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Is CrimeWatch vaporware?

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Author
Tippia
Sunshine and Lollipops
#241 - 2012-07-16 19:34:11 UTC
Rara Yariza wrote:
The inequality i was talking about is where you are put in an imbalanced situation by explicit mechanics rather than by the players.
…and what mechanics are you referring to here?

Quote:
The morality is certainly new; mechanics at the moment punish actual destruction of another players ship or pod in highsec due to making the game workable not due to core philosophy. The morality of stealing isn't as it is up to the players to punish, as it should be.
…and nothing has changed in that respect. The morality of “good” and “bad” acts already exists and it is already up to players to mete out the punishment for most crimes. Neither of these will change with the new system.

Ohh Yeah wrote:
There is no considerable reason to not have a two-flag system with an aggression flag that is the opposite of SUSPECT.
…aside from it being ridiculously easy to exploit to screw over targets. The proposed idea already solves RR entirely: it makes it a horribly bad idea to do for everyone. Want to help? Bring something offensive and punish the sucker.
Gogela
Epic Ganking Time
CODE.
#242 - 2012-07-16 19:34:29 UTC  |  Edited by: Gogela
Tippia wrote:
Ohh Yeah wrote:
But it doesn't. Explain to me how it makes sense that someone remote repairing a vigilante to help him fight crime should be flagged as a criminal and open to attack from all of EVE? It doesn't.
Different issue.

“Making sense” is something completely different to “solve problems”. There are tons of things that don't make sense in EVE, but which are in place because it provides better and more consistent gameplay. In this case, it makes sense because it means all neutral support is treated equally: it's always a horribly bad idea. It makes sense because it allows people being attacked to always take out any support the attacker might bring.

If you want to fight criminals (including helping other crime fighters), just shoot the criminals…

Cloaky Nullified T3s are invulnerable gate to gate anywhere in EvE. Blockade Runners and CovOps frigates are invulnerable gate to gate in low sec. Jump Bridges. Jump Freighters... pretty much invulnerable. There's enough invulnerable stuff in this game. Every year there's something new that's invulnerable. It's a lame trend. In the case of a ship well tanked getting reps from a logi fleet of unlimited size that cannot be agressed w/o CONCORD coming to their aid, you would have had a situation where a vigilante would in effect be invulnerable. That would really cross the line in my view. I don't care what kind of flag the logi gets, just so long as it can't contribute to the fight while remaining invulnerable. I agree w/ Tippia... I'm more concerned about the end state than I am about things making sense. Not being able to use a bubble or a bomb in low or high sec doesn't make any more sense... maybe the logi roll shouldn't be so broad in high sec either...

Signatures should be used responsibly...

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#243 - 2012-07-16 19:39:20 UTC
Rara Yariza wrote:
Tippia wrote:
Rara Yariza wrote:
Now this proposed change, to a system where CCP says that this moral behavior/gameplay is 'bad' or 'good' and then unbalances situations to aid one side ('the good guys') removes that equal playing field.
The “bad” and “good” morality is nothing new, so that's not a change, and with the idea mentioned in a later post — that all neutral support is treated equally — the imbalance is gone as well.


The inequality i was talking about is where you are put in an imbalanced situation by explicit mechanics rather than by the players. The morality is certainly new; mechanics at the moment punish actual destruction of another players ship or pod in highsec due to making the game workable not due to core philosophy. The morality of stealing isn't, as it is up to the players to punish, as it should be.

It would still be up to the players to punish the act. It just widens the range of players that can do so for a particular transgression.
Gogela
Epic Ganking Time
CODE.
#244 - 2012-07-16 19:41:12 UTC
Does anyone know if the plan still includes giving people smuggling contraband a suspect flag?

Signatures should be used responsibly...

Rara Yariza
Royal Amarr Institute
Amarr Empire
#245 - 2012-07-16 19:44:32 UTC
Tippia wrote:
…and what mechanics are you referring to here?


That of suspect flagging leaving you open to be freely attacked by everybody whether you have done something to affect them or not. It is CCP punishing 'bad' behavior with this imbalance. rather than the player who you have agressed.

Quote:
…and nothing has changed in that respect. The morality of “good” and “bad” acts already exists and it is already up to players to mete out the punishment for most crimes. Neither of these will change with the new system.


see above. It tips the fight way in the favor of the 'good' guy rather than it being on a level field where agression mechanics are the same for everyone. This is punishment of 'good' and 'bad' behavior that currently isn't present.




Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#246 - 2012-07-16 19:48:51 UTC
Tippia wrote:

Ohh Yeah wrote:
There is no considerable reason to not have a two-flag system with an aggression flag that is the opposite of SUSPECT.
…aside from it being ridiculously easy to exploit to screw over targets. The proposed idea already solves RR entirely: it makes it a horribly bad idea to do for everyone. Want to help? Bring something offensive and punish the sucker.


So essentially you want to punish the use of an entire class of ship? I don't get it.

You shouldn't be _punished_ for using logistics. Logistics are used everywhere. The suspect should be able to shoot the logistics, but not everyone else.

Explain to me the justification for letting all of EVE shoot you for repairing someone who is fighting a suspect. Are logistics a force multiplier? Yes. Should they be made a "horribly bad idea to do for everyone" - no. Why would you actively discourage people from using an entire class of ship? Anyone with experience outside of high-sec knows that logistics are hailed as one of the most useful assets to a gang. Why would you teach new players and those who haven't been exposed to the null-sec climate that logistics are inherently bad and deserve punishment?
War Kitten
Panda McLegion
#247 - 2012-07-16 19:55:21 UTC
Rara Yariza wrote:


see above. It tips the fight way in the favor of the 'good' guy rather than it being on a level field where agression mechanics are the same for everyone. This is punishment of 'good' and 'bad' behavior that currently isn't present.


We have low-law space, and law-less space where this holds true.

Why should law-abiding space be a level playing field for criminals? The fights there *should* be tipped in the favor of the "good guy" imo.

(And this is from my perspective as a "criminal" that lives in lowsec and wanders all over hi and null as well)

Hell, if the system actually favors law-abiding hi-sec residents to turn vigilante, more of them might actually engage if they perceive a chance at victory. And all of you *know* you'll be able to play this to your advantage in some way.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

War Kitten
Panda McLegion
#248 - 2012-07-16 19:57:10 UTC
Ohh Yeah wrote:
Tippia wrote:

Ohh Yeah wrote:
There is no considerable reason to not have a two-flag system with an aggression flag that is the opposite of SUSPECT.
…aside from it being ridiculously easy to exploit to screw over targets. The proposed idea already solves RR entirely: it makes it a horribly bad idea to do for everyone. Want to help? Bring something offensive and punish the sucker.


So essentially you want to punish the use of an entire class of ship? I don't get it.

You shouldn't be _punished_ for using logistics. Logistics are used everywhere. The suspect should be able to shoot the logistics, but not everyone else.

Explain to me the justification for letting all of EVE shoot you for repairing someone who is fighting a suspect. Are logistics a force multiplier? Yes. Should they be made a "horribly bad idea to do for everyone" - no. Why would you actively discourage people from using an entire class of ship? Anyone with experience outside of high-sec knows that logistics are hailed as one of the most useful assets to a gang. Why would you teach new players and those who haven't been exposed to the null-sec climate that logistics are inherently bad and deserve punishment?


I also agree here - if CCP is rewriting the system to "do it right", there is no reason to take a shortcut and make using RR on a vigilante a criminal act.

Do it right, or don't do it CCP. Don't half-ass another feature onto us please.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#249 - 2012-07-16 19:57:52 UTC  |  Edited by: Ohh Yeah
War Kitten wrote:
low-law space, and law-less space where this holds true.

Why should law-abiding space be a level playing field for criminals? The fights there *should* be tipped in the favor of the "good guy" imo.



Because if they were performing criminal actions, CONCORD would be taking care of it. Stealing from a can or other similar actions that earn someone a suspect flag aren't really criminal actions, as CONCORD doesn't step in. It just makes them a suspect. Being a vigilante and trying to do the job of CONCORD by engaging someone who hasn't done anything to necessitate CONCORD intervention should come with the risk of getting beat up by the shady individuals you picked a fight with in the first place.
Rara Yariza
Royal Amarr Institute
Amarr Empire
#250 - 2012-07-16 20:03:09 UTC
War Kitten wrote:


We have low-law space, and law-less space where this holds true.

Why should law-abiding space be a level playing field for criminals? The fights there *should* be tipped in the favor of the "good guy" imo.



Why should it be tipped in favour of one? As it stands now it's equal, so people make the difference.
Tippia
Sunshine and Lollipops
#251 - 2012-07-16 20:05:37 UTC
Rara Yariza wrote:
That of suspect flagging leaving you open to be freely attacked by everybody whether you have done something to affect them or not.
That's not all that different to what we have now, when a whole heap of players can descend on you, even if you only affected one (or even none) of them. This is countered by the fact that you can trick them into being the same kind of free-for all target so it's just the stakes being raised on both sides.

Quote:
see above.
Yes? The morality of good an bad still already exists and it's already up to players to mete out the punishment. None of what you said addresses or contradicts what I said and nothing about it all changes with the new system. Good and bad acts already exist as does the mechanical punishment for these acts — go check out the criminal flagging wiki page.

Ohh Yeah wrote:
So essentially you want to punish the use of an entire class of ship?
Nope, and that's not what's happening either. What's being punished is the attempt to use “neutrals” to help you engage a target.

Quote:
Explain to me the justification for letting all of EVE shoot you for repairing someone who is fighting a suspect.
It makes the rules consistent and clear without any odd special edge cases to be abused and twisted into logical pretzels. It provides a single simple rule: don't use neutral remote support. No classes of ships are being discouraged — it's one specific tactic (that pretty much everyone agrees is BS to begin with) that is being discouraged.
Rara Yariza
Royal Amarr Institute
Amarr Empire
#252 - 2012-07-16 20:14:26 UTC
Tippia wrote:
That's not all that different to what we have now, when a whole heap of players can descend on you, even if you only affected one (or even none) of them.


Opening yourself up to be directly attacked by everyone in system is vastly different than just corp members of the aggressed player.

Quote:
Yes? The morality of good an bad still already exists and it's already up to players to mete out the punishment.


The issue is that currently CCP doesn't make judgments on morality, whereas with these changes they do. I put this in my original post, i suggest you re-read it.

[
Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#253 - 2012-07-16 20:14:55 UTC
Tippia wrote:

Quote:
Explain to me the justification for letting all of EVE shoot you for repairing someone who is fighting a suspect.
It makes the rules consistent and clear without any odd special edge cases to be abused and twisted into logical pretzels. It provides a single simple rule: don't use neutral remote support. No classes of ships are being discouraged — it's one specific tactic (that pretty much everyone agrees is BS to begin with) that is being discouraged.


But with such a system, is there anything other than neutral logistics? Even if the logistics pilot is in your corporation, they're neutral to the suspect until they start repping their corp mate.

The entire class of ship IS being discouraged. There is no such thing as non-neutral support in high-sec with the proposed system. There's no such thing as support that a suspect can identify before engaging, as opposed to in-corp logistics during war-decs.

What is your opposition to having two different aggression flags - suspect and vigilante - and sorting their associated RR by giving them the same flag? That way, all of the suspects can shoot the RR, but random passerbys aren't encouraged to shoot at the logistics without retaliation.

CCP Greyscale's current proposition allows for random neutrals to shoot at logistics ships without the logistic pilot's friends being able to defend him. Some random pilot in a Falcon could jam out a vigilante's logistic ship just for fun, and the vigilante will never be able to protect his friend in the logi.

That, in fact, gives a huge advantage to suspects with Falcon alts, who can freely jam out a vigilante's support without expecting any retaliation of their own. With a two-flag system, the logi would become a vigilante, the Falcon would become a suspect, and all involved parties could fire on one another without wondering who is allowed to shoot who. The currently-proposed system does not make clearly defined rules, and makes more chains of "I can shoot your logi, but you can't shoot me, but you CAN shoot my friend, who can shoot you and your logi alt"
Tippia
Sunshine and Lollipops
#254 - 2012-07-16 20:24:28 UTC
Rara Yariza wrote:
Opening yourself up to be directly attacked by everyone in system is vastly different than just corp members of the aggressed player.
Not much, and again, this is counter-balanced by how the targets will be treated by the same system and what you can open them up to that you can't now…

Quote:
The issue is that currently CCP doesn't make judgments on morality, whereas with these changes they do.
No, they really don't — no more than they currently do. Nothing of what you've used to illustrate some kind of ”mechanic morality” is new to the new system. If you think the new one imposes morality, than the current one does as well; if you think the current one does not impose morality, then neither does the new one.

Ohh Yeah wrote:
But with such a system, is there anything other than neutral logistics?
Yes. War logistics and logistics for acts without any legal flagging — the two most common uses for logistics in highsec…

Quote:
What is your opposition to having two different aggression flags - suspect and vigilante - and sorting their associated RR by giving them the same flag?
It's ridiculously easy to exploit to the point of making it utterly and absolutely suicidal to be a vigilante, thus making the whole system pointless.
Rara Yariza
Royal Amarr Institute
Amarr Empire
#255 - 2012-07-16 20:34:33 UTC
Tippia wrote:
Not much, and again, this is counter-balanced by how the targets will be treated by the same system and what you can open them up to that you can't now…


'Not much' downplays it alot. Anyone in system being able to indiscriminately dog-pile you is a vastly lopsided situation compared to only corp members. It would be a disproportionate response made possible by explicit game mechanics.

Quote:
No, they really don't — no more than they currently do.


Yes, these new mechanics would. By saying you are flagged for stealing and flagging meaning you are opened up to the situation outlined above it is a punishment, as it is a massively one-sided advantage to the 'good guys'

Tippia
Sunshine and Lollipops
#256 - 2012-07-16 20:38:35 UTC
Rara Yariza wrote:
'Not much' downplays it alot.
Not really. You're overestimating how keen people are on attacking other players when they could just go about their business and not bother with any of it.

There may be more of them but they also have a hell of a lot less incentive to do so than the corp members, and again, you keep ignoring the counter-balancing factor that the new system brings.

Quote:
Yes, these new mechanics would. By saying you are flagged for stealing and flagging meaning you are opened up to the situation outlined above it is a punishment, as it is a massively one-sided advantage to the 'good guys'
…and the flagging of “bad guys” and providing the “good guys” with advantages is nothing new that CW2.0 brings. The same kind of morality already exists in the current system.
Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#257 - 2012-07-16 20:39:26 UTC
Tippia wrote:
It's ridiculously easy to exploit to the point of making it utterly and absolutely suicidal to be a vigilante, thus making the whole system pointless.


Any more suicidal than being a suspect?
Tippia
Sunshine and Lollipops
#258 - 2012-07-16 20:41:02 UTC
Ohh Yeah wrote:
Tippia wrote:
It's ridiculously easy to exploit to the point of making it utterly and absolutely suicidal to be a vigilante, thus making the whole system pointless.
Any more suicidal than being a suspect?
Much.

Joining a PUG against a co-ordinated fleet is far more suicidal than being in a co-ordinated fleet put together to fight PUGs.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#259 - 2012-07-16 20:49:39 UTC
Tippia wrote:
Not really. You're overestimating how keen people are on attacking other players when they could just go about their business and not bother with any of it.


When it is easily done as a group activity with absolutely no risk, yes, they are keen on getting easy kills.

npc alts have no opinions worth consideration

Rara Yariza
Royal Amarr Institute
Amarr Empire
#260 - 2012-07-16 20:49:45 UTC
Tippia wrote:
Not really. You're overestimating how keen people are on attacking other players when they could just go about their business and not bother with any of it.


That's a lot of 'ifs' though. The fact that with these mechanics such an imbalanced situation could happen is enough.

Quote:
…and the flagging of “bad guys” and providing the “good guys” with advantages is nothing new that CW2.0 brings. The same kind of morality already exists in the current system.



it is something new as it introduces the concept of 'good' and 'bad' guys, whereas currently it doesn't (in highsec) with regards to can flipping. CCP are making that judgment and providing a vast advantage that wasn't there before.