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we need more gunnery and missile skills

Author
digitalwanderer
DW inc
#141 - 2012-09-16 03:25:44 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:
digitalwanderer wrote:
I've been waiting for more Tech3 ships to finally be released, but all we got so far are Tech 3 cruisers and it's been a good 18 months now....Ugh


CCP has explained why more T3 ships are unlikely to surface. Frigates are too small to be so expensive and Battleships aren't great platforms for that kind of versatility.



Where's the explanation from them so i can read it?


See all i remember in the original presentation, is that with T3 ships, there would be 7777 possible configurations with regards to subsystem configurations......Guess what, we're not even close to that with just T3 cruisers..Blink


And quoting prices being too expensive for a given ship class?......Were you here when the first T3 cruisers became available and cost several billion a piece, and those loaded with isk bought them without even thinking twice about it?
digitalwanderer
DW inc
#142 - 2012-09-16 03:34:48 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


I explained how alts on the same account would be useful to you. You decided I was talking about separate accounts and went off on an irrelevant rant. The ability to fly a supercap without locking down your ability to fly subcaps, for one.

So now balancing ships to remove the failed theory that was ship tiers is bad?.



And it took 9 years to get to that conclusion, on ships that have been available since the game was released in 2003?....Roll


Quote:

Got any evidence to support that assertion?


Yup, many of the players i started with way back in 2003 formed our own informal chat channel and i know for a fact that many are flying those big ships, i have them on my friends list and i **** you not when i say some go a couple of weeks between log in's, stay a few secs( just to change skills) and log right back out....I don't even have time to say hi..Lol

Quote:


Age brings breadth and versatility not direct advantage, thus has it always been. The fact that a much younger character can have the exact same applicable SP for a ship as a much older character is a feature, not a flaw.

And again, you have 3 character slots on your account. Your unwillingness to use them is your hangup. Adding deeper spec trees or bigger badder new ships (like your Super-Titan terribleness) would only serve to make true the idea that new players cannot compete with older players.



Well in my case, within a year i'll have all the ships in ship command maxed out and extracting every last little bonus they have, and don't kid yourself, i've flown them all over the last several years and know their weak points and strong points, so even a char that has specialised in a specific race of ships has little chance of doing anything, in a 1 on 1 scenario, if i know what he's flying ahead of time.....
Pipa Porto
#143 - 2012-09-16 05:44:15 UTC
digitalwanderer wrote:
Where's the explanation from them so i can read it?


See all i remember in the original presentation, is that with T3 ships, there would be 7777 possible configurations with regards to subsystem configurations......Guess what, we're not even close to that with just T3 cruisers..Blink


And quoting prices being too expensive for a given ship class?......Were you here when the first T3 cruisers became available and cost several billion a piece, and those loaded with isk bought them without even thinking twice about it?


https://forums.eveonline.com/default.aspx?g=posts&m=1437506#post1437506

20s on Google.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#144 - 2012-09-16 05:49:40 UTC
digitalwanderer wrote:
Pipa Porto wrote:


I explained how alts on the same account would be useful to you. You decided I was talking about separate accounts and went off on an irrelevant rant. The ability to fly a supercap without locking down your ability to fly subcaps, for one.

So now balancing ships to remove the failed theory that was ship tiers is bad?.

And it took 9 years to get to that conclusion, on ships that have been available since the game was released in 2003?....Roll


Your point? Anyway, CCP's balancing efforts aren't particularly relevant to this topic, so...

I explained how alts on the same account would be useful to you. You decided I was talking about separate accounts and went off on an irrelevant rant. The ability to fly a supercap without locking down your ability to fly subcaps, for one.

Quote:
Yup, many of the players i started with way back in 2003 formed our own informal chat channel and i know for a fact that many are flying those big ships, i have them on my friends list and i **** you not when i say some go a couple of weeks between log in's, stay a few secs( just to change skills) and log right back out....I don't even have time to say hi..Lol


The Plural of Anecdote is not Evidence.

Quote:
Well in my case, within a year i'll have all the ships in ship command maxed out and extracting every last little bonus they have, and don't kid yourself, i've flown them all over the last several years and know their weak points and strong points, so even a char that has specialised in a specific race of ships has little chance of doing anything, in a 1 on 1 scenario, if i know what he's flying ahead of time.....


Good for you; you can win in arena-style 1v1s with enough knowledge of your opponent's setup to allow you to bring a hard counter. What an accomplishment.

That's not particularly relvant to this thread, so...

Again, you have 3 character slots on your account. Your unwillingness to use them is your hangup. Adding deeper spec trees or bigger badder new ships (like your Super-Titan terribleness) would only serve to make true the idea that new players cannot compete with older players

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#145 - 2012-09-16 05:55:36 UTC
Pipa Porto wrote:
digitalwanderer wrote:
Where's the explanation from them so i can read it?


See all i remember in the original presentation, is that with T3 ships, there would be 7777 possible configurations with regards to subsystem configurations......Guess what, we're not even close to that with just T3 cruisers..Blink


And quoting prices being too expensive for a given ship class?......Were you here when the first T3 cruisers became available and cost several billion a piece, and those loaded with isk bought them without even thinking twice about it?


https://forums.eveonline.com/default.aspx?g=posts&m=1437506#post1437506

20s on Google.




Fair enough on the Tech 3 ships for the frigate and battlecruiser class, but he isn't against Tech 3 ships for the battleship class....Read the post yourself.
digitalwanderer
DW inc
#146 - 2012-09-16 06:09:36 UTC
Pipa Porto wrote:


Your point? Anyway, CCP's balancing efforts aren't particularly relevant to this topic, so...

I explained how alts on the same account would be useful to you. You decided I was talking about separate accounts and went off on an irrelevant rant. The ability to fly a supercap without locking down your ability to fly subcaps, for one.



Yes there is a point to it, as CCP has made so many changes to those classes over the years that making dedicated chars for a given class and sticking with it thru all these years is extremely difficult to say the least.....Seems like CCP can't stick to a set of gameplay or balance rules for any reasonable amount of time....Understand?

Quote:


The Plural of Anecdote is not Evidence.



So there's 200 people on that channel when i started, many have already quit the game unfortunately, and the others that haven't and are flying these big ships are in all the major aliances, from goons, to test, to AAA to solar fleet to razor aliance, and according to your expert opinion, it's anecdotal evidence?

Quote:

Good for you; you can win in arena-style 1v1s with enough knowledge of your opponent's setup to allow you to bring a hard counter. What an accomplishment.

That's not particularly relvant to this thread, so...

Again, you have 3 character slots on your account. Your unwillingness to use them is your hangup. Adding deeper spec trees or bigger badder new ships (like your Super-Titan terribleness) would only serve to make true the idea that new players cannot compete with older players



No hangups and no regrets either, and you better believe it that it's on 1 on 1's where you put your knowledge and experience to the test, and where fittings matter, not the fleet warfare with huge gangs where it's simply a numbers game.....Just last night someone i know, who is a 5 year old player so not a noob anymore, challenged one of my ships to a 1 on 1, and they were both battleships and i even showed him my setup before hand, and he was convinced he could beat me.


Well it ended with his ship being a wreck, and mine still there and in one piece....Blink
Pipa Porto
#147 - 2012-09-16 06:11:34 UTC
digitalwanderer wrote:
Fair enough on the Tech 3 ships for the frigate and battlecruiser class, but he isn't against Tech 3 ships for the battleship class....Read the post yourself.


Clearly I misremembered about battleships.

Got a task that Battleships are needed for that Battleships can't currently complete, where the versatility offered by having many ships in one package (that's what T3s are meant to be) would be what allowed the new ships to complete the task?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#148 - 2012-09-16 06:23:39 UTC
digitalwanderer wrote:
Yes there is a point to it, as CCP has made so many changes to those classes over the years that making dedicated chars for a given class and sticking with it thru all these years is extremely difficult to say the least.....Seems like CCP can't stick to a set of gameplay or balance rules for any reasonable amount of time....Understand?


Where did I say you had to stick to a single Race or ship class? I suggested 3 characters; Subcap+Std Cap, S&I, Titan. Each would easily break 100m SP in skills relevant to their role. Each would be relatively easily adaptable to balance shifts (Titan Pilot would have the hardest time, but you've already demonstrated that you don't mind training 4 different racial Titan skills on one character).

So, how does CCP's tiericide effort affect the usefulness of being able to fly subcapital ships while owning a Supercapital in a useful manner?

Quote:
The Plural of Anecdote is not Evidence.



So there's 200 people on that channel when i started, many have already quit the game unfortunately, and the others that haven't and are flying these big ships are in all the major aliances, from goons, to test, to AAA to solar fleet to razor aliance, and according to your expert opinion, it's anecdotal evidence?[/quote]

The people who quit don't matter (because your assertion is related to old players who still play), and your assertion that:
Quote:
i **** you not when i say some go a couple of weeks between log in's, stay a few secs( just to change skills) and log right back out

doesn't take into account the number of those players who have (and play on) alts, the frequency and prevalence of that "few second" logins, the sample size of your channel compared to the population of old timers, and so many more things.

You got anecdote plural. You may have a lot of anecdote plural. You're still a long way from Data or Evidence.

Quote:
No hangups and no regrets either, and you better believe it that it's on 1 on 1's where you put your knowledge and experience to the test, and where fittings matter, not the fleet warfare with huge gangs where it's simply a numbers game.....Just last night someone i know, who is a 5 year old player so not a noob anymore, challenged one of my ships to a 1 on 1, and they were both battleships and i even showed him my setup before hand, and he was convinced he could beat me.

Well it ended with his ship being a wreck, and mine still there and in one piece....Blink


Your refusal to consider training anything on your other 2 free character slots is the hangup I was talking about.

Your story about arena combat is as touching Cry as it is irrelevant.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#149 - 2012-09-16 06:23:39 UTC
Pipa Porto wrote:
digitalwanderer wrote:
Fair enough on the Tech 3 ships for the frigate and battlecruiser class, but he isn't against Tech 3 ships for the battleship class....Read the post yourself.


Clearly I misremembered about battleships.

Got a task that Battleships are needed for that Battleships can't currently complete, where the versatility offered by having many ships in one package (that's what T3s are meant to be) would be what allowed the new ships to complete the task?




Incursions come to mind, where the tech T3 battleship can have an even better tank than the Tech 2 variants and pack a bigger punch damage wise....It would reduce the need to use so many logistics ships to keep ships alive in those situations.


In actual combat(pvp), it's hard to imagine as it depends what type of subsystems are available beyond straight damage and tanking ones....



Pipa Porto
#150 - 2012-09-16 06:26:25 UTC
digitalwanderer wrote:
Incursions come to mind, where the tech T3 battleship can have an even better tank than the Tech 2 variants and pack a bigger punch damage wise....It would reduce the need to use so many logistics ships to keep ships alive in those situations.

In actual combat(pvp), it's hard to imagine as it depends what type of subsystems are available beyond straight damage and tanking ones....


How is "bigger numbers" a way that the T3's versatility allows the hypothetical T3 BS to fill a role currently left unfulfilled?

T3s are not meant to simply be "bigger numbers" ships.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#151 - 2012-09-16 06:32:47 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


Where did I say you had to stick to a single Race or ship class? I suggested 3 characters; Subcap+Std Cap, S&I, Titan. Each would easily break 100m SP in skills relevant to their role. Each would be relatively easily adaptable to balance shifts (Titan Pilot would have the hardest time, but you've already demonstrated that you don't mind training 4 different racial Titan skills on one character).

So, how does CCP's tiericide effort affect the usefulness of being able to fly subcapital ships while owning a Supercapital in a useful manner?



Fine, let's use your example then.....3 chars and each breaking 100 million SP, wich takes roughly 4 years to train up each char to that level, for a total of 12 years of training right?... i can't train all 3 at the same time on the same account you know?(then you'd have a point).

Versus me training my single char on everything ship related and it also takes 12 years too....P

Quote:
The people who quit don't matter (because your assertion is related to old players who still play), and your assertion that:
Quote:
i **** you not when i say some go a couple of weeks between log in's, stay a few secs( just to change skills) and log right back out, doesn't take into account the number of those players who have (and play on) alts, the frequency and prevalence of that "few second" logins, the sample size of your channel compared to the population of old timers, and so many more things.

You got anecdote plural. You may have a lot of anecdote plural. You're still a long way from Data or Evidence.



I guess it would be nice for CCP to release a new set of data for how many old players from 2003 still play the game, how many of those use alts, and how many fly super capitals to settle it once and for all then....


[quote]
Your refusal to consider training anything on your other 2 free character slots is the hangup I was talking about.

Your story about arena combat is as touching Cry as it is irrelevant.


It's been answered in this reply, right at the very top...Blink
digitalwanderer
DW inc
#152 - 2012-09-16 06:39:52 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:
digitalwanderer wrote:
Incursions come to mind, where the tech T3 battleship can have an even better tank than the Tech 2 variants and pack a bigger punch damage wise....It would reduce the need to use so many logistics ships to keep ships alive in those situations.

In actual combat(pvp), it's hard to imagine as it depends what type of subsystems are available beyond straight damage and tanking ones....


How is "bigger numbers" a way that the T3's versatility allows the hypothetical T3 BS to fill a role currently left unfulfilled?

T3s are not meant to simply be "bigger numbers" ships.




You're playing the wrong game then.....Look at the difference between Tech 1 and Tech 2 ships and tell me with a straight face that Tech 2 isn't better in everything over a tech 1 ship, even when comparing same ship classes( frigate versus frigate and so forth).



So for Tech 3 to be worth the pain in the ass it'll obviously be to train up time wise, where the skills will be expensive, and the cost to build one and/or buy one extremely high, you don't want them to be better than T2 versions in the straight numbers game?
Pipa Porto
#153 - 2012-09-16 08:25:15 UTC  |  Edited by: Pipa Porto
digitalwanderer wrote:
Pipa Porto wrote:


Where did I say you had to stick to a single Race or ship class? I suggested 3 characters; Subcap+Std Cap, S&I, Titan. Each would easily break 100m SP in skills relevant to their role. Each would be relatively easily adaptable to balance shifts (Titan Pilot would have the hardest time, but you've already demonstrated that you don't mind training 4 different racial Titan skills on one character).

So, how does CCP's tiericide effort affect the usefulness of being able to fly subcapital ships while owning a Supercapital in a useful manner?



Fine, let's use your example then.....3 chars and each breaking 100 million SP, wich takes roughly 4 years to train up each char to that level, for a total of 12 years of training right?... i can't train all 3 at the same time on the same account you know?(then you'd have a point).

Versus me training my single char on everything ship related and it also takes 12 years too....P


3 characters gets you a well rounded 100mSP Subcap+Capital pilot (with plenty of room to keep training), a well rounded 100m SP industrial pilot (with some space to grow), and a well skilled Titan pilot (with only 1 Titan trained) all at the same time. That means you can be in a Titan, have an industrial operation set up, and have a well skilled Subcap+Cap pilot with quite a bit of training to go before "perfection." Given that you have 180m SP, had you chosen to split your SP intelligently, you would still have 3 or 4 years of training to do before running into any sort of wall of "what do I train," at which point, you can keep training that Subcap+Cap pilot, cause there's plenty for him to train past 100m SP (since you can easily do 100m SP without touching Capital skills).

Where did I ever give the impression that I wasn't aware that you can't train multiple character's on one account at the same time? Do me a favor: Open up the skill queue and look at the button next to "Apply." What does it say? Is it "Pause" or "Invoke Chittering Doom?" I so often get those two confused.

Anyway, 12 total years of training to get 3 100m SP characters is roughly accurate. The Game's been out for 9 years and change.
Once you have all 3 at 100m SP, keep filling them in and improving them. You'll eventually (after 20 years or so of training) hit 400m total SP, at which point your complaints will gain some validity.

Quote:
I guess it would be nice for CCP to release a new set of data for how many old players from 2003 still play the game, how many of those use alts, and how many fly super capitals to settle it once and for all then....


So you don't have any evidence to support your claim after all, and are resorting to an appeal to ignorance? Ok.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#154 - 2012-09-16 08:31:56 UTC
digitalwanderer wrote:
Pipa Porto wrote:
How is "bigger numbers" a way that the T3's versatility allows the hypothetical T3 BS to fill a role currently left unfulfilled?

T3s are not meant to simply be "bigger numbers" ships.


You're playing the wrong game then.....Look at the difference between Tech 1 and Tech 2 ships and tell me with a straight face that Tech 2 isn't better in everything over a tech 1 ship, even when comparing same ship classes( frigate versus frigate and so forth).


2 and 3 are not the same number.

Quote:
So for Tech 3 to be worth the pain in the ass it'll obviously be to train up time wise, where the skills will be expensive, and the cost to build one and/or buy one extremely high, you don't want them to be better than T2 versions in the straight numbers game?


No, I don't. More to the point, neither does CCP.

Here's their idealized chart:
http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
And the Devblog it comes from:
http://community.eveonline.com/devblog.asp?a=blog&nbid=9129

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#155 - 2012-09-16 09:24:39 UTC  |  Edited by: Tippia
digitalwanderer wrote:
You're playing the wrong game then.....Look at the difference between Tech 1 and Tech 2 ships and tell me with a straight face that Tech 2 isn't better in everything over a tech 1 ship, even when comparing same ship classes( frigate versus frigate and so forth).
You have never actually looked at the numbers, I take it?

T1 and T2 are not simple stats upgrades. If they were, the Scimitar would be a better brawler than the Rupture; the Cerberus would be a better disruption ship than the Blackbird; the Deimos would be a better drone boat than the Vexor not be called the Diemost.

T2 are specialisations of specific roles, making the ships better in one aspect but worse in many others. Likewise, T3 isn't supposed to better than T2 — it's supposed to be more versatile. Some ships break this design, and once tiercide get around to them, they'll be adjusted. So yes, the main reason we haven't seen more T3 (or even a completion of the cruiser T3 line) is that there are no useful roles left to fill — “more” isn't a role, and that's where most of them have ended up and why they all need adjustments.

Quote:
So for Tech 3 to be worth the pain in the ass it'll obviously be to train up time wise, where the skills will be expensive, and the cost to build one and/or buy one extremely high, you don't want them to be better than T2 versions in the straight numbers game?
T3 is less of a pain in the ass to train than T2… but again, tiercide will reduce the pain of T2 training so they should come out roughly equal once everything is said and done. Regardless, T3 is just an example of “broader”, not “deeper” so there's no point in adding more of that if there is no room for a broader selection of ships. For instance…

Quote:
Incursions come to mind, where the tech T3 battleship can have an even better tank than the Tech 2 variants and pack a bigger punch damage wise.
This role is already filled. They're called Marauders. A T3 version would over all have less tank and a smaller punch, damage-wise but would let you mix and match to add something more like, say, a bomb launcher or bonused probe lanchers or a micro-clone bay or… whatever.
ArmyOfMe
Stay Frosty.
A Band Apart.
#156 - 2012-09-16 14:51:52 UTC
Pipa Porto wrote:



You have not at any point explained how it is anything but your choice to refuse to train half the available SP per character and 5/6th of the available SP per account.

Seriously, stfu.
Your arguments in this thread shows that you have no understanding of these issues anyhow, and because of that your just spewing out random crap

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Tippia
Sunshine and Lollipops
#157 - 2012-09-16 15:13:37 UTC
ArmyOfMe wrote:
Seriously, stfu.
Compelling argment. Roll

I suppose that Pipa hit close to home then — your lack of things to train is a result of your choice, not of the game design.
digitalwanderer
DW inc
#158 - 2012-09-16 15:40:45 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


3 characters gets you a well rounded 100mSP Subcap+Capital pilot (with plenty of room to keep training), a well rounded 100m SP industrial pilot (with some space to grow), and a well skilled Titan pilot (with only 1 Titan trained) all at the same time. That means you can be in a Titan, have an industrial operation set up, and have a well skilled Subcap+Cap pilot with quite a bit of training to go before "perfection." Given that you have 180m SP, had you chosen to split your SP intelligently, you would still have 3 or 4 years of training to do before running into any sort of wall of "what do I train," at which point, you can keep training that Subcap+Cap pilot, cause there's plenty for him to train past 100m SP (since you can easily do 100m SP without touching Capital skills).

Where did I ever give the impression that I wasn't aware that you can't train multiple character's on one account at the same time? Do me a favor: Open up the skill queue and look at the button next to "Apply." What does it say? Is it "Pause" or "Invoke Chittering Doom?" I so often get those two confused.

Anyway, 12 total years of training to get 3 100m SP characters is roughly accurate. The Game's been out for 9 years and change.
Once you have all 3 at 100m SP, keep filling them in and improving them. You'll eventually (after 20 years or so of training) hit 400m total SP, at which point your complaints will gain some validity.



LOL is all i have to say really....

Quote:


So you don't have any evidence to support your claim after all, and are resorting to an appeal to ignorance? Ok.



Not at all, i do, but this would definitely settle it once and for all and you'd have no arguments left....Blink
digitalwanderer
DW inc
#159 - 2012-09-16 16:09:59 UTC  |  Edited by: digitalwanderer
Tippia wrote:
You have never actually looked at the numbers, I take it?

T1 and T2 are not simple stats upgrades. If they were, the Scimitar would be a better brawler than the Rupture; the Cerberus would be a better disruption ship than the Blackbird; the Deimos would be a better drone boat than the Vexor not be called the Diemost.



I did say class for class didn't i?, but i guess i should have added using the same hull too to avoid confusion.....So the back bird should be compared to a falcon, the Deimos to a regular thorax and so forth...


Quote:

T2 are specialisations of specific roles, making the ships better in one aspect but worse in many others. Likewise, T3 isn't supposed to better than T2 — it's supposed to be more versatile. Some ships break this design, and once tiercide get around to them, they'll be adjusted. So yes, the main reason we haven't seen more T3 (or even a completion of the cruiser T3 line) is that there are no useful roles left to fill — “more” isn't a role, and that's where most of them have ended up and why they all need adjustments.



T3 is less of a pain in the ass to train than T2… but again, tiercide will reduce the pain of T2 training so they should come out roughly equal once everything is said and done. Regardless, T3 is just an example of “broader”, not “deeper” so there's no point in adding more of that if there is no room for a broader selection of ships. For instance…




This i agree with in part, but the reality that the skill will likely be longer to train, have higher pre requirements and more expensive, and god knows how expensive the ships would be, but i'd guess at least 2X more expensive than a T2 marauder is a safe bet, and that all roles are filled, leaves them with no choice but to move up the power scale, and not just be better in a very specific situation, with a very specific fit....



I don't expect CCP to make them easy to train to be honest and certainly not cheap just by looking at the silly prices T3 cruisers still have over T2 ones even today, where the former are 3x the price and that's just the ship with the subsystems installed, hence why i preffered command ships for overall damage and tanking ability over Tech 3 cruisers and they're cheaper too boot....Tech 3 cruisers are good for specific setups( cloaked recon with the interdiction nullifier subsystem rocks), but that's a specific scenario.



Quote:
This role is already filled. They're called Marauders. A T3 version would over all have less tank and a smaller punch, damage-wise but would let you mix and match to add something more like, say, a bomb launcher or bonused probe lanchers or a micro-clone bay or… whatever.




This i don't agree with much since marauders were released for regular missions, and well before incursions were added to the game wich are significantly tougher to kill and do way more damage than any mission, and using better A.I.....What was possible to do alone in missions with aa marauder, certainly isn't the case with incursions, as you'll see marauders die in under a minute even if they're pimped out with faction/deadspace/officer gear....


A really well organized gang is an absolute requirement to handle them basically, especially the tougher incursions and worse yet when the mothership pops up in the final and toughest part of all
Tippia
Sunshine and Lollipops
#160 - 2012-09-16 16:26:54 UTC  |  Edited by: Tippia
digitalwanderer wrote:
I did say class for class didn't i?, but i guess i should have added using the same hull too to avoid confusion.....So the back bird should be compared to a falcon, the Deimos to a regular thorax and so forth...
…and class for class, the T2 ships pretty consistently offer less options and more focus on a single thing than the T1 equivalent.

Quote:
This i agree with in part, but the reality that the skill will likely be longer to train, have higher pre requirements and more expensive
Why would any of that happen when it didn't for the cruisers? And more to the point: why would the ships themselves happen if they couldn't think of any good reason to add them (“more stuff to train” isn't one).

Quote:
This i don't agree with much since marauders were released for regular missions, and well before incursions were added to the game wich are significantly tougher to kill and do way more damage than any mission, and using better A.I.
…and yet they fill exactly the role you're describing: more damage and tank at the expense of pretty much everything else, so there would be no need for a T3. Instead, a proper T3 BS would do the exact opposite, and offer less of both while opening up far stranger fitting options.