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Been a while... Missiles?

Author
Traejun DiSanctis
Caldari Provisions
Caldari State
#21 - 2012-07-25 03:53:48 UTC
Soon Shin wrote:
Missiles against serpentis is an annoyance. Serpentis NPC tend to use lots of defenders, cutting down your dps by a good amount.

Angel Npcs can move fairly fast and reduce missiles damage by speed tank.

Sanshas/Bloods lasers are the bane to Caldari Shield tanking ships, not to mention neuts that drain your cap.

Guristas are the best NPC's to use missiles against due to their tendency to sit at range and Kinetic is one of the highest tanks for shields.


I've notice significantly less use of defender missiles by all rats since Inferno went live. As such, Serpentis have become my favorite rats to shoot due to my excellent opposing damage profile and the ability to outrange pretty much everything they shoot. Maybe it's just me, but defenders are pretty much a non-issue now.

Gusistas suck so bad it hurts. Range v. range. Sure, they won't ever break my tank, but between the occasional jam and missile travel time, completion pace is well below what I like.

Sansha/Blood are a PITA, but, as with Serpentis, I can outrange them in my CNR. I rarely bench the Tengu, but I always do vs. these rats.

Agree on your assessment re Angels rats. When facing lots of Angels' BS hulls in my CNR (i.e. The Blockade), they can usually get close enough to me to start making dents. Thus, I fly my Tengu and kite them. Yes, it takes a little longer, but it's worth it so I can maintain my 2 slot tank.
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