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Hi-Sec PI - P1 Import, P2 Export

Author
Silmas Feanarius
Ego One
#1 - 2012-07-20 12:38:21 UTC
Hi all, I have a question about a theoretical PI project.

I recently scrapped my first PI installation and rethought the thing. I'd want a (mostly) passive income to support/fuel my main activities in-game and plex. So I thought up a factory planet. Whipped up some spreadsheets and came up with the following figures:

At current prices, importing Reactive Metals & Toxic Metals on a 12 AIF planet and exporting Construction Blocks would net me ISK 1,706,400 ISK/day/planet. This is taking into account 10% I/E taxes, buying P1 from sell orders and selling P2 to buy orders.
That, on 3 toons (1 account), 4 planets each, would net me > 600,000,000 ISK/month. Good money is good. A mostly passive plex/month with spare change to blow up is even better.

My main concern here is logistics. P1 doesn't always seem to be sold in great stocks and depending on imports I wouldn't want to get stuck because there are no PI's to buy. A 3 x 4 setup like I have in mind would require 138240 of both P1's/day.

I like the idea because there is wide room for improvement. Buy orders, sell orders, the 10% hi-sec tax... all of this can be improved. Also 12 AIF (and 1 launchpad, and 2 silos) fit snugly on a 2-times improved CC which is half of what I can do, giving me plenty of options to add more AIF's for P3 production in the future. Also, I can easily switch what P2's to produce based on current profitability.

What are your thoughts? Is this viable or am I missing something?

Need more well-formatted linking.

Swearing in Sardinian.

Pinstar Colton
Sweet Asteroid Acres
#2 - 2012-07-20 14:22:07 UTC
When it comes to factory planets, that 10% tax is *really* going to grind down your profits. I'm not saying it'll be unprofitable, but your margins will be thinner.

If you really want to make a factory planet work for you, find a POCO with a friendly tax rate. Since you are only going from P1 to P2, the type and quality of the planet doesn't really matter. A low sec system would do fine.

Other things to boost your margins:

Never buy P1s directly from sell orders (unless someone puts up a sell order that is way underpriced). Drop a large buy order in your local trade hub and update it whenever you're online. You could also try a smaller buy order in your local system, but most P1 producers don't check the markets until after they've already shipped their goods to a local trade hub.

Always use sell orders for your P2s. Factory planets are all about margins. Unless you have run out of isk to buy more P1s, it is generally worth it to use sell orders.

Accounting, Broker Relations and good relations with the station owner of the local trade hub are always good for reducing your taxes.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Droxlyn
School of Applied Knowledge
Caldari State
#3 - 2012-07-20 14:58:03 UTC
I've had setups for P1 to P2 production that would run for 160 hours between visits. With five of these planets, it takes two or three Orcas. You can visit Customs Offices with a freighter.

Also, the profitable P2 changes regularly, so you either need to keep changing or find a cheap way to stay supplied.

I find it all to be a PITA.

And if you're going through large volumes like that, going low-sec/WH is going to make it HARDER since you won't be visiting with little ships. If you do go with little ships and max production-min storage, you'll be making so many visits that it will need to be your primary income.

I wish you tons of luck. I only do PI when I forget how annoying it was.

Drox
Silmas Feanarius
Ego One
#4 - 2012-07-20 15:29:38 UTC
Oh my. I'm pretty far away from Orca or freighters. Best I can do right now is something less than 20K m3... which means I'd need 2 trips just to keep 4 planets supplied for a single day.
That is going to be heavy. I can however base my planets in, say, Sobaseki, since I don't have to worry about extraction.

Droxlyn, how many silos/launchpads per planet do you have to make 160-hrs cycles? And how many factories?

if I can find a way to make things comfortable, I think this could work. thanks for the info!

Need more well-formatted linking.

Swearing in Sardinian.

Tomcio FromFarAway
Singularity's Edge
#5 - 2012-07-20 17:46:49 UTC
200mil/month on four plantes in hisec?
That's very optimisticLol

Too much hassle.

Maybe try some lowsec p2 production. You can do it on single planet ( p0->p2 ). You can easily get 10p2/hour ( 15 for level 5 CCU ). Much less effort in hauling and you are not dependant on market orders ( for buying p1 ).
You can get 150 - 300mil doing that ( depends on planet count and CCU level + potential tax reduction at lowsec POCOs ).

Silmas Feanarius wrote:

if I can find a way to make things comfortable


You won't. Factory planets on high scale are never comfortable.
Invictra Atreides
Toward the Terra
#6 - 2012-07-20 23:16:03 UTC
I once hauled 5 Freighters into a Class 1 WH in one day. Was tough 2 hours of straight hauling with Iterons 5. Large scale PI scales both ways in profit as in Fatigue.

Maybe try your luck at the recruitment channel and join a WH corp. Your chances are higher than you might think.


Anyway with P1 to P2 you have to make up with quantity which will require an Iteron 5 or a Freighter. Planet setup will be made for max processing trough-output or a mix of storage and efficiency. A planet setup that lasts less than 2 days will make you hate EVE.

If you are satisfied with 300+ mill/month then do extraction to P1 only, but If you want more then a P1-->P4 or P2-->P4 factory approach would be easier for hauling.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Styth spiting
Brutor Tribe
Minmatar Republic
#7 - 2012-07-21 05:50:14 UTC
Dont assume lowsec PI will be better then highsec. To start the main reason players even suggest this is because chances are they own poco's. The more people in low sec the more isk they make (and the more ships they have to shot at).

Lowsec plants have a CHANCE at being better then high sec, they are not simply better simply because they are in low sec. Also chances are that if you find a planet that is good and is easily accessable it will be over run by other people doing PI on it. A corp put a poco up for a reason, and chances are it will have corp mates + anyone else who found it on it, turning a good planted into a garbage planet.

Also with high sec you have hundreds of planets to choose from to setup on. Do you want to simply accept 4 crappy planets and 1 maybe good (and most likley over run) planet because they are in 1 low sec system? Or do you want to choose 5 great planets with low player activity, ok yield and nearly no risk / reward costs. You'll also not have to deal with sending in alt scouts, waiting for sytems to be clear and safe etc.

In regards to hauling and logistics the best thing to do is pre-plan your setups. have your characters setup to use planets in a simple route (I never go past 8 jumps myself). This way you can easily warp around characters while on another account doing PI. I do PI on 4 accounts so every 2 - 4 days while doign PI on 1 account I have 3 accounts moving stuff. it requires multi tasking but cuts down on the time require for PI each week.
Styth spiting
Brutor Tribe
Minmatar Republic
#8 - 2012-07-21 06:47:46 UTC
If you are looking to just manufacture 1 type of P2 material and nothing else you would be better doing single extraction cycles rotating every few days on plasma or lava planets (only planets that have both heavy and base materials).

Basically you do 3 - 6 day cycles (based on extraction levels) for each material. After the initial 2 - 3 days (10,000 P1 will take up about 3,600m3 space, and last 5 days) you shouldn't have any time lost to p2 manufacturing (not counting screw ups).


By exporting P1, Importing P1 and exporting P2 you are paying (losing) 2,100isk per P2 good, with a buy value of 5,011 each. By doing the P2 on 1 planet you will save 1,200isk per good, but also free up another plant (which would be 240 more P2 per day, or 1,202,640isk more per day. So a total savings (assuming 5 planets) 6,013,200isk per day, or 180,396,000isk per month.

This also dosen't take into consideration the amount of time spent hauling P1 goods around and converting them to p2. It also dosen't consider the additional P1 you would have available to sell if your storage starts to max out (or it can use used to feed low productivity on planets, as is known to happen).

Always remember the best way to maxamize your isk gains in PI are (other than maximizing yields) is the fewer exports and imprts the more you will
Droxlyn
School of Applied Knowledge
Caldari State
#9 - 2012-07-21 14:18:16 UTC
It took Command Centers 5:
16 Advanced Processors
4 Space Ports
4 Silos.
80k m3/week.
What I did was make all of the silos use the same material and the space ports use the other one.
Assign 4 processors per silo/pad pair with output to that pad.

Being a jump or two out of Jita does help, but the sheer volume also means you'll either need agressive buy orders or you will be forced to buy from sell orders. The other trade hubs lack the volume of raw materials you'll need. It all seems to go to Jita.

It is also a significant pain to reset your planets to another product. I wish I could just select all the processors and tell them do something else and convert your routes.

If you give up on storage and go for raw output, you can get 31h/visit (which is really just 1 day plus slop time to allow for when you want to visit.) you can have 2 ports and 21 processors with Advanced Command centers. (You might squeeze a 22nd on if the planet is small enough.) You have plenty of CPU left over, so don't do port+silo, that'll force you to visit the planet while filling up while with two pads, you just make sure your notes tell you which one gets which product. Thus, if you can get 20k m3 in your hauler, you can fill each planet with one visit. 4 or 5 planets, Every Day. Which is kinda good, that way your product stays close to the market timing. A lot can happen to your "profitable" thing in a week.
(16 h and 22 processors with 1 port: 1760 output/trip.
31 h and 21 processors with 2 ports: 2520 output/day.
164h and 16 processors with 4 ports: 1920 output/day.)

Good Luck,
Drox
Silmas Feanarius
Ego One
#10 - 2012-07-23 07:00:12 UTC
Nice advice Drox, I'll try that one out.
Being able to make a nice profit even on buying from sell orders is a strong point, because I knew that I won't be able to place buy orders and have them filled all the time. Also, buy orders in Jita sometimes (e.g. Toxic Metals, yesterday) are higher than sell orders in Lonetrek or The Citadel...

I'll try the strategy for a month or two, then I'll be able to tell the results, tweak, decide what to do..

Need more well-formatted linking.

Swearing in Sardinian.