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C5 WH vs.Incursions (Highsec) isk/hour

Author
Arazel Chainfire
Aliastra
Gallente Federation
#61 - 2011-09-25 21:58:21 UTC
Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.

Incursions:
lowskilled, or non-skeet fleet. You will be pumping out about 50mil/hour not counting the time it takes to get a fleet/move to the next incursion. Getting a fleet usually takes 30 min to an hour, though of course it can vary (may have gone down a bit since I was last running em back in june).
Skeet fleets. You will be pumping out 100mil an hour on the low end, possibly bumping that all the way up to 180-200mil an hour. Typical sites last between 3 and 5 minutes. Note, I don't bother trying to count LP in my figures, those were straight up isk in the pocket figures. You will only get into these fleets by flying regularly with a group of people, flying pimp gunships (note, for incursions, missiles suck for anything other then HM sniper tengu's in assaults/HQ's), or being a damn good logi pilot.
General notes - don't expect to do much with multi-boxing. This is one of the big reasons why I stopped flying them - everyone wants in on it and it seems that everyone has a predjudice against people multi-boxing. If you have just 1 acct, incursions are great. If you have more, they are great for that one acct that can actually fly in it, but you are probably going to be looking to get better isk off of other activities when you divide it out by accts.

Wormholes:
Average DPS per WH class, against battleship targets:
C2 - 500
C3 - 800
C4 - 1400
C5 - 2000
Average Isk/combat site (not counting capital escalation). You can about double the amount of isk and time it takes when looking at radar/mag sites.
C2 - 25mil
C3 - 50mil
C4 - 100mil
C5 - 250mil
Do note, these figures are an average, it will vary some per site, and this is the total value per site (not total value per character, like incursions).
What does this all mean? If you are solo, you can match a lowend skeet fleet by soloing 4 C2 sites/hour, 2 C3 sites per hour or 1 C4 site per hour. Of course, then you have to consider whether or not you actually can solo one. To give you my numbers from it, I'll use the "tengu" - assume about 500dps or so (the max that you can get from a tengu without pimping in modules, implants, or ammo). For myself, I've used tengu's, slepnirs, faction battleships, etc, but everyone understands tengu's.

C2 WH: about 10 min/site with 1 tengu. usually takes about 5 min to salvage. This puts you firmly at the 100mil/hour mark - for as long as the sites last. I usually ran them with 2 tengu's and a salvager, which leads to about 5min/site and about 5 min to salvage, which allowed us about 12 sites per hour, or about 300mil total per hour split 3 ways. The problem? The most heavily populated (combat site wise) C2 I've come across had about 20 sites... which took less than 2 hours to clear out. Most usually have only 10 sites or so, meaning that if you are doing a solid day of smashing C2's, you are looking at having something with a C2 static, and opening/flattening/closing each C2 at the rate of about 1 every hour. Which is a PITA.

C3 WH: These I didn't try doing solo, usually took about 10min/site with 2 tengu's. Again, about 5 min to salvage. Which once again puts us at around 300mil/hour split 3 ways. The big difference here is that since sites take longer, it takes longer to flatten a C3, meaning that if you are hammering them all day you have to deal with the whole open/flatten/close deal less often, which means less time taken away from running sites.

C4 WH: About 20min/site with 2 tengu equivelent, 10 with 4 tengu equivalent (here though you can effectively use battleships, meaning that 4 tengu equivalent can actually be 2 battleships with 1 logi supporting). Sites take about 5 min to salvage still. So once again, you are looking at around 300mil/hour split 3 ways with the 2 tengu equivalent (here, because I can get battleships in, I'm averaging about 500mil/hour split 4 ways).

C5 WH: took about 1 hour/site with 4 tengu equivelent, with about 10 min salvaging. These sites are a real PITA with such low numbers though, and were cut down to about 20min with 10 tengu equivalent. (still 10min salvaging). So this time lets go with the 10 tengu equivalent - you are making about 750mil/hour split 10 ways, which is 75mil/hour. Which means that if C5's are going to be more profitable than smaller sites, you had best be upgrading those tengu's, and battleships are increadiably more effective in C5's than lower class WH's. Note, if you have decent logi's, you only really need 2 basilisks/guardians, and then a minimum of 1500dps to manage these sites, meaning that you could run them with 2 logi's and 2 1kdps battleships. Here though the real isk maker is having capital ship escalations, which pump these sites up solidly into the 1.5bil isk/site range with full capital escalation.

Of course, there is a downside to all this. I usually spend about half my time running logistics of some sort (refueling POS's, selling isk, collapsing WH's, etc) in the wormholes. So in the end, assuming that you are pimping equally in the incursion and in the WH, isk comes out slightly in favor of the WH if you are just counting time running sites for both. Of course, if you pimp more for incursions than you do for WH's, thats a completely different story though...

-Arazel
Maikhanh
Doomheim
#62 - 2011-09-26 11:04:36 UTC
Arazel Chainfire wrote:
Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.


-Arazel

this guy gets everything right, 100m/h isnt hard to achieve in hisec incursion.

definitely need a nerf.

and btw, are you serious that 1 C5 site can net about 1.5b, that sounds incredibly insane
Lady Go Diveher
Doomheim
#63 - 2011-09-26 11:43:50 UTC
Maikhanh wrote:
Arazel Chainfire wrote:
Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.


-Arazel

this guy gets everything right, 100m/h isnt hard to achieve in hisec incursion.

definitely need a nerf.

and btw, are you serious that 1 C5 site can net about 1.5b, that sounds incredibly insane


1.5bil is about right for capital escalations, yeah.

When you consider this is the unsplit payout and requires most of the pilots to be in capital class ships, and even then, remains pretty brutal and has to be done in nullsec with no local, it doesn't seem out of the normal risk:reward curve. Not to mention you need to occupy "nullsec" space and keep all those assets at risk.

Netting 1.5bil (10.5mil payout x 10) from an Incursion site that takes 5 minutes to run in highsec? That's where your risk:reward is ******.
Ammzi
Dreddit
Test Alliance Please Ignore
#64 - 2011-09-26 13:46:20 UTC  |  Edited by: Ammzi
Lady Go Diveher wrote:
Maikhanh wrote:
Arazel Chainfire wrote:
Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.


-Arazel

this guy gets everything right, 100m/h isnt hard to achieve in hisec incursion.

definitely need a nerf.

and btw, are you serious that 1 C5 site can net about 1.5b, that sounds incredibly insane


1.5bil is about right for capital escalations, yeah.

When you consider this is the unsplit payout and requires most of the pilots to be in capital class ships, and even then, remains pretty brutal and has to be done in nullsec with no local, it doesn't seem out of the normal risk:reward curve. Not to mention you need to occupy "nullsec" space and keep all those assets at risk.

Netting 1.5bil (10.5mil payout x 10) from an Incursion site that takes 5 minutes to run in highsec? That's where your risk:reward is ******.


You mean 10.5 * 10 = 1.05 b ... right? ;) but even so I think it's supposed to say 100 * 10.5 million isk = 1.05 billion isk. So 1 hour of incursions at 100 million isk an hour...

The escalations in our C6 only needs 3 (2) capital pilots at max really to get the escalations. The damage dealers are sub-capital.
And yes I can confirm that it's around 1.5 b isk per site.
Arazel Chainfire
Aliastra
Gallente Federation
#65 - 2011-09-27 10:21:30 UTC
Ammzi wrote:

The escalations in our C6 only needs 3 (2) capital pilots at max really to get the escalations. The damage dealers are sub-capital.
And yes I can confirm that it's around 1.5 b isk per site.


Why do you do subcaps for damage dealers? Just get a good loki or two and then toss on as many dreads as you have pilots for (and of course either a triage carrier or a few logi's to keep said loki's alive). 6kdps per dread that can actually effectively be applied is awsome Big smile

-Arazel
Maikhanh
Doomheim
#66 - 2011-09-27 10:29:51 UTC
Arazel Chainfire wrote:
Ammzi wrote:

The escalations in our C6 only needs 3 (2) capital pilots at max really to get the escalations. The damage dealers are sub-capital.
And yes I can confirm that it's around 1.5 b isk per site.


Why do you do subcaps for damage dealers? Just get a good loki or two and then toss on as many dreads as you have pilots for (and of course either a triage carrier or a few logi's to keep said loki's alive). 6kdps per dread that can actually effectively be applied is awsome Big smile

-Arazel

does loki actually work, we tried out on sisi, rapier with 40km web range even doesnt seem enough, loki with domination web is only 37km.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#67 - 2011-09-27 11:57:17 UTC
Arazel Chainfire wrote:
Wormhole number discussion including salvage as part of income.

-Arazel


Counting salvage for WHs is akin to counting LP for incursions. Salvage is random.

For C4, I would say about 60mil per site in tags (anomalies, ignore Integrated Terminus), 4 per hour with 2 properly fit tengus, thus netting 120 mil/hr.

Solo farming Frontier Barracks/Command Post used to be possible and thus net about 100 mil/hr but alas that day is gone.

Point being, the risks involved to get up to the 100mi/hr rate in wh space means C4 whs. In high sec...it means get into a decent Incursion farming fleet.

Sorry guys but your little Incursions pot of gold is just a bit over the top. It needs its potential to be cut in half.
Mart Allini
Lead Farmers
#68 - 2011-09-27 12:26:09 UTC
Emperor Salazar wrote:
Arazel Chainfire wrote:
Wormhole number discussion including salvage as part of income.

-Arazel


Counting salvage for WHs is akin to counting LP for incursions. Salvage is random.

For C4, I would say about 60mil per site in tags (anomalies, ignore Integrated Terminus), 4 per hour with 2 properly fit tengus, thus netting 120 mil/hr.

Solo farming Frontier Barracks/Command Post used to be possible and thus net about 100 mil/hr but alas that day is gone.

Point being, the risks involved to get up to the 100mi/hr rate in wh space means C4 whs. In high sec...it means get into a decent Incursion farming fleet.

Sorry guys but your little Incursions pot of gold is just a bit over the top. It needs its potential to be cut in half.


Disclaimer: I'm not arguing for or against incursion income values.

However, I think including some approximation of expected salvage value is perfectly reasonable as a measure of income. While your point that salvage is random is true, it does follow a probability distribution(at least I assume it does) so over time will trend towards a stable value.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#69 - 2011-09-27 18:21:28 UTC
Mart Allini wrote:


Disclaimer: I'm not arguing for or against incursion income values.

However, I think including some approximation of expected salvage value is perfectly reasonable as a measure of income. While your point that salvage is random is true, it does follow a probability distribution(at least I assume it does) so over time will trend towards a stable value.


I agree with you, but until someone decides to do hard research on it, I'd say there is no reliable data open to the public on it and thus going based on tag income is the most accurate.

When I used to farm C4 sites (before the Sleeper Neut fix), I wouldn't even bother to salvage. I would just go to the next site and keep shooting. This gave me approximately 90-100mil/hr (roughly 35-40 minutes per site).
Tigers
University of Caille
Gallente Federation
#70 - 2011-09-27 19:18:55 UTC  |  Edited by: Tigers
...
Solomar Espersei
Quality Assurance
#71 - 2011-09-27 19:29:23 UTC
From the predator side of the equation, we find it much, much easier to get kills in high sec missions or WHs as compared to Incursions or Live Events. So, at least from the "unintended, consensual PVP" threat, Incursions are far safer than Lv 4s in High Sec. Much of that is due to the organization skills of BTL Pub & TDF and I tip my hat to them for that.

Still, it's not hard to see that the relative safety and grief-free opportunities for absurd high sec ISKies have taken a toll on the mission runner population. Nerf them a little bit, or find a way to explode moar Incursion shups plox. Pirate

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Arazel Chainfire
Aliastra
Gallente Federation
#72 - 2011-09-27 19:30:19 UTC
You know... I had typed up a nice long forum post addressing a few different subjects... but then the forums ate it... again. Since it seems to be doing this to something like half of all posts I attempt to make, I'm just going to ignore it and give a few brief answers.

Emperor Salazar wrote:


Counting salvage for WHs is akin to counting LP for incursions. Salvage is random.

For C4, I would say about 60mil per site in tags (anomalies, ignore Integrated Terminus), 4 per hour with 2 properly fit tengus, thus netting 120 mil/hr.

Solo farming Frontier Barracks/Command Post used to be possible and thus net about 100 mil/hr but alas that day is gone.

Point being, the risks involved to get up to the 100mi/hr rate in wh space means C4 whs. In high sec...it means get into a decent Incursion farming fleet.

Sorry guys but your little Incursions pot of gold is just a bit over the top. It needs its potential to be cut in half.


Salvage in WH's is not akin to counting LP for incursions. After smashing though several hundred C4 sites in the past few weeks, I can say that on average, salvage comes out to about 1/3 the value of the blue loot. Usually, we get an average of 4 nanoribbons per site. And since we fly in big enough fleets (you know... like 3 or more people) it makes more sense to have someone come along behind in a noctis to grab all the loot, and since they are doing that anyways they might as well spend a minute or so extra salvaging after they have finished pulling in all the wrecks. Yeah, with 3 people having 1 dedicated salvager cuts into isk/hour/char a little bit... but usually we can run in a group of 5 or so with 1 dedicated salvager and the salvager usually only has a minute or two of downtime between sites. Also, if you pimp for WH's anything like you pimp for incursions, the isk/hour figure goes up dramatically. 5 characters in tengu's? You'll be lucky to make 100mil an hour. 4 characters in nightmares + 1 supporting basi (go look at a post I made earlier this month to see said basi fit) and you can bump that up to 200mil or more an hour.

As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.

Maikhanh wrote:
does loki actually work, we tried out on sisi, rapier with 40km web range even doesnt seem enough, loki with domination web is only 37km.

Use a booster or move. Loki with fed navy webs and electronics subsystem lvl 5 has 35km web range. With a lvl 5 booster without mindlink or bonused ship that bumps up to 42km. With a mindlinked loki booster that's a 49km web range. Or you can move, because the sleeper battleships only orbit at 37km, meaning that you can stay about 5km or so away from the dreads even without the booster and still web everything.

-Arazel
Ammzi
Dreddit
Test Alliance Please Ignore
#73 - 2011-09-27 20:47:46 UTC
Solomar Espersei wrote:
Much of that is due to the organization skills of BTL Pub & TDF and I tip my hat to them for that.


Wow, I just found new respect for the Tear Extraction And Reclamation Service alliance.
Thank you for the credit. We try to do our best Smile
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#74 - 2011-09-27 21:10:59 UTC
Arazel Chainfire wrote:


As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.


You butthurt or something dude?

The fact is, the potential for that sort of isk shouldn't exist in high sec. End of story.

Judging by how mad you seem to be, you know this to be true but you don't want it to change, yet fear that CCP might eventually get wise and fix it.

tl;dr, u mad son?
Goose99
#75 - 2011-09-28 00:50:43 UTC
Emperor Salazar wrote:
Arazel Chainfire wrote:


As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.


You butthurt or something dude?

The fact is, the potential for that sort of isk shouldn't exist in high sec. End of story.

Judging by how mad you seem to be, you know this to be true but you don't want it to change, yet fear that CCP might eventually get wise and fix it.

tl;dr, u mad son?


He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?Bear

And no, your whinning will not make incursions go away.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#76 - 2011-09-28 01:19:46 UTC
Goose99 wrote:


He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?Bear

And no, your whinning will not make incursions go away.


sweet troll goose, excellent white knight post

feel free to be constructive once in a while, it wouldn't hurt you (much)
Goose99
#77 - 2011-09-28 01:28:50 UTC
Emperor Salazar wrote:
Goose99 wrote:


He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?Bear

And no, your whinning will not make incursions go away.


sweet troll goose, excellent white knight post

feel free to be constructive once in a while, it wouldn't hurt you (much)


You mad, bro?Bear
Mara Rinn
Cosmic Goo Convertor
#78 - 2011-09-28 01:41:31 UTC
It's worth noting that Incursions are not an unlimited ISK faucet. Ripard Teg commented about this, but the short version is: there are a maximum of three incursions in hisec at any time, which means a maximum of about 400 capsuleers running incursions.

In w-space, things are a little different. You're not so heavily contended for sites, but then there is no guarantee that you'll have sites worth running.

My opinion is that vanguards pay a little too well: they should be tuned for 8-9 ships, or have the payout reduced about 10-20 percent.

PS: can't use percent sign since there's a URL tag in this post.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#79 - 2011-09-28 01:43:41 UTC
Goose99 wrote:
Emperor Salazar wrote:
Goose99 wrote:


He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?Bear

And no, your whinning will not make incursions go away.


sweet troll goose, excellent white knight post

feel free to be constructive once in a while, it wouldn't hurt you (much)


You mad, bro?Bear


never stop posting bro
Goose99
#80 - 2011-09-28 01:44:22 UTC
Emperor Salazar wrote:
Goose99 wrote:
Emperor Salazar wrote:
Goose99 wrote:


He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?Bear

And no, your whinning will not make incursions go away.


sweet troll goose, excellent white knight post

feel free to be constructive once in a while, it wouldn't hurt you (much)


You mad, bro?Bear


never stop posting bro


n3v4r!Big smile