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t1 PvP ships for a newbie

Author
Shiro Kotaki
Deep Core Mining Inc.
Caldari State
#1 - 2012-07-19 07:29:57 UTC
After a long dormant sleep my account has been reactivated, and I find a character with enough skills to properly fly most t1 frigates and destroyers I could find, and enough money on it's bank account to get quite a lot of them:

http://eveboard.com/pilot/Shiro_Kotaki

Now my issue with the game is as follows: there are just sooo many options when it comes to fitting ships, and when I finally think I've found one, i just end up dead very quickly. So now I have made this plan: I have joined FW, and I will be flying around contested systems looking for fights with pilots who fly low tier ships too... (perhaps scouting out the minor outposts is what I need to do for this)

Question still remains: how to fit a ship. I don't know anything about the modules, like if I should get shield boosters or shield extenders, or if I should get an afterburner or a microwarp drive, or anything like this. I can fly Caldari Frigates (V), Cruisers (V) and Destroyers (IV). I have quite some support skills, simply because I followed the skill path suggested by the certificate system (I love that they added this).

I have tried a Kestrel and a Merlin but they weren't a big succes. On the Merlin, I couldn't even capture a minor outpost because the NPC frigates killed me.

All the PvP setups that I find on google are unusable: they either expect me to fit t2 modules on my throwaway frigates or they assume that it's capable of fielding an amount of launchers which it is not (Did the devs change the amount of turrent points on the frigates???)

So I humbly ask you, my fellow citizens and PvPs. Is there a site out there with cheap, t1, PvP frigate fittings which is UP TO DATE? Or could you suggest a couple? Due to my inexperience I think it's best if I stick to frigates and destoyers for now. Thank you.
StoneCold
Decadence.
RAZOR Alliance
#2 - 2012-07-19 08:07:42 UTC  |  Edited by: StoneCold
- Frigate-Stats changed recently. So yes, you´re right.

- Losing a fight doesn´t mean your ship was fitted bad. It´s also possible that the other ship is a counter to your setup.

I haven´t used a caldari frig for pvp for some time, but i´ll fire up eft and try to get something together (using only t1 / meta)


[Merlin, t1 / meta]
Emergency Damage Control I
Linear Flux Stabilizer
Linear Flux Stabilizer

Limited 1MN Afterburner I
Initiated Harmonic Warp Scrambler I
Medium F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I

Limited Light Electron Blaster I, Antimatter Charge S
Limited Light Electron Blaster I, Antimatter Charge S
Limited Light Electron Blaster I, Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Powergrid is pretty tight. 46.8 / 50. I don´t know if you are able to squeeze everything (i have maxed fitting skills).
You still can throw on a small anc-rig to boost your pg to 55. Or switching 1 magstab for a micro aux power thingie.

Ship got:
6460 EHP
114 DPS

If you put a small f-s9 instead of the medium:
EHP: 4199
PG: 27.3 / 50

I´d always bring a medium on a merlin.
Shiro Kotaki
Deep Core Mining Inc.
Caldari State
#3 - 2012-07-19 08:17:18 UTC
Thank you, that would be great! When did the frigate stats change, exactely? Perhaps I could look some info about the guilty update.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#4 - 2012-07-19 08:17:37 UTC
Some word of advice.

as a young Caldari, choose either hybrids or missiles, and switch to the other one later on when the first is very good or optimal, young jacks of all trades die.


Both ships you mentioned are fine, you just have a serious shotage on your defence skills and weapon support skills.

You focused primaraly on the ship skills, but I doubt is you can decently fit one.

For now I's choose Either the Kestrel or the Merlin and focus on making those ships better, by enlaring Shield/ shied Resistance, Weapon support and weapon of choise (if you decide to go missilles focus on Rockets first), increasing cpu, powergrid and Cap.

That is a lot of skills so to make it a little easier on you.

Open your caracter sheet in game go to the tab Certificates -> certificate planner, look at the Core certificates, shield related defence skills and weapon of choise and propulwsion certificates. (get them to Standaard) before you move to anything else.

Thermodynamics is an other skill you'll must learn when going for PvP.


That was on the skill department.

Now on tactics, you'll hardly ever get a fair 1 on 1 fight in FW or in EvE in general, the fact that you realy lose stuff when you die make newbees cautious and Vet's will eat you alive.

If you're looking for PvP in FW you'll need to hunt them and turn the tables on your opponent, this usualy requires alot of maneuvering and knowlage, you wouldn't be the first lured in to a fight with some t1 frigate only to find out it has a T3 nuatral alt buffing it.

Try to join one of the alliances, the vets will tell you wich tactics to use and whom to avoid.
Shiro Kotaki
Deep Core Mining Inc.
Caldari State
#5 - 2012-07-19 08:22:27 UTC
Thanks Mike that is really useful. I didn't know the support skills were that important, (Like I said I dont'have much more knowledge about this game other than training the skills required to enter a ships pilot seat and then the skills required to fit it with the appropriate guns)

I'll go and have a look at the certificates you mentioned...
StoneCold
Decadence.
RAZOR Alliance
#6 - 2012-07-19 08:40:31 UTC
[Kestrel, t1 / meta]
Micro Auxiliary Power Core I
Overdrive Injector System I

Limited 1MN Afterburner I
Small F-S9 Regolith Shield Induction
J5 Prototype Warp Disruptor I

Experimental TE-2100 Light Missile Launcher, Scourge Light Missile
Experimental TE-2100 Light Missile Launcher, Scourge Light Missile
Experimental TE-2100 Light Missile Launcher, Scourge Light Missile
Experimental TE-2100 Light Missile Launcher, Scourge Light Missile

[empty rig slot]
[empty rig slot]
[empty rig slot]

I totaly disslike this fitting, but wasnt able to get something more usefull.

The idea is to stay out of range, read: to kite your enemy).
This will turn out beeing a bad idea as you only have an afterburner fitted.
StoneCold
Decadence.
RAZOR Alliance
#7 - 2012-07-19 09:19:02 UTC
[Cormorant, t1 / meta "sniper"]
Linear Flux Stabilizer

Limited 1MN Afterburner I
Small F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I
Warp Disruptor I

125mm Carbide Railgun I, Lead Charge S
125mm Carbide Railgun I, Lead Charge S
125mm Carbide Railgun I, Lead Charge S
125mm Carbide Railgun I, Lead Charge S
125mm Carbide Railgun I, Lead Charge S
125mm Carbide Railgun I, Lead Charge S
125mm Carbide Railgun I, Lead Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

You can change the magstab for a tracking enhancer. or shield extender for tracking computer.
StoneCold
Decadence.
RAZOR Alliance
#8 - 2012-07-19 09:23:04 UTC
[Cormorant, t1 / meta "brawler"]
Linear Flux Stabilizer

Limited 1MN Afterburner I
Adaptive Invulnerability Field I
Small F-S9 Regolith Shield Induction
Warp Scrambler I

Limited Light Ion Blaster I, Antimatter Charge S
Limited Light Ion Blaster I, Antimatter Charge S
Limited Light Ion Blaster I, Antimatter Charge S
Limited Light Ion Blaster I, Antimatter Charge S
Limited Light Ion Blaster I, Antimatter Charge S
Limited Light Ion Blaster I, Antimatter Charge S
Limited Light Ion Blaster I, Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

solid 4600 EHP
> 200 dps.

You can switch the magstab for a dcu to harden your shields up, but i wouldnt.

from all fittings i just throwed together i like this most.
Shiro Kotaki
Deep Core Mining Inc.
Caldari State
#9 - 2012-07-19 09:37:31 UTC
Thanks for the setups, I'll try them out asap. One question though, won't a blaster with antimatter ammo have a super-short range? Won't I have problems getting close enough?
StoneCold
Decadence.
RAZOR Alliance
#10 - 2012-07-19 09:39:39 UTC  |  Edited by: StoneCold
they are shortrange weapons, yes.

i´d use the brawler cormorant proably inside minor plex sitting right on the warp-in. probably not solo.
In my 4 weeks of fw i rarely got a 1v1.

EDIT:

I tried not to pick the most expensive meta-items. So if you run out of cpu (not by a lot) you can try to switch to a higher meta-level module.
Shiro Kotaki
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-19 10:00:20 UTC
Also another question, why use afterburners instead of microwarp drives?
StoneCold
Decadence.
RAZOR Alliance
#12 - 2012-07-19 10:05:09 UTC  |  Edited by: StoneCold
MWD needs a LOT more powergrid - you need the powergrid at the moment to get a okish tank with okish weapons.
I´m using sometimes AB on my frigs aswell. Especially when i have to get into a close orbit (or didn´t want to take the risk of getting my mwd shut down by a scrambler).

It´s situational what is better. Obiously if you have to burn 20 km to get a point a mwd > ab.

My (cap stable) slicer i used in fw also used ab.
http://stonecold.eve-kill.net/?a=kill_detail&kll_id=13625346

The shield transport in top is to suck up a bit of the overheat.

The slicer was used at lowest pvp skill: orbit at 20km at fullspeed lasers blazing.
Wuxi Wuxilla
The Scope
Gallente Federation
#13 - 2012-07-19 10:08:42 UTC
You always want to use a MWD on a destroyer, especially the Cormorant as it is the slowest of the bunch.

Frigs work with Afterburner, some ships are dual propped, some ships can fit bigger Afterburners to great effect and everything else needs a MWD.
Shiro Kotaki
Deep Core Mining Inc.
Caldari State
#14 - 2012-07-19 10:11:06 UTC
Wuxi Wuxilla wrote:
You always want to use a MWD on a destroyer, especially the Cormorant as it is the slowest of the bunch.

Frigs work with Afterburner, some ships are dual propped, some ships can fit bigger Afterburners to great effect and everything else needs a MWD.


Interesting to hear, thanks for the input. How do you suggest I avoid running out of power due to the high usage of the MWD?
StoneCold
Decadence.
RAZOR Alliance
#15 - 2012-07-19 10:12:03 UTC  |  Edited by: StoneCold
Fitting a limited 1mn mwd to the brawler-cormorant will leave you with 63.6 / 68.75 (with maxed fitting skills).
might work if you downgrade a couple ions to electron blasters and / or put a small anc rig on it.

The weapon upgrade skill will reduce cpu need of weapon upgrades (like dmg mods), launchers and... something else.
The advanced weapon upgrade skill will reduce pg-need of turrets by 2% (but needs weapon upgrade V afaik).

A small ancillary current router I cost around 1m (according to eve-central.com) and adds 10% poweroutput to your ship.
Wuxi Wuxilla
The Scope
Gallente Federation
#16 - 2012-07-19 10:22:51 UTC
Shiro Kotaki wrote:
Wuxi Wuxilla wrote:
You always want to use a MWD on a destroyer, especially the Cormorant as it is the slowest of the bunch.

Frigs work with Afterburner, some ships are dual propped, some ships can fit bigger Afterburners to great effect and everything else needs a MWD.


Interesting to hear, thanks for the input. How do you suggest I avoid running out of power due to the high usage of the MWD?


I suggest 75mm Rails. They track well enough up close with the Cormorants tracking bonus and enable you to deliver full damage everywhere in scram range, something lowskill blaster ships lack without t2 weapons and Null ammo:

[Cormorant, 75mm mwd]
Magnetic Field Stabilizer II

Limited 1MN MicroWarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Fleeting Propulsion Inhibitor I

75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Obviously you can't fit everything in this fit, but it is veeery forgiving on fitting requirements (25 pg and 100 cpu left). Downgrade to meta stuff where you can't fit t2 and get everything to t2 asap.
Even when concentrating on missiles instead of gunnery (which I wouldn't, but that is very much your decision to make - Missiles are perfectly viable) t2 small hybrids are very much worth it. With a bit of invested time (roughly 1 week) you get the Cormorant, Merlin, Harpy and Catalyst on top of your Caldari missile ships.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#17 - 2012-07-19 10:37:24 UTC
Shiro Kotaki wrote:
Thanks Mike that is really useful. I didn't know the support skills were that important, (Like I said I dont'have much more knowledge about this game other than training the skills required to enter a ships pilot seat and then the skills required to fit it with the appropriate guns)

I'll go and have a look at the certificates you mentioned...


Core skills are the most important skills in the game, they let you fit better modules, make you faster more agile, target from father away, target faster and stronger.

Aside from Multitasking (which still is very useful in for several ships, Logistics and Noctis come to mind) you can't hurt you self by training those to elite.

Reember they are a guide they are a guide, nothing is written in stone in this game, though getting Core, Shield defence, Missiles Control + weapon of choise/Gunnery control + weapon of choise High velocity helmsman on standaard will hut no one.


As an Ex Caldari FW player I can advice you to focus on these Ships, Usualy only T2 Frigates are used, Vets use Faction an T2 Cruisers, I wouldn't go there for a while.

If you're staying with caldari ships, missile ships give a wider choise of ships, if you go gunnery, it will be easier to learn to top ships of other races.


Frigate:

Missile Path:

Kestrel, Crow, Hawk, Manticore, {Kitsune, EMC ship} but by far most used the HOOKBILL (Due to it's abbility to run all plexes) [Worm] (Drone ship with some missiles)

Gunnery:

Merlin, Raptor, Harpy

Destroyer:

Gunnery:

Comerant

Cruisers

Missiles:

Caracal,Caracal Navy isue, (Gila, very expensive though)

Gunnery;
I could say Moa, fact is I can't remember every seeing on in Faction war

Battlecruiser:

Missiles:

Drake

Gunnery:

Naga

That is about it, if you every go on a bunkerbust, Torp Ravens have some use, but no need to focus on that.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#18 - 2012-07-19 11:26:13 UTC
Almost forgot.

With the inferno overhaul you gain LP for capturing plexes, that should have you in a hookbill in no time.


I'd focus on that, it's one of the best ships to fly in FW.

Dubbble web Hookbill


High:

- T2 Rocket Lancher 3x

Mid:

- X5 Prototype Engine Enevator 1x
- Fleeting Propulsion Inhibator I 1x
- Warp scrambler II
- Experimental MN1 Afterburner I
- Medium Azeotropic Ward Salubrity

Low:

- Overdrive Injector System II
- Balistic control System II

Riggs
-Small Core Defence Field Extender I 2x
-Small Anti-EM Screen Reinforcer I 1x

Cap stable with everything running, speed around 1k/s (skill dependand ofcourse)

1vs1 will give you a fighting chance to almost all frigates and destroyers (not especialy fitted to kill you)
Kite at 7.5km hit Overheat

(one of the great asets of the Hookbill is that is gains a damage bonus on all damage types, less than kinnetic though, be smart and bring more than scourge rockets, Galente know they are fighting Caldari and know about their kinetic bonus)
Wuxi Wuxilla
The Scope
Gallente Federation
#19 - 2012-07-19 12:03:29 UTC
Mike Whiite wrote:
Almost forgot.

With the inferno overhaul you gain LP for capturing plexes, that should have you in a hookbill in no time.


I'd focus on that, it's one of the best ships to fly in FW.

Dubbble web Hookbill


High:

- T2 Rocket Lancher 3x

Mid:

- X5 Prototype Engine Enevator 1x
- Fleeting Propulsion Inhibator I 1x
- Warp scrambler II
- Experimental MN1 Afterburner I
- Medium Azeotropic Ward Salubrity

Low:

- Overdrive Injector System II
- Balistic control System II

Riggs
-Small Core Defence Field Extender I 2x
-Small Anti-EM Screen Reinforcer I 1x

Cap stable with everything running, speed around 1k/s (skill dependand ofcourse)

1vs1 will give you a fighting chance to almost all frigates and destroyers (not especialy fitted to kill you)
Kite at 7.5km hit Overheat

(one of the great asets of the Hookbill is that is gains a damage bonus on all damage types, less than kinnetic though, be smart and bring more than scourge rockets, Galente know they are fighting Caldari and know about their kinetic bonus)


I don't really like dual web Hookbills anymore, as popular t1 frig fits (read: Rail Merlin/Incursus + any Punisher Fit) now have a fighting chance against it, AFs will eat you (besides maybe Jag) and even for Destroyers Rail/Arty fits have become more common (Coercer always ripped you apart anyway).
On the other hand, you have the speed advantage over any AF and all Destroyers aynway, go for a TD/Web fit and kite them to your demented hearts content. Other Frigs are as fast as you, so as long as you don't screw up the approach, you should be fine too.

Quote:

[Caldari Navy Hookbill, Web/TD]
Ballistic Control System II
Nanofiber Internal Structure II

Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Experimental 1MN Afterburner I
Medium F-S9 Regolith Shield Induction

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


All-in-all the Hookbill is an awesome frig. I don't like it very much stat-wise, but with 5 mids and a missile range bonus it can do sooo many roles and can give a new player training in maybe all aspects of frig pvp
Mike Whiite
Deep Core Mining Inc.
Caldari State
#20 - 2012-07-19 13:12:35 UTC
You forget a very important fact concerning FW,

AF's can't enter minor complexes, thats one of the resons why FW has so many faction ships.

second is that without to much trouble a millitia member can score enough LP for a Hookbill making it a relative cheap ship to use in FW.

destroyers can be a *****, the long ranged ones that is, but can be done.

Merlin isn't much of a problem, actualy the old version could be as dangerous as the new one, if it was a well skilled pilot in both hybrids and missiles.

Didn't got the chance to see the other two frigats in action, after Inferno, still I personaly feel rather cofident those wount cause to much problems, there is always a chance though no ship in EVE is click to win.