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Allow characters with high SEC rating to shoot first

Author
Corina Jarr
en Welle Shipping Inc.
#21 - 2012-07-16 19:59:46 UTC
Anyway, the rules are equal for everyone aside from true criminals. If you want to shoot first, move to null/WH or live with the consequences.
Danny Diamonds
Fabricated Reality
#22 - 2012-07-16 20:00:23 UTC
Corina Jarr wrote:
I wonder how many of those criminals you so badly want to shoot are those who have done what you want to do. Ie, they shot first, they lost a bit of sec (and ship) and moved on.


Exactly my point. I want to know who are performing illegal activities and who are performing vigilante actions like killing pirates and other undesirables.

Right now, the water is all muddy.
Simi Kusoni
HelloKittyFanclub
#23 - 2012-07-16 20:30:44 UTC
Danny Diamonds wrote:
Pirates roam around in HISEC and LOWSEC unchecked because anyone with decent SEC status isn't allowed to engage without impacting their SEC status the WRONG direction. A pirate does so and is rewarded with a BETTER pirate SEC status.

This gives a clear path to moving out of HIghsec.
#1: Do missions to get your security rating up.
#2: Jump into low and get you some space ship explosions


Make this change, and we'd just go from keeping our sec status above -2.0 to keeping it above 0.

Either that or you'd come into low sec, find out most of us will happily take gate guns to kill you and then you'll die anyway. Then we'll probably see you posting something along the lines of "hurr durr buff gate guns".

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Danny Diamonds
Fabricated Reality
#24 - 2012-07-16 20:34:44 UTC
Simi Kusoni wrote:
Danny Diamonds wrote:
Pirates roam around in HISEC and LOWSEC unchecked because anyone with decent SEC status isn't allowed to engage without impacting their SEC status the WRONG direction. A pirate does so and is rewarded with a BETTER pirate SEC status.

This gives a clear path to moving out of HIghsec.
#1: Do missions to get your security rating up.
#2: Jump into low and get you some space ship explosions


Make this change, and we'd just go from keeping our sec status above -2.0 to keeping it above 0.

Either that or you'd come into low sec, find out most of us will happily take gate guns to kill you and then you'll die anyway. Then we'll probably see you posting something along the lines of "hurr durr buff gate guns".


So you admit that, as a gate camper, you simply do not want to allow anyone else to fire the first volley? Why am I not surprised?

Maybe the real issue is that it is too easy to repair SEC status. :)
RavenTesio
Liandri Corporation
#25 - 2012-07-16 20:38:41 UTC
While there is alot of back'n'forth here, I have to say that I agree with the sentiment of not loosing Sec Status for Shooting those who have a Negative Sec-Status.

Sure shooting people with -5.0 (i.e. Full Criminals) is complete free of GCC or Sec Hits, but more and more pirates these days don't even bother to take pride in having -10.0 Sec Status anymore... Noooo that is bad because then they can't run to Jita to reship.

So they wander off to Null-Sec, grind up their Sec Status again on the rats. Then return to the regularly schedualed d-baggery.
I wouldn't mind so much but this means they are free to engage first, often I have even noticed they will come looking for a fight ... then refuse to engage unless you shoot THEM first.

Still in any case if they are above -5.0, any agressive action regardless of if they have agressed you are not is rewarded by Concord giving you a Sec Hit.

Now the way I see it, Sec-Status should be something that is considerably difficult to aquire back and be based upon Anti-Pirate Actions NOT NPC Kills. Having such a system tied to NPCs allows for grinding, it also means many pirate groups will generally ignore each other in-favour of those who don't share "their" space... i.e. Rookies, Militia Pilots or Neutrals.

In my opinion, any agressive action against any non-War Target (i.e. Valid Targets) should result in a Sec Loss.
When a ship is destroyed, regardless of who begun the action ... The Winner(s) are provided a Security Status change, based against the Losers Status.

So basically the Sec Status because the proporational change.
i.e. -5.0 = +5%, +5.0 = -5%

This way the higher the Security the bigger the hit. If this was made the ONLY method of gaining Security Standings (i.e. Killing Criminals) this would make it a far bigger commitment. I mean this is how Faction Warfare works with the Standings between the Factions... should I kill a Luminaire General or whatever the heck the frogs call themselves, I get a considerably Standings Hit towards the Gallente; while killing one of their Lieutenants is a relatively small hit.

It honestly makes more sense to me that way.
This would be made even better if this extended to those with Factional Standings as well, change it so that Gains / Losses were based around Actions done directly for that Faction; instead of NPC Missions.

In my opinion the NPC stuff should be basically self-contained to NPC Corporations Only.
As it stands Sec Status, past NPCs shooting you means nothing. Certain Standings are easy to grind away, while others are a bizzare pain.

The last thing I will say here is this... I should be allowed to shoot ANYONE who enters a Complex for my Faction without taking any status hit, unless they are with my Faction. These are suppose to be Militiary Installations we are meant to be guarding, yet Concord gets a say that my actions are criminal for doing my damn job? F-That.
These people are on militiary property, as such in direct violation of restricted airspace ... they should have the simple choice of GTFO immediately or face the consequences rather than myself or anyone else in my faction weighing up if the security status hit is worth it.

Most of us will take the hit to destroy neutral alts who are there to perform logistics / ecm without the wraith of the NPCs.
You're telling me if I shoot them then I AM the one in the wrong? That is just screwed up!
Mag's
Azn Empire
#26 - 2012-07-16 20:40:46 UTC  |  Edited by: Mag's
Danny Diamonds wrote:
Why should shooting a known pirate have consequences of negative security rating? Isn't the pvp risk fair that way? If either initiates, they both are at risk. There are individuals who have camped Hi-Low noob area gates for weeks at a time (still above the magic -5.0!) and yet anyone who initiates combat on them is hit with a negative SEC adjustment? How is that right at all?
It's right because it's balanced and gives equal consequences all round. If you want them removed, then form a gang and move them. It's not rocket science.
They have to work to keep their sec status above the -5 mark, again consequences in action. (One could argue it's a little too easy, but meh. It is a game after all)

Danny Diamonds wrote:
Corina Jarr wrote:
I wonder how many of those criminals you so badly want to shoot are those who have done what you want to do. Ie, they shot first, they lost a bit of sec (and ship) and moved on.


Exactly my point. I want to know who are performing illegal activities and who are performing vigilante actions like killing pirates and other undesirables.

Right now, the water is all muddy.
You don't want to know that at all. You already admitted (with a little pushing) that you simply want no consequences for shooting first.

Why does it now matter why they are below 0? If they are below 0, they have committed a criminal act at some point, end of. But they have paid for that act with certain consequences already. If you wish to punish them more, in some sort of vain attempt at retribution, then do so. No one is stopping you but you and your self entitlement, with your special high sec status.

The game has rules in regards to sec status. This affects where you can go in high sec, without intervention from the police. That would be part of the consequences in action. You want to avoid that so you get the best of both worlds, because you have this notion anyone below 0 is a pirate.

I want, is not a valid reason for change. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Danny Diamonds
Fabricated Reality
#27 - 2012-07-16 21:39:06 UTC
Mag's wrote:
Danny Diamonds wrote:
Why should shooting a known pirate have consequences of negative security rating? Isn't the pvp risk fair that way? If either initiates, they both are at risk. There are individuals who have camped Hi-Low noob area gates for weeks at a time (still above the magic -5.0!) and yet anyone who initiates combat on them is hit with a negative SEC adjustment? How is that right at all?
It's right because it's balanced and gives equal consequences all round. If you want them removed, then form a gang and move them. It's not rocket science.
They have to work to keep their sec status above the -5 mark, again consequences in action. (One could argue it's a little too easy, but meh. It is a game after all)

Danny Diamonds wrote:
Corina Jarr wrote:
I wonder how many of those criminals you so badly want to shoot are those who have done what you want to do. Ie, they shot first, they lost a bit of sec (and ship) and moved on.


Exactly my point. I want to know who are performing illegal activities and who are performing vigilante actions like killing pirates and other undesirables.

Right now, the water is all muddy.
You don't want to know that at all. You already admitted (with a little pushing) that you simply want no consequences for shooting first.

Why does it now matter why they are below 0? If they are below 0, they have committed a criminal act at some point, end of. But they have paid for that act with certain consequences already. If you wish to punish them more, in some sort of vain attempt at retribution, then do so. No one is stopping you but you and your self entitlement, with your special high sec status.

The game has rules in regards to sec status. This affects where you can go in high sec, without intervention from the police. That would be part of the consequences in action. You want to avoid that so you get the best of both worlds, because you have this notion anyone below 0 is a pirate.

I want, is not a valid reason for change. Blink



This made zero sense at all.

I do want to know what someone engages in by looking at their SEC status. Pay attention. I said it multiple times, very clearly. I WANT TO KNOW WHAT THEY DO ACCORDING TO SEC STATUS. Good guys are marked by POSITIVE, PIRATES are negative. Why is that so complicated?

You somehow make it sound like I am doing something wrong by shooting a known criminal. Sorry, no. Being a pirate is not about being a good citizen. Pirates are scum, especially gate-camping turds. To claim they somehow deserve protection and the right to shoot first is hypocritical at best.
Simi Kusoni
HelloKittyFanclub
#28 - 2012-07-16 22:00:34 UTC
Danny Diamonds wrote:
Simi Kusoni wrote:
Danny Diamonds wrote:
Pirates roam around in HISEC and LOWSEC unchecked because anyone with decent SEC status isn't allowed to engage without impacting their SEC status the WRONG direction. A pirate does so and is rewarded with a BETTER pirate SEC status.

This gives a clear path to moving out of HIghsec.
#1: Do missions to get your security rating up.
#2: Jump into low and get you some space ship explosions


Make this change, and we'd just go from keeping our sec status above -2.0 to keeping it above 0.

Either that or you'd come into low sec, find out most of us will happily take gate guns to kill you and then you'll die anyway. Then we'll probably see you posting something along the lines of "hurr durr buff gate guns".


So you admit that, as a gate camper, you simply do not want to allow anyone else to fire the first volley? Why am I not surprised?

Maybe the real issue is that it is too easy to repair SEC status. :)

I'm not a gate camper, I'm a care bear. That doesn't however mean I won't kill idiots when I see then running a site I want.

And why can't you fire the first volley? Oh, you don't want to take gate guns? Then don't fight, otherwise you're just a criminal yourself.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Astroniomix
School of Applied Knowledge
Caldari State
#29 - 2012-07-17 02:49:06 UTC
Too bad that it's the person that fires second that has the advantage in gatefights.
Mag's
Azn Empire
#30 - 2012-07-17 04:49:05 UTC
Danny Diamonds wrote:
This made zero sense at all.

I do want to know what someone engages in by looking at their SEC status. Pay attention. I said it multiple times, very clearly. I WANT TO KNOW WHAT THEY DO ACCORDING TO SEC STATUS. Good guys are marked by POSITIVE, PIRATES are negative. Why is that so complicated?

You somehow make it sound like I am doing something wrong by shooting a known criminal. Sorry, no. Being a pirate is not about being a good citizen. Pirates are scum, especially gate-camping turds. To claim they somehow deserve protection and the right to shoot first is hypocritical at best.
You're way too emotional over pirates and gate campers and your not seeing the whole picture. Plus like I said, because someone is below 0, it does not make them a pirate.

You said the waters were muddy, well no they are not. It's all very clear and what you are asking for will indeed have a muddy effect on things.

I want, is still not a valid reason for change. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zan Shiro
Doomheim
#31 - 2012-07-17 05:29:49 UTC
Danny Diamonds wrote:
I do want to know what someone engages in by looking at their SEC status. Pay attention. I said it multiple times, very clearly. I WANT TO KNOW WHAT THEY DO ACCORDING TO SEC STATUS. Good guys are marked by POSITIVE, PIRATES are negative. Why is that so complicated?



you missed something. 0.0 crews on low sec roams can get negative status for killing other 0.0 peeps doing the same thing.
If you have a really good day popping say pl peeps at low sec midpoints (I'll be nice, you are mowing down cynos and even catching the jf's and any assitance they bring nearby) and racking up pods negative sec status if not uber bear sec status 5 real possible. In this case neihter are good or bad, 2 0.0 NBSI alliances who don't worry about kills out of war decs, its what they do rain or shine, red or not red. As a midpoint usually well away from a gate (and its guns), its all good,


Want to kill the meany pirates, bait on belts. No guns, shoot first all you want. Want to be there anyway.....a belt you have some say in the range of engagement and how it will go. A proper gatae camp, most if not all damage dealers are in spots they have guessed will be in range of where you land on jump in. Guessed wrong they adjust quick and then whoop your ass.



Corina Jarr
en Welle Shipping Inc.
#32 - 2012-07-17 05:44:27 UTC
Danny Diamonds wrote:
Corina Jarr wrote:
I wonder how many of those criminals you so badly want to shoot are those who have done what you want to do. Ie, they shot first, they lost a bit of sec (and ship) and moved on.


Exactly my point. I want to know who are performing illegal activities and who are performing vigilante actions like killing pirates and other undesirables.

Right now, the water is all muddy.

You know in many countries, being a vigilante is criminal.

Concord has the same opinion.
Danny Diamonds
Fabricated Reality
#33 - 2012-07-17 12:11:57 UTC
Corina Jarr wrote:
Danny Diamonds wrote:
Corina Jarr wrote:
I wonder how many of those criminals you so badly want to shoot are those who have done what you want to do. Ie, they shot first, they lost a bit of sec (and ship) and moved on.


Exactly my point. I want to know who are performing illegal activities and who are performing vigilante actions like killing pirates and other undesirables.

Right now, the water is all muddy.

You know in many countries, being a vigilante is criminal.

Concord has the same opinion.


Touche'
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