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Skill Discussions

 
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we need more gunnery and missile skills

Author
Velarra
#61 - 2012-09-05 18:04:54 UTC
CorInaXeraL wrote:
Ireland VonVicious wrote:
As nice as throughing the kitchen sink or your out of ammo turret might be, doesn't the game already have enough kinetic damage in it?


This wouldn't be kinetic damage. It would be Ceramic Damage. A new damage type to which there are no resists, but it's also sub-par damage compared to the others.


So, a bit like defender and FoF missiles?
Mashie Saldana
V0LTA
New Eden Alliance 99013733
#62 - 2012-09-05 22:49:32 UTC
Personally I would love to see level 6 skills introduced somehow.
digitalwanderer
DW inc
#63 - 2012-09-06 01:55:55 UTC
Mashie Saldana wrote:
Personally I would love to see level 6 skills introduced somehow.




Apply that to a titan's guns for another 125% extra damage, though as it is, from level 4 to lvl 5 takes 53 days so one can imagine the time needed from lvl 5 to lvl 6....Probably the better part of an entire year.Lol
Pipa Porto
#64 - 2012-09-06 10:35:17 UTC
digitalwanderer wrote:
Mashie Saldana wrote:
Personally I would love to see level 6 skills introduced somehow.




Apply that to a titan's guns for another 125% extra damage, though as it is, from level 4 to lvl 5 takes 53 days so one can imagine the time needed from lvl 5 to lvl 6....Probably the better part of an entire year.Lol


What else are you going to do with your Titan pilot?

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#65 - 2012-09-06 17:02:33 UTC
Pipa Porto wrote:


What else are you going to do with your Titan pilot?




I don't have a dedicated titan pilot char at all, and this one does it all.....In fact i trained all 4 titans to lvl 5 already, and the same goes for carriers and dreads too, even though i can only fly 1 at a time and half of the capital ships can't be docked anyhow.


I've always had an issue with content that pretty much requires a second char, unless your main feels like piloting a flying coffin for the rest of this life, wich is what a super carrier or titan are, and having been playing this game for so long, i have a problem with signing up for a second account to train a pilot to fly one of these, when my main can do it just fine, if the damn ship was dockable.



Now i know these ships are large and don't fit in an outpost or NPC station at all....Frankly it's histerical seeing one undock when it's far larger than the station it came out of, but couldn't CCP make a docking structure that can handle a few dozen super carriers and titans, around a moon that's protected by a force field, similar in principle to a POS, but with a shield with 100x more shield HP than a large POS, and it also has it's own defences to deal with.



Something that can still be destroyed, but takes a huge fleet to do it and they will take heavy losses trying to destroy this thing, and the incoming defence fleet, but the payoff is destroying an installation that's hard to build, and either destroying those super carriers and titans, or even capturing them for the hostile fleet's own use, if there's enough pilots in the assaulting fleet available that can fly what's there, and fight with them, sell them.....Do whatever they want really.



I'd park mine in that huge installation, then take a shuttle to the outpost to fly something else docked there....The one thing i do not want to be is stuck in a titan for the rest of my life, and the irony would be that i would still be forced to train skills that have nothing to do with it in the first place....Ugh




I'm not that far from maxing out the ship command tree, wich has 117 million sp across 61 skills with all skills maxed out and is the longest skill tree in the game, and this is a space ship based game above all else, no matter what else CCP adds to it.


Arya Greywolf
Deep Core Mining Inc.
Caldari State
#66 - 2012-09-08 17:52:47 UTC
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5


Nice skill idea, but I think it would require some sort of modification or the slightest buff to laser turrets. Even now, I think the cap usage and limited damage types from crystals is a bit harsh. With this buff to all other turret types it kind of takes away a huge pro for laser turrets - in that they can reload instantly.

Nice idea, I'm just saying that it makes laser turrets fall even further out of (current) favor.
Pipa Porto
#67 - 2012-09-08 20:17:30 UTC
digitalwanderer wrote:
Pipa Porto wrote:


What else are you going to do with your Titan pilot?




I don't have a dedicated titan pilot char at all, and this one does it all.....In fact i trained all 4 titans to lvl 5 already, and the same goes for carriers and dreads too, even though i can only fly 1 at a time and half of the capital ships can't be docked anyhow


Not everyone's an RPer. My point is that training time isn't a particularly significant balancing factor (just like price isn't), especially when it comes to capital and supercapital skills where many people have dedicated alts.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#68 - 2012-09-09 03:51:31 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


Not everyone's an RPer. My point is that training time isn't a particularly significant balancing factor (just like price isn't), especially when it comes to capital and supercapital skills where many people have dedicated alts.




I'm not an Role player either, but just a subscriber that's been playing for a long time, and where CCP hasn't paid much attention in years now.


I did some quick math, and i will have trained everything i want to train up to lvl 5, by the time i reach the 250 million skill point mark, wich sounds like a lot but it's just over 2 1/2 years away in training time, and doesn't really constitute much of a challlenge for someone who has been playing for over 9 years straight now...


Given that it takes time to create, test and balance new content, and that CCP can use the arguement that the really old players of the game represent a really small portion of the player base, i'm not holding my breath we'll see much content specifically aimed for the old players of the game within this time frame.
Pipa Porto
#69 - 2012-09-09 04:33:59 UTC
digitalwanderer wrote:
Pipa Porto wrote:


Not everyone's an RPer. My point is that training time isn't a particularly significant balancing factor (just like price isn't), especially when it comes to capital and supercapital skills where many people have dedicated alts.




I'm not an Role player either, but just a subscriber that's been playing for a long time, and where CCP hasn't paid much attention in years now.


I did some quick math, and i will have trained everything i want to train up to lvl 5, by the time i reach the 250 million skill point mark, wich sounds like a lot but it's just over 2 1/2 years away in training time, and doesn't really constitute much of a challlenge for someone who has been playing for over 9 years straight now...


Given that it takes time to create, test and balance new content, and that CCP can use the arguement that the really old players of the game represent a really small portion of the player base, i'm not holding my breath we'll see much content specifically aimed for the old players of the game within this time frame.


If you have everything you want, why does it matter if you keep training at all? Alternatively, once you have everything you want, start another character at the same time and be able to operate in two different locations without travel time.

After 9 years, it seems strange that you still think of skills (the SP kind) are what provides content in EVE.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#70 - 2012-09-09 16:24:39 UTC
Pipa Porto wrote:


If you have everything you want, why does it matter if you keep training at all? Alternatively, once you have everything you want, start another character at the same time and be able to operate in two different locations without travel time.

After 9 years, it seems strange that you still think of skills (the SP kind) are what provides content in EVE.




Meaning buying another subscription, so that i can log in both accounts at the same time?.....Or starting to train an alt that's part of the same account as my main?


If it's the first example, i already mentioned i'm not buying another account, as being this long as a subscriber is plenty of support for CCP already, even if it's only 1 account.



And yes in part it is, since you want to see a character continue to evolve in personal skills and not hit a wall.....Granted, it will take years, but feels like WOW and hitting level 80 and there's nothing after that....I've done pretty much every activity in the game, and simply fighting for the sake of fighting, wich some aliances even admit that they do so to keep their PVP divisions busy more than anything else.


Fighting for control of natural resources, territory, installations i'm all for it, but doing it out of boredom and just for the killmails, no thanks.
irishFour
Almost Dangerous
#71 - 2012-09-09 17:03:52 UTC
I think that adding more skills, particularly offensively narrower skills, helps to solve PART of the bitter vet problem.
Further more, certain aspects of the game will never correct themselves, such as the gap between new and old player. Guess what, when a game grows from 5 years old to 10 years old, the gap between bitter vets and noobs grows. and in 5 years, when game grows to almost 15 years old (hopefully we get there) the gap grows even wider. If you allow people to specialize more and more, it sets new goals for older players. Adding content for older players is one of the only ways you will retain some of the people that are going to jump ship to another form of entertainment.

Now, lets play fantasy skills

I want....
advanced weapon specializations
+5% per level, level 16 skill (lots of time with a medium grade of return)
required awu5, gunnery 5, whichever spec your advancing 5, surgical strike 5

Racial fighter specializations
+5% per level, level 16 skill, effects both fighters and fighter bombers
required that drone spec 5, fighter 5, advanced drone interfacing 5,

I like the suggestion of having larger magazines for turrets too

But basically, any skills that take a considerable amount of time to train that makes the career path more narrow, would help the game. so long you dont get a 3k dps mach, time invested in the game should create an element of imbalance between players.

I like to have my cake and eat it too

Katrina Fayid
Zagan Heavy Industries
#72 - 2012-09-10 03:07:52 UTC
Personally Id like to see a reroll for all of my characters before I see more skills. Ive been playing for so long and so much has changed over the years that I'm carrying several million sp in worthless skills. It makes playing the game cost prohibitive. so no more skills ever please
Pipa Porto
#73 - 2012-09-10 05:11:48 UTC
digitalwanderer wrote:
Pipa Porto wrote:


If you have everything you want, why does it matter if you keep training at all? Alternatively, once you have everything you want, start another character at the same time and be able to operate in two different locations without travel time.

After 9 years, it seems strange that you still think of skills (the SP kind) are what provides content in EVE.




Meaning buying another subscription, so that i can log in both accounts at the same time?.....Or starting to train an alt that's part of the same account as my main?


If it's the first example, i already mentioned i'm not buying another account, as being this long as a subscriber is plenty of support for CCP already, even if it's only 1 account.



And yes in part it is, since you want to see a character continue to evolve in personal skills and not hit a wall.....Granted, it will take years, but feels like WOW and hitting level 80 and there's nothing after that....I've done pretty much every activity in the game, and simply fighting for the sake of fighting, wich some aliances even admit that they do so to keep their PVP divisions busy more than anything else.


Fighting for control of natural resources, territory, installations i'm all for it, but doing it out of boredom and just for the killmails, no thanks.


The second example. That's why I started with "once you have all the skills you want." I know people who stopped training their mains after they perfected the skills needed to fly frigates. They had everything they wanted, so they started an alt to support them. You're in the same boat (albeit at a much higher SP total).

Again, if you can reach a point of having every skill you *want* trained without having every skill in the game trained, you're clearly not simply a completionist, so you must have some thing that you do with your game time, and whatever that is, I would guess that that is what drives you to play, not the slow ticking of the SP clock, so again, once you have all the skills you want, why not quit training that character and either start another toon on that account that complements it, or just don't train (after all, you have all the skills *you* want)?

Now, once people start hitting the 400m SP barrier and there's a real risk of someone completing all the skills in the game, CCP's gonna have to do something.

EvE: Everyone vs Everyone

-RubyPorto

ArmyOfMe
Stay Frosty.
A Band Apart.
#74 - 2012-09-10 06:37:50 UTC
Soldarius wrote:
Christ, no! Train something else. There's more to pvp than dps.
And once you have every possibly skill related to the ships you usally fly to lvl 5?

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Azrael Dinn
Imperial Mechanics
#75 - 2012-09-10 07:58:51 UTC
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5


Why not to mining crystals? :P
miners should be able to know how to arrange their crystals so it wont be a huge pile off mess like it usualy is xD

After centuries of debating and justifying... Break Cloaks tm

digitalwanderer
DW inc
#76 - 2012-09-10 15:38:09 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


The second example. That's why I started with "once you have all the skills you want." I know people who stopped training their mains after they perfected the skills needed to fly frigates. They had everything they wanted, so they started an alt to support them. You're in the same boat (albeit at a much higher SP total).

Again, if you can reach a point of having every skill you *want* trained without having every skill in the game trained, you're clearly not simply a completionist, so you must have some thing that you do with your game time, and whatever that is, I would guess that that is what drives you to play, not the slow ticking of the SP clock, so again, once you have all the skills you want, why not quit training that character and either start another toon on that account that complements it, or just don't train (after all, you have all the skills *you* want)?

Now, once people start hitting the 400m SP barrier and there's a real risk of someone completing all the skills in the game, CCP's gonna have to do something.



I would have stopped training years ago if CCP kept up with one of their stated objectives( wich didn't happen), wich was to specialise for a certain role and ship and leave it at that.....As you can see, i'm a galente char and do you think for a second that in a normal world, i'd ever even bother training up other races if new skills were being released fast enough by CCP for the gallente race?....Hell no.


It's also why your 400 million SP argument falls flat, as you train everything possible in game, from PVP in all ships, using all possible weapons, to being a top notch researcher/ manufacturer for anything tech 2 related( even setting up outposts), to a kick ass marketer with hundreds of orders on the market, starting and running your own aliance, and being a maxed out char with ECM for support, and maxed out social skills as a gang leader and do all of the above at the same time, wich would be the ultimate multitasker to say the least....Does this make sense?


Take an example like the char with the highest Sp total(Dr Caymus)....I know for a fact that he created that char to be a research/production char from way back in 2003, and this char stays in station all the time and doesn't pvp at all( he has 2 other chars for that), yet if you look at his skill list he's now got a pretty good amount of pvp skills trained on a char that doesn't PVP to begin with......See the problem?
Pipa Porto
#77 - 2012-09-11 00:55:25 UTC
digitalwanderer wrote:
Pipa Porto wrote:


The second example. That's why I started with "once you have all the skills you want." I know people who stopped training their mains after they perfected the skills needed to fly frigates. They had everything they wanted, so they started an alt to support them. You're in the same boat (albeit at a much higher SP total).

Again, if you can reach a point of having every skill you *want* trained without having every skill in the game trained, you're clearly not simply a completionist, so you must have some thing that you do with your game time, and whatever that is, I would guess that that is what drives you to play, not the slow ticking of the SP clock, so again, once you have all the skills you want, why not quit training that character and either start another toon on that account that complements it, or just don't train (after all, you have all the skills *you* want)?

Now, once people start hitting the 400m SP barrier and there's a real risk of someone completing all the skills in the game, CCP's gonna have to do something.



I would have stopped training years ago if CCP kept up with one of their stated objectives( wich didn't happen), wich was to specialise for a certain role and ship and leave it at that.....As you can see, i'm a galente char and do you think for a second that in a normal world, i'd ever even bother training up other races if new skills were being released fast enough by CCP for the gallente race?....Hell no.


It's also why your 400 million SP argument falls flat, as you train everything possible in game, from PVP in all ships, using all possible weapons, to being a top notch researcher/ manufacturer for anything tech 2 related( even setting up outposts), to a kick ass marketer with hundreds of orders on the market, starting and running your own aliance, and being a maxed out char with ECM for support, and maxed out social skills as a gang leader and do all of the above at the same time, wich would be the ultimate multitasker to say the least....Does this make sense?


Take an example like the char with the highest Sp total(Dr Caymus)....I know for a fact that he created that char to be a research/production char from way back in 2003, and this char stays in station all the time and doesn't pvp at all( he has 2 other chars for that), yet if you look at his skill list he's now got a pretty good amount of pvp skills trained on a char that doesn't PVP to begin with......See the problem?


I don't see any problem. You have 3 character slots on each account. If you've got everything you want trained trained on one character, start another.

It's your choice to limit yourself to one character when your account comes with 3 character slots.

Again, once you can fly the ships you enjoy flying perfectly, what does it matter whether you're training at all? You have the ships, they're as good as they can be, and (I assume) you're having fun with them.

Dr Caymus made a choice to keep training his single character because he enjoys having one of the highest SP totals in the game. That's a choice he made. If he hadn't made that choice, he'd have 2 characters with Science Maxed out, and be starting on his third and still be about 80m SP from filling that account with science alts. So he chose to keep training on that character despite having the option to run his science in parallel in order to rack up a high SP total. That's his thing, and I don't see a problem with that choice if it makes him happy.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#78 - 2012-09-11 01:14:46 UTC
Pipa Porto wrote:


I don't see any problem. You have 3 character slots on each account. If you've got everything you want trained trained on one character, start another.

It's your choice to limit yourself to one character when your account comes with 3 character slots.

Again, once you can fly the ships you enjoy flying perfectly, what does it matter whether you're training at all? You have the ships, they're as good as they can be, and (I assume) you're having fun with them.

Dr Caymus made a choice to keep training his single character because he enjoys having one of the highest SP totals in the game. That's a choice he made. If he hadn't made that choice, he'd have 2 characters with Science Maxed out, and be starting on his third and still be about 80m SP from filling that account with science alts. So he chose to keep training on that character despite having the option to run his science in parallel in order to rack up a high SP total. That's his thing, and I don't see a problem with that choice if it makes him happy.




If i have everything trained on one char, why would i go thru the same exercise, training the same skills on a second char?.....To me, it seems that CCP has been too slow releasing new skills in general, plain and simple.


I am having fun with them, but am fully ready and willing for even bigger challenges, but there aren't many left understand?


Caymus choice dictates what was available in the science tree, he maxed it out as was his intention, then continued training other stuff with no interest, wich is exactly the problem....CCP didn't introduce more science/ production skills for his char either.


They've been too busy with dust 514, walking in stations and that vampire game using the carbon engine, and EVE has been neglected for the last few years in terms of content for older players, so i don't get what's so hard to understand?
Pipa Porto
#79 - 2012-09-11 03:50:20 UTC
digitalwanderer wrote:
If i have everything trained on one char, why would i go thru the same exercise, training the same skills on a second char?.....To me, it seems that CCP has been too slow releasing new skills in general, plain and simple.


I am having fun with them, but am fully ready and willing for even bigger challenges, but there aren't many left understand?


Caymus choice dictates what was available in the science tree, he maxed it out as was his intention, then continued training other stuff with no interest, wich is exactly the problem....CCP didn't introduce more science/ production skills for his char either.


They've been too busy with dust 514, walking in stations and that vampire game using the carbon engine, and EVE has been neglected for the last few years in terms of content for older players, so i don't get what's so hard to understand?



I didn't say you had to train the exact same things again (though that is one option), but: to be able to be in two places at once, to have a Supercap alt, to have a production alt. There are tons of advantages to having alts and as many different ways to use them, whether they are on separate accounts or on the same account as your main.

How in the world do new skills provide a challenge? Is clicking "add to skill queue" difficult now? If you're looking for a new challenge, start a new activity that you aren't familiar with. Move to a new area. There are tons of ways to find new challenges in EVE.

No, Caymus made a choice to keep training skills that weren't particularly relevant to his goals because he enjoys having a high SP total. Having all the accounts SP consolidated on one character has some value to him and he values that more than the extra utility that he would have had if he had stopped Dr Caymus's training and trained the other 2 character slots on that account to do science in parallel with Dr Caymus. The limitations of the science tree had nothing to do with it.

The idea that anyone's forcing you to keep training on the same character when you have 3 slots on each account.

The primary advantage of age in EVE has always been versatility. You're suggesting a change to that paradigm.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#80 - 2012-09-11 15:39:55 UTC
Pipa Porto wrote:



I didn't say you had to train the exact same things again (though that is one option), but: to be able to be in two places at once, to have a Supercap alt, to have a production alt.

There are tons of advantages to having alts and as many different ways to use them, whether they are on separate accounts or on the same account as your main.

How in the world do new skills provide a challenge? Is clicking "add to skill queue" difficult now? If you're looking for a new challenge, start a new activity that you aren't familiar with. Move to a new area. There are tons of ways to find new challenges in EVE.



No, Caymus made a choice to keep training skills that weren't particularly relevant to his goals because he enjoys having a high SP total. Having all the accounts SP consolidated on one character has some value to him and he values that more than the extra utility that he would have had if he had stopped Dr Caymus's training and trained the other 2 character slots on that account to do science in parallel with Dr Caymus. The limitations of the science tree had nothing to do with it.


The idea that anyone's forcing you to keep training on the same character when you have 3 slots on each account.


The primary advantage of age in EVE has always been versatility.

You're suggesting a change to that paradigm.




Well, with this one having practically all skills in the game, it's hard to avoid training a second char witth some of the same skills now isn't it?


The other issue is that having both chars on the same account, means i can log in one or the other, not both at the same time....You can only do that with independent accounts( at least 2 in this case), wich i won't buy a second account.


Ask Caymus himself how up until 4~5 years ago( give or take), he could barely fly a cruiser....Having choices is one thing, having a lack of options is quite another, when one still wants to keep their char training and CCP has been slow on that front no matter wich direction the player chooses if he/she is the type to play long term.


The skills i'm talking about would cost significantly more than even a titan skill, and be rank 20~30( i don't really care), wich would make maxing it out insane( think 4~5 months on a single skill scale)......I like challenges that would be hard even for the most dedicated player, and do you realise how many old players simply log on these days to change skills and log off right away, simply because they're bored, have all the isk you can possibly dream of, the best implants and hard wirings and flying the largest and most expensively fitted ships possible, wich they can afford several times over?....In short, they've acheived everything possible in game, and have nothing left to aim for on a personal level?




I've done everything in this game, even travelled to every region in the early days in a shuttle( yes even 0.0 land), and mined and traded, and pvp'd in small groups, and missions, and incursions, and anomalies, and was in aliances experiencing large scale pvp, and manufactured ships, and farming officers....Tried pretty much everything really.