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Ideas for Drone Improvement, 7/19/2013 ECM Drone Sepration

Author
Omnathious Deninard
University of Caille
Gallente Federation
#41 - 2012-09-22 04:46:24 UTC  |  Edited by: Omnathious Deninard
Cleaned Up OP
https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683

If you don't follow the rules, neither will I.

Vi'ach
#42 - 2012-09-22 11:01:25 UTC
Ristlin Wakefield wrote:
I like the idea of drone expander

+1


Agreed, I'd like/want this too.
Andy Landen
Deep Core Mining Inc.
Caldari State
#43 - 2012-09-22 17:04:33 UTC  |  Edited by: Andy Landen
Add a Drone Control Unit II, which requires Adv. Drone Interfacing level 5, to give a 10% bonus to drone hp and dps while active.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Omnathious Deninard
University of Caille
Gallente Federation
#44 - 2012-09-25 13:36:41 UTC
Andy Landen wrote:
Add a Drone Control Unit II, which requires Adv. Drone Interfacing level 5, to give a 10% bonus to drone hp and dps while active.

If that did not effect fighters/bombers, that would be good. If it did effect fighters/bombers it would be way to powerful.

If you don't follow the rules, neither will I.

Dekent McDohl
Science and Trade Institute
Caldari State
#45 - 2012-09-25 18:12:01 UTC
I think the drone cargo hold is a great idea. I believe it'd need a different drawback but it shouldn't need to be severe seeing as how you are giving up another rig slot which likely has a much stronger direct affect on your combat ability for what comes out to be convenience in carrying multiple sets of drones for different situations. Basically only makes running missions a bit more fun.

Drones really could use an overhaul once the ship balance is done, the interface alone of using them seems archaic compared to everything else in EVE that has received facelifts over the years.
Omnathious Deninard
University of Caille
Gallente Federation
#46 - 2012-10-02 13:57:23 UTC
Bump

If you don't follow the rules, neither will I.

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#47 - 2012-10-04 02:17:34 UTC
Approved..

Tracking skill will be amazing..
Drone Interfacing making Rep Drones better is awesome..
Better resists I like..

As for fixing individual Drones, Amarr suck in my opinion. They are slower than Minmatar, do less damage, and have lower tracking (I'm looking at Light / Med / Heavies only, not Sentries). Now, I'd like to switch the damage modifiers so Amarr does more damage / EHP but Minmatar is still faster and has better tracking.

Sooo...
Gallante - Most DPS / EHP & Lowest Speed / Tracking
Caldari - 2nd DPS / EHP & 3rd Speed / Tracking
Amarr - 3rd DPS / EHP & 2nd Speed / Tracking
Minmatar - Least DPS / EHP & Highest Speed / Tracking

This is a transition of a balance between DPS / EHP and Speed / Tracking.

Just my 2 cents.. but I like the skills you suggest and the changing of how skills effect drones. New Drone modules.. be nice because it seems there are so few at the moment, but I don't think any are necessary myself.

But good suggestions overall.. I like the skill stuff mainly..
Omnathious Deninard
University of Caille
Gallente Federation
#48 - 2012-10-04 19:41:54 UTC
It seems that is the general consensus of players regarding damage, and the more I think about it I have to agree. So I will update the OP accordingly.

If you don't follow the rules, neither will I.

Commander Ted
Caldari Provisions
Caldari State
#49 - 2012-10-04 19:44:53 UTC
Ewar drones are already OP. DPS drones need a serious improvement to AI and range.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Omnathious Deninard
University of Caille
Gallente Federation
#50 - 2012-10-04 19:50:53 UTC
Commander Ted wrote:
Ewar drones are already OP. DPS drones need a serious improvement to AI and range.

ECM drones are, the rest are all but crap, the OP details range suggestions

If you don't follow the rules, neither will I.

Luc Chastot
#51 - 2012-10-04 20:20:38 UTC  |  Edited by: Luc Chastot
If a skill for drone tracking is created, the Omnidirectional Tracking Link should be changed to require Drone Sharpshooting lvl 4 and whatever-is-the-name-of-the-new-skill lvl 4. TEs require Weapon Upgrades at lvl 4, which makes for a little more than 1 day of training. Why would you require drone users to train for 4 days so they can use a module that has a similar effect on their weapon of choice?

Obviously though, to balance the combination of the bonus from the skill and the OTL, the tracking bonus given by the module should be reduced to something like 10% for the T1 version and 15% for T2. Another thing that should be introduced are drone tracking rigs with something like a 10% bonus to tracking. All these changes would mean that someone with the skills at 5, 1 OTL and 1 drone tracking rig would see an improvement of 50% to drone tracking; that is a ton and would allow some medium drones to easily track frigates, which would greatly increase the damage output of a drone boat against small targets.

Finally, I think the drone hold bonuses of your rigs are a bit too high.

Small T1 - 10m3
Small T2 - 15m3
Medium T1 - 20m3
Medium T2 - 30m3
Large T1 - 50m3
Large T2 - 75m3

I think this would do; however, one problem with these rigs would be applying penalties. This is the reason I don't think we would ever see them.

Make it idiot-proof and someone will make a better idiot.

Elisa Fir
Luminoctis
#52 - 2012-10-04 20:28:12 UTC
You missed out on tweaking the drone signature size; it became an issue with the upcomming AI changes.
Omnathious Deninard
University of Caille
Gallente Federation
#53 - 2012-10-04 21:29:43 UTC
Regarding the rigs, they are high yes but so is the calibration cost, to lower them down I would not go be lot a full flight for T2 rigs and 1/2 flight for T1 rigs. At this point the lower bay increase and still high calibration cost could remove the drawback penalty altogether.

I am still reading the thread about the drone signature size and will comment when I get done

If you don't follow the rules, neither will I.

Oraac Ensor
#54 - 2012-10-08 16:53:38 UTC
Omnathious Deninard wrote:
Switch the Amarr drone and the Minmatar drone damage multulplier making the following true
Damage>>>>>>Velocity>>>>>>HP
1. Gallente>>>>Minmatar>>>>>Gallente
2. Caldari>>>>>Amarr>>>>>>>>Caldari/Amarr
3. Amarr>>>>>>Caldari>>>>>>>Minmatar
4. Minmatar>>>Gallente

That looks contradictory to me, or am I being thick?
Omnathious Deninard
University of Caille
Gallente Federation
#55 - 2012-10-08 17:19:43 UTC
Oraac Ensor wrote:
Omnathious Deninard wrote:
Switch the Amarr drone and the Minmatar drone damage multulplier making the following true
Damage>>>>>>Velocity>>>>>>HP
1. Gallente>>>>Minmatar>>>>>Gallente
2. Caldari>>>>>Amarr>>>>>>>>Caldari/Amarr
3. Amarr>>>>>>Caldari>>>>>>>Minmatar
4. Minmatar>>>Gallente

That looks contradictory to me, or am I being thick?

Gallente is highest damage with a multiplier of 1.92x for T2 minmatar is 1.56x. And Gallente is the slowest of them all, but makes up a little by having the best HP.

If you don't follow the rules, neither will I.

Oraac Ensor
#56 - 2012-10-08 17:32:36 UTC
Omnathious Deninard wrote:
Oraac Ensor wrote:
Omnathious Deninard wrote:
Switch the Amarr drone and the Minmatar drone damage multulplier making the following true
Damage>>>>>>Velocity>>>>>>HP
1. Gallente>>>>Minmatar>>>>>Gallente
2. Caldari>>>>>Amarr>>>>>>>>Caldari/Amarr
3. Amarr>>>>>>Caldari>>>>>>>Minmatar
4. Minmatar>>>Gallente

That looks contradictory to me, or am I being thick?

Gallente is highest damage with a multiplier of 1.92x for T2 minmatar is 1.56x. And Gallente is the slowest of them all, but makes up a little by having the best HP.

I'm obviously being thick, 'cos I still don't understand.

To me, cutting out all the intermediate stuff gives this:

Damage>>>>>>Velocity
1. Gallente>>>>Minmatar
4. Minmatar>>>Gallente
Omnathious Deninard
University of Caille
Gallente Federation
#57 - 2012-10-08 17:41:06 UTC
I will use T2 small drones for the example. The base damage for all small drones is 15 damage and will be shown without any skills modifying the damage in any way.
Hobgoblin deals 28.8 damage and has a velocity of 3360m/s
Warrior deals 23.4 damage and has a velocity of 5040m/s

If you don't follow the rules, neither will I.

Oraac Ensor
#58 - 2012-10-08 18:06:41 UTC
Omnathious Deninard wrote:
I will use T2 small drones for the example. The base damage for all small drones is 15 damage and will be shown without any skills modifying the damage in any way.
Hobgoblin deals 28.8 damage and has a velocity of 3360m/s
Warrior deals 23.4 damage and has a velocity of 5040m/s


Well, to me that should be:

Damage>>>>Velocity
Gallente>>>>Minmatar

Velocity>>>>Damage
Minmatar>>>Gallente

I'm not trying to be unnecessarily picky, but the original looks self-contradictory given that ">" is generally taken to mean "greater than".
Omnathious Deninard
University of Caille
Gallente Federation
#59 - 2012-10-08 18:14:27 UTC
Oraac Ensor wrote:
Omnathious Deninard wrote:
I will use T2 small drones for the example. The base damage for all small drones is 15 damage and will be shown without any skills modifying the damage in any way.
Hobgoblin deals 28.8 damage and has a velocity of 3360m/s
Warrior deals 23.4 damage and has a velocity of 5040m/s


Well, to me that should be:

Damage>>>>Velocity
Gallente>>>>Minmatar

Velocity>>>>Damage
Minmatar>>>Gallente

I'm not trying to be unnecessarily picky, but the original looks self-contradictory given that ">" is generally taken to mean "greater than".

Yes, I understand the confusion now, I was using that as a directional arrow I will modify to lessen the confusion.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#60 - 2012-10-10 18:12:32 UTC
Expand the 3 categories that the drones are currently in, which would add small and medium sentry drones. Now we have 3 other drones across 2 categories scout and heavy, what I propose is expand them in to 2 full lines of drones, scout drones, fast light weight drones these would be our current drones with modified velocity stats.
Hobgoblin II
Velocity 3360m/s (unchanged)
Hammerhead II
Velocity 2240m/s (2/3 the velocity hobgoblin)
Ogre II
Velocity 1120m/s (1/3 the velocity hobgoblin)
Skill change: change heavy drone operation to scout drone operation.

New Heavy Drones: These drones pack a good punch but are much slower than scout drones. Required skill Heavy Drone Operation
Small Heavy Drone
Base Damage 20
Base Velocity 1680m/s

Medium Heavy Drone
Base Damage 36
Base Velocity 1120m/s

Large Heavy Drone
Base Damage 72
Base Velocity 560m/s

If you don't follow the rules, neither will I.