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Ideas for Drone Improvement, 7/19/2013 ECM Drone Sepration

Author
Omnathious Deninard
University of Caille
Gallente Federation
#21 - 2012-08-25 01:55:03 UTC
Aglais wrote:
I fail to understand how introducing T2 fighters/fighter bombers is going to help subcapital drone ships at all, which are honestly the ones with more problems than carriers.

Just ideas and options if they don't work/not needed then that's OK, if they could work and won't be broken then no reason not to add them, if an overhaul of this size were to be done.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2012-08-25 22:58:06 UTC
Bump

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#23 - 2012-09-01 03:04:28 UTC
Bumb

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#24 - 2012-09-11 18:43:22 UTC
bump

If you don't follow the rules, neither will I.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#25 - 2012-09-11 20:45:56 UTC
adding % bandwidth seems stupid, in smaller ships it would give you an odd number of bandwidth. an for carriers and the like it could be bothersome. I'm not sure but with all the implants could carriers use a fighter bomber?

the + drone use could be good, the rarity and price could make super carrier OP though, can't they field 15 fighter bombers already with 15 to spare? this would mean 20 bombers at a time instead of 15 now right?
Omnathious Deninard
University of Caille
Gallente Federation
#26 - 2012-09-11 21:04:48 UTC
Herping yourDerp wrote:
adding % bandwidth seems stupid, in smaller ships it would give you an odd number of bandwidth. an for carriers and the like it could be bothersome. I'm not sure but with all the implants could carriers use a fighter bomber?

the + drone use could be good, the rarity and price could make super carrier OP though, can't they field 15 fighter bombers already with 15 to spare? this would mean 20 bombers at a time instead of 15 now right?

The Pirate implant set would not affect capital ships.
and with a complete set of implants the bandwith boost equals 100% there in by allowing the use of up to 10 drones on any ship that can hold enough drones.

If you don't follow the rules, neither will I.

Cobalt Rookits
Federal Navy Academy
Gallente Federation
#27 - 2012-09-11 23:25:46 UTC
The drone m3 rigs are an interesting idea, but have a problem- there is 0 penalty for a shield tanked ship. You'd be better off maybe putting in a penalty for cargo space or velocity - cargo space makes alot of sense but might not be enough of a drawback.

The pirate set would be VERY op, as I can get a domi setup where i can get ~700 dps at 45k with ONLY 5 gardes, to get ~1400dps with 10 of them? Or 10 ogre 2s, with almost 1500dps? And that doesn't even include the blaster dps...
Omnathious Deninard
University of Caille
Gallente Federation
#28 - 2012-09-12 00:49:57 UTC  |  Edited by: Omnathious Deninard
Cobalt Rookits wrote:
The drone m3 rigs are an interesting idea, but have a problem- there is 0 penalty for a shield tanked ship. You'd be better off maybe putting in a penalty for cargo space or velocity - cargo space makes alot of sense but might not be enough of a drawback.

The pirate set would be VERY op, as I can get a domi setup where i can get ~700 dps at 45k with ONLY 5 gardes, to get ~1400dps with 10 of them? Or 10 ogre 2s, with almost 1500dps? And that doesn't even include the blaster dps...

I had considered cargo and came to the same conclusion, armor fits more with a tactical (the drones need to be placed somewhere they can be rapidly deployed) cargo expansion, maybe hull. Could even think outside the box and make it capacitor capacity.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#29 - 2012-09-12 02:50:11 UTC
How about having logistic drones affected by drone interfacing, they are the only drone that is unaffected by the skill, and it would make them useful on ships other than t2 logistic cruisers, and the new exequror and scythe

If you don't follow the rules, neither will I.

Martin0
Brave Empire Inc.
Brave United
#30 - 2012-09-12 08:15:16 UTC
I'm against giving all drones the same damage modifier as gallente ones.
This is why
__________damage mod.__trascking__speed
Hobgoblin 1.6 1.815 2800m/s
Hornet 1.45 2.1 3200m/s
Acolyte 1.15 2.47 3800m/s
Warrior 1.3 2.7 4200m/s

The slowest drones have the higest damage mod and worst tracking, giving the same damage modifier to every drone will make gallente drones SUCK and minnie drone extremely op.

The only broken drones are amarr and minmatar ones that should have theyr damage mod switched.
Roime
Mea Culpa.
Shadow Cartel
#31 - 2012-09-12 08:54:53 UTC
(For Vexor) 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level

-> 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage, EWAR and combat utility strenght and mining yield per skill level

same principle to all ships that have a drone dmg/hitpoint/speed bonus, because switching to utility drones results in loss of dps, they should have bigged advantage than non-drone bonused ships.

Hornet EC-300 ECM strength 1 -> 0.5
Vespa EC-600 ECM strength 1.5 -> 1.0

Myrmidon bandwidth 75mbit/s -> 100mbit/s
Proteus Offensive - Drone Synthesis Projector: capacity 125m3 -> 150m3

Sentry drone scoop range: 2500m -> 5000m

Reconnect to lost drones: no reactivation delay if your ship is cloaked and thus no reconnect attempt is actually done


.

Omnathious Deninard
University of Caille
Gallente Federation
#32 - 2012-09-12 12:51:07 UTC
Martin0 wrote:
I'm against giving all drones the same damage modifier as gallente ones.
This is why
__________damage mod.__trascking__speed
Hobgoblin 1.6 1.815 2800m/s
Hornet 1.45 2.1 3200m/s
Acolyte 1.15 2.47 3800m/s
Warrior 1.3 2.7 4200m/s

The slowest drones have the higest damage mod and worst tracking, giving the same damage modifier to every drone will make gallente drones SUCK and minnie drone extremely op.

The only broken drones are amarr and minmatar ones that should have theyr damage mod switched.

while that is a good point you must include HP in to this as well
__________damage mod____trascking______speed______HP
Hobgoblin________1.6 ______1.815______2800m/s______472
Hornet___________1.45_____ 2.1________3200m/s______328
Acolyte__________1.15______2.47_______3800m/s______328
Warrior__________1.3_______ 2.7________4200m/s______304
Leveling the damage field would not affect the use of each drone that much, as there HP is based upon speed, and there damage types are useful in certan areas, acolyte is very good to chew through shields and warriors trash armor very fast as well. thermal gets past both fairly well, and kinetic about the same.
the amarr drones do nees some help no matter what happens tho.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#33 - 2012-09-12 12:55:51 UTC
Roime wrote:
(For Vexor) 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level

-> 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage, EWAR and combat utility strenght and mining yield per skill level

I like this all but the mining yeald, mining drones are almost pointless now.
Roime wrote:

same principle to all ships that have a drone dmg/hitpoint/speed bonus, because switching to utility drones results in loss of dps, they should have bigged advantage than non-drone bonused ships.

Hornet EC-300 ECM strength 1 -> 0.5
Vespa EC-600 ECM strength 1.5 -> 1.0

doing this would severly reduce the use of utility drones accros the board, which is not a good thing. to make utility drones better for a drone boat. yes 100%, but to nerf them so they are only viable on drone boats is not good.
Roime wrote:

Myrmidon bandwidth 75mbit/s -> 100mbit/s
Proteus Offensive - Drone Synthesis Projector: capacity 125m3 -> 150m3

Yes please, the myrmidon has needed a bandwith buff for ages

If you don't follow the rules, neither will I.

Harvey James
The Sengoku Legacy
#34 - 2012-09-12 13:12:42 UTC
well its only fair for drones to have implants that boost damage/tracking/velocity output as guns/missiles have atm.
But keep in mind ccp WON'T add extra drone capability just as they wont add rate of fire bonus for rockets it kills the server start thinking more realistically from a dev perspective.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Roime
Mea Culpa.
Shadow Cartel
#35 - 2012-09-12 13:17:30 UTC
Pro miners will go for barges, true. It's copypasta from Vexor hull bonus, not sure what CCP will do about mining progression in combat ship lines.

I'd only nerf ECM drone base strength, all other EWAR/combat utility drones are pre-nerfed already :D

ECM drones are a bit too good now, I believe lower strength on non-drone ships would be well received.

.

Omnathious Deninard
University of Caille
Gallente Federation
#36 - 2012-09-12 13:19:04 UTC
Harvey James wrote:
well its only fair for drones to have implants that boost damage/tracking/velocity output as guns/missiles have atm.
But keep in mind ccp WON'T add extra drone capability just as they wont add rate of fire bonus for rockets it kills the server start thinking more realistically from a dev perspective.


I know this to be true, but was hoping time distillation might change things some day

If you don't follow the rules, neither will I.

Harvey James
The Sengoku Legacy
#37 - 2012-09-12 13:24:06 UTC  |  Edited by: Harvey James
also more drone skills would be nice to boost their performance we need more skills to train i mean guns have tracking/range skills as-well as mods and rigs boost it.
So why not the same for drones especially falloff bonus would make a difference to effectiveness for sure?
more advanced skills with a big time modifier like 6 or 7 so only people who fly drone boats are likely to use them this would reward time and effort training into more advanced drone boats like ishtar which needs more specific drone bonus's.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Omnathious Deninard
University of Caille
Gallente Federation
#38 - 2012-09-12 13:26:56 UTC
Harvey James wrote:
also more drone skills would be nice to boost their performance we need more skills to train i mean guns have tracking/range skills as-well as mods and rigs boost it.
So why not the same for drones?

The only thing I know they can't adjust on drones is the ROF, other than that, I think the omnidirectional tracking link should be script able and a tracking skill would be nice as well

If you don't follow the rules, neither will I.

Cearain
Plus 10 NV
#39 - 2012-09-12 13:50:34 UTC
Just give drones a speed and tracking boost.

done.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Omnathious Deninard
University of Caille
Gallente Federation
#40 - 2012-09-12 14:50:59 UTC
Cearain wrote:
Just give drones a speed and tracking boost.

done.


This only solves 1 issue of tracking problems, not damage problems, survivability problems, or the desire to use drones in pvp
Edit: combat drones in pvp that is

If you don't follow the rules, neither will I.