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Observations and recommendations after 2 years in Drone Boats‏

Author
warzonetemp
Aliastra
Gallente Federation
#21 - 2012-07-21 19:24:30 UTC
I got a simple way to fix your PvP problems, eliminate the 5 drones limitation, but keep the bandwidth limitation. In ships like the Domi, Ishtar, Gila, and Rattlesnake, you have 125 m3 worth of bandwith for 5 heavies or 5 sentries, but without the bandwidth limit, you will get:

12 mediums and 1 light or
25 lights

In this scenario, I am also keeping Carriers on a bandwidth limit for a maximum of 15 fighter-bombers or approximate a bandwidth of 375 m3 with max skills and slot layouts. Basically, you can launch either 15 fighter bombers, 15 heavies, or 15 sentries. On the flip side, you would be able in a carrier to launch:

37 medium drones and 1 light
75 light drones

CCP did the 5 drone limit on top of the bandwidth limit too arbitrarily and heavy handed to reduce lag, but now with the new time dilation system, I don't think we need that type of limitation on PvP drone boats anymore.

Even with 75 light drones, the DPS is only 1,125, comparable to most overheated damage turrets. For cruiser sized ships like heavy dictors, smart bombs would make this tactic .

The drone blob could be a fun and useful tactic in small fleets again, while in large fleets their effects will be reduced due to smart bombs.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#22 - 2012-07-21 19:55:04 UTC
As a drone user myself, I wholeheartedly support ANY AND ALL suggestions! Yes, even including ones that suggest drones be scrapped completely and SP refunded. In their current state, anything done to drones will be an improvement because frankly I feel they can't possibly get any worse, compared to other weapon systems.

What I worry about, and badly, is that during the ship rebalance, they will do nothing to address the drone problem. And then, after the rebalance, any drone fixes will require additional rebalance of drone boats, and that's just too much work and blah blah blah, and it'll never get done. Now would be a perfect time to look at drones, during ship rebalancing. Considering how many ships have respectable drone bays these days, to change drones later would require retuning all these ships' drone bays, probably. Don't create more work for yourselves, CCP, by taking the easy way out and ignoring the drones now.
Mekhana
The Scope
Gallente Federation
#23 - 2012-07-21 20:33:36 UTC
Drones haven't been touched in forever, they have to be looked at as hybrids.

Adding a few drones won't change anything, drones must be changed completely from the ground up.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Mariner6
The Scope
Gallente Federation
#24 - 2012-07-22 00:17:15 UTC
warzonetemp wrote:
I got a simple way to fix your PvP problems, eliminate the 5 drones limitation, but keep the bandwidth limitation. In ships like the Domi, Ishtar, Gila, and Rattlesnake, you have 125 m3 worth of bandwith for 5 heavies or 5 sentries, but without the bandwidth limit, you will get:

12 mediums and 1 light or
25 lights

In this scenario, I am also keeping Carriers on a bandwidth limit for a maximum of 15 fighter-bombers or approximate a bandwidth of 375 m3 with max skills and slot layouts. Basically, you can launch either 15 fighter bombers, 15 heavies, or 15 sentries. On the flip side, you would be able in a carrier to launch:

37 medium drones and 1 light
75 light drones

CCP did the 5 drone limit on top of the bandwidth limit too arbitrarily and heavy handed to reduce lag, but now with the new time dilation system, I don't think we need that type of limitation on PvP drone boats anymore.

Even with 75 light drones, the DPS is only 1,125, comparable to most overheated damage turrets. For cruiser sized ships like heavy dictors, smart bombs would make this tactic .

The drone blob could be a fun and useful tactic in small fleets again, while in large fleets their effects will be reduced due to smart bombs.


That is an interesting point. What do you think about my point of leveling all combat drones except for damage type as per the OP? It seems that would be a relatively easy first step for CCP. Bottom line, all combat drones perform equally except for damage type. I'm curious about what the community would feel about this.
Tankn00blicus
Aliastra
Gallente Federation
#25 - 2012-07-22 06:33:51 UTC
warzonetemp wrote:
I got a simple way to fix your PvP problems, eliminate the 5 drones limitation, but keep the bandwidth limitation. In ships like the Domi, Ishtar, Gila, and Rattlesnake, you have 125 m3 worth of bandwith for 5 heavies or 5 sentries, but without the bandwidth limit, you will get:

12 mediums and 1 light or
25 lights

In this scenario, I am also keeping Carriers on a bandwidth limit for a maximum of 15 fighter-bombers or approximate a bandwidth of 375 m3 with max skills and slot layouts. Basically, you can launch either 15 fighter bombers, 15 heavies, or 15 sentries. On the flip side, you would be able in a carrier to launch:

37 medium drones and 1 light
75 light drones

CCP did the 5 drone limit on top of the bandwidth limit too arbitrarily and heavy handed to reduce lag, but now with the new time dilation system, I don't think we need that type of limitation on PvP drone boats anymore.

Even with 75 light drones, the DPS is only 1,125, comparable to most overheated damage turrets. For cruiser sized ships like heavy dictors, smart bombs would make this tactic .

The drone blob could be a fun and useful tactic in small fleets again, while in large fleets their effects will be reduced due to smart bombs.
Recall the reason why CCP removed supercarriers' ability to launch regular drones.
Sukur
WhiteOps
#26 - 2012-07-22 18:43:41 UTC
I have flown droneboats for a while and i think they are ok. As somebody said before:

1--> Your damage its inmune to electronic warfare. No ecm, tracking disruption, neutralicing or whatever will affect it.

2-->Inmune to retaliation. Send your drones to the target and mwd to 50km away, when primary its done, change to secondary without going into point range. If thing go wrong, just abandon them and get out.

This two points make them balanced imho. Also you can boost drones without affecting ship balance, as almost every ship get some dps from them. (Think on Geddon and Typhoon).

Apart from this it would be cool if Ewar drones where a viable alternative to damage drones, maybe being dual purpose drones (some damage and some ewar in the same drone) or maybe giving them more effect.
Zyella Stormborn
Green Seekers
#27 - 2012-07-22 19:07:57 UTC  |  Edited by: Zyella Stormborn
Sukur wrote:

2-->Inmune to retaliation. Send your drones to the target and mwd to 50km away, when primary its done, change to secondary without going into point range. If thing go wrong, just abandon them and get out.


There are a bunch of missile boats that would like to have a word with you (they dont care about that range). Also some sniper setups.
SB's = drone wipeout. Smaller ships target them and wipe them out quickly. They (and you) are not immune to retaliation at all, with some few exceptions (Pilgrims or other EWAR boats).


Sukur wrote:
This two points make them balanced imho. Also you can boost drones without affecting ship balance, as almost every ship get some dps from them. (Think on Geddon and Typhoon).


The only way to 'boost' drones is to take up High / Low / Medium slots, which changes ship balances. When thinking Geddon and Typhoon, don't they get weapon bonuses? Drones are just gravy on top, not a dedication for the ships focus. If you wipe out their drones, they are still pounding you with their guns. Wipe out a drone boats windup toys, and they are hurting.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Sukur
WhiteOps
#28 - 2012-07-22 19:45:27 UTC
If you are 50km (75km in an ishtar) away from the enemy you can simply warp out when they break your tank, being already alingned, you have to get alfaed to get killed. Do you think that is a small thing?.

Geddon and Typhoon can field 5 ogre t2, thats a lot of dps even unbonused.
Tankn00blicus
Aliastra
Gallente Federation
#29 - 2012-07-22 19:55:40 UTC
Sukur wrote:
If you are 50km (75km in an ishtar) away from the enemy you can simply warp out when they break your tank, being already alingned, you have to get alfaed to get killed. Do you think that is a small thing?.
Not unique to drones, long-range guns and missiles do this without the disadvantages of drones.

Quote:
Geddon and Typhoon can field 5 ogre t2, thats a lot of dps even unbonused.
When they blow up, which happens pretty easily with heavies, they do exactly 0 DPS.
Ashimat
Clandestine Services
#30 - 2012-07-22 20:56:15 UTC  |  Edited by: Ashimat
I don't know, drones are very situational.

It's a good think CCP don't nerf boats for being versatile, because then a lot of Gallente drone platforms would be in danger.

I just got back from a small WH eviction (no easy access for Dreads so dmg from subcaps was important) and I made top dmg on both short range (POCOS/POS mods) and on the tower.

Using the same ship I was able to spot a new sig in system (whormholers know how important this is) and be of use while guarding WHs.

When getting there, I had no trouble with "not putting to much mass on the WH", traveling trough C1s or lowsec to get there.

This in a ship that probably was cheaper then most on field.

The ship? Ishtar.

And yes, I was the only one flying it.

Got blog: http://thecloakedones.blogspot.com

Mariner6
The Scope
Gallente Federation
#31 - 2012-07-22 22:50:57 UTC
Ashimat wrote:
I don't know, drones are very situational.

It's a good think CCP don't nerf boats for being versatile, because then a lot of Gallente drone platforms would be in danger.

I just got back from a small WH eviction (no easy access for Dreads so dmg from subcaps was important) and I made top dmg on both short range (POCOS/POS mods) and on the tower.

Using the same ship I was able to spot a new sig in system (whormholers know how important this is) and be of use while guarding WHs.

When getting there, I had no trouble with "not putting to much mass on the WH", traveling trough C1s or lowsec to get there.

This in a ship that probably was cheaper then most on field.

The ship? Ishtar.

And yes, I was the only one flying it.


You know, I'm dying to fly an Ishtar but have decided to switch to Drake/Hurricane mostly because the next Corp I plan on joining requires them. Bleh. But what I find interesting is that in 2 years of PvPing with near ~700 kills which I know is not much for many of the dedicated pilots out there, but I've never seen a single Ishtar in PvP.
warzonetemp
Aliastra
Gallente Federation
#32 - 2012-07-23 00:26:54 UTC
Tankn00blicus wrote:
warzonetemp wrote:
I got a simple way to fix your PvP problems, eliminate the 5 drones limitation, but keep the bandwidth limitation. In ships like the Domi, Ishtar, Gila, and Rattlesnake, you have 125 m3 worth of bandwith for 5 heavies or 5 sentries, but without the bandwidth limit, you will get:

12 mediums and 1 light or
25 lights

In this scenario, I am also keeping Carriers on a bandwidth limit for a maximum of 15 fighter-bombers or approximate a bandwidth of 375 m3 with max skills and slot layouts. Basically, you can launch either 15 fighter bombers, 15 heavies, or 15 sentries. On the flip side, you would be able in a carrier to launch:

37 medium drones and 1 light
75 light drones

CCP did the 5 drone limit on top of the bandwidth limit too arbitrarily and heavy handed to reduce lag, but now with the new time dilation system, I don't think we need that type of limitation on PvP drone boats anymore.

Even with 75 light drones, the DPS is only 1,125, comparable to most overheated damage turrets. For cruiser sized ships like heavy dictors, smart bombs would make this tactic .

The drone blob could be a fun and useful tactic in small fleets again, while in large fleets their effects will be reduced due to smart bombs.
Recall the reason why CCP removed supercarriers' ability to launch regular drones.


Yeah, but I don't agree with it.

Without overheat, Drones need to be used en masse to maximize their potential damage output. I don't 1100-1900 DPS is too much to ask for with a few dozen drones.
Zyella Stormborn
Green Seekers
#33 - 2012-07-23 00:38:04 UTC
It was a little while back, but I do remember CCP saying something to the effect of "mass drones will never happen again". Getting larger bonuses for drones is likely going to be much more feasible than getting 10+ drones out of a non-carrier I think. I for one think it would be better anyway. If i have 10 drones out and you SB them, im out of luck. If I have 5 out and you SB em, I have 5 left and can be a bit more strategic (or try). Also if i have to warp out, I'd rather lose 5 than 10 of them.

This is in regards to drone boats specifically (the bonus increase), and not just ships that can use drones.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Dread Varesk
Omnes Est Irritum
#34 - 2012-07-23 02:54:31 UTC
Sukur wrote:
I have flown droneboats for a while and i think they are ok. As somebody said before:

1--> Your damage its inmune to electronic warfare. No ecm, tracking disruption, neutralicing or whatever will affect it.

2-->Inmune to retaliation. Send your drones to the target and mwd to 50km away, when primary its done, change to secondary without going into point range. If thing go wrong, just abandon them and get out.

This two points make them balanced imho. Also you can boost drones without affecting ship balance, as almost every ship get some dps from them. (Think on Geddon and Typhoon).

Apart from this it would be cool if Ewar drones where a viable alternative to damage drones, maybe being dual purpose drones (some damage and some ewar in the same drone) or maybe giving them more effect.


A) Your damage is not immune to electronic warfare. If you are ecm jammed or sensor damped down to the point where you cannot lock an enemy and get your drones set to attack your intended target then your screwed. If your in the same situation but you get your drones auto agressed onto an enemy then you have lost your ability to direct your drones onto the target of your choice and you in a situation somewhat similar to someone using FoF missiles. Though individual drones may as a practical matter be immune to ewar (they aren't really, just no one bothers to do so), viewed as a weapon system they can be degraded or nuetralized by ewar.

B) Your position is illogical. If you are 50km away from your target and and you need to GTFO the *LAST* thing you want to be using is drones. If you abandon your drones and warp away you have basically lost your primary weapon system for the rest of the fight (combat drones on a drone ship). If your flying a gun or missile based ship and you warp out you still have your primary weapon system intact and available for immediate use again.

Dread Varesk
Omnes Est Irritum
#35 - 2012-07-23 03:11:38 UTC
warzonetemp wrote:
Tankn00blicus wrote:
warzonetemp wrote:
I got a simple way to fix your PvP problems, eliminate the 5 drones limitation, but keep the bandwidth limitation. In ships like the Domi, Ishtar, Gila, and Rattlesnake, you have 125 m3 worth of bandwith for 5 heavies or 5 sentries, but without the bandwidth limit, you will get:

12 mediums and 1 light or
25 lights

In this scenario, I am also keeping Carriers on a bandwidth limit for a maximum of 15 fighter-bombers or approximate a bandwidth of 375 m3 with max skills and slot layouts. Basically, you can launch either 15 fighter bombers, 15 heavies, or 15 sentries. On the flip side, you would be able in a carrier to launch:

37 medium drones and 1 light
75 light drones

CCP did the 5 drone limit on top of the bandwidth limit too arbitrarily and heavy handed to reduce lag, but now with the new time dilation system, I don't think we need that type of limitation on PvP drone boats anymore.

Even with 75 light drones, the DPS is only 1,125, comparable to most overheated damage turrets. For cruiser sized ships like heavy dictors, smart bombs would make this tactic .

The drone blob could be a fun and useful tactic in small fleets again, while in large fleets their effects will be reduced due to smart bombs.
Recall the reason why CCP removed supercarriers' ability to launch regular drones.


Yeah, but I don't agree with it.

Without overheat, Drones need to be used en masse to maximize their potential damage output. I don't 1100-1900 DPS is too much to ask for with a few dozen drones.


No offense but this is never going to happen and its a good thing. The reason CCP has said that massive drone blobbing is never coming back is because it (A) creates crippling lag in large fights and (B) is a wide open doorway to massive lagout exploits (everyone remember 0.0 fun where the feet in system deploys massive amounts of drones/fighters at the gate the enemy is going to jump into system from and they get completely lagged out and die trying to load the system while defenders kill them with ease?

If the issue is that drones are not doing enough dps relative to other weapon systems (and they aren't for the most part, at least for dedicated drone ships) then the better solution is to give drones ships a much larger ship bonus to drone dps, not increase the number of drones that can be deployed.

Dread Varesk
Omnes Est Irritum
#36 - 2012-07-23 03:22:40 UTC
Mariner6 wrote:
Ashimat wrote:
I don't know, drones are very situational.

It's a good think CCP don't nerf boats for being versatile, because then a lot of Gallente drone platforms would be in danger.

I just got back from a small WH eviction (no easy access for Dreads so dmg from subcaps was important) and I made top dmg on both short range (POCOS/POS mods) and on the tower.

Using the same ship I was able to spot a new sig in system (whormholers know how important this is) and be of use while guarding WHs.

When getting there, I had no trouble with "not putting to much mass on the WH", traveling trough C1s or lowsec to get there.

This in a ship that probably was cheaper then most on field.

The ship? Ishtar.

And yes, I was the only one flying it.


You know, I'm dying to fly an Ishtar but have decided to switch to Drake/Hurricane mostly because the next Corp I plan on joining requires them. Bleh. But what I find interesting is that in 2 years of PvPing with near ~700 kills which I know is not much for many of the dedicated pilots out there, but I've never seen a single Ishtar in PvP.


Thats not surprising. As currently designed drones ships are best suited for PvE, and that is where you will find them. The dev's seem to view drones overall in a PvP encounter as (A) supplemental dps and (B) added utility (ewar/cc drones). While thats a nice addition to your gun/missile centric ship, flying a ship based around something that is considered an add on system usually means your fighting at a serious disadvantage in PvP.
Windorian
Aliastra
Gallente Federation
#37 - 2012-07-23 03:59:58 UTC  |  Edited by: Windorian
Dread Varesk wrote:
[quote=Sukur]
A) Your damage is not immune to electronic warfare. If you are ecm jammed or sensor damped down to the point where you cannot lock an enemy and get your drones set to attack your intended target then your screwed. If your in the same situation but you get your drones auto agressed onto an enemy then you have lost your ability to direct your drones onto the target of your choice and you in a situation somewhat similar to someone using FoF missiles. Though individual drones may as a practical matter be immune to ewar (they aren't really, just no one bothers to do so), viewed as a weapon system they can be degraded or nuetralized by ewar.



This is, once again, exaggerated. It takes 1/2 a second to send your drones out. There are ships that can lock you faster then this, sure, but not too many unless fit to do only that. So if you can't get your drones out before a lock lands, then it's your fault, and not the drones for them floating and doing nothing.

Even when jammed or damped, you have some control. Firstly, your drones will attack the same SIZED target when possible. Sick them on an interceptor, and, once it dies, they will go for the next agressing frigate on field. When that is done, they work up the chain, going for cruisers, then BC's, etc.

If you are solo, you have limited control, but in fleets, if you are not the one agressed, you can always use the "Gaurd" and "Assist" commands. I have used these many times to choose targets in fleets. It's effective, and doesn't care if you are jammed. Even if EVERYBODY on field is 100% jammed/nueted/damp'd, you can still direct your drones this way.

Don't compare FoF missiles to drones. It shows you haven't used them extensively. I've never seen a drone go off and hit a npc structure on it's own before. Or my own fleet mate. FoF missiles go for the nearest attackable target. Doesn't matter if it's agressed, friendly, or a table lamp.

Yeah, you could jam each individual drone, but there'd be no point. As a weapon system, they are not 100% resistant to ewar (nothing is), but they are the only weapon system that can claim SOME kind of resistance to ECM and damp's. There's special modules you can fit to resist these too, but drones are the only weapon system themselves that have a built in safegaurd to maintain firing.
Dread Varesk
Omnes Est Irritum
#38 - 2012-07-23 04:40:42 UTC
Windorian wrote:
Dread Varesk wrote:
[quote=Sukur]
A) Your damage is not immune to electronic warfare. If you are ecm jammed or sensor damped down to the point where you cannot lock an enemy and get your drones set to attack your intended target then your screwed. If your in the same situation but you get your drones auto agressed onto an enemy then you have lost your ability to direct your drones onto the target of your choice and you in a situation somewhat similar to someone using FoF missiles. Though individual drones may as a practical matter be immune to ewar (they aren't really, just no one bothers to do so), viewed as a weapon system they can be degraded or nuetralized by ewar.



This is, once again, exaggerated. It takes 1/2 a second to send your drones out. There are ships that can lock you faster then this, sure, but not too many unless fit to do only that. So if you can't get your drones out before a lock lands, then it's your fault, and not the drones for them floating and doing nothing.

Even when jammed or damped, you have some control. Firstly, your drones will attack the same SIZED target when possible. Sick them on an interceptor, and, once it dies, they will go for the next agressing frigate on field. When that is done, they work up the chain, going for cruisers, then BC's, etc.

If you are solo, you have limited control, but in fleets, if you are not the one agressed, you can always use the "Gaurd" and "Assist" commands. I have used these many times to choose targets in fleets. It's effective, and doesn't care if you are jammed. Even if EVERYBODY on field is 100% jammed/nueted/damp'd, you can still direct your drones this way.

Don't compare FoF missiles to drones. It shows you haven't used them extensively. I've never seen a drone go off and hit a npc structure on it's own before. Or my own fleet mate. FoF missiles go for the nearest attackable target. Doesn't matter if it's agressed, friendly, or a table lamp.

Yeah, you could jam each individual drone, but there'd be no point. As a weapon system, they are not 100% resistant to ewar (nothing is), but they are the only weapon system that can claim SOME kind of resistance to ECM and damp's. There's special modules you can fit to resist these too, but drones are the only weapon system themselves that have a built in safegaurd to maintain firing.


I've been playing since 2004. Dont tell me I dont understand FoF missles. I said having to rely on auto agression to direct your drones "puts you in a situation SOMEWHAT SIMILAR to someone using FoF missiles". And it does, ie: your not in direct control of what your weapon system is attacking at any given moment. And FoF missiles attacking random structures and friendly players is a known bug acknowledged by CCP but they can't be bother to fix them after all these years (which gives u and idea of where drones rank on their top 100 list of things to fix), so please don't use bugs to justify your position.

FoF missiles and smartbombs are both designed to be resistant to ECM and damps and have built in safeguards to maintain firing (as well as drones). You are actually incorrect when you say that nothing is 100% resistant to ewar because smartbombs are in fact just that. So perhaps you should not compare other weapon systems to drones, since it shows you haven't used them extensively.

As far as it taking 1/2 second to get your drones out and its your own fault if you don't: ok.... I guess there are no falcons decloaking or black ops ships cynoing around where you fly. In my experience it is not unknown for people to get jammed/damped out before they realize they are under attack. And then there is the problem of being jammed/damped AFTER you have had your drones out and auto agressed: your now back to being without direct control of your drone's target.

Using guard/assist commands to try to get more control over what your drones are attacking is a handy trick in a fleet situation. But I think you will have to admit that trying to figure out which fleet member doesnt already have drones out of their own, is actually engaged by a target you would like your drones to attack, is withing drone control range, all while you are trying to fight with your own ship, is often a challenge.

In summary we both agree that drones, when viewed as a weapon system, are affected by and sometimes completely nulified by ewar. If you don't agree that the problem is as severe as I do thats fine, I'm not trying to make a federal case about it. I was talking to the guy who said drones are IMMUNE to ewar, and I think we can both agree that just isnt true.
Talon Kitsune
Deep Core Mining Inc.
Caldari State
#39 - 2012-07-23 08:19:54 UTC
Not bad. Lengthy but well stated, and pretty accurate. I don't use drone boats for PvP, but as a lover of the Gila as a support drone boat on my alt I can get behind a lot of these changes. Heavies definitely need a little bit of a speed boost, even with the speed enhancers they are incredibly slow, even in a PvE environment. I shudder to think about using them in PvP unless they are right on top of you.

Have hope, if mining barges got tweaked, drones will too someday. Just don't look too closely at how long it took barges to get looked at again :P
whaynethepain
#40 - 2012-07-23 09:02:28 UTC
I still think we are lacking a ranged drone boat, maybe increasing the carriers lock range to over 1,000 km would do the trick.

Getting you on your feet.

So you've further to fall.