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Best profit lvl 4's in a domi?

Author
Deloreian
Pator Tech School
Minmatar Republic
#1 - 2012-07-16 06:40:46 UTC  |  Edited by: Deloreian
Just finished t2 sentries and can now fully fit a completely t2 domi however I haven't ran missions in a while but since I am letting my raven alt run out because I hate flying a raven I need to go back and do them in a domi.

What is the standard high SP setup for high isk/h in level 4's in a domi? And should I just run them for say caldari navy or should I pick a different faction to run them for? Maybe a specialized faction like sisters or something?

Also should I just sell the domi and pick up an ishtar? What fit for the ishtar?
dexington
Caldari Provisions
Caldari State
#2 - 2012-07-16 07:26:54 UTC
Deloreian wrote:
Also should I just sell the domi and pick up an ishtar? What fit for the ishtar?


Both are good ships, and i think it's personal taste if you pick on or the other. You probably get better isk/hr using the ishtar, but it require more attention. The Domi can more or less do lvl 4 missions on autopilot, so if you like to tab or do other things while running mission, the Domi is the better choice.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Deloreian
Pator Tech School
Minmatar Republic
#3 - 2012-07-16 07:48:26 UTC
dexington wrote:
Deloreian wrote:
Also should I just sell the domi and pick up an ishtar? What fit for the ishtar?


Both are good ships, and i think it's personal taste if you pick on or the other. You probably get better isk/hr using the ishtar, but it require more attention. The Domi can more or less do lvl 4 missions on autopilot, so if you like to tab or do other things while running mission, the Domi is the better choice.


What is the standard high DPS setup for domi's nowadays?
dexington
Caldari Provisions
Caldari State
#4 - 2012-07-16 08:02:57 UTC
Deloreian wrote:
dexington wrote:
Deloreian wrote:
Also should I just sell the domi and pick up an ishtar? What fit for the ishtar?


Both are good ships, and i think it's personal taste if you pick on or the other. You probably get better isk/hr using the ishtar, but it require more attention. The Domi can more or less do lvl 4 missions on autopilot, so if you like to tab or do other things while running mission, the Domi is the better choice.


What is the standard high DPS setup for domi's nowadays?


Not really sure, i guess it depends one your skills, but you probably want to free up some low slot from the new drone damage mods, you best DPS is probably going to be a combination of sentry rigs and low slot damage mods.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Rinnve Elennean
Doomheim
#5 - 2012-07-16 08:15:06 UTC
If you want high DPS then shied dominix is the way. Something like this or this or this.

As for factions to run missions for, one hint: faction BPCs are your best friends. Just do some research.
Deloreian
Pator Tech School
Minmatar Republic
#6 - 2012-07-16 16:13:44 UTC  |  Edited by: Deloreian
Rinnve Elennean wrote:
If you want high DPS then shied dominix is the way. Something like this or this or this.

As for factions to run missions for, one hint: faction BPCs are your best friends. Just do some research.


Would those require faction mods or could I do it with T2? Honestly I have like 300m and a single domi in the bank so yea :S

Damn just noticed those were navy domi's, Can a normal domi pull the same stuff? The ASB one is definitely interesting but I have honestly never used an ASB.
Rinnve Elennean
Doomheim
#7 - 2012-07-16 17:11:39 UTC
Classic shield tank in general is ineffective for mission running without faction/deadspace modules (that's why they are so expensive: every other high-end mission running machine needs them). T2 ASB tanking is the only exception and it is perfectly possible on Dominix (last fit), I used it myself quite successfully, but it requires careful aggro control: tank is barely enough. Same fit on Navy Dominix (except it's with two hardeners, thanks to additional med slot) works MUCH more better (thanks again to med slot and ENORMOUS shield). ASB tank in general is a bit more difficult when compared to armor tanking: you must pulse shield boosters and you must "feel" your shield, when it needs boosting, because you have just enough cap batteries in your cargo.

Honestly though, this style of tanking is so much fun and involving that I've moved to slightly pimped armor-tanked Gallente turret ships :) Less pure DPS (at least with my mediocre skills) but much more comfortable.
Deloreian
Pator Tech School
Minmatar Republic
#8 - 2012-07-16 17:14:35 UTC
Rinnve Elennean wrote:
Classic shield tank in general is ineffective for mission running without faction/deadspace modules (that's why they are so expensive: every other high-end mission running machine needs them). T2 ASB tanking is the only exception and it is perfectly possible on Dominix (last fit), I used it myself quite successfully, but it requires careful aggro control: tank is barely enough. Same fit on Navy Dominix (except it's with two hardeners, thanks to additional med slot) works MUCH more better (thanks again to med slot and ENORMOUS shield). ASB tank in general is a bit more difficult when compared to armor tanking: you must pulse shield boosters and you must "feel" your shield, when it needs boosting, because you have just enough cap batteries in your cargo.

Honestly though, this style of tanking is so much fun and involving that I've moved to slightly pimped armor-tanked Gallente turret ships :) Less pure DPS (at least with my mediocre skills) but much more comfortable.


Well I suppose I could do the 3 drone damage mod armor tank setup at the cost of a little DPS? Honestly I'd rather mission run in a turret ship as well but figured it wasn't really viable for gallente?
Chainsaw Plankton
FaDoyToy
#9 - 2012-07-16 21:16:38 UTC
the main "need" of faction shield mods is the xl booster because it saves a ton of cpu. Where the undersize deadspace boosters are nice as they will perma run on nearly any ship, hello lazy mode. or you can go buy a bunch of deadspace stuff so you can try and 3 slot tank.

@ChainsawPlankto on twitter

Deloreian
Pator Tech School
Minmatar Republic
#10 - 2012-07-17 03:52:57 UTC  |  Edited by: Deloreian
Chainsaw Plankton wrote:
the main "need" of faction shield mods is the xl booster because it saves a ton of cpu. Where the undersize deadspace boosters are nice as they will perma run on nearly any ship, hello lazy mode. or you can go buy a bunch of deadspace stuff so you can try and 3 slot tank.



Would something like this work?

[Dominix, Level 4's]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Co-Processor II

Shield Boost Amplifier II
Omnidirectional Tracking Link II
Kinetic Deflection Field II
Thermic Dissipation Field II
X-Large Ancillary Shield Booster, Navy Cap Booster 400

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Anti-Thermal Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I
Large Anti-EM Screen Reinforcer I


Garde II x5

960 DPS total, No clue what the tank is not sure how EFT works with ASB's but has 80% kinetic and 73.4% thermic. Honestly this is probably awful but It's mostly what I could afford, is it even worth flying? what changes would you make?

Switch to mission specific hardeners.
Rinnve Elennean
Doomheim
#11 - 2012-07-17 05:16:29 UTC
This setup will not work, at least for harder missions with heavy incoming damage. ASB runs for about 40 secs, after that it runs on capacitor (x-large ASB will empy domi's capacitor in about 20 secs without any other working modules), after that ASB reloads for 1 min, leaving you without active tank.

Try 2 Large ASB setup, or armor-tanked cap boosted dominix, something like this:

[Dominix, PVE non-afk]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Dark Blood Large Armor Repairer

Heavy Capacitor Booster II, Cap Booster 800
Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
Drone Link Augmentor I

Large Ancillary Current Router I
Large Sentry Damage Augmentor I
[Empty Rig slot]


Federation Navy Garde x5



Faction rep is not required, but the better your rep is, the less cap booster charges you'll need.

And no, turret ships are perfectly viable for gallente. Megathron, Hyperion and Megathron Navy Issue are all quite good now.
Deloreian
Pator Tech School
Minmatar Republic
#12 - 2012-07-17 05:20:32 UTC  |  Edited by: Deloreian
Honestly the armor rep domi would be the best idea then. Most of my skills are in armor to begin with however the loss in DPS would be pretty big no? I'll have to load up EFT. Any link to a decent mega setup? Same general idea with bigger guns?

I am getting 795dps on EFT with only 154 DPS tanked. I fit up a mega

[Megathron, Level 4s]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Large Armor Repairer II

Heavy Capacitor Booster II, Cap Booster 25
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Experimental 100MN Afterburner I

[empty high slot]
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

But this only gets 711 DPS with 2352 volley which seems low comparatively since it requires ogre II's.

Honestly I am better off in the domi I think.
dexington
Caldari Provisions
Caldari State
#13 - 2012-07-17 06:24:03 UTC
Deloreian wrote:
Honestly I'd rather mission run in a turret ship as well but figured it wasn't really viable for gallente?


The talos may not be optimal for lvl 4 missions, getting webbed can be very dangerous, but at the moment it's probably my favorite turret ship.

It's like flying a paper thin battleship at the speed of a cruiser.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Rinnve Elennean
Doomheim
#14 - 2012-07-17 09:51:15 UTC  |  Edited by: Rinnve Elennean
That's pretty good Mega setup up there. I'd start with that, and when money allow it, replace rep with deadspace one and hardener with third magstab (and then move to Navy Mega, then Vindicator, then Kronos). Yes, pure DPS is lower but:
(1) 425mm rails with two scripted TCs have very good optimal+falloff so you can start shooting at 70+ km,
(2) you can reposition yourself any time you like, kiting BSs or slowboating to next gate while shooting things (saves time, really) or, say, pre-aliging to warp when things seem to go wrong.

You can also replace one TC with web (Fed Nav preferably due to extended range) for Angel missions: some Angel BSs can orbit very closely so even omnitracked Gardes can't really track them.

I myself chose flexibility and comfort of turret ships over raw DPS of sentry Dominix. I'd suggest you to try this and that, so you can choose what you like better.
Kasutra
No Vacancies
No Vacancies.
#15 - 2012-07-17 20:07:26 UTC
Rinnve Elennean wrote:
I myself chose flexibility and comfort of turret ships over raw DPS of sentry Dominix. I'd suggest you to try this and that, so you can choose what you like better.

I prefer the Dominix to all the hybrid boats except the Vindicator (although I really should try out a Kronos one of these days). The Megathron just doesn't have the oomph I want.

Deloreian wrote:
Honestly the armor rep domi would be the best idea then.

I agree.

Shield setups can work well (especially now that we have DDAs), but they
A) Work better on the Navy Domi
B) Can get expensive.

An armor setup loses some damage compared to a shield setup, but you should still handily out-damage the Mega.
dexington wrote:
Deloreian wrote:
Also should I just sell the domi and pick up an ishtar? What fit for the ishtar?


Both are good ships, and i think it's personal taste if you pick on or the other. You probably get better isk/hr using the ishtar, but it require more attention. The Domi can more or less do lvl 4 missions on autopilot, so if you like to tab or do other things while running mission, the Domi is the better choice.

Excepting missions with huge travel distances, the rail Dominix blows the Ishtar out of the water when it comes to completion times.
Lo High
Garoun Investment Bank
Gallente Federation
#16 - 2012-07-18 12:48:06 UTC
I still armour tank my Domi. whenever I look at active shield tanking, I can not get over the small time you can have the shield booster active, armour just seem to give a much better tank.