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Best ISK/Hr Ratting

Author
Daniel Plain
Doomheim
#41 - 2012-07-24 14:23:48 UTC
i sometimes get 15mil ticks while blitzing missions in a tengu. just sayin'

I should buy an Ishtar.

Frank Pannon
Emerald Swine Escavations
#42 - 2012-07-26 08:04:11 UTC
Loko Morice wrote:
Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters.


Can I assume here a shield tanked blaster Vindicator?

I have in my head a fit that would make ratting in null less boring. Scenario is forsaken hubs.

Blasters

Hardener
Hardener
web
shield booster
mwd

magstabs
drone damage mods

CCC
CCC
hardener rig

antimatter + heavy drones

Works nicely on paper, mwd to rat, kill it.


Or is rail Vindicator better with sentries? Anyone with hands-on experience?




Razor Rocker
Super Mother Fan Club
#43 - 2012-07-26 15:50:39 UTC
Frank Pannon wrote:
Loko Morice wrote:
Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters.


Can I assume here a shield tanked blaster Vindicator?

I have in my head a fit that would make ratting in null less boring. Scenario is forsaken hubs.

Blasters

Hardener
Hardener
web
shield booster
mwd

magstabs
drone damage mods

CCC
CCC
hardener rig

antimatter + heavy drones

Works nicely on paper, mwd to rat, kill it.


Or is rail Vindicator better with sentries? Anyone with hands-on experience?



I've no direct experience, but this is the fit that I wanted to try out:

Highs:

Neutron Blasters x 8

Mids:
Deadspace Explosive Hardener
Deadspace shield booster
Heavy Cap Booster II w/ 800's
Fed Navy web x 2

Lows:
Damage Control II
Tracking Enhancer II x 2
Faction Mag Stabs x 4

Rigs:
Anti-Kinetic Screen Reinforcer II x 2
Hybrid Locus Coordinator II

With 5% hardwirings, this fit gets up to 1632 dps with t1 antimatter, and 2005 dps with void (this is including the dps from heavies).

Personally I was thinking of using void as soon as I land in a forsaken hub as it has a better optimal, then once I approach the first wreck and things start to spawn directly on top of me, I'd change to antimatter and use 1 web on the primary and the other on the secondary.

The only downside of this fit is that it requires a HG crystal set or a carrier providing reps.

If you've a carrier though, you can drop the cap booster and shield booster for another web or tracking computer. Then have the carrier assign its sentries to you, while it puts a shield and cap transfer on you. With a thanny assigning its sentries to you, the vindi would be doing over 3k dps while webbing up to 3 targets. Actually may be more cost effective to buy a sentry carrier than get the crystal set.

Thoughts? Criticism?
BlackPyroStorm
Caldari Provisions
Caldari State
#44 - 2012-07-27 05:04:56 UTC
One of the best subcap ratting isk per hour ships i've come across is the vindi vs guristas primarily doing forsaken hubs which should easily be achieving >30mii ticks if not better (pilot skill dependant).
As you're aiming for max isk per hour your main goal is to maximise the ships gank and worry about tank then, sure who needs a tank if nothing is left alive to shoot back.

Useful and painfully cheap fit:

Highs:

8x Neutron Blaster 2

Mids:

2x Kinetic Deflection field 2
Thermic Dissipation Field 2
X-L CS-L Emergency shield overload 1 (get a 'cheap' deadspace one)
100mn afterburner 2

Lows:

4x Magnetic Field Stabilizer 2 (highly suggest getting faction)
2x Tracking Enhancer 2
1 Co-Processor 2

Rigs:

Large Hybrid Discharge Elutriation 1
LH Burst Aerator
Large Anti-Kinetic Screen Reinforcer 1

Drones:

5x Garde 2

And yes i'm aware the vindi gets a web bonus but webs are just are not needed as the rats are only either cruiser/BC/BS hull which are easily tracked :)
Gary Bell
Therapy.
The Initiative.
#45 - 2012-07-30 16:27:15 UTC
To bring me back into this because I forgot about this thread, The mach fit that i use with a thanny sending me five fighters is more aless as follows.


Lows are 2 Caldari Navy Pdus
2 Rep Fleet Tracking Enhancers
3 Rep Fleet Gyros

Mids Are 1 Xtype Thermal Hardner
1 Xtype Kinetic Hardner
1 Xtype 100MN Ab
1 Xtype XL Shield Booster

Highs Are all 800 autocannons with a salvager in the last highslot

-Keep in mind that you do have one open Med slot that can be used for alot of things from a heavy cap booster for ohshit situations to a shield boost amp to a invo... Most of the time i run an invo for those suprise buttsex times where I need to pvp in it.

-Keep in mind also that this BS mixed with 600 Fighter Dps is able to drop BS size rats at a crushing rate. Sometimes allowing me to finish 2 hubs and work on a third between bounty ticks.

So the fit is not for the cheap or faint of heart but is able to tank all the way to a guristas 8 of ten as well as able to tank all the rooms in the maze but the very last one... Which I have tanked by mistake but with logi and a puckered butthole.. Although judging by how I was tanking the addition of an Xtype EM hardner may make it possible with logi support which will put the Mach supreme for ratting.


On another note as far as the vindi goes it may do great dps but you have alot of travel time depending on the rat types you are shooting which can amount to alot of hurt and your damage types are limited.


(PS All of the above is with no implants)
Frank Gallagher
Chattsworth Buccaneers
D0GS OF WAR
#46 - 2012-07-30 20:01:10 UTC
Jenn aSide wrote:


Not so at all. My Mach gets 35 mil ticks solo in Guristas and ........



Do the Guristas jamming you not affect that total, or is that with you getting jammed?

/me thinks about returning to 0.0 for some ratting.
BlackPyroStorm
Caldari Provisions
Caldari State
#47 - 2012-07-31 14:58:38 UTC
Frank Gallagher wrote:
Jenn aSide wrote:


Not so at all. My Mach gets 35 mil ticks solo in Guristas and ........



Do the Guristas jamming you not affect that total, or is that with you getting jammed?

/me thinks about returning to 0.0 for some ratting.


If you run the forsaken hubs which are pretty good isk/hr they also have no jamming ships.
Gary Bell
Therapy.
The Initiative.
#48 - 2012-07-31 15:11:12 UTC
Yeah they are very good isk per hr.. But you will need a prober, esp in a ship like these because you will burn one down very fast and most systems only have 3 or 4. Or you will have to dock to clear your scanner.
Daniel Plain
Doomheim
#49 - 2012-07-31 15:13:07 UTC
Gary Bell wrote:
Or you will have to dock to clear your scanner.


...what?

I should buy an Ishtar.

Gary Bell
Therapy.
The Initiative.
#50 - 2012-07-31 15:33:13 UTC
if you run a ship scan for anamolies then run them. With out a probe launcher to refresh your scan, you would need to dock to clear your scan, otherwise you will see the same sigs you have already run over and over. IE fit a probe launcher in your last high. Unless im so newb and there is a trick to this i dont know yet.?
Wuxi Wuxilla
The Scope
Gallente Federation
#51 - 2012-07-31 15:55:42 UTC
Gary Bell wrote:
if you run a ship scan for anamolies then run them. With out a probe launcher to refresh your scan, you would need to dock to clear your scan, otherwise you will see the same sigs you have already run over and over. IE fit a probe launcher in your last high. Unless im so newb and there is a trick to this i dont know yet.?


Or you could just run your onboard-scanner again to refresh the scan.
Gary Bell
Therapy.
The Initiative.
#52 - 2012-07-31 17:04:34 UTC
When you run the scan after finishing a site the sites you have already run stay on the scanner
Jenn aSide
Worthless Carebears
The Initiative.
#53 - 2012-07-31 17:37:09 UTC
Gary Bell wrote:
When you run the scan after finishing a site the sites you have already run stay on the scanner


I take it you haven't used D-Scan anytime in the last, oh 3 patches lol.

The sites you have already run do not show on your d-scan after you re-scan. CCP changed that from the way it was (ie you had to dock of leave system to clear you scanner) in the same patch where the expanded D-scan range.

Somehow, everyone else got the memo lol.
Gary Bell
Therapy.
The Initiative.
#54 - 2012-07-31 17:39:36 UTC
Jenn aSide wrote:
Gary Bell wrote:
When you run the scan after finishing a site the sites you have already run stay on the scanner


I take it you haven't used D-Scan anytime in the last, oh 3 patches lol.

The sites you have already run do not show on your d-scan after you re-scan. CCP changed that from the way it was (ie you had to dock of leave system to clear you scanner) in the same patch where the expanded D-scan range.

Somehow, everyone else got the memo lol.



Nope I have not run any sites sense then lol thanks for the info... That used to drive me nuts.. Now I stick to probing and DED plexes, much better iskies lol
Jenn aSide
Worthless Carebears
The Initiative.
#55 - 2012-07-31 17:52:12 UTC  |  Edited by: Jenn aSide
Gary Bell wrote:
To bring me back into this because I forgot about this thread, The mach fit that i use with a thanny sending me five fighters is more aless as follows.


Lows are 2 Caldari Navy Pdus
2 Rep Fleet Tracking Enhancers
3 Rep Fleet Gyros

Mids Are 1 Xtype Thermal Hardner
1 Xtype Kinetic Hardner
1 Xtype 100MN Ab
1 Xtype XL Shield Booster

Highs Are all 800 autocannons with a salvager in the last highslot

-Keep in mind that you do have one open Med slot that can be used for alot of things from a heavy cap booster for ohshit situations to a shield boost amp to a invo... Most of the time i run an invo for those suprise buttsex times where I need to pvp in it.

-Keep in mind also that this BS mixed with 600 Fighter Dps is able to drop BS size rats at a crushing rate. Sometimes allowing me to finish 2 hubs and work on a third between bounty ticks.

So the fit is not for the cheap or faint of heart but is able to tank all the way to a guristas 8 of ten as well as able to tank all the rooms in the maze but the very last one... Which I have tanked by mistake but with logi and a puckered butthole.. Although judging by how I was tanking the addition of an Xtype EM hardner may make it possible with logi support which will put the Mach supreme for ratting.


On another note as far as the vindi goes it may do great dps but you have alot of travel time depending on the rat types you are shooting which can amount to alot of hurt and your damage types are limited.


(PS All of the above is with no implants)


That fit is useable i guess, I do it a bit different I rat with a Mach/Tengu combo against guristas.

The mach has:

-Tech2 RoF rig and Tech1 Therm Resist rig

-4 gyros and 3 TEs in the lows (3 gyros is perfectly fine, there is just nothing else good for the last slot so i put a 4th gyro),

-Tank (booster and 3 hardeners) and a cap recharger in the mids (the booster is a pith c-type medium I got from a Guristas base escalation so no need for more than 1 cap recharger to be stable, and the med booster is enough for every anom except the Double spawn of the Forlorn Hub, which I don't do anyways)

-8 AC 800s and an Auto-Target mod in the highs (Auto target lets me target 10 ships and relockes everything shooting at me if I get jammed).

In the drone by I keep light drones and ecm drones for emergencies, for escalations (using the mach as a dps ship) I add a MWD and cloak just to be super safe (MWD+cloak back to a gate has saved me a couple times). I don't use a prop mod on my anom set up because in forsaken hubs it's easy to just approach a wreck in the place where the rats will spawn.

I used to do the assign fighters thing, but using that character for a 6 launcher FoF Tengu in Forsaken anoms (and any other anom without structures, like "Gas Cloud" Haven) gives MUCH better isk, properly skilled and implanted the FoF tengu does close to 650 dps, and the FoF tengu is MUCH better at killing frigs than assigned fighters are if in an anom with frigs. I use FoFs instead of regular missiles because I'm lazy, just have to restart the missiles every 4 minutes or so.

With my set up i finish 3 forsaken hubs between bounty ticks (most of the time, if I go a bit slow I at least get to the last spawn of the 3rd one by tick time).
DarthNefarius
Minmatar Heavy Industries
#56 - 2012-08-04 20:16:53 UTC
From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies."
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Razor Rocker
Super Mother Fan Club
#57 - 2012-08-05 00:01:07 UTC
Great to see this thread still has some action!


DarthNefarius wrote:
From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies."



hmm that is interesting. Do you know if he meant super carrier pilots or carrier pilots?

I really can't imagine how a carrier can do 35-40m/tick consistently. I can however see a good nyx pilot doing quite well with 20+ fighters out.
Daerk Outamon
Doomheim
#58 - 2012-08-06 03:06:06 UTC  |  Edited by: Daerk Outamon
Razor Rocker wrote:
Great to see this thread still has some action!


DarthNefarius wrote:
From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies."



hmm that is interesting. Do you know if he meant super carrier pilots or carrier pilots?

I really can't imagine how a carrier can do 35-40m/tick consistently. I can however see a good nyx pilot doing quite well with 20+ fighters out.



I used too run anoms in a gank fit sentry archon, getting approximately 30-35m/isk tick, possibly more if you have forlorn hubs in system (NPC's don't aggro sentries in these AFAIK, so you don't have to recall them every minute or so).

Fit was something like

Drone Control Unit I X 4
Auxiliary High Slot (i believe i fit a heavy neut?)

Sensor Booster II, Scan Res script
Federation Navy Omni directional Tracking Link X 3

Capital inefficient armor repair unit I
Energized adaptive nano membrane II
Drone damage amplifier X 4

Rigs were CCC

Garde II X 14 (use for all rat races save angles)
Bouncer II X 13 (use for angles)
Other drones too taste

Costs about 1.9B fully fit, which seems comparable to a moderately binged faction BS too me.

Dose about 1360 raw thermal dps, which equates too about 1120 "raw factional dps" (I.E if your sentry drones were dealing pure kinetic damage too angles for example)

I can assure you running a carrier in anoms is rather risky (at least in comparison too subcaps where a competent pilot can NEVER be caught..), i had several 'OSHIT' moments were I barely made it too warp before being pointed (you have about a 30 second align time lol)


All in all, i'd say its roughly equivalent to running a decently skilled marauder through anoms, with the exception of the long align time. (which kept me awake, since i felt like i could actually be jumped lol).


if you have a thanny you could try to use fighters, but they're a hassle.. (they can get higher single ticks, but tend to lack in sustainability in comparison) but its no fun since you can just rat whilst aligned (i.e in total safety).

Expect to spend a good portion of you're time webbed scrammed in any non-forsaken hub, although if you're quick you can usually pop the frigates before they get their transversal up.





On page 86 of the CSM minutes CCP Soundwave states it is his intention too "do something" about the presence of capitals and supercapitals in anomalies .

He later elaborated by saying that he intends to introduce a capital "escalation" system similar to the one in use in wormholes which would spawn additional ships like "logistics and scramblers"

And for the record Mr. Soundwave if you are reading this, (I think you are Lol) I believe that warping in a carrier should spawn a few high bounty-high/salvage faction-strength (i.e somewhat hard too kill) long range scrambling battleships too lock down the carrier for a few minutes too give roaming gangs a better chance of catching it in action, and seems to fit the catagory of risk v reward too me.. Then again, several elite frigates may also suffice.
Razor Rocker
Super Mother Fan Club
#59 - 2012-08-06 13:44:07 UTC
Yea I run a similar sentry setup but I use a thanny. Although I use 2 omnidirectional and a target painter instead of 3 omnidirectional. I also use my 5th high slot for a black eagle drone link augmentor.

With this I can warp in at 70km and if they spawn a little bit further I can still engage my sentries out to 77km. Also because of this setup I take almost no damage and always have jump cap to get out if need be.

With this setup I can get an average 28-33m ticks, but nothing further. Am I doing something wrong?

Daerk Outamon
Doomheim
#60 - 2012-08-06 17:35:48 UTC  |  Edited by: Daerk Outamon
Razor Rocker wrote:
Yea I run a similar sentry setup but I use a thanny. Although I use 2 omnidirectional and a target painter instead of 3 omnidirectional. I also use my 5th high slot for a black eagle drone link augmentor.

With this I can warp in at 70km and if they spawn a little bit further I can still engage my sentries out to 77km. Also because of this setup I take almost no damage and always have jump cap to get out if need be.

With this setup I can get an average 28-33m ticks, but nothing further. Am I doing something wrong?



Sounds about right too me. Personally I'd swap the TP for another link, since that would bring tracking up too about 0.069 compared too 0.059, which will have a much larger effect than a larger signature simply due to the fact that npc's angular velocity will never exceed 0.069 if this is done correctly. Meaning that the the TP's effect is essentally negated, but i suppose this could be different for certain sites.

I can see the TP being usefull if you are fighting a close range rat type that regularly are able to work their angular velocity above your tracking speed, however, although i have not tested this