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New dev blog: Tech is fine l2p

First post First post
Author
Zyress
Caldari Provisions
Caldari State
#121 - 2012-07-19 15:49:41 UTC
Retmas wrote:
too damn cute that cobalt replaces tech, and is primarily found in the regions the CFC just roflstomped.


and this is surprising how? throw tinfoil at me if you must but if it looks like a duck quacks like a duck and gets in my way when I'm fishing, its a duck
Kosmoto Gothwen
Frenemy Logicians
#122 - 2012-07-19 15:50:30 UTC
Rivver wrote:
TheGunslinger42 wrote:
OTEC in roo-ins.

Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.



This really changes nothing. It simply introduces a price cap. You won't see much of a difference.

How many people do you know actually do Alchemy?



Very few do alchemy, because you can't make money at with the current calculations.
papamike
Aliastra
Gallente Federation
#123 - 2012-07-19 15:50:32 UTC
Abdiel Kavash wrote:
Quoting myself on this topic from before:

Abdiel Kavash wrote:
I appreciate the CCP responses to this thread, as well as its mostly constructive discussion so far. I have one question for the CCP game design team:

What do you think about what I'd call the "traditional model" of a 0.0 alliance? Now, I can't speak for how things work in the south or east, but pretty much every alliance in the north works in a similar fashion. The alliance holds strategic assets (moons being by far the most important, then also POCOs and stations), which produce income to the alliance wallet. This wallet then funds ship replacement / ship sponsorship / capital / supercapital programs.

This means that the regular member in a reasonably well-run alliance will get their ship losses in PvP replaced by this alliance income. This means that I, as a member of an alliance, don't have to spend my time grinding NPCs or rocks for money, I can instead spend it fighting for my alliance - which is what I came to 0.0 to do.

If alliance-level income is nerfed to the point that it can't afford the ships needed to keep the alliance alive, the burden of making ISK falls down to the common grunts. I, as a busy person out of game, definitely don't have the time to spend shooting NPCs or shooting rocks or doing industry or whatnot to afford my ships. Neither I want to, I consider the vast majority of PvE content in EVE dull and repetitive. I prefer shooting other people in the face and taking their stuff.

Forcing alliances to tax their members and then use the taxes to buy ships doesn't solve the problem. It only means that the alliance will be redistributing the burden of the grind. If the "PvPer" in an alliance is to survive, someone else (or likely several people) will have to pay for their losses. I don't see a fair way of managing this that wouldn't result in a group of alliance members being exploited for their ISK.

And before anyone accuses me of wanting effort-free income, this is very far from the truth. Alliance (moongoo) income is by no means effort-free. Even now, in what I would consider peacetime, there is not a week without us having to fight to defend our moons. In an active war, moons are being attacked daily and frequently change owners. I would say that on average I spend as much time fighting for moons (and for sovereignty, and for CSAAs, and to just deter enemy fleets) as I would need to grind for money to afford my ships. The only difference is that I don't spend this time shooting NPCs, but shooting other people.

This aspect of EVE is what kept me attracted to it for the past three years. The fact that you can have a fully functional game without any of the background and content being provided by NPCs. As it stands now, the vast majority of my interaction with the game is player-driven. Our income as an alliance - which funds my ships - comes from bashing other players' towers, not from grinding NPCs. After a blanket moongoo removal with no comparable replacement for an alliance-level income, I don't see a way in which this type of gameplay could survive.

So here stands my question, is CCP aware of this "traditional model" of a 0.0 alliance? Do you want to support it, abolish it, or is it not a deciding factor in the process?

Thanks for any replies.


This system you mention is not the 'traditional' system of alliance management. It is a product of the moon and sov changes of the last 3-4 years.

'Traditional' alliance structures were far more fuedalistic in nature where your right to access the wealth of a region, blue standings and infrastructure was gained by essentially declaring feality towards your corp ceo and upwards to alliance leadership through your corp leadership. The right to access the wealth (traditionally 0.0 ratting, mining and 10/10 plexes) was gained by ensuring that you arrived to fight to defend it when the banners are called.

Good examples of these types of alliances still exist in the majority of 0.0 alliances that dont hold tech moon cartels but the originals were the likes of Stain Alliance and Stain Empire.

The second evolution IMO was the introduction of a slave system where alliances began incorporating renters or pets to help finance supercapital programs.

Therefore the system of alliances owning moon goo cartels is by no means the 'traditional' allaince structure, nor is it the only way alliances can generate wealth to help subsidise pvp ventures. What you will probably see is a return to renter alliances and the need for larger pvp focused alliances to protect industrially based corps or renters incorporated into their space.

It wont mean you cant keep on pvping and getting paid for it through ship replacements. What it does mean is that large fleet losses will be far more painful to an alliance, and far less sustainable. I dont see a problem with this.
Adrenalinemax
Lap Dancers
Brothers of Tangra
#124 - 2012-07-19 15:51:32 UTC
mercuryyy wrote:
If the numbers in the blog are real

--
100 Cobalt and 100 Platinum
reacts into
1 Unrefined Platinum Technite
refines into
10 Platinum Technite
and
95 Platinum
-

you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it).
At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc.
To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary.


This

You are basically pricing tech on nothing more than Tower fuel costs at this point
Lord Zim
Gallente Federation
#125 - 2012-07-19 15:51:57 UTC
Zyress wrote:
Retmas wrote:
too damn cute that cobalt replaces tech, and is primarily found in the regions the CFC just roflstomped.


and this is surprising how? throw tinfoil at me if you must but if it looks like a duck quacks like a duck and gets in my way when I'm fishing, its a duck

Have a trip up mount tinfoil, I'm sure Jade'd love to have someone to talk to.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

EvilweaselSA
GoonCorp
Goonswarm Federation
#126 - 2012-07-19 15:52:02 UTC
Retmas wrote:
too damn cute that cobalt replaces tech, and is primarily found in the regions the CFC just roflstomped.

we stomp a lot of regions
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#127 - 2012-07-19 15:53:28 UTC
Maximus Stuu wrote:
/me puts on tinfoil hat

How suprising that the market was brought out of Cobalt 2 months ago....probably the only way this new Dev was allowed to start playing with Tech, giving Goons the heads up before....
Funny how the CSM had their Newcastle, UK reach-around with CCP Unifex and friends ~2 months ago... call it a conspiracy or the delusions of the paranoid, but the CSM and Devs are only human. One thing leads to another, a hand-job is given and sekret game design information is the reward...

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Kingston Black
Federal Navy Academy
Gallente Federation
#128 - 2012-07-19 15:54:52 UTC
THANKYOU!

If i ever get to fanfest ima gonna buy you a crate of beer for this one Big smile
Fiberton
StarFleet Enterprises
#129 - 2012-07-19 15:55:11 UTC
Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.


wallenbergaren wrote:
Nevigrofnu Mrots wrote:
cobalt moons:

Period Basis 163
Querious 358

its like we had a vision...

so we just conquered the new tec lands, lol

thanks CPP

PS: Catch 434... NEXT

Big smile


A clueless goon

nbs

“Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.” --  Albert  Einstein  "War is a mere continuation of politics by other means,"

Aprudena Gist
Deep Core Mining Inc.
Caldari State
#130 - 2012-07-19 15:56:21 UTC
This changes nothing in realistic terms tech is still by far the cheapest way at current market prices to make Platinum Technite by a huge margin.
Rivver
Legions Ltd
#131 - 2012-07-19 15:56:58 UTC
Fiberton wrote:
Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.


What is this CSM that you speak of? There's a CSM this year? Is that what you call them?
Wrayeth
Inexorable Retribution
#132 - 2012-07-19 15:59:47 UTC  |  Edited by: Wrayeth
Interesting stuff. I'm looking forward to seeing what the fallout of this change will be.

"CCP Fozzie" wrote:

EVE Online: A Progressively Improving Game

EVE Online: A Progressively Improving Game

EVE Online: A PIG


Seems legit. I feel like I should post a walking-in-stations screenshot with Miss Piggy photoshopped into it. Too bad I don't have photoshop. Lol
Zimmy Zeta
Perkone
Caldari State
#133 - 2012-07-19 16:00:43 UTC  |  Edited by: Zimmy Zeta
Rivver wrote:
TheGunslinger42 wrote:
OTEC in roo-ins.

Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.



This really changes nothing. It simply introduces a price cap. You won't see much of a difference.



And those pricecaps are awesome, because they put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time.
It's regulations like those that keep the player generated markets in eve online working- something that our RL governments fail continuously...Ugh

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

EvilweaselSA
GoonCorp
Goonswarm Federation
#134 - 2012-07-19 16:01:20 UTC
Fiberton wrote:
Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.

yeah we got the inside scoop on this weeks ago

you know, when soundwave posted it on these forums
EvilweaselSA
GoonCorp
Goonswarm Federation
#135 - 2012-07-19 16:01:50 UTC
granted so did everyone else but details details
Fuujin
GoonWaffe
Goonswarm Federation
#136 - 2012-07-19 16:02:47 UTC
Nooooo!! My Macherial reimbursement! :negative:


I'm going to have to slum it in a Nightmare or a Bhaalgorn or...downgrade fully to cynabals and vigilants. Damn you CCP! :mad:
Rivver
Legions Ltd
#137 - 2012-07-19 16:02:50 UTC
Zimmy Zeta wrote:
Rivver wrote:
TheGunslinger42 wrote:
OTEC in roo-ins.

Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.



This really changes nothing. It simply introduces a price cap. You won't see much of a difference.



And those pricecaps are awesome, because they put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time.
It's regulations like those that keep the player generated markets in eve online working- something that our RL governments fail continuously...Ugh


And you realize that the cap is higher than the current price of Tech?
Two step
Aperture Harmonics
#138 - 2012-07-19 16:04:04 UTC
Hakaru Ishiwara wrote:
Maximus Stuu wrote:
/me puts on tinfoil hat

How suprising that the market was brought out of Cobalt 2 months ago....probably the only way this new Dev was allowed to start playing with Tech, giving Goons the heads up before....
Funny how the CSM had their Newcastle, UK reach-around with CCP Unifex and friends ~2 months ago... call it a conspiracy or the delusions of the paranoid, but the CSM and Devs are only human. One thing leads to another, a hand-job is given and sekret game design information is the reward...


Huh? The CSM summit was in Reykjavik, there was a player meet (open to the public) in Newcastle, UK a month or so ago. The CSM hasn't even known about this change for longer than a month, and only got the specific changes in the last few weeks, so perhaps your tinfoil hats need adjusting?

Also, I would also like to point out that just like CCP devs, the CSM is monitored by CCP's Internal Affairs department. I know for a fact that some CSM members had piles of tech that they were unable to sell before this blog went public because of this policy.

If you have a specific complaint, by all means post it here or send it to internalaffairs@ccpgames.com.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

TheGunslinger42
All Web Investigations
#139 - 2012-07-19 16:05:22 UTC
Abdiel Kavash wrote:
Quoting myself on this topic from before:

Abdiel Kavash wrote:
I appreciate the CCP responses to this thread, as well as its mostly constructive discussion so far. I have one question for the CCP game design team:

What do you think about what I'd call the "traditional model" of a 0.0 alliance? Now, I can't speak for how things work in the south or east, but pretty much every alliance in the north works in a similar fashion. The alliance holds strategic assets (moons being by far the most important, then also POCOs and stations), which produce income to the alliance wallet. This wallet then funds ship replacement / ship sponsorship / capital / supercapital programs.

This means that the regular member in a reasonably well-run alliance will get their ship losses in PvP replaced by this alliance income. This means that I, as a member of an alliance, don't have to spend my time grinding NPCs or rocks for money, I can instead spend it fighting for my alliance - which is what I came to 0.0 to do.

If alliance-level income is nerfed to the point that it can't afford the ships needed to keep the alliance alive, the burden of making ISK falls down to the common grunts. I, as a busy person out of game, definitely don't have the time to spend shooting NPCs or shooting rocks or doing industry or whatnot to afford my ships. Neither I want to, I consider the vast majority of PvE content in EVE dull and repetitive. I prefer shooting other people in the face and taking their stuff.

Forcing alliances to tax their members and then use the taxes to buy ships doesn't solve the problem. It only means that the alliance will be redistributing the burden of the grind. If the "PvPer" in an alliance is to survive, someone else (or likely several people) will have to pay for their losses. I don't see a fair way of managing this that wouldn't result in a group of alliance members being exploited for their ISK.

And before anyone accuses me of wanting effort-free income, this is very far from the truth. Alliance (moongoo) income is by no means effort-free. Even now, in what I would consider peacetime, there is not a week without us having to fight to defend our moons. In an active war, moons are being attacked daily and frequently change owners. I would say that on average I spend as much time fighting for moons (and for sovereignty, and for CSAAs, and to just deter enemy fleets) as I would need to grind for money to afford my ships. The only difference is that I don't spend this time shooting NPCs, but shooting other people.

This aspect of EVE is what kept me attracted to it for the past three years. The fact that you can have a fully functional game without any of the background and content being provided by NPCs. As it stands now, the vast majority of my interaction with the game is player-driven. Our income as an alliance - which funds my ships - comes from bashing other players' towers, not from grinding NPCs. After a blanket moongoo removal with no comparable replacement for an alliance-level income, I don't see a way in which this type of gameplay could survive.

So here stands my question, is CCP aware of this "traditional model" of a 0.0 alliance? Do you want to support it, abolish it, or is it not a deciding factor in the process?

Thanks for any replies.


The "traditional model" you talk of a) isn't traditional and b) is awful. The idea that the alliances can passively make insane amounts of isk to the point where every member has access to essentially free ships to throw away is a perfect demonstration of how broke the current mechanics are.

The point of 0.0 is that it has greater rewards, but that you have to fight for them. It was never intended as your own personal basically-cost-free-pvp zone. A bloo bloo bloo, you might have to work for your isk rather than just being given replacement ships funded by broken mechanics.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#140 - 2012-07-19 16:06:04 UTC
EvilweaselSA wrote:
Fiberton wrote:
Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.

yeah we got the inside scoop on this weeks ago

you know, when soundwaffe posted it on the goon high-command forums
Fixed that for you.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.