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Player Features and Ideas Discussion

 
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A possible solution to AFK cloaking.

Author
Tchulen
Trumpets and Bookmarks
#81 - 2012-07-27 16:29:08 UTC  |  Edited by: Tchulen
@Nik

Although I've got some reservations that does sounds like a fairly decent idea.

If active and passive scanning only gave you intel and no ability to warp to things that could work. I think that's what you mean?

The only issue with relaying to the overview is it could be a complete nightmare. Either we'd need to be able to split overview tabs off and only have the relayed data come onto one of the overview screens or have a seperate window for sensor data, as we have now. It could arguably be built into the current scanning window.

What's the difference between being viewable because you're active scanning or just viewable because you're within passive scan range? The only difference I can see is that as long as you can active scan whilst cloaked it would allow passive scanning to pick up cloaked ships who were active scanning. I can't see active scanning making any difference as far as non-cloaked ships are concerned. Considering the increase in intel it potentially gives you there should really be another downside to using active scanning. If passive scanning has a finite range (8 AU, just as an example) then perhaps make active scanning ships show up at 16AU whilst their active scanning.

When you say that active scanning can show up cloaked vessels I can see the point but it probably should be tempered. Perhaps if it showed up cloaked ships but not distance it might be better? I'm not convinced on that but it just seems too much of an intel gain on cloaks. At the moment you can tell if someone is somewhere in the system most of the time but you can't tell where they are at all. By using 3 or more ships you could triangulate their position if you had distance and direction. Not that it would help if they were at a safespot as you couldn't get a warp point but it's something to think about.


EDIT - I'm no programmer but wouldn't active scanning require polling the database and wouldn't that be bad?

EDIT 2 - Ok, I've realised my error there. If you had distance and direction you wouldn't need to triangulate it. If you had just direction you could triangulate it so perhaps just keep it to distance?
Nikk Narrel
Moonlit Bonsai
#82 - 2012-07-27 17:26:26 UTC
I actually go into better detail on the thread for it.

https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

Some answers to details: (Not sure if all of these came up in that thread)
Only probes can give you warp-to quality results.

The overview already needs to be filtered for many systems to eliminate things not considered a priority at the time. If anything, I would suggest a separate overview window for on-grid vs off-grid items. If you are not responsible for knowing who else is present in system, by all means filter out that set of details. Fleets often have enough to worry about without everyone playing amateur system monitor.

Active scan returns all objects within reflect range of the signal. (Set as scan distance on D-Scan as example) Since reflect is the signal traveling this distance effectively twice, you are shooting up a flare for your racial sensor type to twice the reflect range.
(They can see the flashlight in the distance, even though they are too far for the flashlight holder to see them)
They may not know who you are, but someone with gravimetric sensors is over there....

I had suggested an IFF encrypted transponder effect. People in your corp or alliance will always show up on your overview as pilot name with ship type. Feel free to edit them out if too much info cluttering your overview.
It's the unknown or limited data sensor items you should worry about.

Passive scanning won't show you much, but you will see if anyone is active scanning near you. Unless you are in reflect range of their sensors, they won't see you though. Question is, do you want to active scan in return, or hope they were not in range to see you?

This is otherwise a lot like our current d-scan in function.

Sorry if I left out details!
Khoda Khan
Vatlaa Corporation
#83 - 2012-07-27 17:32:20 UTC
If a person is cloaked AFK how are they posing any kind of problem, again?

Never heard such silliness before, that someone who isn't around to do anything poses some huge risk or problem.
Tchulen
Trumpets and Bookmarks
#84 - 2012-07-30 09:16:11 UTC  |  Edited by: Tchulen
Nikk Narrel wrote:


I had suggested an IFF encrypted transponder effect. People in your corp or alliance will always show up on your overview as pilot name with ship type. Feel free to edit them out if too much info cluttering your overview.
It's the unknown or limited data sensor items you should worry about.



Thanks for the link to the other thread. It's an interesting read. I'm liking your suggested change the more I think about it.

One thing that occurred regarding IFF is it could add tactics if the IFF was actually a code. So your FC (or corp or alliance, whaterver) gives their members an 8 digit code (similar to POS shield code) which they all enter into their ships to give each other "friendly" status.

Whilst this might sound like effort it brings into the mix the possibility of the enemy gaining the code through spying etc which could allow them to potentially "sneak up" on your fleet.

It just seems in keeping with EvE to be able to do this sort of thing, to me.

EDIT - 8 digit was just a suggestion. A variable length code might be better.