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Is CrimeWatch vaporware?

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Author
War Kitten
Panda McLegion
#341 - 2012-07-17 14:12:18 UTC
Rara Yariza wrote:


EvE is a fair game at the moment, in terms of mechanics providing the same consequences for everyone. With CCP changing this to now punish behavior it deems bad, EvE is no longer the same kind of game. CCP Greyscale has mentioned they want to make the code simpler. So I'm wondering, and part of the reason why i asked my original question, do CCP want this new kind of game (e.g game B) or is it they aren't currently capable of cleaning up the code and keeping it like it is now (game A) but would want to if they could.

So, once again CCP, what is your core philosophy for EvE now?


The concept of doing bad is not new. Quit pretending it is.

It has always been bad to shoot someone in empire without cause.
It has always been bad to steal from another person in empire.

The degree of badness varies whether you're in hisec or lowsec.

They are adjusting the degree of badness for stealing in hisec, but not introducing a new concept.

Why? Because of their stated design that, "You should be pretty safe in hisec".

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Rara Yariza
Royal Amarr Institute
Amarr Empire
#342 - 2012-07-17 14:15:41 UTC
War Kitten wrote:
Rara Yariza wrote:


EvE is a fair game at the moment, in terms of mechanics providing the same consequences for everyone. With CCP changing this to now punish behavior it deems bad, EvE is no longer the same kind of game. CCP Greyscale has mentioned they want to make the code simpler. So I'm wondering, and part of the reason why i asked my original question, do CCP want this new kind of game (e.g game B) or is it they aren't currently capable of cleaning up the code and keeping it like it is now (game A) but would want to if they could.

So, once again CCP, what is your core philosophy for EvE now?


The concept of doing bad is not new. Quit pretending it is.

It has always been bad to shoot someone in empire without cause.
It has always been bad to steal from another person in empire.

The degree of badness varies whether you're in hisec or lowsec.

They are adjusting the degree of badness for stealing in hisec, but not introducing a new concept.

Why? Because of their stated design that, "You should be pretty safe in hisec".




I never said that shooting someone in empire unprovoked wasn't bad, i said stealing. If stealing was bad you'd get concorded. My issue is with CCP changing stealing which isn't currently bad to something that is. Being safe in highsec due to your own initiative is different to being safe in highsec because CCP are coding it to snuff out legitimate gameplay.
Tippia
Sunshine and Lollipops
#343 - 2012-07-17 14:40:39 UTC  |  Edited by: Tippia
Rara Yariza wrote:
I never said that shooting someone in empire unprovoked wasn't bad, i said stealing. If stealing was bad you'd get concorded.
No. Stealing was always bad, as shown by the fact that doing so lets people kill you. This is nothing new.

Oh, and no. EVE is not fair at the moment. It was never intended to be fair either. It does not provide the same consequences for everyone. For minor crimes, it doesn't provide any consequences at all other than letting players mete out whatever punishment they deem fitting. For moderate crimes, it docks your standings. For severe crimes, the consequence is an automated loss of your ship.

CW2.0 changes none of those things.
War Kitten
Panda McLegion
#344 - 2012-07-17 14:48:23 UTC
Rara Yariza wrote:


I never said that shooting someone in empire unprovoked wasn't bad, i said stealing. If stealing was bad you'd get concorded. My issue is with CCP changing stealing which isn't currently bad to something that is. Being safe in highsec due to your own initiative is different to being safe in highsec because CCP are coding it to snuff out legitimate gameplay.


Following your line of logic there, "bad = concord", you make it sound like CCP will concord you for stealing in the future.

Obviously that's not the case. Allowing any player to shoot at a suspect is not the same as concordokken.

Right now, stealing is bad. It is bad to a lesser degree than shooting someone. It allows players to attempt to render their own justice.

CW2.0 stealing will still be bad, but will allow any player to attempt to render justice rather than just the hapless victim.

No, it isn't fair to the criminals.

This is by design for hisec, where crime is being frowned upon, disadvantaged, and made more challenging. It is after all, high security, and "You should be pretty safe in hisec".

But it's not being snuffed out.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Rara Yariza
Royal Amarr Institute
Amarr Empire
#345 - 2012-07-17 15:01:23 UTC  |  Edited by: Rara Yariza
War Kitten wrote:
Rara Yariza wrote:


I never said that shooting someone in empire unprovoked wasn't bad, i said stealing. If stealing was bad you'd get concorded. My issue is with CCP changing stealing which isn't currently bad to something that is. Being safe in highsec due to your own initiative is different to being safe in highsec because CCP are coding it to snuff out legitimate gameplay.


Following your line of logic there, "bad = concord", you make it sound like CCP will concord you for stealing in the future.

Obviously that's not the case. Allowing any player to shoot at a suspect is not the same as concordokken.

Right now, stealing is bad. It is bad to a lesser degree than shooting someone. It allows players to attempt to render their own justice.

CW2.0 stealing will still be bad, but will allow any player to attempt to render justice rather than just the hapless victim.

No, it isn't fair to the criminals.

This is by design for hisec, where crime is being frowned upon, disadvantaged, and made more challenging. It is after all, high security, and "You should be pretty safe in hisec".

But it's not being snuffed out.



i was using your logic, you lumped stealing in with going global. stealing isn't currently bad, letting someone shoot you isn't bad, it's just an aggression flag, as is obvious.

In the post of CCP Greyscale you quoted he says they are making the distinction that something is 'bad' and punishing you for it, saying if you feel at a disadvantage it is probably by design. This new mechanic is there to snuff out can-flippng, that is a big change to EvE, where the hapless victim as you call him is being protected by the game mechanics rather than himself. Your hapless victim is only hapless because of himself, which can be changed if he wishes. If he dies it isn't a fault with the current game but with himself. That is what CCP are changing by adding this imbalanced situation.

Tippia wrote:
Rara Yariza wrote:
I never said that shooting someone in empire unprovoked wasn't bad, i said stealing. If stealing was bad you'd get concorded.
No. Stealing was always bad, as shown by the fact that doing so lets people kill you. This is nothing new.

Oh, and no. EVE is not fair at the moment. It was never intended to be fair either. It does not provide the same consequences for everyone. For minor crimes, it doesn't provide any consequences at all other than letting players mete out whatever punishment they deem fitting. For moderate crimes, it docks your standings. For severe crimes, the consequence is an automated loss of your ship.

CW2.0 changes none of those things.



EvE is fair from a mechanics viewpoint, if a situation arises that is imbalanced it's down to player intiative, not CCP deliberately making it imbalanced. If you think CCP aren't doing that, re-read CCP Greyscales post where he says they are.
Tippia
Sunshine and Lollipops
#346 - 2012-07-17 15:03:01 UTC  |  Edited by: Tippia
Rara Yariza wrote:
stealing isn't currently bad, letting someone shoot you isn't bad, it's just an aggression flag, as is obvious.
Then guess what: it won't be bad under CW2.0 either.

Quote:
This new mechanic is there to snuff out can-flippng
No. This new mechanic is there to snuff out the tangled mess of transitive one-to-one flags that is CrimeWatch 1.0. Can flipping will still exist and will in fact, be even more dangerous for the target. It may be more difficult to pull off but that is an unfortunate side-effect and as Greyscale points out, he is confident that people will find ways to make it work nicely again.
Rara Yariza
Royal Amarr Institute
Amarr Empire
#347 - 2012-07-17 15:05:18 UTC  |  Edited by: Rara Yariza
Tippia wrote:
Rara Yariza wrote:
stealing isn't currently bad, letting someone shoot you isn't bad, it's just an aggression flag, as is obvious.
Then guess what: it won't be bad under CW2.0 either.


LOL, it is, as CCP are making it bad, re-read the post by CCP Greyscale. He says it is bad and you are being punished for it.


Edit: War kitten and Tippia, do you not think CCP Greyscale knows what he is talking about? My question is why are they making these changes that affect the core philosophy of EvE, as it was marketed, that players are responsible for themselves.
Tippia
Sunshine and Lollipops
#348 - 2012-07-17 15:10:44 UTC  |  Edited by: Tippia
Rara Yariza wrote:
LOL, it is
No more than it currently is.

You see, you keep flip-flopping on what “bad” means. Under the new system, “bad” means something completely different than it does under the current system according to you, and you are hinging this entire distinction on an utterly meaningless description made by Greyscale that does not reflect the mechanics.

You state that “stealing isn't currently bad, letting someone shoot you isn't bad, it's just an aggression flag”. Let's stick with that definition of “bad” from now on, ok?

By your own definition stealing isn't bad under CW2.0. It is just an aggression flag. Whether CCP calls it bad or not is of zero relevance. The simple fact remains that by your view on what counts as bad, stealing is not bad under CW1.0, and it will not be bad under CW2.0.

Quote:
EvE is fair from a mechanics viewpoint
…and it sill will be. The imbalance you're complaining about is still down to player initiative.

Quote:
War kitten and Tippia, do you not think CCP Greyscale knows what he is talking about?
No, we think that you don't know what you're talking about since you're all over the place in how you choose to define “bad” and can't apply it consistently over two very similar systems.
Vilnius Zar
SDC Multi Ten
#349 - 2012-07-17 15:14:23 UTC  |  Edited by: Vilnius Zar
CCP Greyscale wrote:
We allow one-time mappings but we don't make them transitive, ie if you're a suspect and someone shoots you then you can always fire back, but if that person has a third party repping them, you can't shoot the logi because we don't allow aggression transfer like that (for obvious reasons).


I must ask, do you actually play this game or is your main MMO Hello Kitty Online?

Apart from that, the whole "no personal aggression" and "we don't make them transitive" reeks of "we're unable to code it properly, it's too difficult to add such granularity so instead we'll keep it simple and state that we meant it that way". All you've done so far is very much against what EVE is and stood for. Quit your job and apply at Blizzard.
War Kitten
Panda McLegion
#350 - 2012-07-17 15:14:29 UTC
Rara Yariza wrote:

i was using your logic, you lumped stealing in with going global. stealing isn't currently bad, letting someone shoot you isn't bad, it's just an aggression flag, as is obvious.


No, I didn't. I said they are both bad, and bad to different degrees of punishment.

You're the one lumping them all together.

Rara Yariza wrote:

In the post of CCP Greyscale you quoted he says they are making the distinction that something is 'bad' and punishing you for it, saying if you feel at a disadvantage it is probably by design. This new mechanic is there to snuff out can-flippng, that is a big change to EvE, where the hapless victim as you call him is being protected by the game mechanics rather than himself. Your hapless victim is only hapless because of himself, which can be changed if he wishes. If he dies it isn't a fault with the current game but with himself. That is what CCP are changing by adding this imbalanced situation.


You're right. CCP is snuffing out the ignorance that leads to can-flipping deaths. The safety system is there to give those hapless victims the chance to make an informed decision. That "legitimate" form of gameplay, outwitting the ignorant, is being nerfed.

Rara Yariza wrote:

EvE is fair from a mechanics viewpoint, if a situation arises that is imbalanced it's down to player intiative, not CCP deliberately making it imbalanced. If you think CCP aren't doing that, re-read CCP Greyscales post where he says they are.


This is also true. If a player takes the initiative to steal from another player in hisec, he will find himself in an imbalanced situation arising purely through his own initiative.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Vol Arm'OOO
Central Co-Prosperity Union
#351 - 2012-07-17 15:18:41 UTC
War Kitten wrote:
Some seem to be missing the point of hi-sec and the design goals as stated by CCP.

From the presentation:

"You should be pretty safe in hi-sec" - "It may be controversial to some but that's the way it is."

And from this thread:

CCP Greyscale wrote:

We want to be clear at the same time, though, that getting a suspect flag is a punishment for doing something "bad". As with the current system of killrights etc, it's not intended as a tool that you can abuse to do further "bad" things with impunity, and while we're generally OK with people abusing some of the loopholes in the design and/or UI presentation to use such systems for unintended purposes, the design intent is for suspect flagging to be something that you want to avoid or at the very least treat as a drawback, not an opportunity. If you find yourself saying "but then if I get a suspect flag, I'm at a disadvantage!", you should consider that this is likely intentional. This is EVE: we permit you to do whatever you please, but we mandate negative consequences for some actions, to encourage a generally healthy player ecosystem.


Arguing for changes that are contrary to the stated goals isn't likely to go very far. This *is* EVE, but there are places designed into the world that are supposed to have some semblance of law and order. Being a badguy in those places should not be easy or necessarily fair.


Then CCP should be honest - stop pretending that eve is an open world pvp game. But I guess CCP doesnt want to lose its street cred as a hardcore pvp game.

I don't play, I just fourm warrior.

Rara Yariza
Royal Amarr Institute
Amarr Empire
#352 - 2012-07-17 15:21:18 UTC
Tippia wrote:
EvE is fair from a mechanics viewpoint
…and it sill will be. The imbalance you're complaining about is still down to player initiative.[/quote]


If you are shot by the guy you stole from and he then became agressed to everyone in system, then it would be a fair mechanic.

Tippia
Sunshine and Lollipops
#353 - 2012-07-17 15:22:46 UTC
Vol Arm'OOO wrote:
Then CCP should be honest - stop pretending that eve is an open world pvp game.
Good news. It still will be.

Rara Yariza wrote:
If you are shot by the guy you stole from and he then became agressed to everyone in system, then it would be a fair mechanic.
By that standard, the current mechanic isn't fair either.
Rara Yariza
Royal Amarr Institute
Amarr Empire
#354 - 2012-07-17 15:24:16 UTC
War Kitten wrote:
Rara Yariza wrote:

i was using your logic, you lumped stealing in with going global. stealing isn't currently bad, letting someone shoot you isn't bad, it's just an aggression flag, as is obvious.


No, I didn't. I said they are both bad, and bad to different degrees of punishment.

You're the one lumping them all together.

Rara Yariza wrote:

In the post of CCP Greyscale you quoted he says they are making the distinction that something is 'bad' and punishing you for it, saying if you feel at a disadvantage it is probably by design. This new mechanic is there to snuff out can-flippng, that is a big change to EvE, where the hapless victim as you call him is being protected by the game mechanics rather than himself. Your hapless victim is only hapless because of himself, which can be changed if he wishes. If he dies it isn't a fault with the current game but with himself. That is what CCP are changing by adding this imbalanced situation.


You're right. CCP is snuffing out the ignorance that leads to can-flipping deaths. The safety system is there to give those hapless victims the chance to make an informed decision. That "legitimate" form of gameplay, outwitting the ignorant, is being nerfed.

Rara Yariza wrote:

EvE is fair from a mechanics viewpoint, if a situation arises that is imbalanced it's down to player intiative, not CCP deliberately making it imbalanced. If you think CCP aren't doing that, re-read CCP Greyscales post where he says they are.


This is also true. If a player takes the initiative to steal from another player in hisec, he will find himself in an imbalanced situation arising purely through his own initiative.



If people are ignorant it is because they are willfully ignorant. If someone can't compete because they don't try then it's thier fault. This new change panders to them and it is no longer EvE.
Vol Arm'OOO
Central Co-Prosperity Union
#355 - 2012-07-17 15:24:38 UTC
War Kitten wrote:
Rara Yariza wrote:

i was using your logic, you lumped stealing in with going global. stealing isn't currently bad, letting someone shoot you isn't bad, it's just an aggression flag, as is obvious.


No, I didn't. I said they are both bad, and bad to different degrees of punishment.

You're the one lumping them all together.

Rara Yariza wrote:

In the post of CCP Greyscale you quoted he says they are making the distinction that something is 'bad' and punishing you for it, saying if you feel at a disadvantage it is probably by design. This new mechanic is there to snuff out can-flippng, that is a big change to EvE, where the hapless victim as you call him is being protected by the game mechanics rather than himself. Your hapless victim is only hapless because of himself, which can be changed if he wishes. If he dies it isn't a fault with the current game but with himself. That is what CCP are changing by adding this imbalanced situation.


You're right. CCP is snuffing out the ignorance that leads to can-flipping deaths. The safety system is there to give those hapless victims the chance to make an informed decision. That "legitimate" form of gameplay, outwitting the ignorant, is being nerfed.



Unfortunately - if you strip away the complexity of eve, you are left with the core eve game which is actually very boring and rudimentary - warp here, orbit that, press shoot, etc. . . For myself and i think for many others its the idea that you can learn more about the game then the other guy which gives you an advantage which keeps the game fresh as there is always more to learn. Hence ignorance has its place in the game -- in fact its an important component of game play and once everyone is on equal footing, I suspect that interest in the game will fast dwindle.

I don't play, I just fourm warrior.

Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#356 - 2012-07-17 15:59:55 UTC
If using remote assistance on a party involved in a war triggers a suspect flag for the benefactor, someone please hand-wave these situations away and tell me they aren't easily abused:

1. I put war decs on every major incursion corporation/alliance. They can no longer have any mixed fleets. Every member of the fleet must be from the same alliance. Any remote repairs from one corp landing on another will result in suspect flags.

2. I am an industrial corporation who ends up in a war with Nightmarex. I use the new interface to hire several mercenaries. Despite his best posting efforts, Nightmarex doesn't have as much combined logi as my corp and my allies. All of our logi is in-corp to avoid suspect flagging from assisting corp members. My corp logistics cannot assist my allies in a fight without becoming suspect flagged, even though we have common war targets.

I'm sure there are other permutations of the same scenarios, and probably some clever tricks to get people killed that I haven't thought of yet.
TheGunslinger42
All Web Investigations
#357 - 2012-07-17 16:02:01 UTC
Maybe I'm just funny in the head, but I always thought a nice solution to the "can flipping problem" would be, rather than hacking away at the code like maniacs, to simply explain the mechanics clearly for the newbies. If they don't read it and die, tough *****.
Andrew Ernaga
Caldari Provisions
Caldari State
#358 - 2012-07-17 16:10:43 UTC
So ultimately what it comes down to is they are trying to limit PVP within high sec to only those who are actually at War with each other?


Just curious here but these safeties that people are talking about....is this basically removing the ability to steal from someone's can when they are mining or whatever?

Overall, i feel like this is a good step in the right direction. PVP shouldn't be in high sec (except for wars) and i'll be one to say that even sucide ganking shouldn't be allowed either. By creating this system they are essentially trying to lure more people out to low and nullsec and I think it will work.
Tippia
Sunshine and Lollipops
#359 - 2012-07-17 16:17:37 UTC  |  Edited by: Tippia
Ohh Yeah wrote:
If using remote assistance on a party involved in a war triggers a suspect flag for the benefactor, someone please hand-wave these situations away and tell me they aren't easily abused:

1. I put war decs on every major incursion corporation/alliance.
That one pretty much hand-waves itself away through that sentence alone. Blink

That said, the aggression timers still exist. I suppose it could be fixed by having the whole logi-suspect checking depend on who the assist-target is aggressed to: is the logi also at war with that aggressor? Y → no flag; N → suspect. After all, your scenarios go beyond just standard warfare. The same issue would arise from some numpty knowing that the griefdeccer corp is logged off for the night, so he takes on a mission and brings his NPC logi alt on for the ride… since he's at war, that MR-support alt would be flagged suspect and fun would be had by all…

It would mean that just repping someone who is at war to… someone… anyone… isn't what triggers the flag — it's repping someone who's in an active engagement against a WT that triggers it.

Andrew Ernaga wrote:
Just curious here but these safeties that people are talking about....is this basically removing the ability to steal from someone's can when they are mining or whatever?
The safeties are, from what I understand, just the “do you want to do this stupid act Y/N?” pop-ups collated, expanded on, made more explicit, and shown through a more immediately available interface.

So instead of getting that popup the first time you try to rep a rat or steal or gank a Hulk and then having to dig through your “reset settings” page if you want to alter it at a later time, you just have a window full of “safety toggles”.

Eg. “Felonious actions: [   ] Do not perform [ ✓ ] Warn [   ] Perform without warning”
Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#360 - 2012-07-17 16:17:39 UTC
Andrew Ernaga wrote:
So ultimately what it comes down to is they are trying to limit PVP within high sec to only those who are actually at War with each other?


Just curious here but these safeties that people are talking about....is this basically removing the ability to steal from someone's can when they are mining or whatever?

Overall, i feel like this is a good step in the right direction. PVP shouldn't be in high sec (except for wars) and i'll be one to say that even sucide ganking shouldn't be allowed either. By creating this system they are essentially trying to lure more people out to low and nullsec and I think it will work.


The safeties are something that must be turned off in your options. They completely stop you from performing actions that would get you Concorded or flagged to other players. If you're a new player, and someone flips your can, rather than trying to steal it back and see "Hey if you do this, they can shoot you", you will have to go into your game options and turn off your stealing safety and acknowledge that you know you will get shot before the game will even let you flip the can back. Same for shooting people what have you.