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Simple EVE

Author
Pipa Porto
#21 - 2012-07-16 19:34:35 UTC
Mike Whiite wrote:
Why haven't I won?

Maybe you should look at the idea is behind a Sandbox.

I'll give you that that line is poorly written, my comparisation was ment as WoW NPC's to EVE NPC's

As for PvP


You can make it as complex for yourself as you want, but almost any set up done in eve work exactly the same in any other combat PvP situation.

Blobbing, stealth, brawlers, tanks are hardly EvE only terms, they will work everywhere, that leaves the players wits, and those will be exactly the same in any other game.

Tactics are almost the same Everywhere not unlike real life where warfare tactics are still copied form Alaxander the Great and Julius Ceasar.

As said before EVE complicity isn't in it's combat, but it's economical system, its physics system and players that are able to manipulate that.


Well, Duh EvE's PvE's been solved. It's PvE. It's predictable. If that was your intention fine, but putting the line after a rant about the "simplicity" of EvE's PvP makes it look a lot like you're talking about PvP.


Really, Tactics are copied from Alexander the Great and Julius Ceasar? Seen many Phalanxes in modern warfare have you?

The complexitiy of Eve's combat system lies in the interplay between people, their fits, and their piloting skills. There's no best way to fly a given ship, though there might be a best way to fly it for a given situation. The hard part is figuring out what situation you're in, or going to be in, and fly or fit accordingly. The even harder part is figuring out when you're outmatched.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#22 - 2012-07-16 19:38:47 UTC
sabre906 wrote:
Gaellia Bonaventure wrote:
Eve is already too simple.


Eve is an example of complexity for complexity's sake.

Try explain Eve aggro/session mechanics to a normal gamer, and they'll laugh in your face. It's not that they can't learn, most people just won't even try to understand something so arbitrary and downright stupid.

Some things should be complicated, others simple. Complexity done right adds content. Complexity gone wrong drives away players.


You steal from someone, they (and their Corp) can shoot you for 15m. If they do, you can shoot back. If anyone helps either of you, the other team can shoot them. You can shoot someone who's disengaged for up to 15m after they disengage. You can't dock or jump for 60s following firing a shot.

There you go. Three sentences to explain aggro mechanics.

EvE: Everyone vs Everyone

-RubyPorto

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