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[Proposal] Update the POS Refinery Arrays

First post
Author
Infinite Force
#41 - 2013-02-06 14:41:39 UTC
Easy update... Do it.

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Infinite Force
#42 - 2013-02-10 16:23:13 UTC
We've got likes, now, we just need updated numbers.

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Derath Ellecon
University of Caille
Gallente Federation
#43 - 2013-02-12 00:14:30 UTC
I'd be perfectly happy if they left everything exactly the same and just removed the hard cap to refining waste.
Angelic Resolution
The Arcanum
#44 - 2013-02-28 14:26:40 UTC  |  Edited by: Angelic Resolution
It'd be nice to see the Starbases come into line with stations as a whole actually. This whole thing of preparing members and people for low-sec, 0.0 and WH space should revolve around living out of a POS and not just waiting to get ore back to a real station/pos.

As progression goes, you start in a station were you can get to 100% and then go backwards to 75% if you move into 0.0 without an Outpost? Really doesn't make sense.

Only answer for 0.0 is CCP want more outposts =P
Infinite Force
#45 - 2013-03-28 19:05:51 UTC
To the top now that it seems POSs may see some love come June. This is an easy love fix.

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Infinite Force
#46 - 2013-04-02 19:51:54 UTC
Looking for more love to the POS refining arrays now that POS's are going to get some confirmed luvin!

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bruestle2
Sebiestor Tribe
Minmatar Republic
#47 - 2013-04-02 22:06:14 UTC
I +1 a change to the POS refinery arrays. They are currently a massive headache to WH corps who can't afford/fly a Rorqual.
Infinite Force
#48 - 2013-04-10 18:24:14 UTC
Up to the top. Big deal here. Need changes added.

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Infinite Force
#49 - 2013-04-30 00:09:19 UTC
Must keep this alive!

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Infinite Force
#50 - 2013-05-08 15:25:15 UTC
Stayin' alive, stayin' alive...

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Cruell Nightmare
Primary. Sector.
#51 - 2013-05-14 03:46:53 UTC
I must admit, I would like to see some change. But what that change is I cannot say. I currently live in a class 5 wormhole, and the biggest issue with living there. The 3 hour timer is exhausting. And IMO Over zealous. I feel like the reduced minerals for a quick refine would be fair. but both seems to hinder the aspect of the game now that Wormholes are occupied space. Wormholes where never intended to be occupied according to CCP. So I would like to see some changes. Possibly for Wormholes only? Like the Cap hanger array change that is coming.
Infinite Force
#52 - 2013-06-11 19:57:53 UTC
UP, Up, up!

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Infinite Force
#53 - 2013-06-12 22:35:55 UTC
Need more ore refined @ pos's.

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Stebbs Hakaari
Tactical Advanced Solutions
#54 - 2013-06-15 21:41:36 UTC
Please at least fix the refining efficiency, but it would be nice to have larger cargo bay in the medium intensive.

hauling 2 million m3 of unrefined ore out of a wormhole is silly.


Malissa Radort
ICE is Coming to EVE
Goonswarm Federation
#55 - 2013-06-16 01:44:27 UTC
Well, I think we need new refin system on POS

We want what?
See POS NEVER refine, or that it is just harder and slower?
Maybe reduce the CPU / powergrid to see refinery stacker would be a good idea.
This does not make the rafinage "easier" but simply affordable because now with the ratio we have, think refine by POS is just stupid.
But if we could refinent full stacker that, it would make real pos "Industrial" of refine.

IDK, can we have the Dev device?
Infinite Force
#56 - 2013-06-17 00:01:37 UTC
Malissa Radort wrote:
Well, I think we need new refin system on POS

We want what?
See POS NEVER refine, or that it is just harder and slower?
Maybe reduce the CPU / powergrid to see refinery stacker would be a good idea.
This does not make the rafinage "easier" but simply affordable because now with the ratio we have, think refine by POS is just stupid.
But if we could refinent full stacker that, it would make real pos "Industrial" of refine.

IDK, can we have the Dev device?

In the beginning, for those that have been around long enough, the only way to live out in null was out of a POS. I have lived in deep Null before (i.e. 50 jumps from anywhere) and refined using POSs. It wasn't fun then and certainly isn't fun now.

Then along came Outpost building and POSs were completely forgotten about for the most part.

Yes, we want the whole refining array(s) updated. Are there many ways to do it? Yes.

Why don't we refine from a POS?
1. There is always an Outpost nearby (in Null)
2. Refining loses 25% off the top.
3. We have the Rorqual to compress raw Ore to transport.
4. POSs have never been near the top of the Dev love list

There are many things that need to be updated on POS refining. My OP lists a few updates to what 'might' be possible.

If you want to make it really better, then completely remove the time & refining loss caps (e.g. make it instant & skill/standing based) - just like it is everywhere else. Leave a PG/CPU req since it is a POS mod that has to be onlined, just like the manufacturing modules are now.

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Chitsa Jason
Deep Core Mining Inc.
Caldari State
#57 - 2013-06-19 07:36:57 UTC
New CSM taking over the thread. I used to be a miner in wspace and I always wondered why refining yield is so low. In my opinion it needs a boost as well.

I will ask CCP if would be easy to implement at least some kind of boost.

Burn the land and boil the sea You can't take the sky from me

Infinite Force
#58 - 2013-06-20 16:47:19 UTC
Chitsa Jason wrote:
New CSM taking over the thread. I used to be a miner in wspace and I always wondered why refining yield is so low. In my opinion it needs a boost as well.

I will ask CCP if would be easy to implement at least some kind of boost.

Awesome!

Thanks for looking into this.

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http://tinyurl.com/95zmyzw - The only way to go!

Infinite Force
#59 - 2013-06-25 22:34:39 UTC
Gotta keep the POS refining easy hanging fruit at the top.

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Infinite Force
#60 - 2013-06-28 19:03:13 UTC
Keeping this thread near the top.

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