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45 million ISK cover charge to PvP...

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#61 - 2012-07-18 20:09:48 UTC
Rath Kelbore wrote:
It's not fair that I have to pay more for a better ship when newbs in rifters are running around pvping for so cheap.


And what's stopping you from flying a rifter too? Does your high SP mandate you fly something expensive?

Founding member of the Belligerent Undesirables movement.

Guttripper
State War Academy
Caldari State
#62 - 2012-07-18 20:15:08 UTC
Just a quick idea off the top of my head...

Broker's Cloning

Description: After years of extensive study, (NPC scientific corp here) has discovered the secret behind the elusive and infamous individual known as the Broker with his ability to have numerous copies of himself simultaneous and independent of themselves. Whereas further studies are required to refine this ability, prototype clones have been designed with limited success. One major limitation has been the rapid decay rate of these simulacrums, much less the ability to allow them to be augmented in any fashion.

Allows one simulacrum and an increase of 25,000,000 skill points per level. Also reduces the "cool down" timer by ten minutes per level.

Note: Simulacrums can only be animated in stations with medical facilities or in ships with the clone vat bay. Once animated, the corpse deteriorates after 48 hours, causing the user to be thrusted into his or her original body or compatible clone. Also, once a simulacrum has been deactivated, a "cool down" timer of one hour (or less) is enforced to allow the original user's consciousness to be reestablished with its original body or clone.

Attributes:
Primary would be Charisma.
Secondary would be Willpower.
Training time mulitplier would be five times.

Prerequisites:
Primary would be Science at three.
Secondary would be Infomorph Psychology at three.
Tertiary would be Cybernetics at one.

And to add a bit of life (heh - I see what I did here), these simulacrums are made through planetary interaction.

Autotrophs (P1) are formed into Augmented Stem Cells (P2).
Complex Organisms (P1) are formed into Proteins (P2).
Microorganisms (P1) are formed into Primordial Soup (P2).
Planktic Colonies (P1) are formed into Biomass (P2).

Augmented Stem Cells (P2) are combined with Proteins (P2) are combined with Water (P2) to create "Living Matter" (P3).*
Primordial Soup (P2) are combined with Biomass (P2) to create Bipedal Husk (P3).

Biocells (P3) are combined with Bipedal Husk (P3) are combined with "Living Matter" (P3) to create Simulacrums (P4).

* Probably will require a modification of the High-Tech Production Plant.

Once you "animate" a simulacrum, your are allowed to "copy" 25,000,000 skill points per level trained into this beast from your current body or clone. You do not loose these skills - you are just replicating what you learned. Multiple training in this skill allows you to possess multiple copies of a simulacrum without having to repeat the shifting of skill points. Thus if you are a Titan pilot and only want to have a weekend of Rifter fun, you copy over the Minmatar Frigate skills, Small Projectile skills, and other odds and ends. You main body or clone will still have all the skills you learned up to this point, but as a minor drawback, as you are in your simulacrum, you are not training skills - temporarily stopped. Plus I figure since this is just an animated corpse, it would be pointless to stick hardwires or implants into it (though subtly debating about hardwires). Whereas I can estimate that initially these would cost a bit of coin, over time the market should balance them out similar to other (P4) items - one to five million ISK at best. Since there is a timer of 48 hours until the batteries run out and the corpse falls apart, I do not see a possibility of being abused (but someone will prove me wrong). P

Thanks for reading and hope you enjoyed it.
Jaari Val'Dara
Grim Sleepers
#63 - 2012-07-18 20:19:27 UTC  |  Edited by: Jaari Val'Dara
Personally I don't see any need for different clone levels, other than as an isk sink.
The whole having a clone up to date mechanic is rather silly and is really only relevant in those rare moments when your brain decides to fail and you forget to update your clone.
But saying that, I would hate to remove any isk sink.
It would be probably better, if there were only two different kinds of clones and they worked as an insurance that you need to renew every once in a while, for a set amount of iskies each month.
Make it that there's basic level clone insurance that can store up to 5 mill sp, make it free so that newbies don't need to pay that kind of money.
And make another premium clone insurance, that can store infinite sp.

That way you have more consistent isk sink, independent of clone kills and characters age, only of time the insurance is active.


Or even leave clone levels, just make it into time based instead of kill based system.
Roll Sizzle Beef
Space Mutiny
#64 - 2012-07-18 20:23:03 UTC
Guttripper wrote:

Thanks for reading and hope you enjoyed it.


Hilarious and actually, I could see a market for it other than personal use. Higher SP players selling "booster" corpses to lower SP individuals like Clone BPCs when they are not using it themselves.
HIgh SP players make the booster corpse, use their cool down, sell it to another player to use for the weekend.
Ranger 1
Ranger Corp
Vae. Victis.
#65 - 2012-07-18 20:41:28 UTC
If I'm going to pay more for a clone as I get older, it better be because it has bigger... erm... biceps than my old clone.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

BoBoZoBo
MGroup9
#66 - 2012-07-18 20:55:30 UTC  |  Edited by: BoBoZoBo
Eternal Error wrote:
Go play on the test server if you want free PvP. I will never be for reduced clone costs unless someone comes up with an idea for another ISK sink to balance things out.

As others have suggested ITT, I would support a significant reduction in clone costs if insurance were removed or significantly altered.


My most recent expensive loss was 250million in implants and another 600 million ship/mods and 500 million in cargo... how is this free? Are you really bitching to keep an ADDITIONAL 60 million ISk costs despite a 1.5 billion ISK loss?

There is no real point of it. Loosing your ship / mod / cargo / implants are a pretty good penalty as it is and the cost of that tends to scale naturally. The fact is that it is an outdated mechanic and need to revamped. Honestly, it could not even be tested until there were enough 100 million + SP characters which we start to see more of now.

Primary Test Subject • SmackTalker Elite

Malcanis
Vanishing Point.
The Initiative.
#67 - 2012-07-18 20:56:54 UTC
Takeshi Yamato wrote:
Malcanis wrote:
Marconus Orion wrote:
Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.

Yes I know there will be players who chime in with sage words like:
"With that many skill points you should be rolling in katrillions of iskies!!!!"
or
"If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???"
or my personal favorite
"It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"

My questions are:
1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?
2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?

EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about. Straight



Come to that why shouldn't we just get free ships? Do you think having to pay for ships discourages people from PvPing?


You're comparing apples and oranges. Implants, ships and modules can easily be adapted to the player's budget, while the clone cost just goes up.



Are you genuinely trying to tell me the 45M ISK is a serious amount of ISK for a 150MP SP character? Serious enough to deter PvP?

I call shennanigans

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2012-07-18 21:04:21 UTC  |  Edited by: Ranger 1
Malcanis wrote:
Takeshi Yamato wrote:
Malcanis wrote:
Marconus Orion wrote:
Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.

Yes I know there will be players who chime in with sage words like:
"With that many skill points you should be rolling in katrillions of iskies!!!!"
or
"If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???"
or my personal favorite
"It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"

My questions are:
1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?
2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?

EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about. Straight



Come to that why shouldn't we just get free ships? Do you think having to pay for ships discourages people from PvPing?


You're comparing apples and oranges. Implants, ships and modules can easily be adapted to the player's budget, while the clone cost just goes up.



Are you genuinely trying to tell me the 45M ISK is a serious amount of ISK for a 150MP SP character? Serious enough to deter PvP?

I call shennanigans


Mal, it actually is a deterent (even for those of us with an ample wallet) to engaging in PVP in small, fun, T1 frigates and cruisers. Those 45mil losses add up if you are going on repeated frigate roams, etc.

As I pointed out earlier in the thread, currently CCP is on a tangent to encourage PVP in a wider variety of (mostly forgotten) ships. But older players feel more than a little bit stupid flying them because our damn clones cost vastly more than the ship and equipment do.

What I'm getting at is that while the current clone system should stay as an alternative, I would be interested to see what CCP has in mind with the Clone BPO's reportedly showing up on Sisi now (note: I have not confirmed this myself). I would have no problem at all if the ability to create clones was placed in the hands of the players, possibly with some pleasant benefits for older players.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Malcanis
Vanishing Point.
The Initiative.
#69 - 2012-07-18 21:17:24 UTC
So it's not that you can't afford it. You just don't want to Cry





Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark)

If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

James Amril-Kesh
Viziam
Amarr Empire
#70 - 2012-07-18 21:22:29 UTC
Malcanis wrote:
(I've diverted my skill training to alts and am lurking just under the 92.5M mark)

The first sign of a broken mechanic.

Enjoying the rain today? ;)

Roll Sizzle Beef
Space Mutiny
#71 - 2012-07-18 21:27:39 UTC
Malcanis wrote:
Are you genuinely trying to tell me the 45M ISK is a serious amount of ISK for a 150MP SP character? Serious enough to deter PvP?

I call shennanigans


In no way does time played equal actual income.
With massive SP, is it possible to grind missions or rat a little easier, yes. Yet do people want to grind missions for a rifter fight if only to support a clone loss? No.
A player will never use all of his SP at once. only what applies to a particular ship.
Being a long term player who can fly all races should not be punished is the main jist. As much of the SP long term players have is redundant.

100m SP character could possibly use t2 hybrid, t2 missiles, t2 artillery... or armor tank an Amarr ship & gallente or shield tank a Caldari and a Minmatar. Will you use more than one ship at once on one character. No.

The perk of playing longer should be and has been being more proficient in more fields as you have done your time as a specialized new player.
Specialized new players can perform just as well as 9 year old vets in just about any sub cap in less than a year.
Again, what is the good reason to punish old players with clone costs.
Marconus Orion
Imperial Academy
Amarr Empire
#72 - 2012-07-18 21:28:04 UTC
"2 + 2 = 4 guys, but if we do the equation like this; 2 + 2 - 2 + 2 = 4 we are HARD CORE!"
"Why would we complicate something that does not need to be?"
"Don't you get it?! HARD CORE!!!"
"But the result is the same not to mention the first one allows us to finish the problem faster allowing us to move on to more equations..."
"HAAAAARD COOOORRREEEEE!!!!!"
"Is that your fith can of Red Bull? You don't look so well."
Ranger 1
Ranger Corp
Vae. Victis.
#73 - 2012-07-18 21:34:00 UTC  |  Edited by: Ranger 1
Malcanis wrote:
So it's not that you can't afford it. You just don't want to Cry





Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark)

If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more.


Pretty much, yeah, on the not wanting to part.

I still go out in cheapy ships for fun (and very soon will be doing so much more often), and I don't really let ISK or skill point loss determine whether I not I do something, however it is (for lack of a better word) annoying. For those players that have little in the way of an income stream (unwise though that may be) I have little doubt that it plays a large part in their decisions.

I'd love to see small gang combat in the about to be upgraded T1 frigates and cruisers become much, much more common even with the bitter vet crowd. It's just fun.

I feel that doing a few small things to encourage that outweigh the other metric of the part clone costs plays in the risk vs. reward equation. That and I tend to invariably support any move that places players more in control, such as the ability to create our own clones would do.

I absolutely see the point you are driving at though. It would have to be carefully considered so as not to take a wrong step towards removing consequences and risk.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mashie Saldana
V0LTA
WE FORM V0LTA
#74 - 2012-07-18 21:42:09 UTC
Ranger 1 wrote:
If I'm going to pay more for a clone as I get older, it better be because it has bigger... erm... biceps than my old clone.

Well it will give you a bigger head. Lol
Rath Kelbore
Caldari Provisions
Caldari State
#75 - 2012-07-18 21:47:58 UTC
FloppieTheBanjoClown wrote:
Rath Kelbore wrote:
It's not fair that I have to pay more for a better ship when newbs in rifters are running around pvping for so cheap.


And what's stopping you from flying a rifter too? Does your high SP mandate you fly something expensive?


The fact that it's minmatar, gross.

What's stopping you from A: not purchasing an up to date clone, or B:not training anymore so your clones aren't expensive?

Again a bit of an extreme but you(might)see the point. If you want to have the benefits of a lot of skill points you have to pay a (horrendously small) fee if you get podded.

Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost.



I plan on living forever.......so far, so good.

James Amril-Kesh
Viziam
Amarr Empire
#76 - 2012-07-18 21:52:38 UTC
Rath Kelbore wrote:
Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost.

If I didn't know any better I'd say it sounds like you don't know how skills work in this game.

Enjoying the rain today? ;)

Rath Kelbore
Caldari Provisions
Caldari State
#77 - 2012-07-18 21:57:18 UTC
Ranger 1 wrote:
Malcanis wrote:
So it's not that you can't afford it. You just don't want to Cry





Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark)

If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more.


Pretty much, yeah, on the not wanting to part.

I still go out in cheapy ships for fun (and very soon will be doing so much more often), and I don't really let ISK or skill point loss determine whether I not I do something, however it is (for lack of a better word) annoying. For those players that have little in the way of an income stream (unwise though that may be) I have little doubt that it plays a large part in their decisions.

I'd love to see small gang combat in the about to be upgraded T1 frigates and cruisers become much, much more common even with the bitter vet crowd. It's just fun.

I feel that doing a few small things to encourage that outweight the other metric of the part clone costs plays in the risk vs. reward equation. That and I tend to invariably support any move that places players more in control, such as the ability to create our own clones would do.

I absolutely see the point you are driving at though. It would have to be carefully considered so as not to take a wrong step towards removing consequences and risk.



I understand that you may be an old fart(in game)and your clones cost a "lot" and all you want to do is go have fun in cheap ships.

I also understand that maybe you don't have an interest in any isk making parts of the game (I'm with you there) because they bore you to no end.

I don't understand why anyone would think that since they don't like to generate isk and their clones are expensive due to mass amounts of SP, the price of those clones should be reduced.

If we do that, why not just remove clones altogether? It would solve the problem wouldn't it?

I plan on living forever.......so far, so good.

Rath Kelbore
Caldari Provisions
Caldari State
#78 - 2012-07-18 21:59:22 UTC
James Amril-Kesh wrote:
Rath Kelbore wrote:
Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost.

If I didn't know any better I'd say it sounds like you don't know how skills work in this game.


I'm glad you know better then.

Explain to me how I don't understand how skills work in this game.


I plan on living forever.......so far, so good.

James Amril-Kesh
Viziam
Amarr Empire
#79 - 2012-07-18 22:00:50 UTC
Rath Kelbore wrote:
James Amril-Kesh wrote:
Rath Kelbore wrote:
Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost.

If I didn't know any better I'd say it sounds like you don't know how skills work in this game.


I'm glad you know better then.

Explain to me how I don't understand how skills work in this game.



What if I have all that SP in something completely unrelated to Rifters?

Enjoying the rain today? ;)

Roll Sizzle Beef
Space Mutiny
#80 - 2012-07-18 22:08:31 UTC
Ok, what about alternate idea for an isk sink to keep the risk and reward of the clone cost on top of the implants.

6 levels of clone.
Everyone's standard alpha clone is meta 0
Every level of Cybernetics that also controls implant lvl also effects what lvl of clone you can have.

If you have 120m SP and are using lvl5 implants without the 40m lvl5 clone, you will suffer SP lost as if your clone was not updated.
If you have 120m SP but no implants and lose a lvl 0 clone. You lose nothing and It costs you nothing.
Each lvl of implant higher than what you are covered for could lose more SP to the set maximum.

If you don't update your clone to the max lvl of implants you have, you suffer the insufficient clone problem.

Now this properly mixes risk and reward. Should you use more powerful implants you better have a better clone.

A lot more people will be running around with lvl5 clones if they want to keep there t2 implant sets. The overall sink is increased immensely without punishing anyone for only playing longer, but for actually using advantageous gear.