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45 million ISK cover charge to PvP...

Author
Andrew Gunn
Aliastra
Gallente Federation
#181 - 2012-07-22 15:57:01 UTC
With a clone cost like this, why buy a ship?
Charlie Jacobson
#182 - 2012-07-22 16:13:50 UTC
While I'm not personally at the point where clone costs are a problem yet, I agree that it sounds really silly to pay over 10 times the cost of your ship when you die. Surely there are better ways to make ISK sinks that don't impede fun and prevent older pilots from using cheaper ships?
ArmyOfMe
African Atomic.
#183 - 2012-07-22 17:42:09 UTC
To get a new clone costs me 50mill or something these days, wich is peanuts compared to what implants cost anyhow. So no, it doesnt in any way stop me from pvp'ing.
With the price of ships and implants today, the cost of just your clone is a small part of the price u have to pay to pvp anyhow.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Jerick Ludhowe
Internet Tuff Guys
#184 - 2012-07-22 18:07:03 UTC
Nirnias Stirrum wrote:


1. Neither, see your first quoted point as to why.
2. Would remove the risk of pew pew. If i wanted no risk gameplay id go play WoW


Yeah, because all the risk in of "pew pew" is in the cost of replacing your clone...Lol

there is no way loosing your fancy ship or implants is a risk... Right?Roll


James Amril-Kesh
Viziam
Amarr Empire
#185 - 2012-07-22 18:33:34 UTC  |  Edited by: James Amril-Kesh
I'm not against risk. I'm against pointless risk. What's pointless is that the risk increases as the character gets older for really no reason at all. Not to mention this also only really applies to players who do PVP in nullsec or wormhole space.

Enjoying the rain today? ;)

Marconus Orion
Imperial Academy
Amarr Empire
#186 - 2012-07-22 18:41:53 UTC
James Amril-Kesh wrote:
I'm not against risk. I'm against pointless risk. What's pointless is that the risk increases as the character gets older for really no reason at all. Not to mention this also only really applies to players who do PVP in nullsec or wormhole space.

But didn't you know that as you get older you automatically start becoming rich no matter what?.... right?? But, but what about if you don't risk your pod is still is a magical ISK sink too!... wait....
Leon Razor
Measure Zero
#187 - 2012-07-26 22:10:09 UTC
Roll Sizzle Beef wrote:
Cost of ship: 15m
Cost of mods: 10m
Cost of basic implants: 10m
Cost of some temp boosters: 5m

Cost of playing longer than most other players: 45m

You currently have 400m to spend this weekend
What is better for EvE in worst case scenario.?
Losing 10 ships, 100 modules, X boosters
or adding clone costs
losing 4 ships, 40 modules... etc.

If you are more willing to lose items without the worry of clone cost, the more the player market moves to make up for the lost items, and more items being wiped from the face of the universe. Although they lose an isk sink, its still a healthier game for it. An adjustment in insurance by a few % can easily offset the clone isk sink. I just know there is a graph somewhere showing the total loss of clones in a year and yearly payouts of insurance.

Bloated clone costs punish the minority that love the game enough to keep playing past the standard few years of interest.
Some peoples solution, make a highly specialized alt with little SP... then what about your main? Are you dooming it to eventually be some super cap stuck alliance tool? Not training SP on some character is not an option considering you are paying to train 24/7 and to not make use of training time is silly.

Years of training will let you do missions, mining, combat more efficiently. Yet you can only EVER use so much of your SP at a time, and while your effective skill to time required for a task eventually hits lvl 5 and can no longer be boosted. The clone cost still escalates beyond the earning capabilities of some professions. Just because you play for a long time also does not mean you are a mega ceo with underlings in step underneath you giving you isk. Nor will you be rolling in isk as a weekend warrior,
CCP simply punishes players the longer they stick with it.


I'm coming back after a long break but I've still been training (since I buy yearly subs). I'm thinking I'll try some solo PvP in some cheap frigs at about 10 mil a pop to get back into things. Great! Then I look at my clone cost of 20 mil and think, well if I hit a bubble, then for every 1 roam I do I will be out the isk for 2 others.

I'm fine with more isk sinks and all, but more SP does not equal more isk, especially for the PvP players. Also, if I do 2 more roams and pop 2 more frigs, ~30 mil still goes down the sink. If CPP wants more pew pew, they should look at re-balancing this.
Ervi San
Perkone
Caldari State
#188 - 2012-07-31 11:31:12 UTC
the clone system, for mission runners, industrialists, etc.. is a game mechanic.

For pvpers its a unfair TAX

and more years we stay in eve, more we pay
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