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List of things I want for Christmas

Author
Bubanni
Corus Aerospace
#1 - 2012-07-18 21:28:51 UTC  |  Edited by: Bubanni
1: smaller ships should accelerate faster inside warp to reach their max warp speed on shorter distances (specially the intercepters)

2: prefired modules should be server sided or the server should prioritize module activation (when you locked a target with your point already activated, it should activate the same sec you get lock, not an entire sec later) this is to avoid people warping off less than a sec after you managed to get a lock (CCP Veritas agrees already)

3: personal filters for the directional scanner that don't have to be the active overview... this should have been done a long time ago

4: bookmarks on the overview if we want... or more importantly... that we can see bookmarks on our grid, like if they were personal beacons.

5: direction vectors on the tactical overlay (perhaps something we could turn on/off), and maybe include the ship we have selected on the overview.

6: a new graphic that you can see when a ship has engaged their warp drive... I am thinking something like a small warp tunnel forming around the ship... or simply that the engines glow more intense...

7: a better way to tell the direction someone warped... perhaps the engine trails could stretch from where someone warped for a sec

8: adjustment of higher sp clone cost (between 80-200mil clones begins to become too expensive, and saying people with high sp have more isk is an illusion)

9: together with number 8... nerf insurance payout... that thing is an isk fountain in the overall game economy... and doesn't make sense... what about removeing standard insurance... and only actually pay out isk if someone paid for an insurance? In other words: you only get insurance if you buy one

10: jump clones cooldown... make a skill that can reduce the cooldown by 30 mins or 1 hour per level...

11: change the duration of a jamming to be shorter... this goes both for ecm drones and modules. Something like 5-10 sec duration... make the module cycle at 5-10 sec also with a reduction in cap use to match

12: ability to drag out a overview tab so you have multiple overviews open at same time for different things... warp outs, drones, friends... hostiles

13: ability to have system scanner and directional scanner open at the same time (useful for hunting rattes in hostile space)

14: new armor reactive mod could include a small % of constantly repairing your armor... say a totally pimp bs with almost 100k armor points would get 500 armor every sec? So depending on your total armor, the more it gives.

15: have more devs comment on features and ideas from players so we don't feel like you don't listen :) regardless of if you think its a good or bad idea

More to come later

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Bubanni
Corus Aerospace
#2 - 2012-07-18 22:04:18 UTC
First and reserved

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#3 - 2012-07-18 23:07:57 UTC
If you send a eve mail to master Sanshaclaus you could get some of these. And be a good boy because he will be watching you.
Bubanni
Corus Aerospace
#4 - 2012-07-18 23:41:22 UTC
Onslaughtor wrote:
If you send a eve mail to master Sanshaclaus you could get some of these. And be a good boy because he will be watching you.


What do I get if I have been bad and killed innocent miners, ratters and blobed the blobs?

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Ganthrithor
GoonWaffe
Goonswarm Federation
#5 - 2012-07-19 03:13:41 UTC
Most of these suggestions own pretty hard! I'm dubious of passively-regenning armor tanks but that's about it. 1, 2, 4, and 5 would make an awesome start :3
Ruareve
Caldari Provisions
Caldari State
#6 - 2012-07-19 03:49:31 UTC
1. Sure, makes sense.

2. Agreed, very frustrating currently

3. Yep, and I'd love to be able to scale the scan window smaller if I want instead of having a fixed minimum size

4. Definitely

5. Agreed, the overlay is of limited use in it's current form, more info is better with the option to toggle on/off

6. Doubt this will work due to graphics lag, and I kinda like how warp just starts

7. Engine trail is a good one though, I like that

8. Agreed again

9. I was surprised the first time I got a payout on a non-insured ship. It makes no sense I get money for nothing, but chicks for free is cool.

10. Jump clones should have a scaling timer. First jump 4hrs, 2nd jump 8hrs, 3rd jump 12hrs. So you don't have instant movement all over EVE but you definitely make roaming or adapting to a situation easier. Could even add a jump limit to how far the clone can travel.

11. Shorter ECM overall isn't a bad idea, but I would prefer to see new ECM mechanics other than removing the ability to lock a target. Something that messes with navigation, slows rate of fire, offlines a module, or reduces overall HP recovery.

12. Agreed

13. More options, I'm cool with that.

14. As long as it's the same mechanic as shield regen I'm find with it now that shields no longer drop when you get boosted and jump.

15. Most definitely. It's so frustrating to see good ideas pass off the front page without any kind of comment. There is plenty of time to make snide remarks in GD and mock suggestions that the devs find unpopular but getting an equal number of positive responses on the FID board rarely happens. (please note I'm not wrapping up all devs into that sentence and some do an admirable job of keeping us informed while others take the "HTFU" stance too far."

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Bubanni
Corus Aerospace
#7 - 2012-07-19 04:32:46 UTC
oh, and feel free to make your own little list in here :) if you add something I like, I might also add it to my list at the top

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Ganthrithor
GoonWaffe
Goonswarm Federation
#8 - 2012-07-19 05:10:40 UTC
Remove ASBs?
Bubanni
Corus Aerospace
#9 - 2012-07-19 05:14:13 UTC
Ganthrithor wrote:
Remove ASBs?


Make it so you can only fit 1? :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Bender 01000010
Caldari Provisions
Caldari State
#10 - 2012-07-19 05:18:13 UTC
+1 for this thread
Paikis
Vapour Holdings
#11 - 2012-07-19 05:20:40 UTC
no to 11 and 14

Yes please to the rest.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#12 - 2012-07-19 05:24:01 UTC
Bubanni wrote:

8: adjustment of higher sp clone cost (between 80-200mil clones begins to become too expensive, and saying people with high sp have more isk is an illusion)


If your Isk does not grow parallel to your SP, you are doing it wrong and you deserve to be space poor with no coverage.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

NiGhTTraX
Deep Core Mining Inc.
Caldari State
#13 - 2012-07-19 08:04:55 UTC
Good list. You should link each idea to their respective thread, as some of them are not yours, and people may have given valuable feedback on them in other threads.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Bubanni
Corus Aerospace
#14 - 2012-07-19 13:19:00 UTC
Asuka Solo wrote:
Bubanni wrote:

8: adjustment of higher sp clone cost (between 80-200mil clones begins to become too expensive, and saying people with high sp have more isk is an illusion)


If your Isk does not grow parallel to your SP, you are doing it wrong and you deserve to be space poor with no coverage.


How much sp do you have? How does the income keep growing when I already maxed my sp for space ships long ago? How much isk/h should I be earning at 110 mil sp? Also I have no time to carebear all day... there's people to shoot....

But sir please do explain how my sp should keep giving more iskeven after isk making skills were maxed back at 40-60 mil sp

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Ruareve
Caldari Provisions
Caldari State
#15 - 2012-07-19 14:09:14 UTC
Here's my personal list, in no particular order

1. Dev blog detailing upcoming changes to missions to make them dynamic, allow for increased difficulty if desired, and to create a scaling system for missions catering to both solo and group situations.

2. Incursion nerfs removed and a simple reduction in payout to the areas paying too much.

3. Technetium dispersed so as to prevent the current OTEC situation.

4. Cruisers revamped.

5. Mid range hauler (300k m3) introduced

6. Model changes to all asymmetrical ships to make them logical and still keep the design in game for those preferring to keep what's current.

7. Supercaps banned from low-sec.

8. High slot target painters.

9. EVE Gate I can load training though.

10. UI simulator that lets me see what adjustments I make without having to undock.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Robert Caldera
Caldera Trading and Investment
#16 - 2012-07-19 14:11:35 UTC
old inventory system.

scrap this unified bullsh*t and give us a working one.
Dersen Lowery
The Scope
#17 - 2012-07-19 14:29:03 UTC
Slightly confused on 5: If I have the tactical display turned on and I select something in the overview, I get a vector from my ship to that thing. It's quite handy. Also, as an inveterate armor tanker, I'm not sold on any kind of passive armor repair. Otherwise, the lists look good. That said:

1. Rebalance armor repairers so that I don't need three of them to field a decent tank.

2. Let me "turn on" modules in the fitting window when I'm docked so that I can see EHP.

3. Let me view, change and preview the overview settings when I'm docked, maybe in the hangar.

4. Throw out the drone UI and start over.

a. Please allow me to group drones and check damage on them while docked.

b. Add a command to 'Orbit Target', and give me the ability to set a default or choose from a list of ranges.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Bubanni
Corus Aerospace
#18 - 2012-07-19 14:31:44 UTC
Dersen Lowery wrote:
Slightly confused on 5: If I have the tactical display turned on and I select something in the overview, I get a vector from my ship to that thing. It's quite handy. Also, as an inveterate armor tanker, I'm not sold on any kind of passive armor repair. Otherwise, the lists look good. That said:

1. Rebalance armor repairers so that I don't need three of them to field a decent tank.

2. Let me "turn on" modules in the fitting window when I'm docked so that I can see EHP.

3. Let me view, change and preview the overview settings when I'm docked, maybe in the hangar.

4. Throw out the drone UI and start over.

a. Please allow me to group drones and check damage on them while docked.

b. Add a command to 'Orbit Target', and give me the ability to set a default or choose from a list of ranges.


:P my suggested "passive" armor rep, isn't exactly passive as that module uses cap anyway heh.
About the vectors I suggested, What I meant was that you should see the direction the target also is flying when selected (not the vector between your ship and his)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

James Amril-Kesh
Viziam
Amarr Empire
#19 - 2012-07-19 15:04:42 UTC
Asuka Solo wrote:
Bubanni wrote:

8: adjustment of higher sp clone cost (between 80-200mil clones begins to become too expensive, and saying people with high sp have more isk is an illusion)


If your Isk does not grow parallel to your SP, you are doing it wrong and you deserve to be space poor with no coverage.

No.

Anyways, to the OP:

1) Agreed
2) Agreed
3) Agreed
4) Agreed
5) Maybe, I don't know. I suppose.
6) Not really necessary, but I'm not opposed.
7) I think it works fine as-is. You have to be paying attention to tell where they're warping.
8) Agreed.
9) Agreed.
10) Agreed, sort of. I think 24h is fine for jump clones that traverse distances, but if you jump to a clone in the station you're currently docked at then there should be no timer at all.
11) Agreed.
12) Agreed.
13) Agreed.
14) Disagree. We don't need more buffs to passive armor tanking.
15) Agreed, if it doesn't take up too much of their time.

Enjoying the rain today? ;)

Dersen Lowery
The Scope
#20 - 2012-07-19 15:07:51 UTC  |  Edited by: Dersen Lowery
Bubanni wrote:
:P my suggested "passive" armor rep, isn't exactly passive as that module uses cap anyway heh.
About the vectors I suggested, What I meant was that you should see the direction the target also is flying when selected (not the vector between your ship and his)


Oh, OK, I'm with you now.

You could change the current line to a triangle with distance as one side and the other ship's vector as another. (I'm not sure whether the hypotenuse should be the line pointing to the ship, but why not?) This would give you an additional piece of information for free: transversal velocity. The thinner the triangle, the lower transversal is.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

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