty useless (minus ecm), so why not match them to someting like... neut/web drones, TP/TD drones?

And to keep ecm on its own, give sensor damp drones an added effect of boosting your own sensors?

This way theyre not particually effective at a single type but are twice as useful...

No Worries

Diego Warwind
Merkels Industrials
#56 - 2012-07-24 10:35:02 UTC
My Gila works fine - with Sentries and with Heavies also. No changes required.

- Heavies are slow? Yeah - thats because they are heavy! You or your mate could fit a scram/web!
- Drones don't do much damage? Maybe not as much, as a tier3-bc-gank-boat but more than a ranged boat and they keep doing damage, while you are jammed/uncapped.
- Drones die? Take replacement drones with you! That may not always be possible for the big drones - but for the smaller ones. In addition you may fit remote repair.

So no, drone-ship are no iwin-button - they have advantages and disadvantages - and thats fine.
Nicaragua
Federal Navy Academy
Gallente Federation
#57 - 2012-07-24 10:50:34 UTC
ChromeStriker wrote:
I like the idea of ewar drones doing mixed types. Its generally agreed that theyre all pretty useless (minus ecm), so why not match them to someting like... neut/web drones, TP/TD drones?

And to keep ecm on its own, give sensor damp drones an added effect of boosting your own sensors?

This way theyre not particually effective at a single type but are twice as useful...



Neut drones are fine - a full flight sucks as much as the relevant sized neut (5 x heavy neut drones = 1 heavy neut..ish) and they can apply that from 50km away.

ECM drones are fine - not gonna perma jam you like a dedicated ECM ship but offer many little chances to break target lock. Ive had fights where they didnt work at all, and ive had fights where they worked and im fine with that.

Web Drones - OK they are a bit crap and could do with a bit more webbage but the bottom line is that once applied then they are a 50km range web which is its own advantage.

Target Painters and Sensor Damps are kinda poo, but then again so are the modules themselves.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#58 - 2012-07-24 13:08:33 UTC
Nicaragua wrote:
Neut drones are fine - a full flight sucks as much as the relevant sized neut (5 x heavy neut drones = 1 heavy neut..ish) and they can apply that from 50km away.


Do you know how long it'll take a flight of heavies to traverse 50km? Quite a while. And if whoever they're going for is awake, I very much doubt if more than half will make it to the end alive.

Also, on a drone boat, where drone DPS is anywhere from 50% to 100% of total DPS, you would sacrifice all of that DPS to do what a single module can do? Albeit at a shorter range? And you think that's just fine? Crap... :( I must be insane...

Sukur wrote:


You dont have a marauder droneboat, but you have a black ops droneboat, the Sin.

I think you should stop focusing on drone weakness and start looking at their strengths.


Come on, Sin is a specialized black ops that is far, far behind marauders for many applications.

I gave you a perfect example of what's wrong with drone boats. Make a new character, a Gallente, and only train drones, armor tank and Gallente hulls. You will be borderline useless for frigates, borderline useless for destroyers. You'll be OK for cruiser, BC and BS hulls. And when you want to advance, you once again cannot. In other words, you'll suck in L1-L2, do fine in L3-L4, and once again suck at L5 (or at efficiently farming and looting L4s). Just as an example.

Now make a Caldari char, and only train missiles, shield tank and Caldari hulls. You will have a smooth and clear progression all the way from L1 to L5, without a need to train anything else. Same goes for Minmatar (projectiles, shields, hulls) and Amarr (lasers, armor, hulls).

Now, as a Gallente turret user, things are a lot better, so training hybrids/armor/hulls you'll be fine. Which is why I said it's a drone user problem specifically. Drones and drone boats are not being treated as equals to other weapon systems. Which is why I'm calling on CCP to make up their mind. Either the game has 4 weapon systems, or just 3. If it's just 3, they need to scrap drone boats and re-do the tutorial to stop teaching new Gallente players that drones are a valid weapon system on par with missiles and turrets, because it's not.
Nicaragua
Federal Navy Academy
Gallente Federation
#59 - 2012-07-24 14:36:01 UTC
Jame Jarl Retief wrote:


Do you know how long it'll take a flight of heavies to traverse 50km? Quite a while. And if whoever they're going for is awake, I very much doubt if more than half will make it to the end alive.

Also, on a drone boat, where drone DPS is anywhere from 50% to 100% of total DPS, you would sacrifice all of that DPS to do what a single module can do? Albeit at a shorter range? And you think that's just fine? Crap... :( I must be insane...



Dont be a dummy, the drones can apply the neut effect anything up to 50km so its not like in every circumstance the drones have to travel that full distance. They can apply it right next to you or they can apply it 50km away or they can apply it anywhere in between.

5 x heavy neut drones = 1 Battleship sized heavy neut that can be used by cruiser sized drone boats with up to a 50km range. If you dont think there is any circumstance when that might be useful then you need to take off your whiny blinkers.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#60 - 2012-07-24 16:40:16 UTC  |  Edited by: Jame Jarl Retief
Nicaragua wrote:
Dont be a dummy, the drones can apply the neut effect anything up to 50km so its not like in every circumstance the drones have to travel that full distance. They can apply it right next to you or they can apply it 50km away or they can apply it anywhere in between.


I don't mean to be a total stick, but look at it this way.

Yes, drone range is anywhere from 0-60km (with all V, without additional modules). And what's the range on a Heavy Neut II? 25km? More? I can't recall, off the top of my head, it's not something I use often.

Assuming that a flight of heavies and the heavy neut drain about the same, as a drone boat pilot you sacrifice anywhere from 50-100% of your DPS to do at 60km what a single module on your very own ship can do up to 25+km. Hardly a fair tradeoff, I think. And again, a heavy drone (especially non-Minmatar) having to cover even 30km takes a while. And the longer the distance, and the better your opponent, the higher the odds of your drones not making it there alive at all.

Now, if the heavy drones were MORE effective (bonused) for neuts/web/whatever, just like these EWAR modules are bonused on EWAR platforms, then I would totally agree with you. Simple truth is, any subcap can only field a max of 5 drones. On drone boats that limit cuts into the boat's total DPS very heavily. It is just not a fair tradeoff.

Quote:
5 x heavy neut drones = 1 Battleship sized heavy neut that can be used by cruiser sized drone boats with up to a 50km range. If you dont think there is any circumstance when that might be useful then you need to take off your whiny blinkers.


Yes, it can be used, and yes it's very nice. However, while you're doing it, what is your boat's DPS? I'm assuming we're talking Ishtar/Gila here? Ishtar with its whopping 3 turrets, and Gila with its whopping 3 launchers? It's too much of a tradeoff.

Not to mention that even the biggest subcap can only carry 3 flights of large drones. So either you pigeonhole yourself into one role (by bringing all neut drones, nullifying the whole "drone boats are flexible" argument) or risk being unable to perform your role (loss of drones to enemy or having to warp out).

It just seems to me that the tradeoff is too much. If drone boats could deploy combat drones and EWAR drones on two separate (but perhaps different bandwidth) channels, I would again totally agree with you. But when it is a tradeoff between EWAR or losing the bulk of your DPS, it's a problem.

Having said all that, one of the best drone boats in the game is Curse, because the ship's modules do EWAR, and ship's drones do DPS. This would be an acceptable setup, I think. If Gallente drone boats had dampening bonuses for example, and drone bonuses, all in one boat, but no turrets, that would eliminate this problem.