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[Proposal] Update the POS Refinery Arrays

First post
Author
Phoenix Jones
Small-Arms Fire
#61 - 2013-06-28 19:54:50 UTC
Well there is a "easy" fix.

Set the yield of breaking down "compressed ores" to 100%.

Can keep the normal ore processing at 75%, but if you want 100, you'll have to build/fly/operate a Rorqual.

So basically it causes your first major build to be a Rorqual, then subsequent builds become somewhat easier as you can compress your ore, then reprocess it in the refinery to get the 100%.

That should be the easiest fix.

-- include if "compressed", reprocess 100%.

Yaay!!!!

Infinite Force
#62 - 2013-07-02 15:08:28 UTC
Phoenix Jones wrote:
Well there is a "easy" fix.

Set the yield of breaking down "compressed ores" to 100%.

Can keep the normal ore processing at 75%, but if you want 100, you'll have to build/fly/operate a Rorqual.

So basically it causes your first major build to be a Rorqual, then subsequent builds become somewhat easier as you can compress your ore, then reprocess it in the refinery to get the 100%.

That should be the easiest fix.

-- include if "compressed", reprocess 100%.


Interesting thought. I would not be opposed to this in conjunction with a general update to the arrays.

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Infinite Force
#63 - 2013-07-03 16:46:32 UTC
Need more likes.

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Omega Flames
Caldari Provisions
Caldari State
#64 - 2013-07-06 04:07:01 UTC
at the least the largest refining array should be able to reach 100% or near 100% refine if my skills are good enough to get there. Really long wait times plus an at BEST max of 75% is stupid crazy.
RoAnnon
Republic University
Minmatar Republic
#65 - 2013-07-06 17:16:28 UTC
+1 A year on, adding my support to this idea.

It's never made sense to me that station refining is instant with full return, and POS refining takes time plus limited to max 75%. It should be exactly the opposite. Let the stations have instant refine, but take a crap ton more for the station's operational fees, let those of us that use the POS get to keep the majority of our minerals while having to wait for it.

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Infinite Force
#66 - 2013-07-18 17:44:35 UTC
Keeping this at the top.

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Ya Huei
Imperial Collective
#67 - 2013-07-22 09:10:27 UTC
I see this thread is still being ignored to death by everyone CSM & CCP

too bad, easy fix, and the arguments are quite fair imho.
Infinite Force
#68 - 2013-07-22 15:31:09 UTC
Ya Huei wrote:
I see this thread is still being ignored to death by everyone CSM & CCP

too bad, easy fix, and the arguments are quite fair imho.

CSM said they'd put this on their list a page or two back. Originally, they completely shot it down (prior CSM).

This is a great addition to Null, WH, Low and High sec.

Don't have standings in empire, use a POS.

There are lots of good reasons - even some not posted yet - why this should be implemented.

Go, go, gadget CSM!!

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Chitsa Jason
Deep Core Mining Inc.
Caldari State
#69 - 2013-07-22 17:05:39 UTC
I have pushed the idea to CCP. It is going to be up to them. Other than that please post this idea on CSM small things.

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Infinite Force
#70 - 2013-07-22 17:35:05 UTC
Chitsa Jason wrote:
I have pushed the idea to CCP. It is going to be up to them. Other than that please post this idea on CSM small things.

Thanks for the update.

I posted this on the CSM small things thread last week. Thanks for the reminder.

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Ya Huei
Imperial Collective
#71 - 2013-07-23 10:53:39 UTC
Thank you Chitsa.
Tenchi Sal
White Knights of Equestria
#72 - 2013-07-24 19:36:00 UTC
i'd move my entire corp into lowsec if these pos changes were made.
Infinite Force
#73 - 2013-08-01 19:00:49 UTC
To the top.

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M1k3y Koontz
House of Musashi
Stay Feral
#74 - 2013-08-09 17:29:12 UTC  |  Edited by: M1k3y Koontz
Supported. (except the skills part, I just want refining arrays to not suck)

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Infinite Force
#75 - 2013-08-09 17:37:08 UTC  |  Edited by: Infinite Force
M1k3y Koontz wrote:
Supported. (except the skills part, I just want refining arrays to not suck)

The 'easiest' way to make them not suck is to remove the 75% cap on refining and apply the same skill-based refining formula that is applied to NPC stations and Outposts.

Aside from that, the other changes just make them more convienent. If it takes me 3 hours to refine 200k m3 worth of one type of Ore, people still won't use them as most decent mining fleets can drag in 200k m3 worth of ore in a few minutes (my fleet ops can do it in about 10 minutes, or less).



Updating the OP with some thoughts from the WH thread.

Requoted some here:

Quote:
Given the POS overhaul, the ultimate refining changes will most likely be 100% and act just like an NPC Station / Player Outpost since it simplifies the overall codebase. Without know exactly what code is there currently (as no dev has ever commented on it that I'm aware of), I would assume it's already skill based, just capped at 75%.

Most alliances already have some sort of "you shall refine in station" policy and they'll always be "less-efficient" than a station since you can refine instantly in a station - and you're not just limited to Ore. The POS module will always have a time value associated with it under the current POS mechanics.

Building at a POS is usually the same as a station and in the case of T3's, the only place where where subs & hulls can be made.

I could get behind a "you must compress the Ore first" - definately an interesting idea/addition. Refining @ 100% would be a bit like ice refining @ a POS. No skill check? and 100%.

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Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#76 - 2013-08-09 21:29:07 UTC
Two step wrote:
A couple of points:

1) You are asking for some fairly major changes here (having refining arrays take skills into account is hard, because they aren't really tied to a single person).
2) You are asking for changes in an area that CCP has said will be re-written, so any changes would probably be thrown out

If you an get a bunch more support in here, we can bring it up, but I suspect most people would rather CCP spend their time on the POS overhaul instead of changes to POS refineries that few people use (yes, partly because they suck).


Actually the refinery arrays do take skill into account saw a low skilled character attempt to use a intense refinery array in a wh and get less than the 75% cap we just want the cap raised (even if only to 95% ) would make mining in wormhole more like the 0.0 mining value it is suppose to be without having to invest in a rorquel
Infinite Force
#77 - 2013-08-17 05:27:54 UTC
Keeping this on the first page.

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Infinite Force
#78 - 2013-08-19 22:49:31 UTC
Up, opposite of down.

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Infinite Force
#79 - 2013-09-11 17:17:53 UTC
A continual bump to keep near the top....

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Infinite Force
#80 - 2013-09-17 18:53:55 UTC
To the top.

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